v0.4.3: reduced severity of sacrificial curse
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+2
-2
@@ -34,8 +34,8 @@ public class Sacrificial extends Weapon.Enchantment {
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@Override
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@Override
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public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
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public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
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if (Random.Int(10) == 0){
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if (Random.Int(12) == 0){
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Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4));
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Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/6));
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}
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}
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return damage;
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return damage;
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