v2.0.0: fixed hero name not being capitalized in NPC dialogue
This commit is contained in:
+3
-3
@@ -170,13 +170,13 @@ public class Ghost extends NPC {
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switch (Quest.type){
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switch (Quest.type){
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case 1: default:
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case 1: default:
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questBoss = new FetidRat();
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questBoss = new FetidRat();
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txt_quest = Messages.get(this, "rat_1", Dungeon.hero.name()); break;
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txt_quest = Messages.get(this, "rat_1", Messages.titleCase(Dungeon.hero.name())); break;
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case 2:
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case 2:
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questBoss = new GnollTrickster();
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questBoss = new GnollTrickster();
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txt_quest = Messages.get(this, "gnoll_1", Dungeon.hero.name()); break;
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txt_quest = Messages.get(this, "gnoll_1", Messages.titleCase(Dungeon.hero.name())); break;
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case 3:
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case 3:
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questBoss = new GreatCrab();
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questBoss = new GreatCrab();
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txt_quest = Messages.get(this, "crab_1", Dungeon.hero.name()); break;
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txt_quest = Messages.get(this, "crab_1", Messages.titleCase(Dungeon.hero.name())); break;
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}
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}
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questBoss.pos = Dungeon.level.randomRespawnCell( this );
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questBoss.pos = Dungeon.level.randomRespawnCell( this );
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+4
-4
@@ -63,7 +63,7 @@ public class Imp extends NPC {
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}
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}
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if (!Quest.given && Dungeon.level.visited[pos]) {
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if (!Quest.given && Dungeon.level.visited[pos]) {
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if (!seenBefore) {
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if (!seenBefore) {
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yell( Messages.get(this, "hey", Dungeon.hero.name() ) );
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yell( Messages.get(this, "hey", Messages.titleCase(Dungeon.hero.name()) ) );
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}
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}
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Notes.add( Notes.Landmark.IMP );
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Notes.add( Notes.Landmark.IMP );
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seenBefore = true;
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seenBefore = true;
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@@ -113,8 +113,8 @@ public class Imp extends NPC {
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});
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});
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} else {
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} else {
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tell( Quest.alternative ?
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tell( Quest.alternative ?
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Messages.get(this, "monks_2", Dungeon.hero.name())
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Messages.get(this, "monks_2", Messages.titleCase(Dungeon.hero.name()))
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: Messages.get(this, "golems_2", Dungeon.hero.name()) );
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: Messages.get(this, "golems_2", Messages.titleCase(Dungeon.hero.name())) );
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}
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}
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} else {
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} else {
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@@ -138,7 +138,7 @@ public class Imp extends NPC {
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public void flee() {
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public void flee() {
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yell( Messages.get(this, "cya", Dungeon.hero.name()) );
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yell( Messages.get(this, "cya", Messages.titleCase(Dungeon.hero.name())) );
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destroy();
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destroy();
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sprite.die();
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sprite.die();
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+2
-2
@@ -39,9 +39,9 @@ public class ImpShopkeeper extends Shopkeeper {
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if (!seenBefore && Dungeon.level.heroFOV[pos]) {
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if (!seenBefore && Dungeon.level.heroFOV[pos]) {
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if (Dungeon.hero.buff(AscensionChallenge.class) == null) {
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if (Dungeon.hero.buff(AscensionChallenge.class) == null) {
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yell(Messages.get(this, "greetings", Dungeon.hero.name()));
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yell(Messages.get(this, "greetings", Messages.titleCase(Dungeon.hero.name())));
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} else {
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} else {
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yell(Messages.get(this, "greetings_ascent", Dungeon.hero.name()));
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yell(Messages.get(this, "greetings_ascent", Messages.titleCase(Dungeon.hero.name())));
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}
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}
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seenBefore = true;
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seenBefore = true;
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}
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}
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+4
-4
@@ -125,13 +125,13 @@ public class Wandmaker extends NPC {
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String msg;
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String msg;
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switch(Quest.type){
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switch(Quest.type){
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case 1: default:
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case 1: default:
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msg = Messages.get(this, "reminder_dust", Dungeon.hero.name());
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msg = Messages.get(this, "reminder_dust", Messages.titleCase(Dungeon.hero.name()));
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break;
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break;
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case 2:
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case 2:
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msg = Messages.get(this, "reminder_ember", Dungeon.hero.name());
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msg = Messages.get(this, "reminder_ember", Messages.titleCase(Dungeon.hero.name()));
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break;
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break;
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case 3:
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case 3:
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msg = Messages.get(this, "reminder_berry", Dungeon.hero.name());
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msg = Messages.get(this, "reminder_berry", Messages.titleCase(Dungeon.hero.name()));
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break;
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break;
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}
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}
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Game.runOnRenderThread(new Callback() {
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Game.runOnRenderThread(new Callback() {
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@@ -154,7 +154,7 @@ public class Wandmaker extends NPC {
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msg1 += Messages.get(this, "intro_rogue");
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msg1 += Messages.get(this, "intro_rogue");
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break;
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break;
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case MAGE:
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case MAGE:
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msg1 += Messages.get(this, "intro_mage", Dungeon.hero.name());
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msg1 += Messages.get(this, "intro_mage", Messages.titleCase(Dungeon.hero.name()));
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break;
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break;
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case HUNTRESS:
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case HUNTRESS:
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msg1 += Messages.get(this, "intro_huntress");
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msg1 += Messages.get(this, "intro_huntress");
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+1
-1
@@ -178,7 +178,7 @@ public class DriedRose extends Artifact {
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hero.sprite.operate(hero.pos);
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hero.sprite.operate(hero.pos);
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if (!firstSummon) {
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if (!firstSummon) {
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ghost.yell( Messages.get(GhostHero.class, "hello", Dungeon.hero.name()) );
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ghost.yell( Messages.get(GhostHero.class, "hello", Messages.titleCase(Dungeon.hero.name())) );
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Sample.INSTANCE.play( Assets.Sounds.GHOST );
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Sample.INSTANCE.play( Assets.Sounds.GHOST );
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firstSummon = true;
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firstSummon = true;
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+1
-1
@@ -108,7 +108,7 @@ public class WndWandmaker extends Window {
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Dungeon.level.drop( reward, wandmaker.pos ).sprite.drop();
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Dungeon.level.drop( reward, wandmaker.pos ).sprite.drop();
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}
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}
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wandmaker.yell( Messages.get(this, "farewell", Dungeon.hero.name()) );
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wandmaker.yell( Messages.get(this, "farewell", Messages.titleCase(Dungeon.hero.name())) );
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wandmaker.destroy();
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wandmaker.destroy();
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wandmaker.sprite.die();
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wandmaker.sprite.die();
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