v0.4.0: refactored weapons with changed stats to use none-constant values

This commit is contained in:
Evan Debenham
2016-05-14 22:46:20 -04:00
parent 56ec14e370
commit 59628e5f29
9 changed files with 14 additions and 14 deletions
@@ -40,13 +40,13 @@ public class Spear extends MeleeWeapon {
@Override
public int min(int lvl) {
return tier + //base unchanged
2*lvl; //+2 per level, up from +1
lvl*2; //+2 per level, up from +1
}
@Override
public int max(int lvl) {
return 20 + //20 base, up from 15
lvl*4; //+4 per level, up from +3
return Math.round(6.67f*(tier+1)) + //20 base, up from 15
lvl*Math.round(1.33f*(tier+1)); //+4 per level, up from +3
}
}