diff --git a/build.gradle b/build.gradle index 1e354e215..c051a9136 100644 --- a/build.gradle +++ b/build.gradle @@ -16,8 +16,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 775 - appVersionName = '2.4.0-BETA-1' + appVersionCode = 776 + appVersionName = '2.4.0-BETA-2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index 5a3bd339c..fee874275 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=вадкая сіла волі actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, замест гэтага ён дае шчыт на 5% ад максімальных АЗ пры +1 або 7,5% ад максімальных АЗ пры +2. actors.hero.talent.runic_transference.title=перанос рун -actors.hero.talent.runic_transference.desc=_+ 1:_ Зламаная пячатка Ваяра можа пераносіць _звычайныя гліфы_ гэтак жа, як і паляпшэнні.\n\n_+2:_ Зламаная пячатка Ваяра можа пераносіць _звычайныя, магутныя і праклятыя гліфы_ гэтак жа, як і паляпшэнні. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, ён павялічыць супраціў рун да сцірання Скруткамі Паляпшэння. Пры паляпшэнні руны могуць быць сцёртыя з 6 ўзроўню (замест 4) пры +1 або з 7 ўзроўню (замест 4) пры +2. Пачынаючы з 8 ўзроўню руна гарантавана сатрэцца пры паляпшэнні прадмета. actors.hero.talent.lethal_momentum.title=смяротны імпульс actors.hero.talent.lethal_momentum.desc=_+1:_ Калі Ваяр забівае ворага зброяй блізкага бою, яго атака мае _67% шанец_ быць імгненнай.\n_+2:_ Калі Ваяр забівае ворага зброяй блізкага бою, яго атака мае _100% шанец_ быць імгненнай. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Фехтавальшчыца actors.hero.talent.patient_strike.title=трыванне дуэлянта actors.hero.talent.patient_strike.desc=_+1:_ Калі Фехтавальшчыца чакае перад здзяйсненнем блізкай атакі, яна нанясе _1-2 бонусных страт_.\n\n_+2:_ Калі Фехтавальшчыца чакае перад здзяйсненнем блізкай атакі, яна нанясе _2 бонусныя страты_. actors.hero.talent.aggressive_barrier.title=адчайны бар'ер -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, то ён будзе атрымліваць шчыт пры здзяйсненні блізкай атакі пры нізкім узроўні здароўя з перазарадкай у 50 хадоў. actors.hero.talent.focused_meal.title=медытацыйны абед @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=смяротнае дабіванне actors.hero.talent.deadly_followup.desc=_+1:_ Калі Фехтавальшчыца трапляе па ворагу кідальнай зброяй, яна наносіць яму на _8% больш страт у блізкім бою_ на працягу 5 хадоў.\n\n_+2:_ Калі Фехтавальшчыца трапляе па ворагу кідальнай зброяй, яна наносіць яму на _16% больш страт у блізкім бою_ на працягу 5 хадоў.\n\n_+3:_ Калі Фехтавальшчыца трапляе па ворагу кідальнай зброяй, яна наносіць яму на _24% больш страт у блізкім бою_ на працягу 5 хадоў. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=паляпшэння-блізнюкі actors.hero.talent.twin_upgrades.desc=_+1:_ Калі экіпіяваная зброя Майстра клінкоў адрозніваецца на _2 або больш узроўней_, то больш слабая зброя будзе палепшана да ўзроўню больш моцнага.\n\n_+2:_ Калі экіпіяваная зброя Майстра клінкоў адрозніваецца на _1 або больш узроўней_, то больш слабая зброя будзе палепшана да ўзроўню больш моцнага.\n\n_+3:_ Калі экіпіяваная зброя Майстра клінкоў _такога ж узроўню або больш_, то больш слабая зброя будзе палепшана да ўзроўню больш моцнага. actors.hero.talent.combined_lethality.title=двайная лятальнасць diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index e8d435743..f3082d3a1 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Sílícím protivníkům se pravidelně actors.buffs.charm.name=Okouzlený actors.buffs.charm.heromsg=Podléháš okouzlení! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Tímto nepřítelem jsi okouzlen a nedokážeš na něj zaútočit. actors.buffs.charm.desc=Okouzlení je manipulativní magie, která cíl donutí dočasně se zamilovat do svého nepřítele.\n\nPostavy ovlivněné okouzlením nemohou přímo zaútočit na nepřítele, který je okouzlil. Nicméně, útočení na jiné cíle je stále možné. Šok z bolesti dobu trvání sníží.\n\nZbývající tahy okouzlení: %s actors.buffs.chill.name=Ochlazení @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Vyber cíl útoku. actors.buffs.combo.desc=Úspěšné útoky umožňují Gladiátorovi budovat kombo. Každý zásah zvýší jeho kombo o jedna, ale příliš dlouhé prodlevy mezi útoky jeho kombo vrátí na nulu.\n\nBudování komba odemyká speciální útoky, které nemohou minout cíl! Různé útoky se odemykají na kombu 2, 4, 6, 8 a 10. Některé z nich kombo resetují, jiné ne, avšak každý je možno použít nanejvýš jednou za sérii útoků.\n\nMomentální kombo: %1$d.\n\nZbývající tahy komba: %2$s. actors.buffs.combo$combomove.clobber.name=Úder actors.buffs.combo$combomove.clobber.desc=Odhodí nepřítele o 2 pole dozadu, ale nezpůsobí žádné poškození a nedokáže shazovat nepřátele do jam. Zvýší kombo o 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Odhodí nepřítele o _3 pole dozadu, způsobí mu závrať a může ho shodit do jámy_, ale nezpůsobí žádné poškození. Zvýší kombo o 1. actors.buffs.combo$combomove.slam.name=Náraz actors.buffs.combo$combomove.slam.desc=Způsobí %d%% (kombo krát 20%%) tvého blokování jako bonusové poškození. Resetuje kombo. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Skočí až %1$d políčka(ek)_ a způsobí %2$d%% (kombo krát 20%%) tvého blokování jako bonusové poškození. Resetuje kombo. actors.buffs.combo$combomove.parry.name=Odražení actors.buffs.combo$combomove.parry.desc=Po aktivaci odrazí další útok v rámci jednoho tahu a instantně provede protiútok na protivníka. Kombo se resetuje, když není co odrazit. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Po aktivaci odrazí _všechny příchozí útoky_ v rámci jednoho tahu a instantně provede protiútoky. Kombo se resetuje, když není co odrazit. actors.buffs.combo$combomove.crush.name=Rozdrcení -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Způsobí %d%% (kombo krát 25%%) poškození tvému hlavnímu cíli a polovinu tohoto poškození všem dalším nepřátelům v okruhu 7x7 políček. Resetuje kombo. +actors.buffs.combo$combomove.crush.empower_desc=_Skočí až %1$d políčka(ek)_ a způsobí %2$d%% (kombo krát 25%%) poškození tvému hlavnímu cíli a polovinu tohoto poškození všem dalším nepřátelům v okruhu 7x7 políček. Resetuje kombo. actors.buffs.combo$combomove.fury.name=Zuřivost actors.buffs.combo$combomove.fury.desc=Zasáhne nepřítele jednou za každé nastřádané kombo, každý zásah uštědří 60% poškození a může způsobit očarování. Použití resetuje kombo. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Skočí až %d políčka(ek)_ a zasáhne nepřítele jednou za každé nastřádané kombo, každý zásah uštědří 60%% poškození a může způsobit očarování. Použití resetuje kombo. actors.buffs.corruption.name=Zkaženost actors.buffs.corruption.desc=Zkaženost prosakuje až do samotného nitra a obrací bytost proti své původní povaze.\n\nStvoření posedlá zkažeností budou útočit na své spojence a ignorovat původní nepřátele. Zkaženost je rovněž poškozující a pomalu donutí svůj cíl podlehnout.\n\nEfekt zkaženosti je trvalý a jeho účinky končí pouze smrtí. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Porážením nepřátel získává Mnich energii, k actors.buffs.monkenergy.desc_cooldown=Mnich nedávno použila schopnost a musí počkat, než použije další.\n\nZbývající cooldown: %d tahů. actors.buffs.monkenergy$monkability$flurry.name=Smršť úderů actors.buffs.monkenergy$monkability$flurry.desc=Dvojice okamžitých úderů, které způsobí %1$d-%2$d poškození a ignorují zbroj. Tato schopnost nemá cooldown, pokud Mnich právě úspěšně zasáhla nepřítele. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Dva okamžité údery, které způsobí %1$d-%2$d poškození, ignorují zbroj a _použijí očarování tvé zbraně_. Schopnost nemá cooldown, pokud Mnich právě útočila. actors.buffs.monkenergy$monkability$focus.name=Soustředění actors.buffs.monkenergy$monkability$focus.desc=Mnich stráví kolo soustředěním, díky čemuž odrazí příští fyzický útok vedený proti ní do 30 tahů. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=Mnich _se okamžitě soustředí_, díky čemuž odrazí příští fyzický útok vedený proti ní do 30 tahů. actors.buffs.monkenergy$monkability$focus$focusbuff.name=Soustředění actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Mnich se soustředí na své okolí, očekávajíc další útok vedený proti ní. Během soustředění s jistotou odrazí následující fyzický útok.\n\nZbývá tahů: %s. actors.buffs.monkenergy$monkability$dash.name=Skok actors.buffs.monkenergy$monkability$dash.prompt=Vyber lokaci actors.buffs.monkenergy$monkability$dash.desc=Okamžitý skok až o 3 políčka pryč. Tato schopnost překoná překážky, ale ne nepřátele nebo zdi. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Okamžitý skok až o _6 políček_ pryč. Tato schopnost překoná překážky, ale ne nepřátele nebo zdi. actors.buffs.monkenergy$monkability$dragonkick.name=Dračí kop actors.buffs.monkenergy$monkability$dragonkick.desc=Devastující kop, který způsobí %1$d-%2$d poškození a ignoruje zbroj. Kop odmrští nepřítele pryč a omráčí ho za každé odmrštěné políčko. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Devastující kop, který způsobí %1$d-%2$d poškození a ignoruje zbroj. Kop odmrští pryč _všechny sousedící nepřátele_ a omráčí je za každé odmrštěné políčko. actors.buffs.monkenergy$monkability$meditate.name=Meditace actors.buffs.monkenergy$monkability$meditate.desc=Mnich nechá svým tělem po 5 kol proudit energii. To z ní sejme většinu negativních efektů a poskytne jí 8 kol nabíjení hůlek a artefaktů. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=Mnich nechá svým tělem 5 kol proudit energii, což ji očistí od většiny škodlivých efektů a poskytne jí 8 kol nabíjení hůlek a artefaktů. _Také během meditace odolává 80% poškození a pomalu si obnoví 20% svých chybějících životů_. actors.buffs.ooze.name=Žíravý sliz actors.buffs.ooze.heromsg=Tvé maso požírá žíravý sliz! Smyj ho! @@ -389,7 +389,7 @@ actors.buffs.terror.name=Vystrašení actors.buffs.terror.desc=Teror je manipulativní magie, která svůj cíl nutí k nekontrolovatelné panice.\n\nVyděšené postavy jsou nuceny utéct od svého soupeře, jen aby mezi nimi bylo co nejvíce dveří a stěn. Šok z bolesti ovšem dobu trvání sníží.\n\nZbývající tahy vyděšení: %s actors.buffs.toxicimbue.name=Naplněn toxicitou -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Naplnila tě jedovatá energie!\n\nJak se pohybuješ okolo, neustále ze sebe vypouštíš toxický plyn poškozující tvé nepřátele. Ty jsi během trvání tohoto efektu, vůči toxickému plynu a jedu imunní, stejně tak i pár kol po jeho vyprchání.\n\nZbývající tahy naplnění toxicitou: %s actors.buffs.corrosion.name=Rozežírání actors.buffs.corrosion.heromsg=Rozpouštíš se! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduj actors.hero.herosubclass.berserker_desc=Berserkr získává zlost, když obdržuje fyzické poškození, včetně poškození zablokovaného svou zbrojí! Zlost postupně časem opadá, ale opadá mnohem pomaleji, pokud má málo HP.\n\nBerserkr způsobuje až +50 % poškození při 100% zlosti. Při 100% zlosti také může dosáhnout berserku, přičemž získá 2-6násobek ochrany své pečetě podle svých chybějících životů a udrží si 100% vztek, dokud mu zbývá tato ochrana. Berserkr však po stavu berserku potřebuje odpočívat. actors.hero.herosubclass.gladiator=Gladiátor actors.hero.herosubclass.gladiator_short_desc=Úspěšné zásahy umožňují _Gladiátorovi_ budování komba, které může použít k provedení speciálních útoků. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladiátor získá 1 bod komba za každý úspěšný zásah ruční nebo vrhací zbraní. Pokud se mu během 5 tahů nepodaří úspěšně zaútočit, kombo se resetuje.\n\nKombo odemyká řadu speciálních útoků. \n2 kombo: odhodí nepřítele zpět, zachová kombo\n4 kombo: způsobí poškození podle své zbroje\n6 kombo: odrazí útok, zachová kombo\n8 kombo: zraní cíl i nepřátele v okolí\n10 kombo: zaútočí jednou za každé kombo actors.hero.herosubclass.battlemage=Bojový mág actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna. actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=Strážkyně actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty, když sází semena a pošlapává rostliny. actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pomačkanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé. actors.hero.herosubclass.champion=Šampiónka -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=_Šampiónka_ může používat dvě zbraně a dokáže vícekrát používat jejich schopnosti. Její útoky používají její primární zbraň, ale může si zbraně vyměňovat a používat schopnosti obou z nich. +actors.hero.herosubclass.champion_desc=Šampiónka je mistryní zbraní pro boj tváří v tvář, a dokáže se vybavit druhou sekundární zbraní. Její útoky probíhají pomocí její primární zbraně, dokáže však zbraně okamžitě vyměnit.\n\nTaké získává o 2 použití zbraně navíc a její použití se obnovují o +50% rychleji. actors.hero.herosubclass.monk=Mnich actors.hero.herosubclass.monk_short_desc=_Mnich_ získává bojem energii. Tuto energii pak může použít k řadě unikátních schopností. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává energii, kterou poté může použít k řadě obranných a podpůrných schopností. Energie časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 energie: rychlé údery pěstmi\n2 energie: soustředění k odražení příštího útoku\n3 energie: okamžitý přeskok pryč\n4 energie: odkopnutí nepřítele dozadu\n5 energie: meditace k obnovení schopností ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=Vyprovokovaný hněv +actors.hero.talent$provokedangertracker.desc=Válečník nedávno ztratil svou ochranu, a jeho příští fyzický útok způsobí bonusové poškození.\n\nZbývá tahů: %s. +actors.hero.talent$lingeringmagictracker.name=Přetrvávající magie +actors.hero.talent$lingeringmagictracker.desc=Mág nedávno použil svou hůl či hůlku, a jeho příští fyzický útok způsobí bonusové poškození.\n\nZbývá tahů: %s. actors.hero.talent$followupstriketracker.name=Následný útok actors.hero.talent$followupstriketracker.desc=Lovkyně nedávno zaútočila vrhací zbraní, její příští útok zblízka proti témuž cíli způsobí zvýšené poškození.\n\nZbývá tahů: %s. actors.hero.talent$patientstriketracker.name=Trpělivý úder @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Příští útok Šermí #warrior actors.hero.talent.hearty_meal.title=Vydatné jídlo -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 body zdraví_, pokud má méně než 30% životů.\n\n_+2:_ Najezení se obnoví Válečníkovi _5 bodů zdraví_, pokud má méně než 30% životů. actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv +actors.hero.talent.provoked_anger.desc=_+1:_ Když se Válečníkovi rozbije jeho dodatečná ochrana, způsobí jeho příští fyzický útok o _1-2 poškození navíc_.\n\n_+2:_ Když se Válečníkovi rozbije jeho dodatečná ochrana, způsobí jeho příští fyzický útok o _2 poškození navíc_. actors.hero.talent.iron_will.title=Železná vytrvalost actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu dodatečou ochranu i bez rozbité pečeti. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdin actors.hero.talent.iron_stomach.title=Ocelový žaludek actors.hero.talent.iron_stomach.desc=_+1:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _75% odolnost vůči poškození_.\n\n_+2:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _100% odolnost vůči poškození_. actors.hero.talent.liquid_willpower.title=Zkapalněná vůle -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Válečník si obnoví _50% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\n_+2:_ Válečník si obnoví _75% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\nTento efekt je dvojnásobný při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.liquid_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2. actors.hero.talent.runic_transference.title=Runová přenosnost -actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho úroveň zbroje, do níž je garantováno zachování runy při jejím vylepšení na 6 (namísto 4) se schopností +1, nebo na 7 (namísto 4) se schopností +2. Úroveň vylepšení, kde je jisté smazání runy zůstává nepozměněna na +8. actors.hero.talent.lethal_momentum.title=Smrtící švih actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder fyzickou zbraní, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder fyzickou zbraní, má _šanci 100%_, že mu zabere 0 tahů. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=Zesilující jídlo actors.hero.talent.empowering_meal.desc=_+1:_ Jídlo poskytuje Kouzelníkovi _2 bonusové body poškození_ pro jeho 3 další útoky hůlkou.\n\n_+2:_ Jídlo poskytuje Kouzelníkovi _3 bonusové body poškození_ pro jeho 3 další útoky hůlkou. actors.hero.talent.scholars_intuition.title=Učedníkova intuice actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _3x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=Přetrvávající magie +actors.hero.talent.lingering_magic.desc=_+1:_ První fyzický útok poté, co Mág použije svou hůl nebo hůlku, způsobí _o 1-2 poškození navíc_.\n\n_+2:_ První fyzický útok poté, co Mág použije svou hůl nebo hůlku, způsobí _o 2 poškození navíc_. actors.hero.talent.backup_barrier.title=Záložní ochrana actors.hero.talent.backup_barrier.desc=_+1:_ Mág obdrží _3 body dodatečné ochrany_, kdykoliv použije poslední nabití ze své hole.\n\n_+2:_ Mág obdrží _5 bodů dodatečné ochrany_, kdykoliv použije poslední nabití ze své hole. actors.hero.talent.backup_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, spustí se při použití jeho hůlky s nejvyšší úrovní. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Pokud tuto schopnost získá jiný actors.hero.talent.energizing_meal.title=Energické jídlo actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 5 tahů_.\n\n_+2:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 8 tahů_. actors.hero.talent.inscribed_power.title=Čarovné písmo -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Když Mág přečte svitek nebo sešle kouzelný krystal, budou jeho příští _2 použití hůlky_ posíleny o +2 úrovně.\n\n_+2:_ Když Mág přečte svitek nebo sešle kouzelný krystal, budou jeho příští _3 použití hůlky_ posíleny o +2 úrovně.\n\nMnožství posílených použití bude dvojnásobné po přečtení svitků vylepšení, okouzlení, proměny nebo metamorfózy.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. většina kouzel), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.wand_preservation.title=Zachování hůlky actors.hero.talent.wand_preservation.desc=_+1:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _67%_ šanci být zachována na úrovni +0, v opačném případě se namísto ní vrátí 1 kouzelná pryskyřice.\n\n_+2:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _100%_ šanci být zachována na úrovni +0.\n\nTato schopnost dokáže zachovat hůlku nanejvýš pětkrát, poté poskytně vždy jen 1 kouzelnou pryskyřici. actors.hero.talent.wand_preservation.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší množství získané pryskyřice při vložení hůlky do alchymického kotle o 1 na +1, nebo o 2 na +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Mág se nyní může teleportovat m #rogue actors.hero.talent.cached_rations.title=Ukryté porce -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ Zloděj může v několika prvních patrech kobky najít _2 zásobní porce jídla_.\n\n_+2:_ Zloděj může v několika prvních patrech kobky najít _3 zásobní porce jídla_.\n\nTyto zásobní porce lze sníst rychle, středně Zloděje zasytí, a obnoví 5 životů a 1 použití pláště stínů. actors.hero.talent.thiefs_intuition.title=Zlodějova intuice actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_. actors.hero.talent.sucker_punch.title=Zákeřný úder @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=Ochranné stíny actors.hero.talent.protective_shadows.desc=_+1:_ Zloděj získává jeden bod dodatečné ochrany _každý druhý tah_, kdy je neviditelný, a to až do _3 bodů_.\n\n_+2:_ Zloděj získává jeden bod dodatečné ochrany _každý tah_, kdy je neviditelný, a to až do _5 bodů_. actors.hero.talent.mystical_meal.title=Mystické jídlo -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Jídlo zabere Zlodějovi jen 1 tah (zásobní porce lze sníst okamžitě) a poskytne mu _3 tahy nabíjení artefaktů_.\n\n_+2:_ Jídlo zabere Zlodějovi jen 1 tah (zásobní porce lze sníst okamžitě) a poskytne mu _5 tahů nabíjení artefaktů_.\n\nTato schopnost nelze použít, aby Roh Hojnosti naplnil sám sebe. actors.hero.talent.inscribed_stealth.title=Záludné písmo -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Zloděj získá _3 tahy neviditelnosti_ po přečtení svitku nebo seslání kouzelného krystalu.\n\n_+2:_ Zloděj získá _5 tahů neviditelnosti_ po přečtení svitku nebo seslání kouzelného krystalu.\n\nTrvání neviditelnosti bude dvojnásobné po přečtení svitků vylepšení, okouzlení, proměny nebo metamorfózy.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. většina kouzel), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.wide_search.title=Široký rozhled actors.hero.talent.wide_search.desc=_+1:_ Zlodějův dosah hledání se zvětší z 5x5 čtverce na _7x7 kruh_.\n\n_+2:_ Zlodějův dosah hledání se zvětší ze 7x7 kruhu na _7x7 čtverec_. actors.hero.talent.wide_search.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho jejich poloměr hledání z 3x3 čtverce na 5x5 kruh na +1, nebo na 5x5 čtverec na +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Stínový dvojník získává _10%_ z #huntress actors.hero.talent.natures_bounty.title=Štědrá příroda -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _4 jedlé bobule_, ukryté ve vysoké trávě.\n\n_+2:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _6 jedlých bobulí_, ukrytých ve vysoké trávě.\n\nTyto bobule lze sníst rychle, slabě Lovkyni zasytí a mohou obsahovat užitečné semínko. actors.hero.talent.survivalists_intuition.title=Intuice přeživšího actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.75x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2.5x rychleji_. actors.hero.talent.followup_strike.title=Následný útok @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně získá 0-2 zdřevnatělé zb actors.hero.talent.invigorating_meal.title=Osvěžující jídlo actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 2 tahy_. actors.hero.talent.liquid_nature.title=Zkapalněná příroda -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Když Lovkyně vypije nebo hodí lektvar, směs nebo elixír, vyrostou na okolních políčkách _až 4 trsy vysoké trávy_ a nepřátelé v těsné blízkosti budou na _1 tah_ uvězněni.\n\n_+2:_ Když Lovkyně vypije nebo hodí lektvar, směs nebo elixír, vyroste na okolních políčkách _až 6 trsů vysoké trávy_ a nepřátelé v těsné blízkosti budou na _2 tahy_ uvězněni.\n\nMnožství trávy a doba uvěznění bude dvojnásobná při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.rejuvenating_steps.title=Oživující chůze actors.hero.talent.rejuvenating_steps.desc=_+1:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pomačká. Tento efekt se může objevit jednou za _10 tahů_.\n\n_+2:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pomačká. Tento efekt se může objevit jednou za _5 tahů_.\n\nTato schopnost bude produkovat rovnou pomačkanou trávu, pokud nefunguje pasivní regenerace zdraví nebo pokud hrdina dlouho nezískal žádné zkušenosti. actors.hero.talent.heightened_senses.title=Zesílené smysly @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Šermířka dokáže identif actors.hero.talent.patient_strike.title=Trpělivý úder actors.hero.talent.patient_strike.desc=_+1:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _1-2 poškození navíc_.\n\n_+2:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _2 poškození navíc_. actors.hero.talent.aggressive_barrier.title=Agresivní bariéra -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu ochranu při provedení útoku zblízka s nízkým množstvím životů, s cooldownem 50 tahů. actors.hero.talent.focused_meal.title=Soustředěné jídlo -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Najezení se trvá Šermířce 1 tah a poskytne jí _0,67 použití zbraně_.\n\n_+2:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1 použití zbraně_. actors.hero.talent.focused_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu zvýšené poškození pro příští útok ve výši úroveň/3 na +1, nebo úroveň/2 na +2. actors.hero.talent.liquid_agility.title=Zkapalněná mrštnost -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ Šermířka má _4x vyšší vyhýbání_ během pití nebo vrhání lektvaru, směsi nebo elixíru.\n\n_+2:_ Šermířka má _nekonečné vyhýbání_ během pití nebo vrhání lektvaru, směsi nebo elixíru.\n\nBonusové vyhýbání vydrží 1 tah navíc při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.weapon_recharging.title=Nabíjení zbraně -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ Šermířka získává jedno použití své primární zbraně každých _15 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.\n\n_+2:_ Šermířka získává jedno použití své primární zbraně každých _10 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů. actors.hero.talent.weapon_recharging.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu +5% poškození zblízka během nabíjení na +1, nebo +7.5% na +2. actors.hero.talent.lethal_haste.title=Rychlá smrt actors.hero.talent.lethal_haste.desc=_+1:_ Pokud Šermířka zasadí nepříteli smrtící úder schopností své zbraně, získá _2 tahy_ rychlosti.\n\n_+2:_ Pokud Šermířka zasadí nepříteli smrtící úder schopností své zbraně, získá _3 tahy_ rychlosti. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Pokud tuto schopnost získá jiný actors.hero.talent.deadly_followup.title=Smrtící sled actors.hero.talent.deadly_followup.desc=_+1:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 8% více poškození zblízka_ po 5 tahů.\n\n_+2:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 16% více poškození zblízka_ po 5 tahů.\n\n_+3:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 24% více poškození zblízka_ po 5 tahů. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=Různorodost +actors.hero.talent.varied_charge.desc=_+1:_ Šampiónka si okamžitě obnoví _0.17 použití zbraně_, když použije dvě různé schopnosti zbraně, bez časového omezení.\n\n_+2:_ Šampiónka si okamžitě obnoví _0.33 použití zbraně_, když použije dvě různé schopnosti zbraně, bez časového omezení.\n\n_+3:_ Šampiónka si okamžitě obnoví _0.5 použití zbraně_, když použije dvě různé schopnosti zbraně, bez časového omezení. actors.hero.talent.twin_upgrades.title=Zdvojené vylepšení actors.hero.talent.twin_upgrades.desc=_+1:_ Pokud je jedna z Šampiónčiných dvou zbraní o _2 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+2:_ Pokud je jedna z Šampiónčiných dvou zbraní o _1 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+3:_ Pokud je jedna z Šampiónčiných dvou zbraní o _na stejném nebo nižším stupni_, než druhá zbraň, je posílena na úroveň silnější zbraně. actors.hero.talent.combined_lethality.title=Kombinovaná smrtelnost @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Šermířka získá _2 kola_ rychl actors.hero.talent.expose_weakness.title=Odhalení slabin actors.hero.talent.expose_weakness.desc=_+1:_ Nepřátelé, kteří zaútočí na Šermířčin obraz se stanou na _2 kola_ zranitelnými.