v0.2.3: implementation on timekeepers hourglass (almost done!)
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@@ -749,6 +749,10 @@ public class Hero extends Char {
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if (hunger != null && !hunger.isStarving()) {
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hunger.satisfy( -Hunger.STARVING / 10 );
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}
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Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null)
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buff.detach();
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InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
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Game.switchScene( InterlevelScene.class );
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@@ -789,6 +793,10 @@ public class Hero extends Char {
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hunger.satisfy( -Hunger.STARVING / 10 );
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}
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Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null)
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buff.detach();
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InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
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Game.switchScene( InterlevelScene.class );
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}
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