v0.3.4b: fixed some visual bugs with heaps

This commit is contained in:
Evan Debenham
2016-02-21 04:52:48 -05:00
committed by Evan Debenham
parent b7a7df1296
commit 58f7e3755d
@@ -49,7 +49,6 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
@@ -253,7 +252,7 @@ public class Heap implements Bundlable {
if (isEmpty()) {
destroy();
} else if (sprite != null) {
sprite.view( image(), glowing() );
sprite.view( items.peek() );
}
}
@@ -294,8 +293,11 @@ public class Heap implements Bundlable {
}
if (items.isEmpty())
if (isEmpty()){
destroy();
} else if (sprite != null) {
sprite.view( items.peek() );
}
}
}
@@ -332,7 +334,7 @@ public class Heap implements Bundlable {
if (isEmpty()) {
destroy();
} else if (sprite != null) {
sprite.view( image(), glowing() );
sprite.view( items.peek() );
}
}
}