v2.3.0: slightly improved rot garden room layouts
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@@ -47,7 +47,13 @@ public class RotGardenRoom extends SpecialRoom {
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@Override
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public int minHeight() { return 10; }
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public void paint( Level level ) {
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@Override
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public boolean canConnect(Point p) {
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//refuses connections next to corners, this helps ensure better terrain layouts
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return super.canConnect(p) && ((p.x > left+1 && p.x < right-1) || (p.y > top+1 && p.y < bottom-1));
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}
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public void paint(Level level ) {
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Door entrance = entrance();
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entrance.set(Door.Type.LOCKED);
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