v0.4.0: reworked dagger
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@@ -849,6 +849,10 @@ public class Hero extends Char {
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}
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}
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public Char enemy(){
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return enemy;
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}
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public void rest( boolean fullRest ) {
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spendAndNext( TIME_TO_REST );
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@@ -382,6 +382,10 @@ public abstract class Mob extends Char {
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return damage;
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}
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public boolean surprisedBy( Char enemy ){
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return !enemySeen && enemy == Dungeon.hero;
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}
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public void aggro( Char ch ) {
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enemy = ch;
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if (state != PASSIVE){
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