v3.0.0: fixed rare crashes caused by glyphLevel during load
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@@ -699,7 +699,8 @@ public abstract class Char extends Actor {
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//Returns the level a glyph is at for a char, or -1 if they are not benefitting from that glyph
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//Returns the level a glyph is at for a char, or -1 if they are not benefitting from that glyph
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//This function is needed as (unlike enchantments) many glyphs trigger in a variety of cases
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//This function is needed as (unlike enchantments) many glyphs trigger in a variety of cases
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public int glyphLevel(Class<? extends Armor.Glyph> cls){
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public int glyphLevel(Class<? extends Armor.Glyph> cls){
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if (Dungeon.hero != null && this != Dungeon.hero && Dungeon.hero.alignment == alignment
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if (Dungeon.hero != null && Dungeon.level != null
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&& this != Dungeon.hero && Dungeon.hero.alignment == alignment
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&& Dungeon.level.distance(pos, Dungeon.hero.pos) <= 2
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&& Dungeon.level.distance(pos, Dungeon.hero.pos) <= 2
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&& Dungeon.hero.buff(AuraOfProtection.AuraBuff.class) != null) {
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&& Dungeon.hero.buff(AuraOfProtection.AuraBuff.class) != null) {
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return Dungeon.hero.glyphLevel(cls);
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return Dungeon.hero.glyphLevel(cls);
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