v0.4.0: refactored weapons with changed stats to use none-constant values
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@@ -33,7 +33,7 @@ public class BattleAxe extends MeleeWeapon {
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@Override
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public int max(int lvl) {
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return 20 + //20 base, down from 25
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return 4*(tier+1) + //20 base, down from 25
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lvl*(tier+1); //scaling unchanged
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}
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