\n\n_+2:_ Nepřátelé, kteří zaútočí na Šermířčin obraz se stanou na _4 kola_ zranitelnými.\n\n_+3:_ Nepřátelé, kteří zaútočí na Šermířčin obraz se stanou na _6 kol_ zranitelnými.\n\n_+4:_ Nepřátelé, kteří zaútočí na Šermířčin obraz se stanou na _8 kol_ zranitelnými. actors.hero.talent.counter_ability.title=Protiútok -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _0.38 použití zbraně_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _0.77 použití zbraně_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _1.13 použití zbraně_.\n\n_+4:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _1.5 použití zbraně_. #universal actors.hero.talent.heroic_energy.title=Hrdinná energie @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Radši ne... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, díky! Teď utíkej, ať je na tebe tvůj král pyšný! actors.mobs.npcs.ratking.crown_fine=Fajn! Ne že bych ji nějak chtěl nebo tak, stejně... actors.mobs.npcs.ratking.crown_after=Co říkáš na novou zbroj? A žádné námitky! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Tato krysa je o něco větší než obyčejná krysa. Na hlavě má korunu Krále trpaslíků. +actors.mobs.npcs.ratking.desc_birthday=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou zelenou narozeninovou čepičku místo obvyklé koruny. Všechno nejlepší k narozeninám, Krysí Králi! actors.mobs.npcs.ratking.desc_winter=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou sváteční čepičku místo obvyklé koruny. Pěkné svátky! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Tato krysa je o něco větší než obyčejná krysa. Má na hlavě malou korunu. actors.mobs.npcs.sheep.name=Ovce actors.mobs.npcs.sheep.baa!=Bee! diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 49e7db13d..b0056e6c1 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Wachsende Champions erhalten einen steti actors.buffs.charm.name=betört actors.buffs.charm.heromsg=Du wurdest betört! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Du wurdest von diesem Gegner betört und kannst ihn nicht angreifen. actors.buffs.charm.desc=Betörung ist eine manipulative Magie, die Feinde zeitweilig dazu bringen kann, einander zu mögen.\n\nCharaktere, welche von Betörung betroffen sind, können den Feind, von welchem sie betört wurden, nicht direkt angreifen. Dabei ist es aber nach wie vor möglich, andere Ziele zu attackieren. Der Schock durch Schmerz wird die Dauer der Betörung verringern.\n\nVerbleibende Züge mit Betörung: %s. actors.buffs.chill.name=unterkühlt @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=flüssige Willenskraft actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. actors.hero.talent.runic_transference.title=Runentransfer -actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Wenn dieses Talent von einem anderen Helden erworben wird_, verringert sich stattdessen die Wahrscheinlichkeit, dass Rüstungsverzauberungen durch den Einsatz von Schriftrollen der Verbesserung entfernt werden. Die Wahrscheinlichkeit, dass Rüstungsverzauberungen verloren gehen, beginnt bei Level 6 (statt 4) bei +1, oder bei Level 7 (statt 4) bei +2. Die Stufe, bei der Rüstungsverzauberungen garantiert verloren gehen, verbleibt unverändert bei +8. actors.hero.talent.lethal_momentum.title=tödlicher Schwung actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Züge braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Züge braucht. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Der Magier kann jetzt mit _150% Lad #rogue actors.hero.talent.cached_rations.title=versteckte Essensrationen -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ Der Schurke kann _2 Versorgungsrationen_ in Truhen finden, während er die nächsten Ebenen des Dungeons erforscht.\n\n_+2:_ Der Schurke kann _3 kleine Versorgungsrationen_ in Truhen finden, während er die nächsten Ebenen des Dungeons erforscht.\n\nVersorgungsrationen sind schnell gegessen, durch sie wird man mäßig gesättigt, sie heilen 5 Lebenspunkte und laden den Umhang der Schatten um 1 auf. actors.hero.talent.thiefs_intuition.title=Intuition des Diebes actors.hero.talent.thiefs_intuition.desc=_+1:_ Der Schurke identifiziert Ringe _2x schneller_ und identifiziert den Typ eines Ringes, _sobald er ihn ausrüstet_.\n\n_+2:_ Der Schurke identifiziert Ringe, _sobald er sie ausrüstet_, und identifiziert den Typ eines Ringes, _sobald er ihn aufhebt_. actors.hero.talent.sucker_punch.title=Überraschungsschlag @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Die Zweikämpferin identifiz actors.hero.talent.patient_strike.title=geduldiger Schlag actors.hero.talent.patient_strike.desc=_+1:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _1-2 Punkte Bonus-Schaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _2 Punkte Bonus-Schaden_ zufügen. actors.hero.talent.aggressive_barrier.title=aggressive Barriere -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen eine Abschirmung bei Nahkampfangriffen mit niedrigen Lebenspunkten, mit einer Abklingzeit von 50 Zügen. actors.hero.talent.focused_meal.title=fokussierte Mahlzeit @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=tödliches Nachtreten actors.hero.talent.deadly_followup.desc=_+1:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _8% mehr an Nahkampfschaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _16% mehr an Nahkampfschaden_ zufügen.\n\n_+3:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _24% mehr an Nahkampfschaden_ zufügen. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=Zwillings-Verbesserungen actors.hero.talent.twin_upgrades.desc=_+1:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _2 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+2:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _1 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+3:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _auf dem gleichen oder einem niedrigeren Rang_ wie die andere, wird sie auf die Stufe der anderen Waffe verbessert. actors.hero.talent.combined_lethality.title=kombinierte Letalität diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 9e3a25277..86e58eb44 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Οι εξελισσόμενοι μαχη actors.buffs.charm.name=γοητεία actors.buffs.charm.heromsg=Έχεις γοητευτεί! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Έχεις γοητευθεί από αυτόν τον εχθρό και δεν μπορείς να του επιτεθείς. actors.buffs.charm.desc=Η γοητεία είναι μια χειριστική μαγεία που κάνει δύο εχθρούς να λατρεύονται προσωρινά.\n\nΟι γοητευμένοι χαρακτήρες δεν μπορούν να επιτεθούν άμεσα στον εχθρό που τους γοήτευσε. Μπορούν, φυσικά, να επιτεθούν σε άλλους στόχους. Το σοκ από πρόκληση πόνου μειώνει τη διάρκεια της γοητείας.\n\nΓύροι γοητείας που απομένουν: %s. actors.buffs.chill.name=ψύχος @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Επίλεξε έναν στόχο για να επι actors.buffs.combo.desc=Ο Μονομάχος ανεβάζει την ορμή του με κάθε επιτυχημένο χτύπημα. Κάθε επίθεση αυξάνει τη διαδοχή χτυπημάτων κατά ένα. Αν αργήσει πολύ μεταξύ χτυπημάτων, ο μετρητής διαδοχής θα επανέλθει στο 0.\n\nΗ αύξηση της διαδοχής ξεκλειδώνει ειδικές επιθέσεις που δεν αστοχούν ποτέ! Από μία διαφορετική επίθεση ξεκλειδώνεται στις διαδοχές 2, 4, 6, 8, και 10. Κάποιες ειδικές επιθέσεις επαναφέρουν τη διαδοχή και άλλες όχι – αλλά κάθε επίθεση μπορεί να χρησιμοποιηθεί μόνο μία φορά σε κάθε ακολουθία διαδοχών.\n\nΤρέχουσα διαδοχή: %1$d.\n\nΓύροι μέχρι να χαθεί η διαδοχή: %2$s. actors.buffs.combo$combomove.clobber.name=σπρωξιά actors.buffs.combo$combomove.clobber.desc=Στέλνει έναν εχθρό 2 τετράγωνα πίσω, αλλά δεν προκαλεί ζημιά και δεν μπορεί να σπρώξει σε χάσμα. Αυξάνει τη διαδοχή κατά 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Πετά έναν εχθρό _3 τετράγωνα πίσω, του προκαλεί ζαλάδα και μπορεί να τον ρίξει σε χάσμα,_ αλλά δεν προκαλεί ζημιά. Αυξάνει τη διαδοχή κατά 1. actors.buffs.combo$combomove.slam.name=κοπάνημα actors.buffs.combo$combomove.slam.desc=Προκαλεί %d%% (διαδοχή x 20%%) της αμυντικής σου ισχύος ως επιπλέον ζημιά. Μηδενίζει τη διαδοχή. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Κάνει άλμα σε έως %1$d τετράγωνο/α_ και προκαλεί %2$d%% (διαδοχή x 20%%) της αμυντικής σου ισχύος ως επιπλέον ζημιά. Μηδενίζει τη διαδοχή. actors.buffs.combo$combomove.parry.name=αντεπίθεση actors.buffs.combo$combomove.parry.desc=Αποκρούει την επόμενη επίθεση μέσα σε 1 γύρο και αντεπιτίθεται αμέσως. Η διαδοχή μηδενίζεται αν δεν αποκρουστεί κάτι. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Αποκρούει _όλες τις επιθέσεις_ μέσα σε 1 γύρο και αντεπιτίθεται αμέσως σε αυτές. Η διαδοχή μηδενίζεται αν δεν αποκρουστεί κάτι. actors.buffs.combo$combomove.crush.name=σύνθλιψη -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Προκαλεί %d%% (διαδοχή x 25%%) ζημιά στον κύριο στόχο – συν το μισό αυτής της ζημιάς σε μια περιοχή 7x7. Μηδενίζει τη διαδοχή. +actors.buffs.combo$combomove.crush.empower_desc=_Κάνει άλμα σε έως %1$d τετράγωνο/α_ και προκαλεί %2$d%% (διαδοχή x 25%%) ζημιά στον κύριο στόχο – συν το μισό αυτής της ζημιάς σε μια περιοχή 7x7. Μηδενίζει τη διαδοχή. actors.buffs.combo$combomove.fury.name=μανία actors.buffs.combo$combomove.fury.desc=Χτυπά τον στόχο μία φορά για κάθε μονάδα διαδοχής σου· κάθε χτύπημα προκαλεί 60% ζημιά και μπορεί να ενεργοποιήσει τη μαγική ενίσχυση. Μηδενίζει τη διαδοχή. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Κάνει άλμα σε έως %d τετράγωνο/α_ και χτυπά έναν εχθρό μία φορά για κάθε διαδοχή που έχεις· κάθε χτύπημα προκαλεί 60%% ζημιά και μπορεί να ενεργοποιήσει τη μαγική ενίσχυση. Μηδενίζει τη διαδοχή. actors.buffs.corruption.name=διαφθορά actors.buffs.corruption.desc=Η διαφθορά εισχωρεί στην ουσία ενός πλάσματος και το στρέφει ενάντια στην προηγούμενη φύση του.\n\nΤα διεφθαρμένα πλάσματα επιτίθενται στους συμμάχους τους κι αγνοούν τους προηγούμενους εχθρούς τους. Η διαφθορά είναι επιζήμια για τον στόχο και θα καταλήξει στον θάνατό του.\n\nΗ διαφθορά είναι μόνιμη· η επίδρασή της τελειώνει μόνο με τον θάνατο. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Όσο εξοντώνει εχθρούς, η Μον actors.buffs.monkenergy.desc_cooldown=Η Μοναχή χρησιμοποίησε πρόσφατα μια ικανότητα και πρέπει να περιμένει πριν χρησιμοποιήσει κι άλλη.\n\nΤρέχουσα περίοδος αναπλήρωσης: %d γύροι. actors.buffs.monkenergy$monkability$flurry.name=καταιγισμός χτυπημάτων actors.buffs.monkenergy$monkability$flurry.desc=Δύο ακαριαία χτυπήματα που προκαλούν %1$d-%2$d ζημιά και παρακάμπτουν την πανοπλία. Δεν έχει περίοδο αναπλήρωσης αν η Μοναχή επιτέθηκε μόλις επιτυχώς. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Δύο ακαριαία χτυπήματα που προκαλούν %1$d-%2$d ζημιά, παρακάμπτουν την πανοπλία _και χρησιμοποιούν τη μαγική ενίσχυση του όπλου σου._ Δεν έχει περίοδο αναπλήρωσης αν η Μοναχή μόλις επιτέθηκε. actors.buffs.monkenergy$monkability$focus.name=συγκέντρωση actors.buffs.monkenergy$monkability$focus.desc=Η Μοναχή συγκεντρώνεται για έναν γύρο ώστε να αποκρούσει την επόμενη φυσιολογική επίθεση εναντίον της εντός 30 γύρων. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=Η Μοναχή _συγκεντρώνεται ακαριαία_ ώστε να αποκρούσει την επόμενη φυσιολογική επίθεση εναντίον της εντός 30 γύρων. actors.buffs.monkenergy$monkability$focus$focusbuff.name=συγκέντρωση actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Η Μοναχή έχει επικεντρωθεί στο γύρω περιβάλλον και αναμένει την επόμενη φυσιολογική επίθεση εναντίον της. Όσο συγκεντρώνεται, είναι εγγυημένο ότι θα αποκρούσει την επόμενη φυσιολογική επίθεση.\n\nΓύροι που απομένουν: %s. actors.buffs.monkenergy$monkability$dash.name=αναπήδηση actors.buffs.monkenergy$monkability$dash.prompt=Επίλεξε ένα σημείο actors.buffs.monkenergy$monkability$dash.desc=Ακαριαία αναπήδηση σε ως 3 τετράγωνα. Μπορείς να πας πάνω από κακοτοπιές, αλλά όχι διαμέσω εχθρών ή συμπαγών περιοχών. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Ακαριαία αναπήδηση σε έως _6 τετράγωνα._ Μπορείς να πας πάνω από κακοτοπιές, αλλά όχι διαμέσω εχθρών ή συμπαγών περιοχών. actors.buffs.monkenergy$monkability$dragonkick.name=λάκτισμα του δράκου actors.buffs.monkenergy$monkability$dragonkick.desc=Ένα ισοπεδωτικό λάκτισμα που προκαλεί %1$d-%2$d ζημιά και παρακάμπτει την πανοπλία. Το λάκτισμα πετά τον στόχο μακριά και τον παραλύει για κάθε τετράγωνο που διέσχισε. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Ένα ισοπεδωτικό λάκτισμα που προκαλεί _%1$d-%2$d ζημιά_ και παρακάμπτει την πανοπλία. Το λάκτισμα πετά τον στόχο μακριά και τον παραλύει για κάθε τετράγωνο που διέσχισε. actors.buffs.monkenergy$monkability$meditate.name=διαλογισμός actors.buffs.monkenergy$monkability$meditate.desc=Η Μοναχή συγκεντρώνει ενέργεια στο σώμα της για 5 γύρους. Εξαλείφει τις περισσότερες αρνητικές επιδράσεις και αποκτά 8 γύρους επαναφόρτισης ραβδιών & τεχνουργημάτων. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=Η Μοναχή συγκεντρώνει ενέργεια στο σώμα της για 5 γύρους. Εξαλείφει τις περισσότερες αρνητικές επιδράσεις και αποκτά 8 γύρους επαναφόρτισης ραβδιών & τεχνουργημάτων. _Αποκτά επίσης 80% αντοχή στη ζημιά ενώ διαλογίζεται και αναπληρώνει αργά το 20% της χαμένης ζωής._ actors.buffs.ooze.name=καυστική γλίτσα actors.buffs.ooze.heromsg=Η καυστική γλίτσα σού καίει τη σάρκα. Ξέπλυνέ τη γρήγορα! @@ -389,7 +389,7 @@ actors.buffs.terror.name=τρόμος actors.buffs.terror.desc=Ο τρόμος είναι μια χειριστική μαγεία που προκαλεί ανεξέλεγκτο φόβο στον στόχο.\n\nΟι τρομαγμένοι χαρακτήρες αναγκάζονται να το σκάσουν από τον αντίπαλό τους, βάζοντας όσες περισσότερες πόρτες και τοίχους μπορούν ανάμεσά τους. Ο πόνος θα ελαττώσει τη διάρκεια του τρόμου.\n\nΓύροι τρόμου που απομένουν: %s. actors.buffs.toxicimbue.name=τοξικός εμποτισμός -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Έχεις εμποτιστεί με δηλητηριώδη ενέργεια!\n\nΑναδίδεις συνεχώς τοξικό αέριο καθώς κινείσαι, προκαλώντας ζημιά στους εχθρούς σου. Θα έχεις ανοσία στο τοξικό αέριο και το δηλητήριο κατά τη διάρκεια αυτής της επίδρασης και για λίγους γύρους μετά.\n\nΓύροι τοξικού εμποτισμού που απομένουν: %s. actors.buffs.corrosion.name=διάβρωση actors.buffs.corrosion.heromsg=Λιώνεις! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρ actors.hero.herosubclass.berserker_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο λαμβάνει φυσιολογική ζημιά – συμπεριλαμβανομένης της ζημιάς που εμποδίζεται από την πανοπλία! Η οργή εξασθενεί με τον χρόνο, αλλά η μείωση είναι πιο αργή όταν έχει χαμηλή ζωή.\n\nΟ Βάρβαρος προκαλεί έως και +50% ζημιά σε 100% οργή. Σε 100% οργή, μπορεί να εξαγριωθεί και να λάβει 2-6 φορές τη μέγιστη προστασία της σφραγίδας ανάλογα με τη χαμένη του ζωή – και θα διατηρεί την οργή στο 100% για όσο έχει ακόμα προστασία. Χρειάζεται, όμως, χρόνο για να ανακάμψει αφού εξαγριωθεί. actors.hero.herosubclass.gladiator=Μονομάχος actors.hero.herosubclass.gladiator_short_desc=Ο _Μονομάχος_ αυξάνει τη διαδοχή χτυπημάτων όταν κάνει επιτυχημένες επιθέσεις. Μπορεί να αξιοποιήσει τη διαδοχή του για να κάνει χρήση μοναδικών ικανοτήτων. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Ο Μονομάχος συγκεντρώνει έναν πόντο διαδοχής κάθε φορά που πετυχαίνει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Εάν ο Μονομάχος δεν πετύχει έστω μία επίθεση εντός 5 γύρων, η διαδοχή μηδενίζεται.\n\nΌσο η διαδοχή μεγαλώνει, ξεκλειδώνονται διάφορες ικανότητες:\n2 διαδοχή: πετά τον εχθρό πίσω· διατηρεί τη διαδοχή\n4 διαδοχή: προκαλεί ζημιά βάσει της πανοπλίας\n6 διαδοχή: αντεπιτίθεται· διατηρεί τη διαδοχή\n8 διαδοχή: ζημιά στον στόχο και τους κοντινούς εχθρούς\n10 διαδοχή: επιτίθεται μία φορά ανά πόντο διαδοχής actors.hero.herosubclass.battlemage=Μαγομάχος actors.hero.herosubclass.battlemage_short_desc=Ο _Μαγομάχος_ ενεργοποιεί επιπλέον επιδράσεις όταν παλεύει σώμα-με-σώμα με το κοντάρι του. Οι επιδράσεις εξαρτώνται από το ραβδί που έχει εμποτιστεί στο κοντάρι. actors.hero.herosubclass.battlemage_desc=Ο Μαγομάχος ενεργοποιεί μια επίδραση όποτε χτυπάει με το κοντάρι του σε μάχη σώμα-με-σώμα – σαν να είχε το κοντάρι μία επιπλέον μαγική ενίσχυση. Οι επιδράσεις εξαρτώνται από το ραβδί που είναι εμποτισμένο στο κοντάρι· κάθε ραβδί έχει τη δική του επίδραση. Εκτός από την επίδραση του ραβδιού, το κοντάρι θα λαμβάνει και 0,5 φορτίο με κάθε χτύπημα. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=Δασοφύλακας actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά. actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρό δεσμό με τη φύση και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που πετά ή φυτεύει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν πατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Έτσι, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα. actors.hero.herosubclass.champion=Μαχήτρια -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα και έχει περισσότερο φορτίο όπλων. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να τα εναλλάσσει και να χρησιμοποιεί τις ικανότητες έκαστου. +actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι κύρια των όπλων μάχης σώμα-με-σώμα· μπορεί να εξοπλίσει ένα δευτερεύον όπλο μαζί με το κύριο. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να εναλλάσσει τα όπλα ακαριαία.\n\nΛαμβάνει επίσης 2 επιπλέον μέγιστο φορτίο και +50% ταχύτητα επαναφόρτισης των οπλικών ικανοτήτων. actors.hero.herosubclass.monk=Μοναχή actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιηθεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορα χτυπήματα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή μιας επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός και αναπλήρωση φορτίου ##talents actors.hero.talent$provokedangertracker.name=provoked anger actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$lingeringmagictracker.desc=Ο Μάγος χρησιμοποίησε πρόσφατα ραβδί ή κοντάρι. Η επόμενη φυσιολογική του επίθεση θα προκαλέσει επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$followupstriketracker.name=επακόλουθο χτύπημα actors.hero.talent$followupstriketracker.desc=Η Κυνηγός επιτέθηκε πρόσφατα σε εχθρό με όπλο ρίψης. Η επόμενη επίθεση μάχης σώμα-με-σώμα εναντίον του ίδιου στόχου θα προκαλέσει επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$patientstriketracker.name=καρτερικό χτύπημα @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Η επόμενη επί #warrior actors.hero.talent.hearty_meal.title=πλούσιο γεύμα -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _3 ζωή_ όταν έχει 30% ζωή και κάτω.\n\n_+2:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _5 ζωή_ όταν έχει 30% ζωή και κάτω. actors.hero.talent.veterans_intuition.title=διαίσθηση του βετεράνου actors.hero.talent.veterans_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x1.75 γρηγορότερα_ και την πανοπλία _x2.5 γρηγορότερα._ \n\n_+2:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _μόλις την εξοπλίσει._ actors.hero.talent.provoked_anger.title=provoked anger @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Αν το ταλέντο παρθεί α actors.hero.talent.iron_stomach.title=σιδερένιο στομάχι actors.hero.talent.iron_stomach.desc=_+1:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώσει φαγητό, και λαμβάνει _75% αντίσταση στη ζημιά_ ενώ τρώει.\n\n_+2:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώνει φαγητό, και λαμβάνει _100% αντίσταση στη ζημιά_ ενώ τρώει. actors.hero.talent.liquid_willpower.title=υγρή θέληση -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Ο Πολεμιστής αναπληρώνει αμέσως το _50% της προστασίας_ της σπασμένης σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο. \n\n_+2:_ Ο Πολεμιστής αναπληρώνει αμέσως το _75% της προστασίας_ της σπασμένης σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο. \n\nΗ αναπλήρωση της προστασίας διπλασιάζεται με τη χρήση φίλτρου δύναμης ή εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.liquid_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1 και 7.5% της μέγιστης ζωής στο +2. actors.hero.talent.runic_transference.title=ρουνική μεταφορά -actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα κάνει τον γλύφο της πανοπλίας σου να αντιστέκεται στους παπύρους αναβάθμισης. Οι γλύφοι θα αρχίσουν να χάνονται με την αναβάθμιση από το 6ο επίπεδο στο +1 (αντί για το 4ο), και από το 7ο επίπεδο στο +2 (αντί για το 4ο). Το επίπεδο που οι γλύφοι χάνονται εγγυημένα παραμένει το 8ο. actors.hero.talent.lethal_momentum.title=φονική ορμή actors.hero.talent.lethal_momentum.desc=_+1:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα σε εχθρό με όπλο φυσιολογικής ζημιάς, έχει _67% πιθανότητα_ να καταναλώσει 0 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα σε εχθρό με όπλο φυσιολογικής ζημιάς, έχει _100% πιθανότητα_ να καταναλώσει 0 γύρους. @@ -768,7 +768,7 @@ actors.hero.talent.protective_shadows.title=προστατευτικές σκι actors.hero.talent.protective_shadows.desc=_+1:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε δεύτερο γύρο_ που είναι αόρατος, _με μέγιστους τους 3 πόντους._\n\n_+2:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε γύρο_ που είναι αόρατος, _με μέγιστους τους 5 πόντους._ actors.hero.talent.mystical_meal.title=μυστικιστικό γεύμα -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων_.\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων_.\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο. actors.hero.talent.inscribed_stealth.title=χαραγμένη κάλυψη actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=ευρεία αναζήτηση @@ -890,11 +890,11 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Η Ξιφομάχος ανα actors.hero.talent.patient_strike.title=καρτερικό χτύπημα actors.hero.talent.patient_strike.desc=_+1:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _2 επιπλέον ζημιά._ actors.hero.talent.aggressive_barrier.title=επιθετικό πεδίο -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία κάνοντας επίθεση σώμα-με-σώμα με χαμηλή ζωή, με περίοδο αναπλήρωσης 50 γύρων. actors.hero.talent.focused_meal.title=συγκεντρωτικό γεύμα -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει _0.67 φορτίο_ στα όπλα της Ξιφομάχου.\n\n_+2:_ H κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει _1 φορτίο_ στα όπλα της Ξιφομάχου. actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει επιπλέον ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2. actors.hero.talent.liquid_agility.title=υγρή ευκινησία actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=θανάσιμο επακόλουθο actors.hero.talent.deadly_followup.desc=_+1:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _8% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους.\n\n_+2:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _16% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους.\n\n_+3:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _24% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=διπλές αναβαθμίσεις actors.hero.talent.twin_upgrades.desc=_+1:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _2+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+2:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _1+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+3:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _ίδιας ή χαμηλότερης βαθμίδας_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου. actors.hero.talent.combined_lethality.title=συνδυαστική φονικότητα @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Καλύτερα όχι... actors.mobs.npcs.ratking.crown_thankyou=Χε χε χε, σε ευχαριστώ! Τώρα πήγαινε, κάνε τον βασιλιά σου υπερήφανο! actors.mobs.npcs.ratking.crown_fine=Καλά! Δεν το ήθελα έτσι κι αλλιώς... actors.mobs.npcs.ratking.crown_after=Σου αρέσει η νέα σου πανοπλία; Δεν έχει επιστροφές! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κανονικό μαρσιποφόρο αρουραίο. Φορά το στέμμα του νάνου βασιλιά στο κεφάλι του. +actors.mobs.npcs.ratking.desc_birthday=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φορά ένα μικρό πράσινο εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Χαρούμενα γενέθλια αρουραίε βασιλιά! actors.mobs.npcs.ratking.desc_winter=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φοράει ένα μικρό εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Καλά Χριστούγεννα! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κανονικό μαρσιποφόρο αρουραίο. Φορά ένα μικροσκοπικό στέμμα στο κεφάλι του. actors.mobs.npcs.sheep.name=πρόβατο actors.mobs.npcs.sheep.baa!=Μπεε! diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 1e531f432..49a40da4d 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Los campeones crecientes obtienen una bo actors.buffs.charm.name=encantado actors.buffs.charm.heromsg=¡Estás encantado! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Estás encantado por ese enemigo y no puedes atacarle. actors.buffs.charm.desc=El encanto es magia manipuladora que puede hacer que los enemigos se adoren temporalmente.\n\nLos personajes afectados por el encanto no pueden atacar directamente al enemigo por el que están encantados. Sin embargo, todavía es posible atacar a otros objetivos. El impacto del dolor disminuirá la duración del encanto. \n\nTurnos de encanto restantes: %s. actors.buffs.chill.name=enfriado @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Selecciona un objetivo a atacar. actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.\n\nContador de combo: %1$d.\n\nTurnos para que el combo se pierda: %2$s. actors.buffs.combo$combomove.clobber.name=derribar actors.buffs.combo$combomove.clobber.desc=Empuja a un enemigo hacia atrás 2 casillas, pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Empuja a un enemigo hacia atrás _3 casillas, inflige vértigo y puede tirar enemigos en fosas,_ pero no causa daño. Incrementa el combo en 1. actors.buffs.combo$combomove.slam.name=embate actors.buffs.combo$combomove.slam.desc=Inflige %d%%(combo*20%%) de tu poder de bloqueo como daño adicional. Restablece el combo cuando se usa. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Salta hasta %1$d casilla(s)_ y causa %2$d%% (combo*20%%) de tu poder de bloqueo como daño adicional. Restablece el combo cuando se usa. actors.buffs.combo$combomove.parry.name=desviar actors.buffs.combo$combomove.parry.desc=Bloquea el próximo ataque dentro de 1 turno cuando se activa y lo devuelve instantáneamente. Restablece el combo si nada es desviado. