v2.3.0: re-enabled crystal quest, but gnoll is 2x as likely for now
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+6
-3
@@ -393,11 +393,14 @@ public class Blacksmith extends NPC {
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rooms.add(new BlacksmithRoom());
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rooms.add(new BlacksmithRoom());
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spawned = true;
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spawned = true;
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//currently hard set to gnoll quest for testing
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type = Random.IntRange(1, 3);
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//we still roll for quest type however, to ensure seed consistency
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type = 2+Random.Int(1);
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alternative = false;
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alternative = false;
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//fungi quest is not finished atm, so gnoll is 2x as common instead for now
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if (type == FUNGI){
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type = GNOLL;
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}
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given = false;
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given = false;
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generateRewards( true );
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generateRewards( true );
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