v1.4.0: updated changelog and version number
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@@ -87,17 +87,6 @@ public class WelcomeScene extends PixelScene {
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if (ShatteredPixelDungeon.versionCode == previousVersion && !SPDSettings.intro()) {
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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return;
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} else {
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//TODO temporary so alpha/beta players can test the tutorial
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if (previousVersion <= 653 && GamesInProgress.firstEmpty() != -1){
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SPDSettings.intro(true);
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} else if (GamesInProgress.firstEmpty() == -1){
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SPDSettings.intro(false);
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}
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if (SPDSettings.intro()){
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Journal.loadGlobal();
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Document.ADVENTURERS_GUIDE.deletePage(Document.GUIDE_INTRO);
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}
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}
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Music.INSTANCE.playTracks(
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@@ -222,8 +211,8 @@ public class WelcomeScene extends PixelScene {
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}
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message = "Greetings Beta Testers!\n\n" +
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"This beta includes all of the content for v1.4.0, minus a few UI tweaks that I'm hopeing to make over the next week. There's a lot of new text in particular this time, so please help out the translation project if you're able to!\n\n" +
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"You'll probably get a chance to try the new tutorial as well. Please let me know if you encounter any issues!";
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"The beta for v1.4.0 is now wrapping up! Everything seems to be working well, and I've just added the last few UI tweaks I wanted to for this update.\n\n" +
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"Expect v1.4.0 to release very early next week.";
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text.text(message, Math.min(w-20, 300));
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float textSpace = okay.top() - topRegion - 4;
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@@ -92,10 +92,25 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("BETA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.DISPLAY_LAND), "Landscape Hero Select",
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"Desktop and mobile landscape users will now see a new hero select screen that better makes use of screen real-estate.\n\n" +
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"I might make a few further adjustments to this before release."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by BETA)\n" +
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"_-_ Various minor typos\n" +
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"_-_ Further issues with acidic scorpio sprites\n" +
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"_-_ Occasional unusual behaviour when items were on stairs\n" +
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"_-_ Rare cases where items would be unidentified in rankings\n" +
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"_-_ Sniper's flurry failing to auto aim in some cases\n\n" +
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"Fixed (Existed prior to BETA)\n" +
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"_-_ Cursed rings of force still heavily buffing melee attacks\n" +
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"_-_ Exploits where the gladiator could build combo on ally characters"));
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changes = new ChangeInfo("BETA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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@@ -114,19 +129,19 @@ public class v1_X_Changes {
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"_-_ Various errors with new tutorial functionality\n" +
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"_-_ Transmutation creating duplicate artifacts\n" +
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"_-_ Incorrect interactions between active traps and hourglass stasis\n" +
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"_-_ Sniper's flurry ability not targeting correctly in some cases\n" +
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"_-_ Sniper's flurry ability not targeting correctly in some cases\n\n" +
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"Fixed (Existed prior to BETA)\n" +
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"_-_ Rare consistency errors in potion of might description"));
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"_-_ Rare consistency errors in potion of might buff description"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do",
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/*changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do",
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"The following still needs to be implemented for v1.4 to release:\n\n" +
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"_-_ Improvements to various game interfaces for desktop users\n" +
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"_-_ any critical balance tweaks following the beta changes\n" +
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"_-_ other small tweaks and bugfixes following the beta changes"));
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"_-_ other small tweaks and bugfixes following the beta changes"));*/
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changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.GUIDE_PAGE), "Lore Additions",
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"_30 pages of lore text have been added to the game, scattered around the regions of the dungeon!_\n\n" +
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