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Bloquea _todos los ataques_ dentro de 1 turno cuando se activa y los devuelve instantáneamente. Restablece el combo si nada es desviado. actors.buffs.combo$combomove.crush.name=aplastar -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Inflige %d%% (combo*25%%) de daño al objetivo principal y la mitad de ese daño a todos los enemigos en un área de 7x7 casillas. Restablece el combo cuando se usa. +actors.buffs.combo$combomove.crush.empower_desc=_Salta hasta %1$d casilla(s)_ y causa %2$d%% (combo*25%%) de daño al objetivo principal y la mitad de ese daño a todos los enemigos en un área de 7x7 casillas. Restablece el combo cuando se usa. actors.buffs.combo$combomove.fury.name=furia actors.buffs.combo$combomove.fury.desc=Golpea a un enemigo una vez por cada combo que tienes, cada golpe inflige un 60% de daño y puede activar encantamientos. Restablece el combo cuando se usa. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Salta hasta %d casilla(s)_ y golpea a un enemigo una vez por cada como que tienes, cada golpe inflige un 60%% de daño y puede activar encantamientos. Restablece el combo cuando se usa. actors.buffs.corruption.name=corrupto actors.buffs.corruption.desc=La corrupción se filtra dentro de la esencia de un ser, retorciéndolo contra su naturaleza previa.\n\nLas criaturas corrompidas atacan a sus aliados, e ignoran a sus antiguos enemigos. La corrupción también es dañina, y lentamente causará que su objetivo sucumba.\n\nLa corrupción es permanente, sus efectos solo cesan en la muerte. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=A medida que derrota a los enemigos, la Monje gana actors.buffs.monkenergy.desc_cooldown=La Monje ha usado una técnica recientemente, y debe esperar antes de usar otra.\n\nTurnos de recarga: %d. actors.buffs.monkenergy$monkability$flurry.name=ráfaga de golpes actors.buffs.monkenergy$monkability$flurry.desc=Dos ataques instantáneos que infligen %1$d-%2$d de daño e ignoran la armadura. Esta técnica no tiene periodo de recarga si la Monje acaba de atacar con éxito a un enemigo. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Dos ataques instantáneos que infligen %1$d-%2$d de daño, ignoran la armadura _y usan el encantamiento de tu arma._ Sin tiempo de recarga si la Monje acaba de atacar. actors.buffs.monkenergy$monkability$focus.name=concentración actors.buffs.monkenergy$monkability$focus.desc=La Monje toma un turno para concentrarse, permitiéndole detener el siguiente ataque físico que reciba en los próximos 30 turnos. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=La monje _se concentra instantáneamente,_ permitiéndole detener el siguiente ataque físico que reciba en los próximos 30 turnos. actors.buffs.monkenergy$monkability$focus$focusbuff.name=concentrada actors.buffs.monkenergy$monkability$focus$focusbuff.desc=La Monje se concentra en su entorno, anticipando el próximo ataque físico contra ella. Mientras está concentrada, tiene la garantía de parar el próximo ataque físico que reciba.\n\nTurnos restantes: %s. actors.buffs.monkenergy$monkability$dash.name=carrera actors.buffs.monkenergy$monkability$dash.prompt=Elige una ubicación actors.buffs.monkenergy$monkability$dash.desc=Una carrera instantánea de hasta 3 casillas de distancia. Esta técnica puede pasar por encima de peligros, pero no a través de enemigos o terreno solido. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Una carrera instantánea de hasta _6 casillas_ de distancia. Esta técnica puede pasar por encima de peligros, pero no a través de enemigos o terreno solido. actors.buffs.monkenergy$monkability$dragonkick.name=patada de dragón actors.buffs.monkenergy$monkability$dragonkick.desc=Una devastadora patada que inflige %1$d-%2$d de daño e ignora la armadura. La patada empuja al objetivo y lo paraliza por cada casilla que viaje. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Una devastadora patada que inflige _%1$d-%2$d de daño_ e ignora la armadura. La patada empuja a _todos los objetivos adyacentes_ y los paraliza por cada casilla que viajen. actors.buffs.monkenergy$monkability$meditate.name=meditar actors.buffs.monkenergy$monkability$meditate.desc=La Monje concentra energía en su cuerpo por 5 turnos. Esto quita la mayoría de efectos negativos y otorga 8 turnos de recarga de varitas y artefactos. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=La Monje concentra energía en su cuerpo por 5 turnos. Esto quita la mayoría de efectos negativos y otorga 8 turnos de recarga de varitas y artefactos. _Además gana 80% de resistencia al daño mientras medita y se cura lentamente el 20% de sus PS faltantes._ actors.buffs.ooze.name=cieno cáustico actors.buffs.ooze.heromsg=¡El cieno cáustico te quema la piel, lávalo! @@ -389,7 +389,7 @@ actors.buffs.terror.name=aterrado actors.buffs.terror.desc=El terror es una magia manipuladora que fuerza a su objetivo a un pánico incontrolable.\n\nLos personajes aterrorizados se ven obligados a huir de su oponente, tratando de poner tantas puertas y paredes entre ellos como sea posible. Sin embargo, el impacto del dolor disminuirá la duración del terror.\n\nTurnos de terror restantes: %s. actors.buffs.toxicimbue.name=imbuido con toxicidad -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=¡Estás imbuido con energía tóxica!\n\nA medida que te mueves, un gas tóxico emanará constantemente de tu cuerpo, dañando a tus enemigos. Eres inmune al gas tóxico y al veneno mientras dure este efecto, además de por unos pocos turnos cuando el efecto acabe.\n\nTurnos restantes: %s. actors.buffs.corrosion.name=corrosión actors.buffs.corrosion.heromsg=¡Te estás derritiendo! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuan actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nEl Frenético inflige hasta +50% de daño al 100% de furia. Al 100% de furia, este puede enfurecer, obteniendo 2-6 veces el blindaje máximo de su sello dependiendo de su salud faltante y mantendrá su furia al 100% siempre y cuando le quede blindaje. Sin embargo, el Frenético necesita tiempo para recuperarse después de enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=El _Gladiador_ gana puntos de combo cuando realiza ataques con éxito. Este puede gastar dichos puntos para usar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo desbloquea habilidades:\n2 Combo: empuja al enemigo, preserva el combo\n4 Combo: causa daño en base a la armadura\n6 Combo: desvía ataque, preserva el combo\n8 Combo: daña al objetivo y a enemigos cercanos\n10 Combo: ataque una vez por cada combo actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón. actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=guardabosques actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas. actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearla. actors.hero.herosubclass.champion=Campeona -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=La _Campeona_ puede empuñar dos armas y obtiene cargas de arma. Su ataque normal usa su arma primaria pero puede intercambiar armas y usar cualquiera de sus habilidades. +actors.hero.herosubclass.champion_desc=La Campeona es una maestra de armas cuerpo a cuerpo que puede equipar un arma secundaria adicionalmente a su arma primaria. Sus ataques normales utilizan su arma primaria, esta puede cambiar de arma instantáneamente y utilizar la habilidad de cualquiera de las dos.\n\nAdemás obtiene 2 cargas de habilidad de arma máxima y +50% de velocidad de recarga de habilidad de arma. actors.hero.herosubclass.monk=Monje actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lucha. Esta energía se puede gastar en una variedad de técnicas únicas. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para recuperar cargas ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=furia provocada +actors.hero.talent$provokedangertracker.desc=El Guerrero perdió su blindaje recientemente, su siguiente ataque causará daño adicional.\n\nTurnos restantes: %s. +actors.hero.talent$lingeringmagictracker.name=magia persistente +actors.hero.talent$lingeringmagictracker.desc=El Mago ha usado un bastón o varita recientemente, su siguiente ataque físico causará daño adicional.\n\nTurnos restantes: %s. actors.hero.talent$followupstriketracker.name=golpe seguido actors.hero.talent$followupstriketracker.desc=La Cazadora ha atacado recientemente a un enemigo con un arma arrojadiza, su próximo ataque cuerpo a cuerpo contra el mismo objetivo infligirá daño adicional.\n\nTurnos restantes: %s. actors.hero.talent$patientstriketracker.name=golpe sereno @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=El siguiente ataque de l #warrior actors.hero.talent.hearty_meal.title=comida saludable -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 PS_ cuando está por debajo del 30% de salud.\n\n_+2:_ Comer comida cura al Guerrero por _5 PS_ cuando está por debajo del 30% de salud. actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=furia provocada +actors.hero.talent.provoked_anger.desc=_+1:_ Cuando se rompe el blindaje del Guerrero, su siguiente ataque físico causa _1-2 de daño adicional_.\n\n_+2:_ Cuando se rompe el blindaje del Guerrero, su siguiente ataque físico causa _2 de daño adicional_. actors.hero.talent.iron_will.title=Voluntad de hierro actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_. actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ le otorgará blindaje sin necesidad de tener el sello roto. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ actors.hero.talent.iron_stomach.title=estómago de acero actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come. actors.hero.talent.liquid_willpower.title=fuerza de voluntad líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero recupera instantáneamente el _50% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\n_+2:_ El Guerrero recupera instantáneamente el _75% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\nEl efecto regenerador de blindaje es duplicado cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.liquid_willpower.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2. actors.hero.talent.runic_transference.title=Transferencia rúnica -actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_, ayudará a que los glifos de tu armadura se resistan a ser eliminados por pergaminos de mejora. Los glifos comenzarán a perderse al mejorar desde el nivel 6 (en vez de 4) a +1, o el nivel 7 (en vez de 4) a +2. El nivel en el que se garantiza la pérdida de glifos permanece en +8. actors.hero.talent.lethal_momentum.title=Impulso letal actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=comida potenciadora actors.hero.talent.empowering_meal.desc=_+1:_ Comer le otorga al Mago _2 de daño adicional_ en sus próximos 3 disparos de varitas.\n\n_+2:_ Comer le otorga al Mago _3 de daño adicional_ en sus próximos 3 disparos de varitas. actors.hero.talent.scholars_intuition.title=Intuición del erudito actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas _el triple de rápido_.\n\n_+2:_ El Mago identifica las varitas _cuando las usa_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=magia persistente +actors.hero.talent.lingering_magic.desc=_+1:_ Cuando el Mago dispara con una varita o bastón, su siguiente ataque físico causa _1-2 de daño adicional_.\n\n_+2:_ Cuando el Mago dispara con una varita o bastón, su siguiente ataque físico causa _2 de daño adicional_. actors.hero.talent.backup_barrier.title=barrera de respaldo actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 de blindaje_ cuando gasta la última carga de su bastón.\n\n_+2:_ El Mago obtiene _5 de blindaje_ cuando gasta la última carga de su bastón. actors.hero.talent.backup_barrier.meta_desc=_Si este talento lo obtiene otro héroe_ se activará en su lugar, mediante su varita de mayor nivel. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Si este talento lo obtiene otro hé actors.hero.talent.energizing_meal.title=comida energizante actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_. actors.hero.talent.inscribed_power.title=poder inscrito -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Cuando el Mago lee un pergamino o usa un hechizo, sus _siguientes 2 disparos de varita_ ganan +2 niveles.\n\n_+2:_ Cuando el Mago lee un pergamino o usa un hechizo, sus _siguientes 3 disparos de varita_ ganan +2 niveles.\n\nEl número de disparos de varita potenciados se duplica cuando se lee un pergamino de mejora, transmutación, encantamiento o metamorfosis.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la mayoría de hechizos), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.wand_preservation.title=Varita preservada actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana. actors.hero.talent.wand_preservation.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ El Mago ahora puede teletransportar #rogue actors.hero.talent.cached_rations.title=raciones de reserva -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _2 raciones de suministro_ en cofres mientras explora los siguientes niveles de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _3 raciones de suministro_ en cofres mientras explora los siguientes niveles de la mazmorra.\n\nLas raciones de suministro se comen rápidamente, restablecen una cantidad de saciedad moderada, curan 5 PS y recuperan 1 carga del manto de sombras. actors.hero.talent.thiefs_intuition.title=intuición de ladrón actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rápido_ e identifica el tipo de anillo _cuando lo equipa_.\n\n_+2:_ El pícaro identifica anillos _cuando los equipa_ e identifica el tipo de anillo _cuando lo recoge_. actors.hero.talent.sucker_punch.title=Golpe sorpresa @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=sombras protectoras actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana uno de blindaje _cada dos turnos_ que esté invisible, _hasta un máximo de 3_.\n\n_+2:_ El Pícaro gana uno de blindaje _cada turno_ que esté invisible, _hasta un máximo de 5_. actors.hero.talent.mystical_meal.title=comida mística -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno (las raciones de suministro son comidas instantáneamente) y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno (las raciones de suministro son comidas instantáneamente) y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo. actors.hero.talent.inscribed_stealth.title=sigilo inscrito -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ El Pícaro gana _3 turnos_ de invisibilidad después de leer un pergamino o usar un hechizo.\n\n_+2:_ El Pícaro gana _5 turnos_ de invisibilidad después de leer un pergamino o usar un hechizo.\n\nLa duración de la invisibilidad es duplicada cuando se lee un pergamino de mejora, transmutación o ítems creados mediante alquimia utilizando esos pergaminos.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la mayoría de hechizos), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.wide_search.title=Búsqueda ampliada actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_. actors.hero.talent.wide_search.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará su radio de búsqueda de un cuadrado de 3x3 a un círculo de 5x5 en +1 o a un cuadrado de 5x5 en +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ El clon de sombra gana un _10%_ de lo #huntress actors.hero.talent.natures_bounty.title=bondad de la naturaleza -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora los siguientes niveles de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora los siguientes niveles de la mazmorra.\n\nLas bayas se comen rápidamente, restablecen una cantidad de saciedad pequeñas y puede que contengan una semilla utilizable. actors.hero.talent.survivalists_intuition.title=intuición de supervivencia actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipamiento _1.75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipamiento _2.5 veces más rápido_. actors.hero.talent.followup_strike.title=golpe seguido @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 0-2 de armadura de pi actors.hero.talent.invigorating_meal.title=comida vigorizante actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turnos de velocidad_. actors.hero.talent.liquid_nature.title=naturaleza líquida -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Cuando la Cazadora bebe o lanza una poción, infusión o elixir, brota _hasta 4 casillas de hierba_ en el área y enemigos adyacentes son enraizados por _1 turno_.\n\n_+2:_ Cuando la Cazadora bebe o lanza una poción, infusión o elixir, brota _hasta 6 casillas de hierba_ en el área y enemigos adyacentes son enraizados por _2 turnos_.\n\nLa cantidad de hierba y duración del enraizado se duplica cuando se usan pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores actors.hero.talent.rejuvenating_steps.desc=_+1:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _10 turnos_.\n\n_+2:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _5 turnos_.\n\nEste talento producirá hierba surcada si los efectos de regeneración pasiva están deshabilitados o el héroe no ha ganado experiencia en mucho tiempo. actors.hero.talent.heightened_senses.title=Sentidos agudizados @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelista identifica armas actors.hero.talent.patient_strike.title=golpe sereno actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _1-2 de daño adicional_.\n\n_+2:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _2 de daño adicional_. actors.hero.talent.aggressive_barrier.title=barrera agresiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga. actors.hero.talent.focused_meal.title=comida focalizada -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Comer comida le toma a la Duelista 1 turno y le otorga _0.67 cargas_ a sus armas.\n\n_+2:_ Comer comida le toma a la Duelista 1 turno y le otorga _1 carga_ a sus armas. actors.hero.talent.focused_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/2 en +2. actors.hero.talent.liquid_agility.title=agilidad líquida -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ La Duelista tiene _x4 de evasión_ mientras bebe o lanza una poción, infusión o elixir.\n\n_+2:_ La Duelista tiene _evasión infinita_ mientras bebe o lanza una poción, infusión o elixir.\n\nEste aumento de evasión dura 1 turno adicional cuando se usan pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.weapon_recharging.title=recarga de armas -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ La Duelista gana una carga de arma cada _15 turnos_ bajo el efecto de recarga de varitas o artefactos.\n\n_+2:_ La Duelista gana una carga de arma cada _10 turnos_ bajo el efecto de recarga de varitas o artefactos. actors.hero.talent.weapon_recharging.meta_desc=_Si este talento lo obtiene otro héroe_ hará que cause +5% de daño cuerpo a cuerpo mientras este recargándose en +1 o +7.5% de daño cuerpo cuerpo en +2. actors.hero.talent.lethal_haste.title=prisa letal actors.hero.talent.lethal_haste.desc=_+1:_ Cuando la Duelista mata a un enemigo con una habilidad de arma, gana _2 turnos_ de velocidad.\n\n_+2:_ Cuando la Duelista mata a un enemigo con una habilidad de arma, gana _3 turnos_ de velocidad. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Si este talento lo obtiene otro h actors.hero.talent.deadly_followup.title=seguimiento mortal actors.hero.talent.deadly_followup.desc=_+1:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _8% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+2:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _16% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+3:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _24% más de daño cuerpo a cuerpo_ por 5 turnos. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=carga variada +actors.hero.talent.varied_charge.desc=_+1:_ La Campeona recupera instantáneamente _0.17 cargas de arma_ cuando usa dos habilidades de arma diferentes, sin límite de tiempo.\n\n_+2:_ La Campeona recupera instantáneamente _0.33 cargas de arma_ cuando usa dos habilidades de arma diferentes, sin límite de tiempo.\n\n_+3:_ La Campeona recupera instantáneamente _0.5 cargas de arma_ cuando usa dos habilidades de arma diferentes, sin límite de tiempo. actors.hero.talent.twin_upgrades.title=mejoras gemelas actors.hero.talent.twin_upgrades.desc=_+1:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y está _2 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+2:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y está _1 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+3:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _del mismo o menor tier_ que la otra arma, será potenciada al nivel de ésta última. actors.hero.talent.combined_lethality.title=letalidad combinada @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Si un enemigo ataca a su imagen re actors.hero.talent.expose_weakness.title=exponer debilidades actors.hero.talent.expose_weakness.desc=_+1:_ Los enemigos que ataquen la imagen remanente de la Duelista se vuelven vulnerables por _2 turnos_.\n\n_+2:_ Los enemigos que ataquen la imagen remanente de la Duelista se vuelven vulnerables por _4 turnos_.\n\n_+3:_ Los enemigos que ataquen la imagen remanente de la Duelista se vuelven vulnerables por _6 turnos_.\n\n_+4:_ Los enemigos que ataquen la imagen remanente de la Duelista se vuelven vulnerables por _8 turnos_. actors.hero.talent.counter_ability.title=contra habilidad -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, esta recuperará instantáneamente _0.38 cargas_.\n\n_+2:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, esta recuperará instantáneamente _0.77 cargas_.\n\n_+3:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, esta recuperará instantáneamente _1.13 cargas_.\n\n_+4:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, esta recuperará instantáneamente _1.5 cargas_. #universal actors.hero.talent.heroic_energy.title=energía heroica @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Preferiría que no... actors.mobs.npcs.ratking.crown_thankyou=Jejeje, gracias. ¡Ahora ve y haz que tu rey se sienta orgulloso! actors.mobs.npcs.ratking.crown_fine=¡Está bien! No es como si la quisiera de todos modos... actors.mobs.npcs.ratking.crown_after=¿Disfrutando de tu nueva armadura? ¡No se aceptan devoluciones! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesta la corona del rey rata sobre su cabeza. +actors.mobs.npcs.ratking.desc_birthday=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesto un pequeño sombrero de fiestas en vez de su habitual corona. ¡Feliz cumpleaños Rey Rata! actors.mobs.npcs.ratking.desc_winter=Esta rata es un poco mas grande que una rata marsupial normal. Lleva puesto un pequeño sombrero festivo en vez de su habitual corona. ¡Felices fiestas! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesta una pequeña corona sobre su cabeza. actors.mobs.npcs.sheep.name=oveja actors.mobs.npcs.sheep.baa!=¡Baa! diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index a605f805b..21e1fcb63 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Les champions en pleine croissance bén actors.buffs.charm.name=sous le charme actors.buffs.charm.heromsg=Vous êtes charmé ! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Vous êtes charmé par cet ennemi et ne pouvez donc pas l'attaquer. actors.buffs.charm.desc=Un charme est une magie de manipulation de l'esprit qui peut provoquer un amour temporaire entre ennemis.\n\nLes personnages sous le coup d'un charme ne peuvent pas directement s'attaquer. Attaquer d'autres cibles est cependant toujours possible. Un choc dû à la douleur va diminuer la durée du charme.\n\nTours de charme restants : %s actors.buffs.chill.name=engourdi @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Sélectionnez une cible à attaquer. actors.buffs.combo.desc=Le gladiateur prend son élan lors de coups réussis. Chaque attaque augmente le compteur de combo d'un point. Attention : s'il y a trop de temps entre deux coups, le compteur repart à 0.\n\nÉlaborer son enchaînement débloque des attaques spéciales qui ne peuvent échouer ! Une nouvelle attaque est débloquée au compteur à 2, 4, 6, 8 et 10 coups. Certaines actions réinitialisent le combo tandis que d'autres non, mais chaque action ne peut être réalisée qu'une fois par enchaînement.\n\nCombo actuel : %1$d.\n\nTours restants au combo :%2$s. actors.buffs.combo$combomove.clobber.name=cogner actors.buffs.combo$combomove.clobber.desc=Fait reculer un ennemi de 2 cases, mais ne lui inflige aucun dégât et ne peut pas l'envoyer dans les gouffres. Augmente le combo de 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Repousse un ennemi de _3 cases, cause du vertige et peut pousser dans le vide_ mais n'inflige pas de dégât. Augmente le combo de 1. actors.buffs.combo$combomove.slam.name=claquer actors.buffs.combo$combomove.slam.desc=Inflige %d%% (nombre de combo × 20%%) du pouvoir défensif de l'armure en dégâts bonus. Réinitialise le combo lors de l'utilisation. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Bondit jusqu'à %1$d case(s)_ et inflige %2$d%% (nombre de combo × 20%%) du pouvoir défensif de l'armure en dégâts bonus. Réinitialise le combo lorsqu'il est utilisé. actors.buffs.combo$combomove.parry.name=parer actors.buffs.combo$combomove.parry.desc=Bloque l'attaque suivante dans un délai d'un tour après activation, et y riposte instantanément. Réinitialise le combo si rien n'est paré. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Bloque _toutes les attaques_ pendant 1 tour après activation, et riposte directement. Nécessite de réussir une parade pour conserver le combo. actors.buffs.combo$combomove.crush.name=écraser -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Inflige %d%% (nombre de combo × 25%%) dégâts à la cible principale, et la moitié de ces dégâts à tous les autres ennemis dans une zone de 7 par 7. Réinitialise le combo lors de l'utilisation. +actors.buffs.combo$combomove.crush.empower_desc=_Bondit jusqu'à %1$d case(s)_ et inflige %2$d%% (nombre de combo × 25%%) dégâts à la cible principale, et la moitié de ces dégâts à tous les autres ennemis dans une zone de 7 par 7. Réinitialise le combo lors de l'utilisation. actors.buffs.combo$combomove.fury.name=furie actors.buffs.combo$combomove.fury.desc=Frappe un ennemi une fois pour chaque point de combo que vous avez, chaque coup inflige 60% de dégâts et peut déclencher des enchantements. Réinitialise le combo lors de l'utilisation. