v0.4.0: refactored weapons with changed stats to use none-constant values
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@@ -40,13 +40,13 @@ public class Spear extends MeleeWeapon {
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@Override
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public int min(int lvl) {
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return tier + //base unchanged
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2*lvl; //+2 per level, up from +1
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lvl*2; //+2 per level, up from +1
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}
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@Override
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public int max(int lvl) {
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return 20 + //20 base, up from 15
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lvl*4; //+4 per level, up from +3
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return Math.round(6.67f*(tier+1)) + //20 base, up from 15
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lvl*Math.round(1.33f*(tier+1)); //+4 per level, up from +3
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}
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}
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