v2.0.0: added metamorph effects for the remaining talents without one

This commit is contained in:
Evan Debenham
2022-12-17 14:05:47 -05:00
parent 5a1b8fc710
commit 5be4201cfe
4 changed files with 25 additions and 15 deletions
@@ -567,6 +567,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing in
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
@@ -630,6 +631,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade insta
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
@@ -806,7 +808,8 @@ actors.hero.talent.strengthening_meal.title=strengthening meal
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
actors.hero.talent.aaa.title=aaa
actors.hero.talent.aaa.desc=
actors.hero.talent.aggressive_barrier.title=aggressive barrier
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gain 2 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gain 2 shielding when she uses a weapon ability and is below _50% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.