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Bondit jusqu'à %d case(s)_ et frappe un ennemi une fois pour chaque point de combo que vous avez. Chaque coup inflige 60%% de dégâts et peut déclencher les enchantements. Réinitialise le combo lorsqu'il est utilisé. actors.buffs.corruption.name=corrompu actors.buffs.corruption.desc=La corruption pénètre l'essence même d'un être, modifiant sa nature profonde.\n\nLes créatures corrompues attaqueront leurs alliés et ignoreront leurs anciens ennemis. La corruption est aussi néfaste pour la cible et entraînera lentement sa mort.\n\nLa corruption est permanente, ses effets cesseront avec la mort. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Lorsque elle élimine des ennemis, la Moniale gagne actors.buffs.monkenergy.desc_cooldown=La Moniale a utilisé récemment une capacité, elle doit attendre avant d'en utiliser une nouvelle.\n\nAttente actuelle : %d tours. actors.buffs.monkenergy$monkability$flurry.name=rafale de coups actors.buffs.monkenergy$monkability$flurry.desc=Deux attaques instantanées qui infligent %1$d-%2$d dégâts et ignorent l'armure. Cette capacité n'a pas de temps de rechargement si la Moniale vient d'attaquer un ennemi. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Deux frappes instantanées qui infligent %1$d-%2$d dégâts, ignorent l'armure et _utilisent l'enchantement de votre arme_. Il n'y a pas de temps de rechargement si la Moniale vient d'attaquer. actors.buffs.monkenergy$monkability$focus.name=concentration actors.buffs.monkenergy$monkability$focus.desc=La Moniale prend un tour pour se concentrer, la laissant parer la prochaine attaque physique faite contre elle dans les 30 tours. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=La Moniale _se concentre instantanément_, la laissant parer la prochaine attaque physique faite contre elle dans les 30 tours. actors.buffs.monkenergy$monkability$focus$focusbuff.name=concentré actors.buffs.monkenergy$monkability$focus$focusbuff.desc=La Moniale est concentrée sur son environnement, anticipant la prochaine attaque physique faite contre elle. Pendant qu'elle est concentrée, elle est garantie de parer la prochaine attaque physique qui surgira.\n\nTours restants : %s. actors.buffs.monkenergy$monkability$dash.name=sprint actors.buffs.monkenergy$monkability$dash.prompt=choisissez un endroit actors.buffs.monkenergy$monkability$dash.desc=Un sprint instantané de 3 cases maximum. Cette capacité peut passer par dessus les dangers, mais pas à travers les ennemis ou un terrain solide. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Un sprint instantané de _6 cases_ maximum. Cette capacité peut passer par dessus les dangers, mais pas à travers les ennemis ou un terrain solide. actors.buffs.monkenergy$monkability$dragonkick.name=coup du Dragon actors.buffs.monkenergy$monkability$dragonkick.desc=Un coup dévastateur qui inflige %1$d-%2$d dégâts et ignore l'armure. Ce coup repousse la cible et la paralyse pour chaque case parcourue. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Un coup dévastateur qui inflige _%1$d-%2$d dégâts_ et ignore l'armure. Ce coup repousse _toutes les cibles adjacentes_ et les paralyse pour chaque case parcourue. actors.buffs.monkenergy$monkability$meditate.name=méditer actors.buffs.monkenergy$monkability$meditate.desc=La Moniale concentre l'énergie dans son corps pendant 5 tours. Cela effacera les effets les plus néfastes et lui accordera 8 tours de rechargement de baguette et d'artefact. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=La Moniale concentre l'énergie dans son corps pendant 5 tous. Cela élimine la plupart des effets négatifs et lui accorde 8 tours de recharge de baguette et d'artéfact. _Elle gagne aussi 80% de résistance aux dégâts durant la méditation et régénère progressivement 20% de ses PV manquants._ actors.buffs.ooze.name=vase caustique actors.buffs.ooze.heromsg=La vase caustique dévore votre chair. Lavez-la ! @@ -389,7 +389,7 @@ actors.buffs.terror.name=terrifié actors.buffs.terror.desc=La terreur est une magie de manipulation qui met la cible en état de panique incontrôlable.\n\nLes personnages terrifiés sont forcés de fuir leur adversaire en essayant de mettre le maximum de murs et de portes entre eux. Cependant, le choc de la douleur réduira la durée de la terreur. \n\nTours de panique restants : %s. actors.buffs.toxicimbue.name=imprégné de poison -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Une énergie empoisonnée vous habite !\n\nQuand vous vous déplacez, un nuage de gaz toxique vous environne, blessant vos ennemis. Vous êtes immunisé contre le poison et le gaz toxique pour la durée de l'effet plus quelques tours. \n\nTours d'énergie empoisonnée restants : %s. actors.buffs.corrosion.name=corrosion actors.buffs.corrosion.heromsg=Vous êtes en train de fondre ! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Le _Berserker_ accumule la rage lo actors.hero.herosubclass.berserker_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts physiques, y compris les dégâts bloqués par son armure ! La rage se dissipe au cours du temps, mais plus lentement s'il a peu de points de vie.\n\nLe Berserker peut gagner jusqu'à +50% dégâts d'attaque à 100% de rage. À 100% de rage il peut entrer en furie, gagnant 2-6x la protection maximale de son sceau selon sa santé manquante et gardant sa rage à 100% tant que la protection reste. Cependant le Berserker a besoin de temps pour récupérer après une furie. actors.hero.herosubclass.gladiator=gladiateur actors.hero.herosubclass.gladiator_short_desc=Le_Gladiateur_ augmente son combo quand il réussit des attaques. Il peut utiliser son combo pour utiliser ses capacités uniques -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Le Gladiateur obtient un point de combo à chaque attaque réussie avec un arme de mêlée ou de jet. Si le Gladiateur ne parvient pas à toucher à l'aide d'une attaque physique en 5 tours, le combo est réinitialisé.\n\nAlors qu'il enchaîne les combos, il débloque une variété de capacités :\n2 Combo : repousse les ennemis, préserve le combo\n4 Combo : dégâts physiques basés sur l'armure\n6 Combo : parade, préserve le combo\n8 Combo : blesse la cible et les ennemis proches\n10 Combo : attaque une fois pour chaque point de combo actors.hero.herosubclass.battlemage=mage de guerre actors.hero.herosubclass.battlemage_short_desc=Le _Mage de Guerre_ applique des effets supplémentaires alors qu'il se bat avec son bâton comme arme de mêlée. Ces effets dépendent de la magie de la baguette imprégnée dans son bâton actors.hero.herosubclass.battlemage_desc=Le Mage de guerre gagne un effet supplémentaire lorsqu'il attaque en mêlée avec son bâton, comme si ce dernier était imprégné d'un enchantement supplémentaire. Ces effets dépendent de la baguette qui imprègne le bâton, chaque baguette ayant son propre effet. Le bâton du Mage de guerre regagne également 0.5 charges quand il frappe avec. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=gardienne actors.hero.herosubclass.warden_short_desc=La _Gardienne_ peut voir à travers les hautes herbes et obtient des effets bonus lorsqu'elle plante des graines et piétine les plantes. actors.hero.herosubclass.warden_desc=La Gardienne a une forte connexion avec la nature qui lui accorde divers effets bonus liés à l'herbe et aux plantes. Elle peut voir à travers les herbes hautes et sillonnées comme s'il n'y avait rien.\n\nLa Gardienne peut faire pousser de l'herbe autour de chaque graine qu'elle lance ou plante, et gagne des effets bonus en piétinant des plantes. Ces effets spéciaux remplacent les effets habituels des plantes, ainsi aucune plante n'est dangereuse pour elle. actors.hero.herosubclass.champion=championne -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=La _Championne_ peut manier deux armes et gagne plus de charges d'arme. Ses attaques régulières utilisent son arme principale, mais elle peut changer d'arme et utiliser la capacité de l'une ou l'autre. +actors.hero.herosubclass.champion_desc=La Championne est une spécialiste des armes de mêlée qui peut équiper une arme secondaire en plus de son arme principale. Ses attaques régulières utilisent son arme principale, mais elle peut échanger ses armes instantanément et utiliser la capacité de l'une ou l'autre.\n\nElle augmente aussi son maximum de charge d'arme de 2 points et sa vitesse de recharge de capacité d'arme de 50%. actors.hero.herosubclass.monk=Moniale actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en combattant. Cette énergie peut être dépensée pour une variété de capacités uniques. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour recharger baguettes et artéfacts ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=colère +actors.hero.talent$provokedangertracker.desc=Le Guerrier vient de perdre son bouclier, sa prochaine attaque infligera des dégâts bonus.\n\nTours restants : %s. +actors.hero.talent$lingeringmagictracker.name=magie résiduelle +actors.hero.talent$lingeringmagictracker.desc=Le Mage vient d'utiliser un bâton ou une baguette, sa prochaine attaque physique infligera des dégâts bonus.\n\nTours restants : %s. actors.hero.talent$followupstriketracker.name=coup enchaîné actors.hero.talent$followupstriketracker.desc=La Chasseresse a récemment attaqué un ennemi avec une arme de jet, les prochaines attaques de mêlée contre cette cible infligeront des dégâts bonus.\n\nTours restants : %s. actors.hero.talent$patientstriketracker.name=frappe patiente @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=La prochaine attaque de #warrior actors.hero.talent.hearty_meal.title=repas copieux -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _3 PV_ au Guerrier quand il est en dessous de 30% de santé.\n\n_+2 :_ Manger soigne _5 PV_ au Guerrier lorsqu'il est en dessous de 30% de sa santé. actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=colère +actors.hero.talent.provoked_anger.desc=_+1 :_ Quand le bouclier du Guerrier se brise, sa prochaine attaque physique inflige _1-2 dégâts bonus_.\n\n_+1 :_ Quand le bouclier du Guerrier se brise, sa prochaine attaque physique inflige _2 dégâts bonus_. actors.hero.talent.iron_will.title=volonté de fer actors.hero.talent.iron_will.desc=_+1 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_. actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera le bénéfice du bouclier sans le sceau brisé. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre hé actors.hero.talent.iron_stomach.title=estomac de fer actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dommages de 75 % pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dégâts de 100 % pendant qu'il mange. actors.hero.talent.liquid_willpower.title=Volonté liquide -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Le Guerrier regagne instantanément _50% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\n_+2:_ Le Guerrier regagne instantanément _75% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\nCe regain de protection est doublé en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir des ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. actors.hero.talent.liquid_willpower.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place un blindage égal à 5% des PV max à +1, ou 7,5% des PV max à +2. actors.hero.talent.runic_transference.title=transfert runique -actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une mise à niveau.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et mauditss_ de la même manière qu'il transfère une mise à niveau. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera le niveau auquel les glyphes d'armure sont garantis d'être préservés lors de l'amélioration jusqu'au niveau 5 à +1, ou au niveau 8 à +2. Sans ce talent les glyphes sont garantis d'être conservés jusqu'au niveau 4. Quoi qu'il arrive, les glyphes s’effacent toujours quand vous améliorez votre armure à +9 (ou plus). actors.hero.talent.lethal_momentum.title=élan meurtrier actors.hero.talent.lethal_momentum.desc=_+1 :_ Quand le Guerrier porte un coup fatal à un ennemi avec une arme physique, il a _67% de chances_ que cela ne prenne aucun tour.\n\n_+2 :_ Quand le Guerrier porte un coup fatal à un ennemi avec une arme physique, il a _100% de chances_ que cela ne prenne aucun tour. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=repas amélioré actors.hero.talent.empowering_meal.desc=_+1 :_ Manger donne au mage un _bonus de dommages de 2_ sur ses 3 prochains coups de baguette magique.\n\n_+2 :_ Manger donne au mage un _bonus de dommages de 3_ sur ses 3 prochains coups de baguette magique. actors.hero.talent.scholars_intuition.title=intuition de l'érudit actors.hero.talent.scholars_intuition.desc=_+1 :_ Le Mage identifie les baguettes _3x plus rapidement_.\n\n_+2 :_ Le Mage identifie les baguettes _lorsqu'il les utilise_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=Magie résiduelle +actors.hero.talent.lingering_magic.desc=_+1 :_ Quand le Mage utilise une baguette ou son bâton, sa prochaine attaque physique inflige _1-2 dégâts bonus_.\n\n_+1 :_ Quand le Mage utilise une baguette ou son bâton, sa prochaine attaque physique inflige _2 dégâts bonus_. actors.hero.talent.backup_barrier.title=barrière de sécurité actors.hero.talent.backup_barrier.desc=_+1 :_ Le Mage gagne _3 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.\n\n_+2 :_ Le Mage gagne _5 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette. actors.hero.talent.backup_barrier.meta_desc=_Si ce talent est acquis par un autre héros_, il se déclenchera avec la baguette de plus haut niveau du héros. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Si ce talent est acquis par un autr actors.hero.talent.energizing_meal.title=repas énergisant actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lui accorde _5 tours de rechargement de baguette_.\n\n_+2:_ Manger prend un tour au Mage et lui accorde _8 tours de rechargement de baguette_. actors.hero.talent.inscribed_power.title=Pouvoir inscrit -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Quand le mage lit un parchemin, ses _2 prochains tirs de baguette_ gagnent +2 niveaux.\n\n_+2_ Quand le mage lit un parchemin, ses _3 prochains tirs de baguette_ gagnent +2 niveaux.\n\nLe nombre de tirs améliorés est doublé en lisant des parchemins d'amélioration, de transmutation, d'enchantement ou de métamorphose.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. actors.hero.talent.wand_preservation.title=préservation de baguette actors.hero.talent.wand_preservation.desc=_+1 :_ Lorsque le Mage imprègne une nouvelle baguette dans son bâton, cette dernière a 67% de chances d'être restituée à +0, ou sous la forme d'une (1) résine arcanique.\n\n_+2 :_ Lorsque le mage imprègne une nouvelle baguette dans son bâton, cette dernière a 100% de chances d'être restituée à +0.\n\nCe talent peut préserver des baguettes jusqu'à cinq fois. Ensuite, une (1) résine arcanique sera restituée à chaque nouvelle imprégnation. actors.hero.talent.wand_preservation.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la quantité de résine arcanique obtenue en mettant une baguette dans un pot d'alchimie de 1 à +1, ou de 2 à +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Le Mage peut désormais se télépo #rogue actors.hero.talent.cached_rations.title=cachettes de rations -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1 :_ Le Voleur peut trouver _3 rations de réserve_ placées dans des coffres pendant qu'il explore les quelques prochains étages du donjon.\n\n_+2 :_ Le Voleur peut trouver _3 rations de réserve_ placées dans des coffres pendant qu'il explore les quelques prochains étages du donjon.\n\nLes rations de réserves se mangent rapidement, restaurent un peu de satiété, soignent 5PV et donnent 1 charge à la cape des ombres. actors.hero.talent.thiefs_intuition.title=intuition du voleur actors.hero.talent.thiefs_intuition.desc=_+1 :_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2 :_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_. actors.hero.talent.sucker_punch.title=coup bas @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=ombres protectrices actors.hero.talent.protective_shadows.desc=_+1 :_ Le Voleur gagne un bouclier _un tour sur deux_ quand il est invisible, _avec un maximum de 3_.\n\n_+2 :_ Le Voleur gagne un bouclier _à chaque tour_ où il est invisible, _avec un maximum de 5_. actors.hero.talent.mystical_meal.title=repas mystique -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même. actors.hero.talent.inscribed_stealth.title=Discrétion inscrite -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Le voleur gagne _3 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\n_+2:_ Le voleur gagne _5 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\nLa durée de l'invisibilité est doublée en lisant un parchemin d'amélioration, de transmutation ou en utilisant des objets alchimiques fabriqués à partir des ces parchemins.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. actors.hero.talent.wide_search.title=fouille étendue actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_. actors.hero.talent.wide_search.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera son rayon de recherche d'un carré de 3x3 à un cercle de 5x5 à +1, ou un carré de 5x5 à +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Le clone d'ombre gagne _10%_ des PV m #huntress actors.hero.talent.natures_bounty.title=générosité de la nature -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1 :_ La Chasseuse peut trouver _4 baies_ cachées dans les hautes herbes pendant qu'elle explore les quelques prochains étages du donjon.\n\n_+2 :_ La Chasseuse peut trouver _6 baies_ cachées dans les hautes herbes pendant qu'elle explore les quelques prochains étages du donjon.\n\nLes baies se mangent rapidement, restaurent un peu de satiété et peuvent contenir une graine utilisable. actors.hero.talent.survivalists_intuition.title=intuition du survivaliste actors.hero.talent.survivalists_intuition.desc=_+1 :_ La Chasseuse identifie tous les équipements _1.75x plus vite_.\n\n_+2 :_ La Chasseuse identifie tous les équipements _2.5x plus vite_. actors.hero.talent.followup_strike.title=coup enchaîné @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1 :_ La Chasseresse gagne 0-2 points d'arm actors.hero.talent.invigorating_meal.title=repas revigorant actors.hero.talent.invigorating_meal.desc=_+1 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _1 tour de hâte_.\n\n_+2 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _2 tours de hâte_. actors.hero.talent.liquid_nature.title=Nature liquide -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Quand la Chasseresse boit ou lance une potion, un breuvage ou un élixir, _jusqu'à 4 cases d'herbe_ surgissent aux alentours et enracinent les ennemis adjacents pendant _1 tour_.\n\n_+2:_ Quand la Chasseresse boit ou lance une potion, un breuvage ou un élixer, _jusqu'à 6 cases d'herbe_ surgissent aux alentours et enracinent les ennemis adjacents pendant _2 tours_.\n\nLa quantité d'herbe et la durée de l'enracinement sont doublées en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir des ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. actors.hero.talent.rejuvenating_steps.title=pas de rajeunissement actors.hero.talent.rejuvenating_steps.desc=_+1 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 10 tours_.\n\n_+2 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 5 tours_.\n\nCe talent produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le héros n'a pas gagné d'expérience depuis longtemps. actors.hero.talent.heightened_senses.title=sens exacerbés @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelliste identifie les a actors.hero.talent.patient_strike.title=frappe patiente actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelliste attend avant d'effectuer une attaque au corps à corps, elle bénéficiera de _1-2 dégâts bonus_.\n\n_+2:_ Si la Duelliste attend avant d'effectuer une attaque au corps à corps, elle bénéficiera de _2 dégâts bonus_. actors.hero.talent.aggressive_barrier.title=barrière agressive -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=__Si ce talent est acquis par un autre héros__ il accordera plutôt du blindage quand il effectuera une attaque de corps à corps à faible santé, avec un rechargement de 50 tours. actors.hero.talent.focused_meal.title=repas concentré -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Manger prend 1 tour et confère à la Duelliste _0.67 charge_ à son arme principale.\n\n_+2:_Manger prend 1 tour et confère à la Duelliste _1 charge_ à son arme principale. actors.hero.talent.focused_meal.meta_desc=__Si ce talent est acquis par un autre héros__ il accordera plutôt un bonus de dommage à sa prochaine attaque égal à niveau/3 à +1, ou niveau/2 à +2. actors.hero.talent.liquid_agility.title=Agilité liquide -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ La Duelliste a _x4 esquive_ quand elle boit ou lance une potion, un breuvage ou un élixir.\n\n_+2:_ La Duelliste a _esquive infinie_ quand elle boit ou lance une potion, un breuvage ou un élixir.\n\nLe bonus d'esquive dure un tour supplémentaire en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir de ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. actors.hero.talent.weapon_recharging.title=rechargement d'arme -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ La Duelliste gagne une charge d'arme tous les _15 tours_ lorsqu'elle est sous l'effet d'un rechargement de baguettes ou d'artéfacts.\n\n_+2:_ La Duelliste gagne une charge d'arme tous les _10 tours_ lorsqu'elle est sous l'effet d'un rechargement de baguettes ou d'artéfacts. actors.hero.talent.weapon_recharging.meta_desc=_Si ce talent est obtenu par un héros différent_, il inflige à la place +5% dégâts de mêlée quand il est sous un effet de rechargement à +1 , ou +7,5% de dégâts à +2. actors.hero.talent.lethal_haste.title=précipitation létale actors.hero.talent.lethal_haste.desc=_+1:_ Quand la Duelliste porte un coup fatal à un ennemi avec la capacité d'une arme, elle gagne _2 tours_ de hâte.\n\n_+2:_ Quand la Duelliste porte un coup fatal à un ennemi avec la capacité d'une arme, elle gagne _3 tours_ de hâte. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Si ce talent est acquis par un aut actors.hero.talent.deadly_followup.title=suivi mortel actors.hero.talent.deadly_followup.desc=_+1:_ Lorsque la Duelliste touche un ennemi avec une arme de lancer, elle infligera _8% de dégâts au corps à corps en plus_ sur eux pendant 5 tours.\n\n_+2:_ Lorsque la Duelliste touche un ennemi avec une arme de lancer, elle infligera _16% de dégâts au corps à corps en plus_ sur eux pendant 5 tours.\n\n_+3:_ Lorsque la Duelliste touche un ennemi avec une arme de lancer, elle infligera _24% de dégâts au corps à corps en plus_ sur eux pendant 5 tours. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=charge variée +actors.hero.talent.varied_charge.desc=_+1 :_ La Championne regagne instantanément _0.17 charge d'arme_ quand elle utilise la capacité de deux armes différentes, sans limite de temps.\n\n_+2 :_ La Championne regagne instantanément _0.33 charge d'arme_ quand elle utilise la capacité de deux armes différentes, sans limite de temps.\n\n_+3 :_ La Championne regagne instantanément _0.5 charge d'arme_ quand elle utilise la capacité de deux armes différentes, sans limite de temps. actors.hero.talent.twin_upgrades.title=Jumelles améliorées actors.hero.talent.twin_upgrades.desc=_+1:_ Si l'une des deux armes équipées de la Championne a un niveau inférieur et _a un rang inférieur de 2 ou plus_ par rapport à l'autre arme, elle sera boostée au niveau de l'autre arme.\n\n_+2:_ Si l'une des deux armes équipées de la Championne a un niveau inférieur et _a un rang inférieur de 1 ou plus_ par rapport à l'autre arme, elle sera boostée au niveau de l'autre arme.\n\n_+3:_ Si l'une des deux armes équipées de la Championne a un niveau inférieur et _a un rang similaire ou inférieur_ par rapport à l'autre arme, elle sera boostée au niveau de l'autre arme. actors.hero.talent.combined_lethality.title=létalité combinée @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Si un ennemi attaque l'image réma actors.hero.talent.expose_weakness.title=Vulnérabilité exposée actors.hero.talent.expose_weakness.desc=_+1:_ Les ennemis qui attaquent l'image rémanente de la Duelliste deviennent vulnérables pour _2 tours_.\n\n_+2:_ Les ennemis qui attaquent l'image rémanente de la Duelliste deviennent vulnérables pour _4 tours_.\n\n_+3:_ Les ennemis qui attaquent l'image rémanente de la Duelliste deviennent vulnérables pour _6 tours_.\n\n_+4:_ Les ennemis qui attaquent l'image rémanente de la Duelliste deviennent vulnérables pour _8 tours_. actors.hero.talent.counter_ability.title=Contre-capacité -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.38 charge_.\n\n_+2:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.77 charge_.\n\n_+3:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.33 charge_.\n\n_+4:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.5 charge_. #universal actors.hero.talent.heroic_energy.title=Energie héroïque @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Je ne préfère pas... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, merci ! Maintenant, va rendre ton roi fier ! actors.mobs.npcs.ratking.crown_fine=Bien! Ce n'est pas comme si je le voulais de toute façon... actors.mobs.npcs.ratking.crown_after=Content de ta nouvelle armure? Pas de remboursements ! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte la couronne du Roi des Nains sur sa tête. +actors.mobs.npcs.ratking.desc_birthday=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte un petit chapeau festif vert au lieu de sa couronne. Joyeux anniversaire au Roi des Rats ! actors.mobs.npcs.ratking.desc_winter=Ce rat est un peu plus grand d'un rat marsupial normal. Il porte un petit chapeau festif au lieu de sa couronne habituelle. Joyeuses fêtes ! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte une petite couronne sur sa tête. actors.mobs.npcs.sheep.name=mouton actors.mobs.npcs.sheep.baa!=Bèèè ! diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 083f45573..21d333770 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Az erősödő bajnokok lassacskán emelk actors.buffs.charm.name=elbűvölt actors.buffs.charm.heromsg=Elbűvöltek! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Ez az ellenség elbűvölt, így nem tudod megtámadni őket. actors.buffs.charm.desc=A báj manipulatív varázslat, amitől az ellenfelek átmenetileg rajongani fognak egymásért.