v0.3.1d: added a health bar for bosses
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@@ -187,7 +187,7 @@ public class CityBossLevel extends Level {
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seal();
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Mob boss = Bestiary.mob( Dungeon.depth );
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boss.state = boss.HUNTING;
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boss.state = boss.WANDERING;
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int count = 0;
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do {
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boss.pos = Random.Int( LENGTH );
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