v3.3.1: blocked vault tester area entry with lost inventory
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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@@ -146,7 +147,8 @@ public class CityLevel extends RegularLevel {
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public boolean activateTransition(Hero hero, LevelTransition transition) {
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public boolean activateTransition(Hero hero, LevelTransition transition) {
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if (transition.type == LevelTransition.Type.BRANCH_EXIT) {
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if (transition.type == LevelTransition.Type.BRANCH_EXIT) {
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if (hero.buff(AscensionChallenge.class) != null){
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if (hero.buff(AscensionChallenge.class) != null
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|| hero.buff(LostInventory.class) != null){
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return false;
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return false;
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}
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}
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