\n\nAz elbűvölt karakterek nem tudnak közvetlen támadást indítani az őket elbűvölő ellenség ellen. Ugyanakkor más célpontokat megtámadhatnak. A fájdalmi sokk csökken a báj tartama alatt.\n\nA báj még %s körig tart. actors.buffs.chill.name=dermedtség @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Válassz célpontot! actors.buffs.combo.desc=A gladiátor a sikeresen bevitt ütésektől még inkább lendületbe jön. Minden támadás növeli a kombó számlálót eggyel, de ha két támadás közt túl sok idő telik el, a kombó számláló visszaáll nullára.\n\nEgy kombó felépítése speciális kombó támadásokhoz vezet, amiket nem hibázhatsz el! A különböző támadásokat a 2., 4., 6., 8., és a 10. kombó után oldhatod fel. Egyes mozdulatok lenullázzák a kombót, mások nem, de minden mozdulatot csak egyszer használhatsz egy kombó menet alatt.\n\nAktuális kombó: %1$d.\n\nKörök, mire a kombó elveszik: %2$s. actors.buffs.combo$combomove.clobber.name=ütés actors.buffs.combo$combomove.clobber.desc=Az ellenséget 2 csempével hátralöki, de nem okoz sebzést, és nem tud gödrökbe ütni. A kombót 1-el növeli. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Visszalöki az ellenséget _3 csempével, szédülést okoz, és gödrökbe lökhet,_ de nem okoz sebzést. A kombót 1-gyel növeli. actors.buffs.combo$combomove.slam.name=lecsap actors.buffs.combo$combomove.slam.desc=A sebzésblokkoló erőd %d%% (combo*20%%) részét adja bónusz sebzésként. Használat után visszaállítja a kombót. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Átugrik %1$d csempét_ és a sebzésblokkoló erőd %2$d%%-át (kombó*20%%) bónusz sebzésként kapja. Használat után visszaállítja a kombót. actors.buffs.combo$combomove.parry.name=hárítás actors.buffs.combo$combomove.parry.desc=Aktiváláskor blokkolja a következő támadást 1 fordulón belül, és azonnal megtorolja azt. Visszaállítja a kombót, ha semmit sem hárítottak. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Aktiváláskor blokkol _minden támadást_ 1 fordulón belül, és azonnal megtorolja azokat. Visszaállítja a kombót, ha semmit sem hárított. actors.buffs.combo$combomove.crush.name=összezúz -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=%d%% (kombó*25%%) sebzést okoz az elsődleges célpontnak, és ennek felét az összes többi ellenségnek egy 7x7 csempényi területen. Használat után visszaállítja a kombót. +actors.buffs.combo$combomove.crush.empower_desc=_Átugrik %1$d csempét_ és %2$d%% (kombó*25%%) sebzést okoz az elsődleges célpontnak, és ennek felét a többi ellenségnek egy 7x7 csempényi területen. Használat után visszaállítja a kombót. actors.buffs.combo$combomove.fury.name=düh actors.buffs.combo$combomove.fury.desc=Minden egyes kombó után egyszer eltalálja az ellenséget, minden egyes találat 60% -os sebzést okoz és varázslatokat válthat ki. Használat után visszaállítja a kombót. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Átugrik %d csempét_ és minden egyes kombó után egyszer eltalál egy ellenséget, minden egyes találat 60%% sebzést okoz és varázslatokat válthat ki. Használat után visszaállítja a kombót. actors.buffs.corruption.name=megrontott actors.buffs.corruption.desc=A romlottság beszivárog az ember belsejébe és a korábbi természete ellen fordítja.\n\nA romlott lények megtámadják a szövetségeseiket és nem foglalkoznak a korábbi ellenségeikkel. A romlottság pusztít is, a célpontját lassan felemészti.\n\nA romlottság nem múlik el, csak a halállal ér véget. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Amint legyőzi az ellenséget, a Szerzetes energiá actors.buffs.monkenergy.desc_cooldown=A Szerzetes nemrég használt egy képességet, és várnia kell, mielőtt egy másikat használna.\n\nJelenlegi lehűlés: %d forduló. actors.buffs.monkenergy$monkability$flurry.name=csapáshullám actors.buffs.monkenergy$monkability$flurry.desc=Két azonnali csapás, amelyek %1$d-%2$d sebzést okoznak és figyelmen kívül hagyják a páncélzatot. Ennek a képességnek nincs lehűlési ideje, ha a Szerzetes éppen sikeresen megtámadott egy ellenséget. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Két azonnali csapás, amelyek %1$d-%2$d sebzést okoznak, amelyek figyelmen kívül hagyják a páncélzatot _és használják a fegyvered varázslatát._ Nincs lehűlési idő, ha a Szerzetes épp most támadott. actors.buffs.monkenergy$monkability$focus.name=összpontosítás actors.buffs.monkenergy$monkability$focus.desc=A Szerzetes egy fordulót vesz igénybe a összpontosít, így a következő 30 fordulón belül ellene intézett újabb fizikai támadást hárítani tudja. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=A Szerzetes _folyamatosan összpontosít,_ így a 30 fordulón belül ellene irányuló következő fizikai támadást hárítani tudja. actors.buffs.monkenergy$monkability$focus$focusbuff.name=összpontosított actors.buffs.monkenergy$monkability$focus$focusbuff.desc=A Szerzetes a környezetére összpontosít, és előre látja a következő ellene irányuló fizikai támadást. Amíg koncentrál, garantáltan hárítja a következő bejövő fizikai támadást.\n\nHátralévő fordulók: %s. actors.buffs.monkenergy$monkability$dash.name=rohanás actors.buffs.monkenergy$monkability$dash.prompt=Helyszín kiválasztása actors.buffs.monkenergy$monkability$dash.desc=Azonnali rohanás 3 csempe távolságig. Ezzel a képességgel át tudsz menni veszélyeken, de ellenségeken vagy szilárd terepen nem. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Azonnali rohanás _6 csempe_ távolságig. Ezzel a képességgel át tudsz menni a veszélyeken, de ellenségeken vagy szilárd terepen nem. actors.buffs.monkenergy$monkability$dragonkick.name=sárkány rúgás actors.buffs.monkenergy$monkability$dragonkick.desc=Egy pusztító rúgás, amely %1$d-%2$d sebzést okoz és figyelmen kívül hagyja a páncélzatot. A rúgás hátralöki a célpontot, és minden egyes csepén, amit megtesz, megbénítja. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Egy pusztító rúgás, amely %1$d-%2$d sebzést okoz és figyelmen kívül hagyja a páncélzatot. A rúgás hátralök minden szomszédos célpontot és minden egyes csepén, amit megtesznek, megbénúlnak. actors.buffs.monkenergy$monkability$meditate.name=meditálás actors.buffs.monkenergy$monkability$meditate.desc=A Szerzetes 5 fordulóra energiát összpontosít a testébe. Ez eltünteti a legtöbb negatív hatást, és 8 fordulónyi pálca- és ereklyetöltést biztosít neki. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=A Szerzetes 5 fordulóra energiát összpontosít a testébe. Ez eltünteti a legtöbb negatív hatást, és 8 fordulónyi pálca- és ereklyetöltést biztosít neki. _Meditálás közben 80% sebzésellenállást is szerez, és lassan gyógyul a hiányzó életerejének 20%-ával._ actors.buffs.ooze.name=maró váladék actors.buffs.ooze.heromsg=A maró váladék a húsodat marja. Mosd le! @@ -389,7 +389,7 @@ actors.buffs.terror.name=rémült actors.buffs.terror.desc=A rémület egy manipulációs varázslat, amely kontrollálhatatlan pánikba taszítja a célpontját.\n\nA rémült karaktereknek el kell rohanniuk az ellenfelüktől, miközben annyi ajtót és falat igyekeznek hátrahagyni, amennyit csak lehet. Ugyanakkor a fájdalom sokkja elég ahhoz, hogy csökkenjen a rémület ideje.\n\nA rémület még %s körön át tart. actors.buffs.toxicimbue.name=méreggel telt -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Mérgező energiával vagy átitatva!\n\nAhogy mozogsz, folyamatosan mérgező gázok áramlanak ki belőled, amelyek megrongálják az ellenségeidet. A hatás időtartama alatt, valamint néhány fordulót követően immunis vagy a mérges gázra és a méregre.\n\nA mérgező hatás fennmaradó fordulatai: %s. actors.buffs.corrosion.name=korrózió actors.buffs.corrosion.heromsg=Olvadsz! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=A _Vérengző_ dühöt gyűjt, aho actors.hero.herosubclass.berserker_desc=A Vérengző dühbe jön, ha fizikai sebzést kap, beleértve a páncélja által blokkolt sebzést is! A düh idővel folyamatosan csökken, de lassabban, ha alacsony a HP-je.\n\nA Vérengző akár +50%-os sebzést is okozhat 100%-os düh esetén. 100%-os dühöngésnél is képes őrjöngeni. A pecsétje maximális pajzsának 2-6-szorosát kapja meg a hiányzó életerejétől függően, és a dühe 100%-on marad, amíg van még pajzsa. A Vérengzőnek azonban időre van szüksége, hogy helyreálljon, miután dühödté vált. actors.hero.herosubclass.gladiator=gladiátor actors.hero.herosubclass.gladiator_short_desc=A _Gladiátor_ sikeres támadások esetén kombót épít. A kombót fordíthatja egyedi képességei használatára. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=A Gladiátor minden egyes sikeres közelharci vagy dobófegyveres támadás alkalmával egy pont kombót épít fel. Ha a Gladiátor 5 fordulón belül nem hajt végre sikeres támadást, a kombója visszaáll.\n\nAhogy a kombó felépül, különböző képességeket old fel:\n2 Kombó: ellenség visszalökése, megőrzi a combót.\n4 Kombó: páncélzaton alapuló sebzést okoz.\n6 Kombó: hárítás, megőrzi a combót\n8 Kombó: sebzés a célpontnak és a közelben lévő ellenségnek\n10 Kombó: minden kombó után egyszer támad. actors.hero.herosubclass.battlemage=harci mágus actors.hero.herosubclass.battlemage_short_desc=A _harci mágus_ bónuszhatásokat varázsol, amikor a botjával közelharcban harcol. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja. actors.hero.herosubclass.battlemage_desc=A harci mágus bónuszhatást kap, amikor közelharcban lecsap a botjával, mintha a botja egy további varázslattal lenne ellátva. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja, minden pálcának megvan a maga hatása. A pálcahatásokon kívül a harci mágus botja 0,5 töltést is kap, amikor lecsap vele. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=vadőr actors.hero.herosubclass.warden_short_desc=A _Vadőr_ átlát a magas füvön, és bónuszhatásokat kap, amikor magokat ültet és növényeket tapos el. actors.hero.herosubclass.warden_desc=A Vadőrnek erős kapcsolata van a természettel, ami számos bónusz hatást biztosít neki a fűvel és a növényekkel kapcsolatban. Képes átlátni a magas barázdált füvön, mintha az üres tér lenne.\n\nA Vadőr által elvetett vagy elültetett mag körül fű hajt ki, és különleges hatásokat ér el, amikor növényeket tapos el. Ezek a speciális hatások helyettesítik a szokásos növényi hatásokat, ami azt jelenti, hogy egyetlen növény sem ártalmas, ha rátapos. actors.hero.herosubclass.champion=bajnok -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=A _Bajnok_ két fegyvert használhat, és több fegyvertöltést kap. Rendszeres támadásaihoz az elsődleges fegyverét használja, de fegyvert cserélhet, és bármelyik fegyver képességét használhatja. +actors.hero.herosubclass.champion_desc=A Bajnok a közelharci fegyverek mestere, aki az elsődleges fegyvere mellé egy másodlagos fegyvert is felszerelhet. Rendszeres támadásaihoz az elsődleges fegyverét használja, de az elsődleges fegyvert azonnal cserélheti, és bármelyik fegyver képességét használhatja.\n\nEmellett 2 további maximális fegyverképesség töltést és +50% fegyverképesség újratöltési sebességet kap. actors.hero.herosubclass.monk=szerzetes actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gyűjt. Ezt az energiát számos egyedi képességre használhatja. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=A Szerzetes a fizikai technika mestere. Ahogy legyőzi az ellenséget, energiát nyer, amelyet különféle védekező és hasznos képességekre használhat fel. Ez az energia nem fogy idővel, de a szerzetes szintje alapján van egy felső határa.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali rohanás a közelben\n4 Energia: elrúgja az ellességet\n5 Energia: meditáció a töltések visszaállításához ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=kiprovokált düh +actors.hero.talent$provokedangertracker.desc=A Harcos nemrég vesztette el a pajzsát, a következő fizikai támadása bónusz sebzést okoz.\n\nHátralévő fordulók: %s. +actors.hero.talent$lingeringmagictracker.name=tartós varázslat +actors.hero.talent$lingeringmagictracker.desc=A Mágus nemrég használt botot vagy pálcát, a következő fizikai támadása bónusz sebzést okoz.\n\nHátralévő fordulók: %s. actors.hero.talent$followupstriketracker.name=követő csapás actors.hero.talent$followupstriketracker.desc=A Vadásznő nemrég megtámadott egy ellenséget egy dobó fegyverrel, a következő közelharci támadása ugyanezen célpont ellen fokozott sebzést fog okozni.\n\nHátralévő fordulók: %s. actors.hero.talent$patientstriketracker.name=türelmes csapás @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=A Párbajhős következ #warrior actors.hero.talent.hearty_meal.title=bőséges étel -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Az étel elfogyasztása _3 életerő_ ponttal gyógyítja a Harcost, ha 30% életerőn vagy az alatt van.\n\n_+2:_ Az étel elfogyasztása _5 életerő_ ponttal gyógyítja a Harcost, ha 30% életerőn vagy az alatt van. actors.hero.talent.veterans_intuition.title=veterán megérzése actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket és a páncélzatot _amint viseli_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=kiprovokált düh +actors.hero.talent.provoked_anger.desc=_+1:_ Amikor a Harcos pajzsa eltörik, a következő fizikai támadása _1-2 bónusz sebzést_ okoz.\n\n_+2:_ Amikor a Harcos pajzsa eltörik, a következő fizikai támadása _2 bónusz sebzést_ okoz. actors.hero.talent.iron_will.title=vasakarat actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_. actors.hero.talent.iron_will.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a védelmező előnyét a feltört pecsét nélkül is biztosítja. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Ha ezt a tehetséget egy másik hős kap actors.hero.talent.iron_stomach.title=vasbendő actors.hero.talent.iron_stomach.desc=_+1:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _75% sebzési ellenállást_ biztosít számára.\n\n_+2:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _100% sebzési ellenállást_ biztosít számára. actors.hero.talent.liquid_willpower.title=folyékony akaraterő -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ A Harcos azonnal visszanyeri _50%-át az eltört pecsétből származó pajzsnak_, amikor bájitalt, főzetet vagy elixírt iszik vagy dob.\n\n_+2:_ A Harcos azonnal visszanyeri _75%-át az eltört pecsétből származó pajzsnak_, amikor iszik vagy dob egy bájitalt, főzetet vagy elixírt.\n\nA pajzsregeneráló hatás megduplázódik, ha erő- vagy tapasztalati italokat, illetve ha alkímiatárgyakat használ, amelyeket ezekből a bájitalokból lehet elkészíteni.\n\nA nagyobb kimeneti mennyiséget tartalmazó alkímiai tárgyak (pl. vizes főzet) esetében ennek a tehetségnek van egy esélye, hogy az adott tárgyból előállított mennyiségtől függően aktiválódik. actors.hero.talent.liquid_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 5% maximális életerőnek megfelelő védelmet biztosít +1-nél, vagy 7,5% maximális életerőnek megfelelő védelmet +2-nél. actors.hero.talent.runic_transference.title=rúna átvitel -actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_ ehelyett segít a páncélodon lévő hieroglifákat abban, hogy a frissítő tekercsek ne távolítsák el őket. A hieroglifák akkor kezdenek elveszni, amikor a 6. szintről (4. szinttől fölfelé) +1, vagy a 7. szintről (4. szinttől fölfelé) +2 szintre fejlesztenek. Az a szint, ahol a hieroglifák garantáltan elvesznek, változatlanul +8. actors.hero.talent.lethal_momentum.title=halálos mozzanat actors.hero.talent.lethal_momentum.desc=_+1:_ Amikor a harcos fizikai fegyverrel gyilkos csapást mér egy ellenségre, _67% esélye_ van arra, hogy 0 körig fog tartani.\n\n_+2:_ Amikor a harcos fizikai fegyverrel gyilkos csapást mér egy ellenségre, _100% esélye_ van arra, hogy 0 körig fog tartani. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=felerősítő étel actors.hero.talent.empowering_meal.desc=_+1:_ Az étkezés _2 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz.\n\n_+2:_ Az étkezés _3 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz. actors.hero.talent.scholars_intuition.title=a tudós intuíciója actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _3x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _használatkor_ azonosítja a pálcákat. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=tartós varázslat +actors.hero.talent.lingering_magic.desc=_+1:_ Amikor a Mágus pálcával vagy bottal csap, a következő fizikai támadása _1-2 bónusz sebzést_ okoz.\n\n_+2:_ Amikor a Mágus pálcával vagy bottal csap, a következő fizikai támadása _2 bónusz sebzést_ okoz. actors.hero.talent.backup_barrier.title=tartalék védelem actors.hero.talent.backup_barrier.desc=_+1:_ A mágus _3 védelmet_ kap, amikor az utolsó töltést is elhasználja a botjából.\n\n_+2:_ A mágus _5 védelmet_ kap, amikor az utolsó töltést is elhasználja a botjából. actors.hero.talent.backup_barrier.meta_desc=_Ha ezt a tehetséget egy másik hős kapta meg_, akkor ahelyett a hős legmagasabb szintű pálcájáról fog aktiválódni. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Ha ezt a tehetséget egy másik hő actors.hero.talent.energizing_meal.title=energizáló étel actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mágusnak és _5 körig töltődik a varázspálcája_.\n\n_+2:_ Az étkezés 1 körbe telik a mágusnak és _8 körig töltődik a varázspálcája_. actors.hero.talent.inscribed_power.title=bevésett erő -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Amikor a Mágus elolvas egy tekercset vagy használ egy varázstárgyat, a _következő 2 pálca-csapása_ +2 szintet kap.\n\n_+2:_ Amikor a Mágus elolvas egy tekercset vagy használ egy varázstárgyat, a _következő 3 pálca-csapása_ +2 szintet kap.\n\nA feljavított pálcák csapásainak száma megduplázódik, ha egy fejlődés-, átváltoztató-, bűvölet- vagy metamorfózis tekercset olvas.\n\nA nagyobb kimeneti mennyiséggel rendelkező alkímiatárgyak (pl. a legtöbb varázslat) esetében ennek a tehetségnek van egy olyan esélye, hogy az adott tárgyból előállított mennyiség alapján aktiválódik. actors.hero.talent.wand_preservation.title=konzervált varázspálca actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _67% eséllyel_ +0-ás szinten kapja vissza, ellenkező esetben 1 misztikus gyantává válik.\n\n_+2:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _100% eséllyel_ +0-ás szinten kapja vissza.\n\nEz a tehetség maximum ötször képes a pálcákat megőrizni, utána mindig 1 misztikus gyantát ad. actors.hero.talent.wand_preservation.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_, az alkimista üstbe helyezett varázspálcából kinyert misztikus gyanta mennyiségét megnöveli 1-gyel +1 szinten vagy 2-vel +2 szinten. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ A mágus immár képes szintek kö #rogue actors.hero.talent.cached_rations.title=rejtett porciók -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ A Zsivány megtalál _2 ellátmány-adagot_ a ládákban elhelyezve, miközben felfedezi a várbörtön következő néhány szintjét.\n\n_+2:_ A zsivány megtalál _3 ellátmány-adagot_ a ládákban elhelyezve, miközben felfedezi a várbörtön következő néhány szintjét.\n\nAz ellátmány-adagok hamar elfogynak, mérsékelt jóllakottságot adnak vissza, 5 életerőt gyógyítanak, és 1 töltést adnak vissza az árnyékköpenynek. actors.hero.talent.thiefs_intuition.title=tolvaji megérzés actors.hero.talent.thiefs_intuition.desc=_+1:_ A zsivány _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A zsivány _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_. actors.hero.talent.sucker_punch.title=váratlan ütés @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=védelmező árnyak actors.hero.talent.protective_shadows.desc=_+1:_ A Zsivány egy védelmezést kap _minden második fordulóban_, amikor láthatatlan, _legfeljebb 3-ig_.\n\n_+2:_ A Zsivány egy védelmezést kap _minden fordulóban_, amikor láthatatlan, _legfeljebb 5-ig_. actors.hero.talent.mystical_meal.title=misztikus étel -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Az élelem elfogyasztása 1 fordulóba kerül a Zsiványnak (az ellátmányt azonnal elfogyasztja), és _3 fordulónyi ereklyetöltést biztosít neki._\n\n_+2:_ Az étel elfogyasztása 1 fordulóba kerül a Zsiványnak (az ellátmányt azonnal elfogyasztja), és _5 fordulónyi ereklyetöltést biztosít neki._\n\nEz a tehetség nem használható arra, hogy a bőségszaru feltöltődjön. actors.hero.talent.inscribed_stealth.title=bevésett lopakodás -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ A Zsivány _3 fordulónyi_ láthatatlanságot kap, miután elolvasott egy tekercset vagy használt egy varázstárgyat.\n\n_+2:_ A Zsivány _5 fordulónyi_ láthatatlanságot kap, miután elolvasott egy tekercset vagy használt egy varázstárgyat.\n\nA láthatatlanság időtartama megduplázódik, ha fejlődéstekercset, átváltoztató tekercset vagy alkímia tárgyakat használ, amelyeket ezekből a tekercsekből lehet elkészíteni.\n\nA nagyobb kimeneti mennyiséggel rendelkező alkímiatárgyak (pl. a legtöbb varázslat) esetében ennek a tehetségnek van egy olyan esélye, hogy az adott tárgyból előállított mennyiség alapján aktiválódik. actors.hero.talent.wide_search.title=nagyívű keresés actors.hero.talent.wide_search.desc=_+1:_ A zsivány keresési rádiusza megnövekedik 5x5 négyzetről _7x7 körre_.\n\n_+2:_ A zsivány keresési rádiusza megnövekedik 5x5 négyzetről _7x7 négyzetre_. actors.hero.talent.wide_search.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett a keresési sugarát 3x3 négyzetről 5x5 körre növeli +1-nél, vagy 5x5 négyzetre +2-nél. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Az árnyékklón a hős maximális HP #huntress actors.hero.talent.natures_bounty.title=természet ajándéka -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ A Vadásznő _4 bogyót_ találhat a magas fűben elrejtve, miközben felfedezi a várbörtön következő néhány szintjét.\n\n_+2:_ A Vadásznő _6 bogyót_ találhat a magas fűben elrejtve, miközben felfedezi a várbörtön következő néhány szintjét.\n\nA bogyók gyorsan elfogynak, visszaadnak egy kis jóllakottságot, és tartalmazhatnak egy használható magot. actors.hero.talent.survivalists_intuition.title=a túlélő megérzése actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,75x gyorsabban_ ismer fel.\n\n_+2:_ A vadásznő minden felszerelést _2,5x gyorsabban_ ismer fel. actors.hero.talent.followup_strike.title=követő csapás @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ a vadásznő amikor növényi hatás a actors.hero.talent.invigorating_meal.title=élénkítő étel actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _1 kör sietséget_ is biztosít. \n\n_+2:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _2 kör sietséget_ is biztosít. actors.hero.talent.liquid_nature.title=folyékony természet -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Amikor a Vadásznő megiszik vagy eldob egy bájitalt, főzetet vagy elixírt, _még 4 fűcsempe_ hajt ki a környező területen, és a szomszédos ellenségek _1 fordulóig_ gyökeret eresztenek.\n\n_+2:_ Amikor a Vadásznő megiszik vagy eldob egy bájitalt, főzetet vagy elixírt, _még 6 fűcsempe_ hajt ki a környező területen, és a szomszédos ellenségek _2 fordulóig_ gyökeret eresztenek.\n\nA fű mennyisége és a gyökereztetés időtartama megduplázódik, ha erő- vagy tapasztalati italokat, illetve ha alkímiatárgyakat használ, amelyeket ezekből a bájitalokból lehet elkészíteni.\n\nA nagyobb kimeneti mennyiséget tartalmazó alkímiai tárgyak (pl. vizes főzet) esetében ennek a tehetségnek van egy esélye, hogy az adott tárgyból előállított mennyiségtől függően aktiválódik. actors.hero.talent.rejuvenating_steps.title=megfiatalító léptek actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ha a vadásznő parázsra vagy rövid fűre lép, a fű magasba szökken, ami a vadásznőt rögtön elfedi. _10 kör múlva_ használhatod ismét.\n\n_+2:_ Ha a vadásznő parázsra vagy rövid fűre lép, a fű magasba szökken, ami a vadásznőt rögtön elfedi. _5 kör múlva_ használhatod ismét.\n\nEz a tehetség füvet növeszt ha a passzív regenerációs képesség nem aktív, vagy a hős nem kapott tapasztalatpontot hosszú ideig. actors.hero.talent.heightened_senses.title=felfokozott érzékek @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Párbajhős _2.5x gyorsabb actors.hero.talent.patient_strike.title=türelmes csapás actors.hero.talent.patient_strike.desc=_+1:_ Ha a Párbajhős vár, mielőtt közelharci támadást hajtana végre, _1-2 bónusz sebzést_ okoz.\n\n_+1:_ Ha a Párbajhős vár, mielőtt közelharci támadást hajtana végre, _2 bónusz sebzést_ okoz. actors.hero.talent.aggressive_barrier.title=agresszív védekezés -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett pajzsot ad, amikor közelharci támadást hajt végre alacsony életerő mellett, 50 fordulós lehűlési idővel. actors.hero.talent.focused_meal.title=koncentrált étkezés -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Az étel elfogyasztása a Párbajhősnek 1 fordulóba kerül és _0,67 töltést_ biztosít a fegyvereinek.\n\n_+2:_ Az étel elfogyasztása a Párbajhősnek 1 fordulóba kerül és _1 töltést_ biztosít a fegyvereinek. actors.hero.talent.focused_meal.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett a következő támadásához bónusz sebzést ad, amely egyenlő a szintjük/3 +1-el, vagy szintjük/2 +2-vel. actors.hero.talent.liquid_agility.title=folyékony ügyesség -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ A párbajozónak _4x kitérése_ van, miközben bájitalt, főzetet vagy elixírt iszik vagy dobál.\n\n_+2:_ A párbajozónak _végtelen kitérése_ van, miközben bájitalt, főzetet vagy elixírt iszik vagy dobál.\n\nEz a kitérési bónusz további 1 fordulóig tart, ha erő- vagy tapasztalati italokat, illetve ha alkímiatárgyakat használ, amelyeket ezekből a bájitalokból lehet elkészíteni.\n\nA nagyobb kimeneti mennyiséget tartalmazó alkímiai tárgyak (pl. vizes főzet) esetében ennek a tehetségnek van egy esélye, hogy az adott tárgyból előállított mennyiségtől függően aktiválódik. actors.hero.talent.weapon_recharging.title=fegyver újratöltés -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ A Párbajhős minden _15. fordulóban_ egy fegyvertöltést kap, amikor pálca- vagy ereklyetöltő hatások alatt áll.\n\n_+2:_ A Párbajhős minden _10. fordulóban_ egy fegyvertöltést kap, amikor pálca- vagy ereklyetöltő hatások alatt áll. actors.hero.talent.weapon_recharging.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett +5% közelharci sebzést fog okozni, miközben +1-en töltődik fel, vagy +7,5% közelharci sebzést, miközben +2-en töltődik fel. actors.hero.talent.lethal_haste.title=végzetes sietség actors.hero.talent.lethal_haste.desc=_+1:_ Amikor a Párbajhős egy fegyveres képességgel gyilkos csapást mér egy ellenségre, _2 fordulónyi_ sietségere tesz szert.\n\n_+2:_ Amikor a Párbajhős egy fegyveres képességgel gyilkos csapást mér egy ellenségre, _3 fordulónyi_ sietségre tesz szert. