v2.0.0: fixed hero name not being capitalized in NPC dialogue
This commit is contained in:
+3
-3
@@ -170,13 +170,13 @@ public class Ghost extends NPC {
|
||||
switch (Quest.type){
|
||||
case 1: default:
|
||||
questBoss = new FetidRat();
|
||||
txt_quest = Messages.get(this, "rat_1", Dungeon.hero.name()); break;
|
||||
txt_quest = Messages.get(this, "rat_1", Messages.titleCase(Dungeon.hero.name())); break;
|
||||
case 2:
|
||||
questBoss = new GnollTrickster();
|
||||
txt_quest = Messages.get(this, "gnoll_1", Dungeon.hero.name()); break;
|
||||
txt_quest = Messages.get(this, "gnoll_1", Messages.titleCase(Dungeon.hero.name())); break;
|
||||
case 3:
|
||||
questBoss = new GreatCrab();
|
||||
txt_quest = Messages.get(this, "crab_1", Dungeon.hero.name()); break;
|
||||
txt_quest = Messages.get(this, "crab_1", Messages.titleCase(Dungeon.hero.name())); break;
|
||||
}
|
||||
|
||||
questBoss.pos = Dungeon.level.randomRespawnCell( this );
|
||||
|
||||
+4
-4
@@ -63,7 +63,7 @@ public class Imp extends NPC {
|
||||
}
|
||||
if (!Quest.given && Dungeon.level.visited[pos]) {
|
||||
if (!seenBefore) {
|
||||
yell( Messages.get(this, "hey", Dungeon.hero.name() ) );
|
||||
yell( Messages.get(this, "hey", Messages.titleCase(Dungeon.hero.name()) ) );
|
||||
}
|
||||
Notes.add( Notes.Landmark.IMP );
|
||||
seenBefore = true;
|
||||
@@ -113,8 +113,8 @@ public class Imp extends NPC {
|
||||
});
|
||||
} else {
|
||||
tell( Quest.alternative ?
|
||||
Messages.get(this, "monks_2", Dungeon.hero.name())
|
||||
: Messages.get(this, "golems_2", Dungeon.hero.name()) );
|
||||
Messages.get(this, "monks_2", Messages.titleCase(Dungeon.hero.name()))
|
||||
: Messages.get(this, "golems_2", Messages.titleCase(Dungeon.hero.name())) );
|
||||
}
|
||||
|
||||
} else {
|
||||
@@ -138,7 +138,7 @@ public class Imp extends NPC {
|
||||
|
||||
public void flee() {
|
||||
|
||||
yell( Messages.get(this, "cya", Dungeon.hero.name()) );
|
||||
yell( Messages.get(this, "cya", Messages.titleCase(Dungeon.hero.name())) );
|
||||
|
||||
destroy();
|
||||
sprite.die();
|
||||
|
||||
+2
-2
@@ -39,9 +39,9 @@ public class ImpShopkeeper extends Shopkeeper {
|
||||
|
||||
if (!seenBefore && Dungeon.level.heroFOV[pos]) {
|
||||
if (Dungeon.hero.buff(AscensionChallenge.class) == null) {
|
||||
yell(Messages.get(this, "greetings", Dungeon.hero.name()));
|
||||
yell(Messages.get(this, "greetings", Messages.titleCase(Dungeon.hero.name())));
|
||||
} else {
|
||||
yell(Messages.get(this, "greetings_ascent", Dungeon.hero.name()));
|
||||
yell(Messages.get(this, "greetings_ascent", Messages.titleCase(Dungeon.hero.name())));
|
||||
}
|
||||
seenBefore = true;
|
||||
}
|
||||
|
||||
+4
-4
@@ -125,13 +125,13 @@ public class Wandmaker extends NPC {
|
||||
String msg;
|
||||
switch(Quest.type){
|
||||
case 1: default:
|
||||
msg = Messages.get(this, "reminder_dust", Dungeon.hero.name());
|
||||
msg = Messages.get(this, "reminder_dust", Messages.titleCase(Dungeon.hero.name()));
|
||||
break;
|
||||
case 2:
|
||||
msg = Messages.get(this, "reminder_ember", Dungeon.hero.name());
|
||||
msg = Messages.get(this, "reminder_ember", Messages.titleCase(Dungeon.hero.name()));
|
||||
break;
|
||||
case 3:
|
||||
msg = Messages.get(this, "reminder_berry", Dungeon.hero.name());
|
||||
msg = Messages.get(this, "reminder_berry", Messages.titleCase(Dungeon.hero.name()));
|
||||
break;
|
||||
}
|
||||
Game.runOnRenderThread(new Callback() {
|
||||
@@ -154,7 +154,7 @@ public class Wandmaker extends NPC {
|
||||
msg1 += Messages.get(this, "intro_rogue");
|
||||
break;
|
||||
case MAGE:
|
||||
msg1 += Messages.get(this, "intro_mage", Dungeon.hero.name());
|
||||
msg1 += Messages.get(this, "intro_mage", Messages.titleCase(Dungeon.hero.name()));
|
||||
break;
|
||||
case HUNTRESS:
|
||||
msg1 += Messages.get(this, "intro_huntress");
|
||||
|
||||
+1
-1
@@ -178,7 +178,7 @@ public class DriedRose extends Artifact {
|
||||
hero.sprite.operate(hero.pos);
|
||||
|
||||
if (!firstSummon) {
|
||||
ghost.yell( Messages.get(GhostHero.class, "hello", Dungeon.hero.name()) );
|
||||
ghost.yell( Messages.get(GhostHero.class, "hello", Messages.titleCase(Dungeon.hero.name())) );
|
||||
Sample.INSTANCE.play( Assets.Sounds.GHOST );
|
||||
firstSummon = true;
|
||||
|
||||
|
||||
+1
-1
@@ -108,7 +108,7 @@ public class WndWandmaker extends Window {
|
||||
Dungeon.level.drop( reward, wandmaker.pos ).sprite.drop();
|
||||
}
|
||||
|
||||
wandmaker.yell( Messages.get(this, "farewell", Dungeon.hero.name()) );
|
||||
wandmaker.yell( Messages.get(this, "farewell", Messages.titleCase(Dungeon.hero.name())) );
|
||||
wandmaker.destroy();
|
||||
|
||||
wandmaker.sprite.die();
|
||||
|
||||
Reference in New Issue
Block a user