v0.2.3: implementation on timekeepers hourglass (almost done!)
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@@ -847,7 +847,8 @@ public abstract class Level implements Bundlable {
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int cx = c.pos % WIDTH;
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int cy = c.pos / WIDTH;
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boolean sighted = c.buff( Blindness.class ) == null && c.buff( Shadows.class ) == null && c.isAlive();
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boolean sighted = c.buff( Blindness.class ) == null && c.buff( Shadows.class ) == null
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&& c.buff( TimekeepersHourglass.timeStasis.class ) == null && c.isAlive();
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if (sighted) {
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ShadowCaster.castShadow( cx, cy, fieldOfView, c.viewDistance );
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} else {
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