V0.2.0c : Corrected numerous bugs with Scroll of Lullaby

This commit is contained in:
Evan Debenham
2014-09-22 20:01:58 -04:00
parent eaf2fcf81b
commit 5807c17059
5 changed files with 33 additions and 28 deletions
@@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@@ -31,6 +32,17 @@ public class MagicalSleep extends Buff {
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
if (target instanceof Hero)
if (target.HP == target.HT) {
GLog.i("You are too healthy, and resist the urge to sleep.");
detach();
return true;
} else {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = Mob.State.SLEEPING;
target.paralysed = true;
return true;
@@ -43,6 +55,7 @@ public class MagicalSleep extends Buff {
public boolean act(){
if (target instanceof Hero) {
target.HP = Math.min(target.HP+1, target.HT);
((Hero) target).restoreHealth = true;
if (target.HP == target.HT) {
GLog.p("You wake up feeling refreshed and healthy.");
detach();
@@ -55,6 +68,8 @@ public class MagicalSleep extends Buff {
@Override
public void detach() {
target.paralysed = false;
if (target instanceof Hero)
((Hero) target).restoreHealth = false;
super.detach();
}