v2.1.0: improved clarity when bleed-immune enemies are hit by harvest
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@@ -1367,3 +1367,4 @@ actors.char.kill=%s killed you...
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actors.char.defeat=you defeated %s.
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actors.char.defeat=you defeated %s.
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actors.char.def_verb=dodged
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actors.char.def_verb=dodged
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actors.char.invulnerable=invulnerable
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actors.char.invulnerable=invulnerable
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actors.char.immune=immune
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@@ -713,7 +713,9 @@ public abstract class Char extends Actor {
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if (buff(Sickle.HarvestBleedTracker.class) != null){
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if (buff(Sickle.HarvestBleedTracker.class) != null){
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if (isImmune(Bleeding.class)){
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if (isImmune(Bleeding.class)){
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dmg = 0;
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sprite.showStatus(CharSprite.POSITIVE, Messages.titleCase(Messages.get(this, "immune")));
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buff(Sickle.HarvestBleedTracker.class).detach();
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return;
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}
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}
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Bleeding b = buff(Bleeding.class);
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Bleeding b = buff(Bleeding.class);
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