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Ha ezt a tehetséget egy másik h actors.hero.talent.deadly_followup.title=halálos nyomonkövetés actors.hero.talent.deadly_followup.desc=_+1:_ Amikor a Párbajhős egy ellenséget dobó fegyverrel talál el, 5 fordulón keresztül _8%-kal több közelharci sebzést_ okoz neki.\n\n_+2:_ Amikor a Párbajhős egy ellenséget dobó fegyverrel talál el, 5 fordulón keresztül _16%-kal több közelharci sebzést_ okoz neki.\n\n_+3:_ Amikor a Párbajhős egy ellenséget dobó fegyverrel talál el, 5 fordulón keresztül _24%-kal több közelharci sebzést_ okoz neki. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=változatos töltés +actors.hero.talent.varied_charge.desc=_+1:_ A Bajnok azonnal visszanyer _0,17 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül.\n\n_+2:_ A Bajnok azonnal visszanyer _0,33 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül.\n\n_+3:_ A Bajnok azonnal visszanyer _0,5 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül. actors.hero.talent.twin_upgrades.title=kettős fejlődés actors.hero.talent.twin_upgrades.desc=_+1:_ Ha a Bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a szintje, és _2 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor az a másik fegyver szintjére erősödik.\n\n_+2:_ Ha a Bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a szintje, és _1 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor az a másik fegyver szintjére erősödik.\n\n_+3:_ Ha a Bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a szintje, és _azonos vagy alacsonyabb szintű_, mint a másik fegyver, akkor az a másik fegyver szintjére erősödik. actors.hero.talent.combined_lethality.title=kombinált halandóság @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Ha egy ellenség megtámadja a Pá actors.hero.talent.expose_weakness.title=gyengeség leplezése actors.hero.talent.expose_weakness.desc=_+1:_ Azok az ellenségek, amelyek a Párbajhős utóképét támadják, _2 fordulóra_ sebezhetővé válnak.\n\n_+2:_ Azok az ellenségek, amelyek a Párbajhős utóképét támadják, _4 fordulóra_ sebezhetővé válnak.\n\n_+3:_ Azok az ellenségek, amelyek a Párbajhős utóképét támadják, _6 fordulóra_ sebezhetővé válnak.\n\n_+4:_ Azok az ellenségek, amelyek a Párbajhős utóképét támadják, _8 fordulóra_ sebezhetővé válnak. actors.hero.talent.counter_ability.title=védekező képesség -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Ha a Párbajhős az utóképét ért támadást követő 3 fordulón belül fegyveres képességet használ, azonnal visszakap _0,38 töltést_.\n\n_+2:_ Ha a Párbajhős az utóképét ért támadást követő 3 fordulón belül fegyveres képességet használ, azonnal visszakap _0,77 töltést_.\n\n_+3:_ Ha a Párbajhős az utóképét ért támadást követő 3 fordulón belül fegyveres képességet használ, azonnal visszakap _1,13 töltést_.\n\n_+4:_ Ha a Párbajhős az utóképét ért támadást követő 3 fordulón belül fegyveres képességet használ, azonnal visszakap _1,5 töltést_. #universal actors.hero.talent.heroic_energy.title=hősi energia @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Inkább nem... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, köszönöm! Most menj és tedd büszkévé a királyodat! actors.mobs.npcs.ratking.crown_fine=Rendben! Nem mintha amúgy is akartam volna... actors.mobs.npcs.ratking.crown_after=Élvezed az új páncélodat? Nincs visszavétel! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Ez a patkány egy kicsit nagyobb, mint egy átlagos erszényes patkány. Törpekirályi koronát visel a fején. +actors.mobs.npcs.ratking.desc_birthday=Ez a patkány egy kicsit nagyobb, mint egy átlagos erszényes patkány. A szokásos koronája helyett egy apró, zöld partisapkát visel. Boldog születésnapot Patkány Király! actors.mobs.npcs.ratking.desc_winter=Ez a patkány valamivel nagyobb mint többi erszényes patkány, és a megszokott korona helyett egy apró ünnepi sapkát hord a fején. Kellemes Ünnepeket! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Ez a patkány egy kicsit nagyobb, mint egy átlagos erszényes patkány. Egy apró koronát visel a fején. actors.mobs.npcs.sheep.name=birka actors.mobs.npcs.sheep.baa!=Bee! diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 6b95720ac..aee99568a 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=kemauan cair actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ malah akan memberikan perisai setara dengan 5% max hp pada +1, atau 7,5% max hp pada +2. actors.hero.talent.runic_transference.title=sihir pemindahan -actors.hero.talent.runic_transference.desc=_+1:_ Segel rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer upgrade.\n\n_+2:_ Segel rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer upgrade. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan membantu Glyph di armor Anda agar tidak dihilangkan oleh gulungan upgrade. Glyph akan mulai hilang saat upgrade dari level 6 (naik dari 4) di +1, atau level 7 (naik dari 4) di +2. Level di mana Glyph dijamin akan hilang tidak berubah di +8. actors.hero.talent.lethal_momentum.title=momentum mematikan actors.hero.talent.lethal_momentum.desc=_+1:_ Saat Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 67%_ serangan itu tidak memakan giliran sama sekali.\n\n_+2:_ Saat Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 100%_ serangan itu tidak memakan giliran sama sekali. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Duelis mengidentifikasi senj actors.hero.talent.patient_strike.title=serangan sabar actors.hero.talent.patient_strike.desc=_+1:_ Jika Duelis menunggu sebelum melakukan serangan jarak dekat, dia akan menimbulkan _1-2 damage tambahan_.\n\n_+2:_ Jika Duelis menunggu sebelum melakukan serangan jarak dekat, dia akan menimbulkan _2 damage tambahan_. actors.hero.talent.aggressive_barrier.title=penghalang agresif -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Jika bakat ini didapatkan oleh karakter lain_ Bakat ini akan memberikan perlindungan ketika melakukan serangan jarak dekat saat darahnya sedikit, dengan cooldown 50 giliran. actors.hero.talent.focused_meal.title=makanan terfokus @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=lanjutan mematikan actors.hero.talent.deadly_followup.desc=_+1:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _8% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran.\n\n_+2:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _16% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran.\n\n_+3:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _24% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=upgrade kembar actors.hero.talent.twin_upgrades.desc=_+1:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _2 tingkat atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya.\n\n_+2:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _1 tingkat atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya.\n\n_+3:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _tingkat yang sama atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya. actors.hero.talent.combined_lethality.title=kombinasi mematikan diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 6e96e9310..d8ea15e6b 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=I Campioni crescenti ottengono un bonus actors.buffs.charm.name=ammaliato actors.buffs.charm.heromsg=Sei ammaliato! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Sei affascinato da quel nemico e non puoi attaccarlo. actors.buffs.charm.desc=Una malia è una magia manipolativa che può far sì che i nemici si adorino temporaneamente l'un l'altro.\n\nI personaggi affetti da malia sono incapaci di attaccare direttamente il nemico da cui sono ammaliati. È comunque possibile attaccare altri bersagli. Lo shock del dolore diminuirà la durata della malia.\n\nTurni di malia rimanenti: %s. actors.buffs.chill.name=freddo @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Seleziona un bersaglio per attaccare. actors.buffs.combo.desc=Il Gladiatore accumula slancio mettendo a segno colpi vincenti. Ogni attacco andato a segno aumenta i punti combo di uno, ma se passa troppo tempo tra i colpi i punti combo verranno resettati a 0.\n\nAccumulare punti combo sblocca attacchi speciali che non possono fallire! Un nuovo attacco diventa disponibile quando si raggiungono i 2, 4, 6, 8 e 10 punti combo. Alcune mosse resettano i punti combo, mentre altre no, ma ciascuna mossa può essere utilizzata solo una volta per sessione combo.\n\nPunti combo attuali:%1$d.\n\nTurni al reset dei punti combo:%2$s. actors.buffs.combo$combomove.clobber.name=pestare actors.buffs.combo$combomove.clobber.desc=Spinge un nemico indietro di 2 caselle, ma non infligge danno e non può spingere dentro le buche. Incrementa la combo di 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Respinge indietro un nemico di _3 caselle, provoca vertigini e può cadere nelle fosse_, ma non infligge danni. Incrementa la combo di 1. actors.buffs.combo$combomove.slam.name=schianto actors.buffs.combo$combomove.slam.desc=Infligge %d%%(combo*20%%) del tuo potere di blocco dei danni come danni bonus. Resetta la combo quando usata. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Salta fino a %1$d caselle_ e infligge %2$d%% (combo*20 %%) del tuo potere di blocco dei danni come danno bonus. Resetta la combo quando utilizzata. actors.buffs.combo$combomove.parry.name=parata actors.buffs.combo$combomove.parry.desc=Blocca il prossimo attacco entro un turno da quando attivata e contrattacca immediatamente. Resetta la combo se non viene parato nulla. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Blocca _tutti gli attacchi_ entro 1 turno quando viene attivato e reagisce immediatamente ad essi. Reimposta la combo se non viene parato nulla. actors.buffs.combo$combomove.crush.name=schiacciata -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Infligge %d%% (combo*25%%) del tuo danno sul bersaglio primario e metà di quel danno a tutti gli altri nemici in un area di effetto 7x7. Resetta la combo quando usata. +actors.buffs.combo$combomove.crush.empower_desc=_Salta fino a %1$d caselle_ e infligge %2$d%% (combo*25%%) danni al bersaglio primario e metà del danno a tutti gli altri nemici in un'area di 7x7. Reimposta la combo quando utilizzata. actors.buffs.combo$combomove.fury.name=furia actors.buffs.combo$combomove.fury.desc=Colpisce un nemico una volta per ogni combo che hai, ogni colpo infligge il 60% di danno e può applicare gli incantamenti. Resetta la combo quando usata. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Salta fino a %d caselle_ e colpisce un nemico una volta per ogni combo che hai, ogni colpo infligge 60%% danni e può attivare incantesimi. Reimposta la combo quando utilizzata. actors.buffs.corruption.name=corrotto actors.buffs.corruption.desc=La corruzione penetra l'essenza di un essere, torcendoli contro la loro originaria natura.\n\nLe creature corrotte attaccheranno ed esaspereranno i loro alleati, ignorando i precedenti nemici. La corruzione è anche dannosa e causerà un lento deterioramento del bersaglio.\n\nLa corruzione è permanente, i suoi effetti terminano solo con la morte. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Quando sconfigge un nemico, la Monaca guadagna ener actors.buffs.monkenergy.desc_cooldown=La monaca ha utilizzato recentemente un'abilità e deve aspettare prima di usarne un'altra.\n\nTurni rimanenti: %d turni. actors.buffs.monkenergy$monkability$flurry.name=raffica di colpi actors.buffs.monkenergy$monkability$flurry.desc=Due colpi istantanei che infliggono %1$d-%2$d di danno e ignorano l'armatura. Questa abilità non ha un tempo di recupero se la Monaca ha appena attaccato un nemico. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Due attacchi istantanei che infliggono %1$d-%2$d danni, ignorano l'armatura e _usano l'incantesimo della tua arma_. Nessun tempo di recupero se la Monaca ha appena attaccato. actors.buffs.monkenergy$monkability$focus.name=concentrazione actors.buffs.monkenergy$monkability$focus.desc=La monaca si prende un turno di concentrazione, permettendole di parare il successivo attacco fisico sferrato contro di lei entro 30 turni. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=La Monaca _si concentra istantaneamente_, permettendole di parare il successivo attacco fisico sferrato contro di lei entro 30 turni. actors.buffs.monkenergy$monkability$focus$focusbuff.name=concentrata actors.buffs.monkenergy$monkability$focus$focusbuff.desc=La Monaca si concentra sui suoi dintorni, così da anticipare il prossimo attacco fisico sferrato contro di lei. Mentre è concentrata, è garantita di parare il prossimo attacco fisico.\n\nTurni rimanenti: %s. actors.buffs.monkenergy$monkability$dash.name=scatto actors.buffs.monkenergy$monkability$dash.prompt=Scegli una Posizione actors.buffs.monkenergy$monkability$dash.desc=Uno scatto istantaneo fino a 3 caselle di distanza. Questa abilità può oltrepassare i pericoli, ma non può attraversare nemici o terreni solidi. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Uno scatto istantaneo fino a _6 caselle_ di distanza. Questa abilità può superare i pericoli, ma non i nemici o il terreno solido. actors.buffs.monkenergy$monkability$dragonkick.name=calcio del drago actors.buffs.monkenergy$monkability$dragonkick.desc=Un calcio devastante che infligge %1$d-%2$d di danno e ignora l'armatura. Il calcio spinge via i bersagli e li paralizza per ogni casella che percorrono. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Un calcio devastante che infligge _%1$d-%2$d danni_ e ignora l'armatura. Il calcio respinge _tutti i bersagli adiacenti_ e li paralizza per ogni tessera che percorrono. actors.buffs.monkenergy$monkability$meditate.name=meditazione actors.buffs.monkenergy$monkability$meditate.desc=La Monaca focalizza energia nel suo corpo per 5 turni. Questo libera dalla maggior parte degli effetti negativi e le fornisce 8 turni di ricarica per bacchette e artefatti. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=La Monaca concentra l'energia nel suo corpo per 5 turni. Questo elimina la maggior parte degli effetti negativi e le garantisce 8 turni di ricarica della bacchetta e degli artefatti. _Ottiene anche l'80% di resistenza ai danni mentre medita e guarisce lentamente per il 20% dei suoi HP mancanti._ actors.buffs.ooze.name=melma caustica actors.buffs.ooze.heromsg=La melma caustica consuma le tue carni. Lavala via! @@ -389,7 +389,7 @@ actors.buffs.terror.name=terrorizzato actors.buffs.terror.desc=Terrore è una magia manipolativa che induce il suo bersaglio a un panico incontrollabile.\n\nI personaggi terrorizzati sono costretti a fuggire dai propri avversari, nel tentativo di mettere tra loro più porte e pareti possibile. Tuttavia lo shock del dolore diminuirà la durata dell'effetto.\n\nTurni di terrore rimanenti: %s. actors.buffs.toxicimbue.name=impregnato con tossicità -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Sei impregnato di energia velenosa!\n\nCome ti muovi attorno ondate di gas tossico si alzeranno davanti a te, danneggiando i tuoi nemici. Sei immune al gas tossico e al veleno per tutta la durata dell'effetto e per alcuni turni successivi.\n\nTurni di impregnamento tossico rimanenti: %s. actors.buffs.corrosion.name=corrosione actors.buffs.corrosion.heromsg=Ti stai sciogliendo! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furi actors.hero.herosubclass.berserker_desc=Il Berserker accumula tanta rabbia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La rabbia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi PS. \n\nIl Berserker ottiene fino a +50% di danni a 100% di rabbia. A 100% di rabbia può anche andare in furia, ottenendo 2-6 volte lo scudo massimo del sigillo in base alla salute mancante e mantenendo la rabbia al 100% finchè gli rimane dello scudo. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo la furia. actors.hero.herosubclass.gladiator=gladiatore actors.hero.herosubclass.gladiator_short_desc=Il _Gladiatore_ accumula punti combo quando i suoi attacchi vanno a segno. Può poi spendere i punti accumulati per eseguire mosse uniche. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Il Gladiatore accumula un punto combo ogni volta che va a segno un attacco con un'arma da mischia o da lancio. Se per 5 turni il Gladiatore non esegue attacchi a segno, i punti combo sono resettati.\n\nAl crescere dei punti combo si sbloccano diverse mosse:\n2 Combo: respinge il nemico, preserva la combo\n4 Combo: infligge danni in base all'armatura\n6 Combo: parata, preserva la combo\n8 Combo: danneggia il bersaglio e i nemici vicini\n10 Combo: attacca una volta per ogni combo actors.hero.herosubclass.battlemage=mago guerriero actors.hero.herosubclass.battlemage_short_desc=Il _Mago Guerriero_ evoca effetti bonus quando combatte in mischia con il suo bastone. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone. actors.hero.herosubclass.battlemage_desc=Il Mago Guerriero ottiene effetti bonus quando attacca in mischia con il suo bastone, come se il bastone avesse un incantamento. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone, ogni bacchetta produce un effetto diverso. Inoltre, il bastone guadagna 0.5 cariche quando il Mago Guerriero lo usa per attaccare in mischia. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=guardiano actors.hero.herosubclass.warden_short_desc=Il _Guardiano_ può vedere attraverso l'erba alta e ottiene effetti bonus quando pianta i semi e calpesta le piante. actors.hero.herosubclass.warden_desc=Il Guardiano possiede un forte legame con la natura, che gli garantisce diversi effetti bonus legati all'erba e alle piante. Ha la capacità di vedere attraverso l'erba alta e quella calpestata come se fossero spazi liberi.\n\nIl Guardiano fa germogliare l'erba attorno ai semi che lancia o che pianta, e ottiene speciali effetti quando calpenta le piante. Questi speciali effetti sostituiscono i regolari effetti delle piante; ciò significa che nessuna pianta è pericolosa per il Guardiano. actors.hero.herosubclass.champion=campionessa -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=La _Campionessa_ può impugnare due armi e ottiene più cariche alle armi. I suoi attacchi regolari usano la sua arma principale, ma può scambiare armi e usare l'abilità di entrambe le armi. +actors.hero.herosubclass.champion_desc=La Campionessa è una maestra delle armi da mischia e può equipaggiare un'arma secondaria oltre a quella primaria. I suoi attacchi regolari usano la sua arma primaria, ma può scambiare la sua arma primaria istantaneamente.\n\nOttiene inoltre altre 2 cariche massime di abilità dell'arma e +50% di velocità di ricarica delle abilità dell'arma. actors.hero.herosubclass.monk=monaca actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre combatte. Questa energia può essere spesa per una varietà di abilità uniche. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per ripristinare le cariche ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=provocò rabbia +actors.hero.talent$provokedangertracker.desc=Il Guerriero ha recentemente perso i suoi scudi, il suo prossimo attacco fisico infliggerà danni bonus.\n\nTurni rimanenti: %s. +actors.hero.talent$lingeringmagictracker.name=magia persistente +actors.hero.talent$lingeringmagictracker.desc=Il Mago ha recentemente utilizzato un bastone o una bacchetta, il suo prossimo attacco fisico infliggerà danni bonus.\n\nTurni rimanenti: %s. actors.hero.talent$followupstriketracker.name=colpo consecutivo actors.hero.talent$followupstriketracker.desc=La Cacciatrice ha recentemente attaccato un nemico con un'arma da lancio, il suo prossimo attacco da mischia contro lo stesso bersaglio avrà il danno aumentato.\n\nTurni rimanenti: %s. actors.hero.talent$patientstriketracker.name=colpo paziente @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Il prossimo attacco dell #warrior actors.hero.talent.hearty_meal.title=pasto abbondante -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare cibo cura il Guerriero di _3 HP_ quando ha una salute pari o inferiore al 30%.\n\n_+2:_ Mangiare cibo cura il Guerriero di _5 HP_ quando la sua salute è pari o inferiore al 30%. actors.hero.talent.veterans_intuition.title=l'intuizione del veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=provocò rabbia +actors.hero.talent.provoked_anger.desc=_+1:_ Quando lo scudo del Guerriero si rompe, il suo prossimo attacco fisico infliggerà _1-2 danni bonus_.\n\n_+2:_ Quando lo scudo del Guerriero si rompe, il suo prossimo attacco fisico infliggerà _2 danni bonus_. actors.hero.talent.iron_will.title=volontà di ferro actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_. actors.hero.talent.iron_will.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà il suo bonus di scudo senza il sigillo. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Se questo talento viene ottenuto da un a actors.hero.talent.iron_stomach.title=stomaco di ferro actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _100% di resistenza ai danni_. actors.hero.talent.liquid_willpower.title=forza di volontà liquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Il Guerriero riacquista istantaneamente il _50% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\n_+2:_ Il Guerriero riacquista istantaneamente il _75% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\nL'effetto di rigenerazione dello scudo viene raddoppiato quando si utilizzano pozioni di forza, esperienza o oggetti alchemici che devono essere realizzati utilizzando tali pozioni.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio infuso d'acqua), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.liquid_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2. actors.hero.talent.runic_transference.title=trasferimento runico -actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aiuterà invece i glifi sulla tua armatura a resistere dall'essere rimossi dalle pergamene di miglioramento. I glifi inizieranno ad essere persi quando si migliora al livello 6 (da 4) a +1, o al livello 7 (da 4) a +2. Il livello dal quale è garantito che i glifi verranno persi è invariato a + 8. actors.hero.talent.lethal_momentum.title=inerzia letale actors.hero.talent.lethal_momentum.desc=_+1:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha il _67% di probabilità_ di durare 0 turni.\n\n_+2:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _100% di probabilità_ di durare 0 turni. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=pasto energizzante actors.hero.talent.empowering_meal.desc=_+1:_ Quando il Mago mangia del cibo, ottiene _2 danni bonus_ per i successivi 3 colpi di bacchetta.\n\n_+2:_ Quando il Mago mangia del cibo, ottiene _3 danni bonus_ per i successivi 3 copli di bacchetta. actors.hero.talent.scholars_intuition.title=intuito dello studioso actors.hero.talent.scholars_intuition.desc=_+1:_ Il Mago identifica le bacchette _3 volte più veloce_.\n\n_+2:_ Il Mago identifica le bacchette _quando le usa_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=magia persistente +actors.hero.talent.lingering_magic.desc=_+1:_ Quando il Mago colpisce con una bacchetta o un bastone, il suo successivo attacco fisico infligge _1-2 danni bonus_.\n\n_+2:_ Quando il Mago colpisce con una bacchetta o un bastone, il suo successivo attacco fisico infligge _2 danni bonus_. actors.hero.talent.backup_barrier.title=barriera di scorta actors.hero.talent.backup_barrier.desc=_+1:_ Il Mago guadagna _3 punti scudo_ quando utilizza l'ultima carica del suo bastone.\n\n_+2:_ Il Mago guadagna _5 punti scudo_ quando utilizza l'ultima carica del suo bastone. actors.hero.talent.backup_barrier.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ verrà invece attivato dalla bacchetta di livello più alto. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Se questo talento viene ottenuto da actors.hero.talent.energizing_meal.title=pasto energizzante actors.hero.talent.energizing_meal.desc=_+1:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _5 turni di ricarica delle bacchette_.\n\n_+2:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _8 turni di ricarica delle bacchette_. actors.hero.talent.inscribed_power.title=potere inscritto -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _prossimi 2 colpi di bacchetta_ ottengono +2 livelli.\n\n_+2:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _successivi 3 colpi di bacchetta_ ottengono +2 livelli.\n\nIl numero di colpi potenziati con la bacchetta viene raddoppiato quando si legge una pergamena di potenziamento, trasmutazione, incantesimo o metamorfosi.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.wand_preservation.title=conservazione della bacchetta actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 67%_ di essere restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 100%_ di essere restituita a +0.\n\nQuesto talento può preservare una bacchetta per un massimo di cinque volte, dopodiché garantirà sempre 1 resina arcana. actors.hero.talent.wand_preservation.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la quantità di resina arcana ottenuta mettendo una bacchetta in un calderone alchemico di 1 a +1 o di 2 a +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Il Mago ora può teletrasportarsi t #rogue actors.hero.talent.cached_rations.title=razioni nascoste -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ Il Ladro può trovare _2 razioni di rifornimento_ posizionate nei forzieri mentre esplora i prossimi piani del dungeon.\n\n_+2:_ Il Ladro può trovare _3 razioni di rifornimento_ poste nei forzieri mentre esplora i prossimi piani del dungeon.\n\nLe razioni di rifornimento vengono consumate rapidamente, ripristinano una moderata quantità di sazietà, curano 5 hp e ripristinano 1 carica al mantello delle ombre. actors.hero.talent.thiefs_intuition.title=intuito del ladro actors.hero.talent.thiefs_intuition.desc=_+1:_ Il ladro identifica gli anelli _2 volte più velocemente_, e identifica il tipo di anello _nel momento in cui lo equipaggia_.\n\n_+2:_ Il ladro identifica gli anelli _nel momento in cui li equipaggia_, e identifica il tipo di anello _nel momento in cui lo prende_. actors.hero.talent.sucker_punch.title=colpo a sorpresa @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=ombre protettive actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro guadagna un punto scudo _ogni due turni_ se è invisibile, _fino ad un massimo di 3 punti_.