v3.1.1: fixed broken crystal guardians holding onto pincushion debuff
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@@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Doom;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PinCushion;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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@@ -69,6 +70,9 @@ public class CrystalGuardian extends Mob{
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@Override
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protected boolean act() {
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if (recovering){
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if (buff(PinCushion.class) != null){
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buff(PinCushion.class).detach();
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}
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throwItems();
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HP = Math.min(HT, HP+5);
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if (Dungeon.level.heroFOV[pos]) {
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