v1.4.0: updated changelog and version number

This commit is contained in:
Evan Debenham
2022-09-30 19:18:08 -04:00
parent 9fa7eaa751
commit 5e5f2d8882
3 changed files with 24 additions and 20 deletions

View File

@@ -87,17 +87,6 @@ public class WelcomeScene extends PixelScene {
if (ShatteredPixelDungeon.versionCode == previousVersion && !SPDSettings.intro()) {
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
return;
} else {
//TODO temporary so alpha/beta players can test the tutorial
if (previousVersion <= 653 && GamesInProgress.firstEmpty() != -1){
SPDSettings.intro(true);
} else if (GamesInProgress.firstEmpty() == -1){
SPDSettings.intro(false);
}
if (SPDSettings.intro()){
Journal.loadGlobal();
Document.ADVENTURERS_GUIDE.deletePage(Document.GUIDE_INTRO);
}
}
Music.INSTANCE.playTracks(
@@ -222,8 +211,8 @@ public class WelcomeScene extends PixelScene {
}
message = "Greetings Beta Testers!\n\n" +
"This beta includes all of the content for v1.4.0, minus a few UI tweaks that I'm hopeing to make over the next week. There's a lot of new text in particular this time, so please help out the translation project if you're able to!\n\n" +
"You'll probably get a chance to try the new tutorial as well. Please let me know if you encounter any issues!";
"The beta for v1.4.0 is now wrapping up! Everything seems to be working well, and I've just added the last few UI tweaks I wanted to for this update.\n\n" +
"Expect v1.4.0 to release very early next week.";
text.text(message, Math.min(w-20, 300));
float textSpace = okay.top() - topRegion - 4;

View File

@@ -92,10 +92,25 @@ public class v1_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("BETA-3", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.DISPLAY_LAND), "Landscape Hero Select",
"Desktop and mobile landscape users will now see a new hero select screen that better makes use of screen real-estate.\n\n" +
"I might make a few further adjustments to this before release."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by BETA)\n" +
"_-_ Various minor typos\n" +
"_-_ Further issues with acidic scorpio sprites\n" +
"_-_ Occasional unusual behaviour when items were on stairs\n" +
"_-_ Rare cases where items would be unidentified in rankings\n" +
"_-_ Sniper's flurry failing to auto aim in some cases\n\n" +
"Fixed (Existed prior to BETA)\n" +
"_-_ Cursed rings of force still heavily buffing melee attacks\n" +
"_-_ Exploits where the gladiator could build combo on ally characters"));
changes = new ChangeInfo("BETA-2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -114,19 +129,19 @@ public class v1_X_Changes {
"_-_ Various errors with new tutorial functionality\n" +
"_-_ Transmutation creating duplicate artifacts\n" +
"_-_ Incorrect interactions between active traps and hourglass stasis\n" +
"_-_ Sniper's flurry ability not targeting correctly in some cases\n" +
"_-_ Sniper's flurry ability not targeting correctly in some cases\n\n" +
"Fixed (Existed prior to BETA)\n" +
"_-_ Rare consistency errors in potion of might description"));
"_-_ Rare consistency errors in potion of might buff description"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do",
/*changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do",
"The following still needs to be implemented for v1.4 to release:\n\n" +
"_-_ Improvements to various game interfaces for desktop users\n" +
"_-_ any critical balance tweaks following the beta changes\n" +
"_-_ other small tweaks and bugfixes following the beta changes"));
"_-_ other small tweaks and bugfixes following the beta changes"));*/
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.GUIDE_PAGE), "Lore Additions",
"_30 pages of lore text have been added to the game, scattered around the regions of the dungeon!_\n\n" +