\n\n+_2:_ Il Ladro guadagna un punto scudo _ogni turno_ se è invisibile, _fino ad un massimo di 5 punti_. actors.hero.talent.mystical_meal.title=pasto mistico -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _3 turni di ricarica dell'artefatto_.\n\n_+2_: Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _5 turni di ricarica dell'artefatto_.\n\nQuesto talento non può essere utilizzato per ricaricare la Cornucopia stessa. actors.hero.talent.inscribed_stealth.title=furtività inscritta -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Il Ladro ottiene _3 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo.\n\n_+2:_ Il Ladro ottiene _5 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo\n\nLa durata dell'invisibilità viene raddoppiata quando si utilizza una pergamena di potenziamento, una pergamena di trasmutazione o oggetti alchemici che devono essere realizzati utilizzando tali pergamene.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.wide_search.title=ricerca estesa actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio di raggio 7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio di raggio 7 ad un _quadrato 7x7_. actors.hero.talent.wide_search.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà il loro raggio di ricerca da un quadrato 3x3 a un cerchio 5x5 a +1, o a un quadrato 5x5 a +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Il Clone Ombra guadagna il _10%_ degl #huntress actors.hero.talent.natures_bounty.title=doni della natura -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ La Cacciatrice può trovare _4 bacche_ nascoste nell'erba alta mentre esplora i prossimi piani del dungeon.\n\n_+2:_ La Cacciatrice può trovare _6 bacche_ nascoste nell'erba alta mentre esplora i prossimi piani del dungeon\n\nLe bacche vengono consumate rapidamente, ripristinano una piccola quantità di sazietà e potrebbero contenere un seme utilizzabile. actors.hero.talent.survivalists_intuition.title=intuito del cacciatore actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cacciatrice identifica tutto l'equipaggiamento _1.75 volte più velocemente_.\n\n_+2:_ La Cacciatrice identifica tutto l'equipaggiamento _2.5 volte più velocemente_. actors.hero.talent.followup_strike.title=colpo consecutivo @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Grazie alla pelle coriacea, la Cacciat actors.hero.talent.invigorating_meal.title=pasto tonificante actors.hero.talent.invigorating_meal.desc=_+1:_ La Cacciatrice mangia il cibo in 1 solo turno (le bacche istantaneamente), e ottiene _1 turno di fretta_.\n\n_+2:_ La Cacciatrice mangia il cibo in 1 solo turno (le bacche istantaneamente), e ottiene _2 turni di fretta_. actors.hero.talent.liquid_nature.title=natura liquida -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Quando la Cacciatrice beve o lancia una pozione, una miscela o un elisir, _fino a 4 tessere erba_ spuntano nell'area circostante e i nemici adiacenti rimangono immobilizzati per _1 turno_.\n\n_+2:_ Quando la Cacciatrice beve o lancia una pozione, una miscela o un elisir, _fino a 6 tessere erba_ spuntano nell'area circostante e i nemici adiacenti rimangono immobilizzati per _2 turni_.\n\nLa durata della quantità di erba e radice viene raddoppiata quando si utilizzano pozioni di forza, esperienza o oggetti alchemici che devono essere realizzati utilizzando tali pozioni.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio infuso d'acqua), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.rejuvenating_steps.title=passi rigenerativi actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 10 turni_.\n\n_+2:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 5 turni_.\n\nQuesto talento produce una casella di erba calpestata, e non di erba alta, se gli effetti di rigenerazione passiva sono disabilitati o se l'eroe non guadagna esperienza da molto. actors.hero.talent.heightened_senses.title=sensi amplificati @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duellante identifica le a actors.hero.talent.patient_strike.title=colpo paziente actors.hero.talent.patient_strike.desc=_+1:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _1-2 danni bonus_.\n\n_+2:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _2 danni bonus_. actors.hero.talent.aggressive_barrier.title=barriera aggressiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Se questo talento viene acquisito da un altro eroe_ garantirà invece scudi quando si effettua un attacco in mischia con poca salute, con un tempo di recupero di 50 turni. actors.hero.talent.focused_meal.title=pasto concentrato -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Mangiare cibo fa trascorrere al Duellante 1 turno e gli conferisce _0,67 cariche_ sulle sue armi.\n\n_+2:_ Mangiare cibo fa trascorrere al Duellante 1 turno e gli conferisce _1 carica_ sulle sue armi. actors.hero.talent.focused_meal.meta_desc=_Se questo talento viene ottenuto da un altro eroe_, garantirà invece danni bonus al loro prossimo attacco pari al loro livello/3 a +1 o livello/2 a +2. actors.hero.talent.liquid_agility.title=agilità liquida -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ Il Duellante ha _4x evasione_ mentre beve o lancia una pozione, una miscela o un elisir.\n\n_+2:_ Il Duellante ha _evasione infinita_ mentre beve o lancia una pozione, una miscela o un elisir.\n\nQuesto bonus di evasione dura per 1 turno aggiuntivo quando si utilizzano pozioni di forza, esperienza o oggetti alchemici che devono essere realizzati utilizzando quelle pozioni.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio acqua brew), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.weapon_recharging.title=ricarica dell'arma -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ La Duellante ottiene una carica dell'arma ogni _15 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti.\n\n_+2:_ La Duellante ottiene una carica dell'arma primaria ogni _10 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti. actors.hero.talent.weapon_recharging.meta_desc=_Se questo talento viene acquisito da un altro eroe_, gli farà invece infliggere +5% di danno da mischia durante la ricarica a +1 o +7,5% di danno da mischia durante la ricarica a +2. actors.hero.talent.lethal_haste.title=fretta letale actors.hero.talent.lethal_haste.desc=_+1:_ Quando la Duellante sferra un colpo mortale su un nemico con un'abilità dell'arma, ottiene _2 turni_ di fretta.\n\n_+2:_ Quando la Duellante sferra un colpo mortale su un nemico con un'abilità dell'arma, ottiene _3 turni_ di fretta. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Se questo talento viene acquisito actors.hero.talent.deadly_followup.title=seguito mortale actors.hero.talent.deadly_followup.desc=_+1:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _8% di danni corpo a corpo in più_ per 5 turni.\n\n_+2:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà _16% di danno in mischia in più_ per 5 turni.\n\n_+3:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _24% di danno in mischia in più_ per 5 turni. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=carica variata +actors.hero.talent.varied_charge.desc=_+1:_ La Campionessa recupera istantaneamente _0,17 cariche dell'arma_ quando usa due diverse abilità dell'arma, senza limiti di tempo.\n\n_+2:_ La Campionessa recupera istantaneamente _0,33 cariche dell'arma_ quando usa due diverse abilità dell'arma, senza limiti di tempo.\n\n_+3:_ La Campionessa recupera istantaneamente _0,5 cariche dell'arma_ quando usa due diverse abilità dell'arma, senza limiti di tempo. actors.hero.talent.twin_upgrades.title=miglioramenti gemelli actors.hero.talent.twin_upgrades.desc=_+1:_ Se una delle due armi equipaggiate dalla Campionessa ha un livello minore ed è _2 o più livelli inferiore_ rispetto all'altra arma, verrà incrementata al livello dell'altra arma.\n\n_+2:_ Se una delle due armi equipaggiate dalla Campionessa ha un livello minore ed è _1 o più livelli inferiore_ rispetto all'altra arma, verrà incrementata al livello dell'altra arma.\n\n_+3:_ Se una delle due armi equipaggiate dalla Campionessa ha un livello minore ed è _dello stesso livello o inferiore_ rispetto all'altra arma, verrà incrementata al livello dell'altra arma. actors.hero.talent.combined_lethality.title=letalità combinata @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Se un nemico attacca l'immagine ri actors.hero.talent.expose_weakness.title=esporre debolezza actors.hero.talent.expose_weakness.desc=_+1:_ I nemici che attaccano l'immagine riflessa della Duellante diventano vulnerabili per _2 turnj_.\n\n_+2:_ I nemici che attaccano l'immagine riflessa della Duellante diventano vulnerabili per _4 turni_.\n\n_+3:_ I nemici che attaccano l'immagine riflessa della Duellante diventano vulnerabili per _6 turni_.\n\n_+4:_ I nemici che attaccano l'immagine riflessa della Duellante diventano vulnerabili per _8 turni_. actors.hero.talent.counter_ability.title=contrattacco abilità -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Se la Duellante usa un'abilità dell'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,38 cariche_.\n\n_+2:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,77 cariche_.\n\n_+3:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,13 cariche_.\n\n_+4:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,5 cariche_. #universal actors.hero.talent.heroic_energy.title=energia eroica @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Preferirei di no... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, grazie! Ora vai e rendi orgoglioso il tuo re! actors.mobs.npcs.ratking.crown_fine=Bene! Comunque non è come lo volevo io... actors.mobs.npcs.ratking.crown_after=Ti piace la tua nuova armatura? Nessun rimborso! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Questo ratto è leggermente più grande di un normale ratto marsupiale. Sulla testa porta la corona del re nano. +actors.mobs.npcs.ratking.desc_birthday=Questo ratto è leggermente più grande di un normale ratto marsupiale. Indossa un minuscolo cappellino verde da festa invece della solita corona. Buon compleanno Re Topo! actors.mobs.npcs.ratking.desc_winter=Questo topo è un po' più grande di un normale topo marsupiale. Indossa un piccolo cappellino da festa al posto della sua solita corona. Buone Feste! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Questo topo è un po' più grande di un normale topo marsupiale e indossa una piccola corona sulla testa. actors.mobs.npcs.sheep.name=pecora actors.mobs.npcs.sheep.baa!=Bee! diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 5f9963d50..e18e683dd 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=成長の猛者は正確性、回避力 actors.buffs.charm.name=魅了 actors.buffs.charm.heromsg=魅了された! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=あなたはその敵に魅了され、攻撃することができない。 actors.buffs.charm.desc=魅了魔法は対象の敵たちをお互いに慕わせる。\n\n魅了された生物は魅了している敵を直接攻撃することができないが、その他の敵には攻撃できる。痛みによって魅了されている期間を短くできるだろう。\n\n魅了が終わるまで: %s ターン actors.buffs.chill.name=悪寒 @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=液体の意志力 actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。 actors.hero.talent.runic_transference.title=ルーン文字の転移 -actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_を強化と同じように移すことができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_を強化と同じように移すことができる。 +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに強化の巻物による刻印の消滅を抑える。+1ではレベル6から(4から上昇)、+2ではレベル7から(4から上昇)強化すると刻印が消滅する可能性が発生する。刻印が必ず消滅するレベルは8から変化はない。 actors.hero.talent.lethal_momentum.title=致死の勢い actors.hero.talent.lethal_momentum.desc=_+1:_ 戦士が物理武器で敵にとどめを刺したとき、_67%の確率で_ターンが経過しない。\n\n_+2:_ 戦士が物理武器で敵にとどめを刺したとき、_100%の確率で_ターンが経過しない。 @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍 actors.hero.talent.patient_strike.title=辛抱強い一撃 actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1から2のボーナスダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナスダメージ_を与える。 actors.hero.talent.aggressive_barrier.title=攻撃的バリア -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。 actors.hero.talent.focused_meal.title=集中できる食事 @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=不意の追撃 actors.hero.talent.deadly_followup.desc=_+1:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_8%_上昇させる。\n\n_+2:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_16%_上昇させる。\n\n_+3:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_24%_上昇させる。 actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=双強化 actors.hero.talent.twin_upgrades.desc=_+1:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランクより_2段階以上低い_場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。\n\n_+2:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランク_未満_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。\n\n_+3:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランク_以下_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。 actors.hero.talent.combined_lethality.title=複合致死 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index d83c3e5ea..bd6b55042 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=액체로 이루어진 의지 actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다. actors.hero.talent.runic_transference.title=상형문자 전이 -actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_다른 직업이 이 특성을 얻으면,_ 강화의 주문서로 갑옷을 강화할 때 상형문자가 확률적으로 사라지기 시작하는 최소 강화 수치가 +1에서 4 -> 6으로, +2에서 4 -> 7로 증가합니다. 강화 수치 8 이상의 갑옷을 강화할 때는 여전히 상형문자가 확정으로 사라지게 됩니다. actors.hero.talent.lethal_momentum.title=치명적인 관성 actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 물리 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 물리 공격이 _100% 확률_로 턴을 소모하지 않습니다. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 무기를 _2.5배 빠르게_ actors.hero.talent.patient_strike.title=침착한 공격 actors.hero.talent.patient_strike.desc=_+1:_ 근접 공격을 하기 전에 대기하면 _1-2의 추가 피해_를 줍니다.\n\n_+2:_ 근접 공격을 하기 전에 대기하면 _2의 추가 피해_를 줍니다. actors.hero.talent.aggressive_barrier.title=공격적인 보호막 -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 낮을 때 적을 근접 공격하면 방어막을 얻습니다. 50턴의 재사용 대기 시간이 있습니다. actors.hero.talent.focused_meal.title=집중하는 식사 @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=치명적인 후속타 actors.hero.talent.deadly_followup.desc=_+1:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 8% 증가_합니다.\n\n_+2:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 16% 증가_합니다.\n\n_+3:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 24% 증가_합니다. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=이중 강화 actors.hero.talent.twin_upgrades.desc=_+1:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _2단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+2:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _1단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+3:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계와 _같거나 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다. actors.hero.talent.combined_lethality.title=복합적인 치명성 diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 70f64ce3e..964e3b730 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -389,7 +389,7 @@ actors.buffs.terror.name=doodsbang actors.buffs.terror.desc=Doodsangst is een manipulatieve magie die een personage in staat van oncontroleerbare paniek dwingt.\n\nDoodsbange personages worden gedwongen om weg te rennen van hun vijand, door zoveel mogelijk deuren en muren tussen hen en hun vijand te krijgen. Een pijnstoot verkort de duur van doodsangst.\n\nResterende beurten met doodsangst: %s. actors.buffs.toxicimbue.name=verrijkt met gif -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Je bent met gif verrijkt!\n\nTerwijl je rondloopt wordt er constant een wolk gifgas afgegeven die schade toebrengt aan je vijanden. Jij bent immuun voor gifgas en vergif zolang dit effect duurt en ook een paar beurten daarna.\n\nResterende beurten met gif verrijkt: %s actors.buffs.corrosion.name=corrosief actors.buffs.corrosion.heromsg=Je bent aan het smelten! @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=bewaakster actors.hero.herosubclass.warden_short_desc=De _Bewaakster_ kan door hoog gras kijken en krijgt bonuseffecten als ze zaden plant en planten vertrapt. actors.hero.herosubclass.warden_desc=De Bewaakster heeft een sterke band met de natuur, wat haar een verscheidenheid aan bonuseffecten geeft met betrekking tot gras en planten. Ze kan door hoog of vertrapt gras kijken alsof het er niet is.\n\nDe Bewaakster zorgt ervoor dat gras opkomt rond elk zaad dat ze gooit of plant, en ze krijgt speciale effecten wanneer ze planten vertrapt. Deze speciale effecten vervangen de reguliere planteffecten, wat betekent dat geen enkele plant schadelijk is voor haar om op te stappen. actors.hero.herosubclass.champion=kampioen -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_short_desc=De _Kampioen_ kan twee wapens gebruiken en krijgt meer wapenladingen. Haar reguliere aanvallen gebruiken haar primaire wapen, maar ze kan wapens wisselen en de vaardigheid van beide wapens gebruiken. actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. actors.hero.herosubclass.monk=monnik actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens het vechten. Deze energie kan worden besteed aan verschillende unieke vaardigheden. actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges ##talents -actors.hero.talent$provokedangertracker.name=provoked anger +actors.hero.talent$provokedangertracker.name=uitgelokte woede actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$lingeringmagictracker.name=aanhoudende magie +actors.hero.talent$lingeringmagictracker.desc=De Magiër heeft onlangs een staf of toverstok gebruikt. Zijn volgende fysieke aanval zal bonusschade aanrichten.\n\nResterende beurten: %s. actors.hero.talent$followupstriketracker.name=opvolgende treffer actors.hero.talent$followupstriketracker.desc=De Jaagster heeft onlangs een vijand aangevallen met een gegooid wapen. Haar volgende slagaanval tegen hetzelfde doelwit zal meer schade aanrichten.\n\nResterende beurten: %s. actors.hero.talent$patientstriketracker.name=geduldige slag @@ -635,7 +635,7 @@ actors.hero.talent.hearty_meal.title=hartige maaltijd actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. actors.hero.talent.veterans_intuition.title=intuïtie van de kenner actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_. -actors.hero.talent.provoked_anger.title=provoked anger +actors.hero.talent.provoked_anger.title=uitgelokte woede actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. actors.hero.talent.iron_will.title=ijzeren wil actors.hero.talent.iron_will.desc=_+1:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 1_.\n\n_+2:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 2_. @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=vloeibare wilskracht actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. actors.hero.talent.runic_transference.title=runische overdracht -actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door upgrade-rollen. Harnassymbolen gaan verloren bij het upgraden van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _67%_ om 0 beurten te gebruiken.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _100%_ om 0 beurten te gebruiken. @@ -699,7 +699,7 @@ actors.hero.talent.empowering_meal.title=bekrachtigde maaltijd actors.hero.talent.empowering_meal.desc=_+1:_ Het eten van voedsel geeft de Magiër _2 bonusschade_ bij zijn volgende 3 toverstok schoten.\n\n_+2:_ Het eten van voedsel geeft de Magiër _3 bonusschade_ bij zijn volgende 3 toverstok schoten. actors.hero.talent.scholars_intuition.title=intuïtie van de geleerde actors.hero.talent.scholars_intuition.desc=_+1:_ De Magiër identificeert toverstokken _3x sneller_.\n\n_+2:_ De Magiër identificeert toverstokken _wanneer hij ze gebruikt_. -actors.hero.talent.lingering_magic.title=lingering magic +actors.hero.talent.lingering_magic.title=aanhoudende magie actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. actors.hero.talent.backup_barrier.title=reserve barrière actors.hero.talent.backup_barrier.desc=_+1:_ De Magiër krijgt _3 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft.\n\n_+2:_ De Magiër krijgt _5 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft. @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ De Jaagster krijgt 0-2 pantser van sch actors.hero.talent.invigorating_meal.title=stimulerende maaltijd actors.hero.talent.invigorating_meal.desc=_+1:_ Het eten van voedsel kost de Jaagster 1 beurt (bessen worden direct gegeten) en geeft haar _1 beurt van haast_.\n\n_+2:_ Het eten van voedsel kost de Jaagster 1 beurt (bessen worden onmiddellijk gegeten) en geeft haar _2 beurt van haast_. actors.hero.talent.liquid_nature.title=vloeibare natuur -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Wanneer de Jaagster een drankje drinkt of gooit, ontkiemen er _maximaal 4 grastegels_ in de omgeving en worden aangrenzende vijanden _1 beurt_ geworteld.\n\n_+2:_ Wanneer de Jaagster een drankje drinkt of gooit, ontkiemen er _maximaal 6 grastegels_ in de omgeving en worden aangrenzende vijanden _2 beurten lang geworteld_.\n\nDe hoeveelheid gras- en wortelduur wordt verdubbeld bij het gebruik van drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie.\n\nVoor alchemie items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.rejuvenating_steps.title=verjongende stappen actors.hero.talent.rejuvenating_steps.desc=_+1:_ Wanneer de Jaagster op kort gras of sintels stapt, springt het op tot hoog gras dat de Jaagster onmiddellijk doorzoekt en vertrapt. Dit heeft een afkoelperiode van _10 beurten_.\n\n_+2:_ Wanneer de Jaagster op kort gras of sintels stapt, springt het op tot hoog gras dat de Jaagster onmiddellijk doorzoekt en vertrapt. Dit heeft een afkoelperiode van _5 beurten_.\n\nDit talent produceert vertrapt gras als passieve regeneratie-effecten zijn uitgeschakeld of als de held al lang geen ervaring heeft gekregen. actors.hero.talent.heightened_senses.title=verhoogde zintuigen @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ De Duellist identificeert wa actors.hero.talent.patient_strike.title=geduldige slag actors.hero.talent.patient_strike.desc=_+1:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe.\n\n_+2:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe. actors.hero.talent.aggressive_barrier.title=agressieve barrière -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_, biedt het in plaats daarvan bescherming bij een slagaanval met een lage gezondheid, met een afkoelperiode van 50 beurten. actors.hero.talent.focused_meal.title=gerichte maaltijd -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Eten kost de Duellist 1 beurt en geeft haar _0,67 lading_ op haar wapens.\n\n_+2:_ Eten kost de Duellist 1 beurt en geeft haar _1 lading_ op haar wapens. actors.hero.talent.focused_meal.meta_desc=_Als dit talent wordt verkregen door een andere held_, kent het in plaats daarvan bonusschade toe aan hun volgende aanval gelijk aan hun niveau gedeeld door 3 bij +1, of niveau gedeeld door 2 bij +2. actors.hero.talent.liquid_agility.title=vloeibare behendigheid -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ De Duellist heeft _4x ontwijking_ tijdens het drinken of gooien van een drankje.\n\n_+2:_ De Duellist heeft _oneindig ontwijking_ tijdens het drinken of gooien van een drankje.\n\nDeze ontwijkingsbonus duurt 1 extra beurt als je drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie gebruikt.\n\nVoor alchemie items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.weapon_recharging.title=wapen opladen -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ De Duellist krijgt elke _15 beurten_ een wapenlading wanneer ze onder invloed is van toverstaf- of artefactoplaad verbeteringen.\n\n_+2:_ De Duellist krijgt elke _10 beurten_ een wapenlading wanneer ze onder invloed is van toverstaf- of artefactoplaad verbeteringen. actors.hero.talent.weapon_recharging.meta_desc=_Als dit talent wordt verkregen door een andere held_, zal deze in plaats daarvan +5% slagschade aanrichten terwijl hij oplaadt met +1, of +7,5% slagschade aanrichten terwijl hij oplaadt met +2. actors.hero.talent.lethal_haste.title=dodelijke haast actors.hero.talent.lethal_haste.desc=_+1:_ Wanneer de Duellist een dodelijke slag toebrengt met een wapenvaardigheid, krijgt ze _2 beurten_ haast.\n\n_+2:_ Wanneer de Duellist een dodelijke slag toebrengt met een wapenvaardigheid, krijgt ze _3 beurten_ haast. @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=dodelijke opvolging actors.hero.talent.deadly_followup.desc=_+1:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _8% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+2:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _16% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+3:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _24% meer slagschade_ aan hen toe gedurende 5 beurten. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=dubbele opwaarderingen actors.hero.talent.twin_upgrades.desc=_+1:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _2 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.\n\n_+2:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _1 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.\n\n_+3:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _dezelfde klasse of lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen. actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Als een vijand de inbeelding van d actors.hero.talent.expose_weakness.title=zwakte blootleggen actors.hero.talent.expose_weakness.desc=_+1:_ Vijanden die de inbeelding van de Duellist aanvallen worden kwetsbaar voor _2 beurten_.\n\n_+2:_ Vijanden die de inbeelding van de Duellist aanvallen worden kwetsbaar voor _4 beurten_.\n\n_+3:_ Vijanden die de inbeelding van de Duellist aanvallen worden kwetsbaar voor _6 beurten_.\n\n_+4:_ Vijanden die de inbeelding van de Duellist aanvallen worden kwetsbaar voor _8 beurten_. actors.hero.talent.counter_ability.title=afweervermogen -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _0,38 ladingen minder_.\n\n_+2:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten na haar inbeelding is aangevallen, verbruikt het _0,77 lading minder_.\n\n_+3:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,13 lading minder_.\n\n_+4 :_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,5 ladingen minder_. #universal actors.hero.talent.heroic_energy.title=heldhaftige energie @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Liever niet... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, bedankt! Ga nu maar en maak je koning trots! actors.mobs.npcs.ratking.crown_fine=Prima! Ik wilde 'm toch al niet... actors.mobs.npcs.ratking.crown_after=Aan het genieten van je nieuwe harnas? Hij is niet te in te ruilen! