v3.1.0: updated version and changelog for ALPHA-0.3!
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@@ -17,8 +17,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 837
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appVersionCode = 838
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appVersionName = '3.1.0-ALPHA-0.2'
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appVersionName = '3.1.0-ALPHA-0.3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -79,14 +79,38 @@ public class v3_X_Changes {
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public static void add_v3_1_Changes( ArrayList<ChangeInfo> changeInfos ) {
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public static void add_v3_1_Changes( ArrayList<ChangeInfo> changeInfos ) {
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ChangeInfo changes = new ChangeInfo("v3.1-ALPHA-0.1", true, "");
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ChangeInfo changes = new ChangeInfo("v3.1-ALPHA", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("ALPHA-0.3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new TalentIcon(Talent.LETHAL_DEFENSE), "Lethal Defense changes",
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"Two of the Warrior's new talent mechanics just grant him a bunch of shielding, which is kind of boring, and also not the best if you're just finishing a fight. I'm changing up lethal defence, which has the more rigid trigger, to instead interact with the Warrior's seal cooldown.\n" +
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"\n" +
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"**- Lethal Defense** Now refunds 33/67/100% of broken seal's cooldown, instead of granting barrier. This can reduce the cooldown to as low as -100%, which means the seal shield is immediately available again after it is activated."));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"**-** Custom notes for items can now be created or edited from the item's info window\n" +
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"**-** Hero renaming can now be done in the hero info window while a run is in progress\n" +
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"\n" +
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"**-** When equipping new armor, the Warrior is now given a prompt to automatically swap his seal\n" +
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"**-** unidentified wands can now be used with the mage's staff\n" +
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"**-** partially IDed items can now be used with the dried rose"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"**Caused by ALPHA:**\n" +
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"**-** Tengu not jumping when he doesn't see an enemy\n" +
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"\n" +
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"**Existed prior to ALPHA:**\n" +
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"**-** Shattered locking to 60fps on 120hz iOS devices\n" +
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"**-** metamorphed cleanse clearing lost inventory debuff\n" +
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"**-** Custom notes not properly applying to specific rings, wands, and trinkets\n" +
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"**-** Minor visual errors"));
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changes = new ChangeInfo("ALPHA-0.2", false, null);
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changes = new ChangeInfo("ALPHA-0.2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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