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt de kroon van de dwergen koning op diens hoofd. +actors.mobs.npcs.ratking.desc_birthday=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine groene feesthoed in plaats van z'n gewoonlijke kroon. Gelukkige verjaardag Rat Koning actors.mobs.npcs.ratking.desc_winter=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine feesthoed in plaats van diens gebruikelijke kroon. Fijne Feestdagen! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine kroon op diens hoofd. actors.mobs.npcs.sheep.name=schaap actors.mobs.npcs.sheep.baa!=Mèèh! diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 6dd4b3b22..dcf2c30cc 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Rosnący czempioni otrzymują stale rosn actors.buffs.charm.name=zauroczony actors.buffs.charm.heromsg=Jesteś pod wpływem uroku! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Przez zauroczenie tym wrogiem, nie możesz go zaatakować. actors.buffs.charm.desc=Zauroczenie jest rodzajem magii, która sprawia, że przeciwnicy będą chwilowo uwielbiać się nawzajem.\n\nZauroczone istoty nie są w stanie bezpośrednio zaatakować przeciwnika, który je zauroczył. Nie przeszkadza im to jednak atakować innych celów. Wstrząs zadany bólem skróci długość działania efektu.\n\nPozostałe tury zauroczenia: %s actors.buffs.chill.name=wychłodzony @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=płynna siła woli actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2. actors.hero.talent.runic_transference.title=Wymiana runiczna -actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zmniejsza on szanse na usunięcie glifu ze zbroi przez zwój ulepszenia. Usunięcie glifu jest możliwe przy ulepszaniu z poziomu 6 (zamiast 4) przy +1 lub z poziomu 7 przy +2. Poziom, na którym usunięcie glifu przy ulepszaniu zbroi jest gwarantowane, pozostaje niezmieniony i wynosi 8. actors.hero.talent.lethal_momentum.title=Zabójcza prędkość actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _67% szans_, by atak zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _100% szans_, by atak zajął 0 tur. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Fechmistrzyni identyfikuje b actors.hero.talent.patient_strike.title=cierpliwe uderzenie actors.hero.talent.patient_strike.desc=_+1:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _1-2 dodatkowych obrażeń_.\n\n_+2:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _2 dodatkowe obrażenia_. actors.hero.talent.aggressive_barrier.title=bariera agresji -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę podczas wykonywania ataku wręcz przy niskim poziomie zdrowia z 50-turowym czasem odnowienia. actors.hero.talent.focused_meal.title=posiłek skupienia @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja actors.hero.talent.deadly_followup.desc=_+1:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _8% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+2:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _16% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+3:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _24% więcej obrażeń w walce wręcz_ przez 5 tur. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=bliźniacze ulepszenia actors.hero.talent.twin_upgrades.desc=_+1:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i jest _co najmniej 2 kręgi niżej_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni.\n\n_+2:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i _niższy krąg_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni.\n\n_+3:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i _ten sam lub niższy krąg_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni. actors.hero.talent.combined_lethality.title=łączona śmiertelność diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index a06826f3a..c6dd669a2 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Campeões crescentes ganham um bônus qu actors.buffs.charm.name=encantado actors.buffs.charm.heromsg=Você foi encantado! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Você foi encantado por esse inimigo e não pode ataca-lo actors.buffs.charm.desc=Um encanto é uma magia manipuladora que pode fazer os inimigos se adorarem temporariamente.\n\nPersonagens afetados pelo encantamento são incapazes de atacar diretamente o inimigo pelo qual estão encantados. No entanto, atacar outros alvos ainda é possível. O choque da dor diminuirá a duração do encanto.\n\nTurnos de charme restantes: %s. actors.buffs.chill.name=gelado @@ -156,7 +156,7 @@ actors.buffs.combo.prompt=Selecione um alvo para atacar. actors.buffs.combo.desc=O Gladiador ganha impulso conforme acerta seus golpes. A cada ataque aumenta o contador do combo em um, porém, demorar muito tempo entre golpes irá redefinir o combo para 0.\n\nAcumular o combo habilita ataques especiais que não tem chance de erro! Um ataque diferente é habilitado na contagem de combos em 2, 4, 6, 8 e 10. Alguns golpes redefinem o combo e outros não, e cada ataque só pode ser usado uma vez por sessão de combo.\n\nCombo atual:%1$d.\n\nRodadas até o combo acabar:%2$s actors.buffs.combo$combomove.clobber.name=surrar actors.buffs.combo$combomove.clobber.desc=Empurra um inimigo 2 espaços pra trás, mas não causa dano e não pode derrubá-lo em precipícios. Aumenta o combo em 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Empurra um inimigo _3 espaços pra trás, inflige vertigem e pode derrubá-lo em precipícios,_ mas não causa dano. Aumenta o combo em 1. actors.buffs.combo$combomove.slam.name=trombar actors.buffs.combo$combomove.slam.desc=Causa %d%% (combo*20%%) do seu poder de bloqueio de dano como dano bônus. Zera o combo quando usado. actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=tenacidade líquida actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2. actors.hero.talent.runic_transference.title=transferência rúnica -actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ajudará os glifos em sua armadura a resistir à remoção por pergaminhos de aprimoramento. Os glifos começarão a ser perdidos ao aprimorar a partir do nível 6 (em vez de 4) em +1, ou nível 7 (em vez de 4) em +2. O nível em que os glifos são garantidos para serem perdidos permanece inalterado em +8. actors.hero.talent.lethal_momentum.title=ímpeto letal actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal em um inimigo com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal em um inimigo com uma arma física, há _100% de chance_ de levar 0 turnos. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Duelista identifica armas actors.hero.talent.patient_strike.title=Golpe paciente actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_. actors.hero.talent.aggressive_barrier.title=Barreira agressiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá escudo quando o mesmo realizar ataque corpo a corpo estando com pouca vida, com um tempo de recarga de 50 turnos. actors.hero.talent.focused_meal.title=Refeição focada @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=Acompanhamento mortal actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _8% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _16% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _24% a mais de dano corpo a corpo_ a ele por 5 turnos. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos actors.hero.talent.twin_upgrades.desc=_+1:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _2 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+2:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _1 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+3:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _do mesmo tier ou menor_ à outra arma, ela será aumentada para o nível da outra arma. actors.hero.talent.combined_lethality.title=Letalidade combinada diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 4ca685d36..62e2c7a5b 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Растущие чемпионы пол actors.buffs.charm.name=зачарован actors.buffs.charm.heromsg=Вы очарованы! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Вы очарованы этим врагом и не можете атаковать его. actors.buffs.charm.desc=Очарование - контролирующая магия, которая временно делает немыслимой любую явную агрессию против того, кто сотворил эти чары.\n\nЭтот эффект запрещает напрямую атаковать того, кто наложил его. Любые другие цели всё ещё можно атаковать. Боль от получения урона уменьшает время очарования.\n\nХодов осталось: %s. actors.buffs.chill.name=окоченел @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Выберите цель для атаки. actors.buffs.combo.desc=Гладиатор специализируется на проведении комбо. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0.\n\nКомбо даёт доступ к завершающим приёмам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на комбо из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.\n\nТекущее комбо: %1$d.\n\nХодов до конца комбо: %2$s. actors.buffs.combo$combomove.clobber.name=таран actors.buffs.combo$combomove.clobber.desc=Отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Отталкивает врага назад на _3 клетки_ и накалывает эффект головокружения, но не наносит урон. Эта способность позволяет сталкивать противников в ямы и пропасти. Увеличивает комбо на 1. actors.buffs.combo$combomove.slam.name=натиск actors.buffs.combo$combomove.slam.desc=Наносит %d%% (комбо умноженное на 20%%) от защиты вашей брони в качестве бонусного урона. Сбрасывает комбо при использовании. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Переносит на %1$d клетки_ и наносит %2$d%% (комбо умноженное на 20%%) от защиты вашей брони в качестве бонусного урона. Сбрасывает комбо при использовании. actors.buffs.combo$combomove.parry.name=парирование actors.buffs.combo$combomove.parry.desc=Блокирует следующую атаку в течение 1 хода и мгновенно атакует. Сбрасывает комбо, если никакая атака не была блокирована. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Блокирует _все атаки_ в течение 1 хода после активации и позволяет мгновенно контратаковать противников. Сбрасывает комбо, если парирование не сработало. actors.buffs.combo$combomove.crush.name=обрушение -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Наносит %d%% (комбо умноженное на 25%%) вашего урона главной цели, и половину этого урона всем врагам в районе 7x7. Сбрасывает комбо при использовании. +actors.buffs.combo$combomove.crush.empower_desc=_Переносит на %1$d клетки_ и наносит %2$d%% (комбо умноженное на 25%%) вашего урона главной цели, и половину этого урона всем врагам в районе 7x7. Сбрасывает комбо при использовании. actors.buffs.combo$combomove.fury.name=неистовство actors.buffs.combo$combomove.fury.desc=Бьёт врага один раз за каждое имеющееся у вас комбо. Каждый удар наносит 60% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Переносит на %d клетки__ и ударяет врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60%%% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании. actors.buffs.corruption.name=проклят actors.buffs.corruption.desc=Порча проникает в саму суть существ, извращая их истинную природу.\n\nСущества под воздействием порчи будут атаковать своих бывших союзников, игнорируя настоящего врага. К тому же, порча наносит урон, приближая смерть жертвы.\n\nПорчу невозможно снять, только смерть остановит её. @@ -291,19 +291,19 @@ actors.buffs.monkenergy.desc=Побеждая противников, Монах actors.buffs.monkenergy.desc_cooldown=Монах недавно использовала способность и должна подождать, прежде чем активировать ещё одну. \n\nПерезарядка: %d ходов. actors.buffs.monkenergy$monkability$flurry.name=шквал ударов actors.buffs.monkenergy$monkability$flurry.desc=Два мгновенных удара, которые наносят %1$d-%2$d урона и игнорируют броню. Если Монах только что успешно атаковала, то у этой способности не будет перезарядки. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Два мгновенных удара, которые наносят %1$d-%2$d урона, игнорируют броню и _применяет зачарование своего оружия_. Если Монах только что успешно атаковала, то у этой способности не будет перезарядки. actors.buffs.monkenergy$monkability$focus.name=фокусировка actors.buffs.monkenergy$monkability$focus.desc=Монах тратит ход, чтобы сосредоточиться. Это позволяет ей парировать следующую физическую атаку в течение 30 ходов. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=Монах _мгновенно сосредоточивается_. Это позволяет ей парировать следующую физическую атаку в течение 30 ходов. actors.buffs.monkenergy$monkability$focus$focusbuff.name=сфокусирована actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Монах сконцентрировалась на своём окружении, ожидая следующей физической атаки. Пока Монах сосредоточена, она гарантированно парирует следующую физическую атаку. \n\nОсталось ходов: %s. actors.buffs.monkenergy$monkability$dash.name=рывок actors.buffs.monkenergy$monkability$dash.prompt=Выберите Место actors.buffs.monkenergy$monkability$dash.desc=Монах совершает мгновенный рывок до 3 клеток в выбранном направлении. Способность позволяет перепрыгивать через ловушки и ямы, но не через врагов и стены. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Монах совершает мгновенный рывок до _6 клеток_ в выбранном направлении. Способность позволяет перепрыгивать через ловушки и ямы, но не через врагов и стены. actors.buffs.monkenergy$monkability$dragonkick.name=удар дракона actors.buffs.monkenergy$monkability$dragonkick.desc=Монах совершает сокрушительный удар, наносящий %1$d-%2$d урона и игнорирующий броню. Удар отбрасывает цель и парализует её. Длительность эффекта зависит от расстояния. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Монах совершает сокрушительный удар, наносящий %1$d-%2$d урона и игнорирующий броню. Удар отбрасывает _всех вблизи цели_ и парализует их. Длительность эффекта зависит от расстояния. actors.buffs.monkenergy$monkability$meditate.name=медитация actors.buffs.monkenergy$monkability$meditate.desc=Монах концентрирует энергию в своём теле в течение 5 ходов. По завершению она очищается от большинства негативных эффектов и увеличивает скорость перезарядки артефактов и палочек на 8 ходов. actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ @@ -389,7 +389,7 @@ actors.buffs.terror.name=в ужасе actors.buffs.terror.desc=Ужас - контролирующая магия, повергающая цель в неконтролируемую панику.\n\nПерепуганные персонажи вынуждены убегать от своего противника, стараясь оставить между собой как можно больше дверей и стен. Однако болевой шок способен ослабить этот эффект.\n\nХодов осталось: %s. actors.buffs.toxicimbue.name=пропитан токсичностью -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Вы наделены силой Яда!\n\nВо время движения вы распространяете отравляющий газ, наносящий урон вашим врагам. Во время действия эффекта вы невосприимчивы к отравлению и отравляющему газу, и даже на несколько ходов после эффекта.\n\nХодов осталось: %s. actors.buffs.corrosion.name=коррозия actors.buffs.corrosion.heromsg=Кислота разъедает вашу кожу! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накаплив actors.hero.herosubclass.berserker_desc=Берсерк погружается в ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно угасает с течением времени, но она угасает медленнее, если у него мало ОЗ.\n\nБерсерк наносит до 50% дополнительного урона при 100% ярости. При 100% ярости Берсерк также может впасть в неистовство, получая 2- до 6-кратную максимальную защиту своей печати, в зависимости от не хватающего ему здоровья, и удерживая ярость на уровне 100%, пока у него остается защита. Берсерку, однако, нужно время, чтобы прийти в себя после того, как он впал в неистовство. actors.hero.herosubclass.gladiator=гладиатор actors.hero.herosubclass.gladiator_short_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Гладиатор получает одно очко комбо каждый раз, когда он совершает успешную атаку с помощью оружия ближнего боя или метательного оружия. Если Гладиатор сможет провести успешную атаку в течение 5 ходов, его комбо сбрасывается.\n\nПо мере накопления комбо Гладиатор открывает различные комбо-способности:\n2 очка: оттолкнуть противника и прервать комбо\n4 очка: нанести урон, зависящий от брони Гладиатора\n6 очков: парировать следующую атаку и прервать комбо\n8 очков: нанести урон цели и ближайшим противникам\n10 очков: атаковать столько раз, сколько накоплено очков комбо actors.hero.herosubclass.battlemage=боевой маг actors.hero.herosubclass.battlemage_short_desc=_Боевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох. actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, будто дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда каждый раз, когда маг бьет им вблизи @@ -595,14 +595,14 @@ actors.hero.herosubclass.warden=хранительница actors.hero.herosubclass.warden_short_desc=_Хранительница_ может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения. actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него. actors.hero.herosubclass.champion=чемпион -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_short_desc=_Чемпион_ может использовать сразу два оружия и накапливать заряды способностей. Для обычных ударов будет использовано основное оружие, но она может использовать способность каждого или сменить оружия в любой момент. actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. actors.hero.herosubclass.monk=монах actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию во время боя. Эта энергия может быть потрачена на множество уникальных способностей. actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges ##talents -actors.hero.talent$provokedangertracker.name=provoked anger +actors.hero.talent$provokedangertracker.name=провокация actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. actors.hero.talent$lingeringmagictracker.name=lingering magic actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Следующая ат #warrior actors.hero.talent.hearty_meal.title=Ешь на здоровье -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье равно или ниже 30%.\n\n_+2:_ Перекус восстанавливает Воину _5 ОЗ_, когда его здоровье равно или ниже 30%. actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=провокатор +actors.hero.talent.provoked_anger.desc=_+1:_ Когда щит Воина разрушается, его следующая физическая атака нанесет _дополнительные 1-2 урона_.\n\n_+2:_ Когда щит Воина разрушается, его следующая физическая атака нанесет _дополнительные 2 урона_. actors.hero.talent.iron_will.title=Стальная воля actors.hero.talent.iron_will.desc=_+1:_ Максимальный порог щита печати Воина _увеличивается на 1_.\n\n_+2:_ Максимальный порог щита печати Воина _увеличивается на 2_. actors.hero.talent.iron_will.meta_desc=_Если этот талант получен другим героем_, вместо этого он даст щит без сломанной печати. @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=жидкая сила воли actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит на 5% от максимального ОЗ при +1 или 7,5% от максимального ОЗ при +2. actors.hero.talent.runic_transference.title=Перенос рун -actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Если этот талант получен другим героем_, он увеличит сопротивление рун к стиранию Свитками Улучшения. При улучшении руны могут быть стерты с 6 уровня (вместо 4) при +1 или с 7 уровня (вместо 4) при +2. Начиная с 8 уровня руна гарантированно сотрётся при улучшении предмета. actors.hero.talent.lethal_momentum.title=Смертельный импульс actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной. @@ -700,7 +700,7 @@ actors.hero.talent.empowering_meal.desc=_+1:_ Еда дарует Магу _2 д actors.hero.talent.scholars_intuition.title=Интуиция знатока actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт палочки в _3 раза быстрее_.\n\n_+2:_ Маг опознаёт палочки _при первом использовании_. actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.desc=_+1:_ Когда Маг использует магию палочки или посоха, его следующая физическая атака нанесет _дополнительные 1-2 урона_.\n\n_+2:_ Когда Маг использует магию палочки или посоха, его следующая физическая атака нанесет _дополнительные 2 урона_. actors.hero.talent.backup_barrier.title=Резервный барьер actors.hero.talent.backup_barrier.desc=_+1:_ Маг получает _3 заряда щита_, когда тратит последний заряд своего посоха.\n\n_+2:_ Маг получает _5 зарядов щита_, когда тратит последний заряд своего посоха. actors.hero.talent.backup_barrier.meta_desc=_Если этот талант получен другим героем_, вместо этого он сработает от палочки самого высокого уровня героя. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Теперь Маг может пе #rogue actors.hero.talent.cached_rations.title=Спрятанные пайки -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ Разбойник может найти _2 урезанных пайка_ в сундуках, пока он исследует ранние этапы подземелья.\n\n_+2:_ Разбойник может найти _3 урезанных пайков_ в сундуках, пока он исследует ранние этапы подземелья.\n\nУрезанные пайки можно съесть быстрее обычных рационов. Также они умеренно утоляют голод, восстанавливают 5 ОЗ и добавляют 1 заряд Плаща Теней. actors.hero.talent.thiefs_intuition.title=Интуиция вора actors.hero.talent.thiefs_intuition.desc=_+1:_ Разбойник опознаёт кольца в _2 раза быстрее_, и опознаёт тип кольца, _когда надевает его_.\n\n_+2:_ Разбойник опознаёт кольца, _когда он их экипирует_, и опознаёт тип кольца, _когда подбирает его_. actors.hero.talent.sucker_punch.title=Удар исподтишка @@ -768,7 +768,7 @@ actors.hero.talent.protective_shadows.title=Защитные тени actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получает один заряд щита _каждый второй ход_, пока он невидим, _вплоть до 3_.\n\n_+2:_ Разбойник получает один заряд щита _каждый второй ход_, пока он невидим, _вплоть до 5_. actors.hero.talent.mystical_meal.title=Мистический обед -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно), и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно) и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя actors.hero.talent.inscribed_stealth.title=начертанная скрытность actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=Широкий поиск @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянт опозна actors.hero.talent.patient_strike.title=выжидающий удар actors.hero.talent.patient_strike.desc=_+1:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_. actors.hero.talent.aggressive_barrier.title=отчаянный барьер -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Если этот талант получен другим героем_, то герой будет получать щит при совершении ближней атаки при низком уровне здоровья, с перезарядкой в 50 ходов. actors.hero.talent.focused_meal.title=медитационный обед -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянта 1 ход и дает ей _0.67 заряда_ к её оружиям.\n\n_+2:_ Перекус занимает у Дуэлянта 1 ход и дает ей _1 заряд_ к её оружиям. actors.hero.talent.focused_meal.meta_desc=_Если этот талант получен другим героем_, то герой получит бонус к урону следующей атаки равный уровню героя/3 на 1-ом уровне таланта, или уровню героя/2 на 2-ом уровне таланта. actors.hero.talent.liquid_agility.title=жидкая гибкость actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.weapon_recharging.title=перезарядка оружия -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ Дуэлянт получает один заряд оружия каждые _15 ходов_, пока находится под действием перезарядки или перезарядки артефактов.\n\n_+2:_ Дуэлянт получает один заряд оружия каждые _10 ходов_, пока находится под действием перезарядки или перезарядки артефактов. actors.hero.talent.weapon_recharging.meta_desc=_Если этот талант получен другим героем_, то под действием перезарядки герой будет наносить на 5% больше урона в ближнем бою на 1-ом уровне таланта, или на 7.5% больше на 2-ом уровне. actors.hero.talent.lethal_haste.title=смертельная спешка actors.hero.talent.lethal_haste.desc=_+1:_ Если Дуэлянт убивает врага при помощи способности оружия, то она получает _2 хода_ ускорения.\n\n_+2:_ Если Дуэлянт убивает врага при помощи способности оружия, то она получает _3 хода_ ускорения. @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=смертельное добивани actors.hero.talent.deadly_followup.desc=_+1:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _8% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+2:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _16% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+3:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _24% больше урона в ближнем бою_ в течение 5 ходов. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=взаимные улучшения actors.hero.talent.twin_upgrades.desc=_+1:_ Если экипированное оружие Чемпиона отличается редкостью на _2 или больше уровней_, то более слабое оружие будет улучшено до уровня более сильного.\n\n_+2:_ Если экипированное оружие Чемпиона отличается редкостью на _1 или больше уровней_, то более слабое оружие будет улучшено до уровня более сильного.\n\n_+3:_ Если экипированное оружие Чемпиона с редкостью _такого же уровня или выше_, то более слабое оружие будет улучшено до уровня более сильного. actors.hero.talent.combined_lethality.title=двойная летальность @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Если враг атакует actors.hero.talent.expose_weakness.title=слабое место actors.hero.talent.expose_weakness.desc=_+1:_ Враги, атакующие послеобраз Дуэлянта, становятся уязвимыми на _2 хода_.\n\n_+2:_ Враги, атакующие послеобраз Дуэлянта, становятся уязвимыми на _4 хода_.\n\n_+3:_ Враги, атакующие послеобраз Дуэлянта, становятся уязвимыми на _6 ходов_.\n\n_+4:_ Враги, атакующие послеобраз Дуэлянта, становятся уязвимыми на _8 ходов_. actors.hero.talent.counter_ability.title=контрудар -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,38 зарядов_.\n\n_+2:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,77 зарядов_.\n\n_+3:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,13 зарядов_.\n\n_+4:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,5 зарядов_. #universal actors.hero.talent.heroic_energy.title=героическая энергия @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Нет, не надо... actors.mobs.npcs.ratking.crown_thankyou=Хе-хе-хе, спасибо! А теперь иди и сделай так, чтобы твой король гордился тобой! actors.mobs.npcs.ratking.crown_fine=Ладно! Не то, чтобы я этого хотел... actors.mobs.npcs.ratking.crown_after=Наслаждаешься своей новой броней? Никаких возвратов! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит на голове корону Короля Дворфов. +actors.mobs.npcs.ratking.desc_birthday=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой зеленый праздничный колпак, вместо обычно короны. Счастливого дня рождения, Крысиному королю! actors.mobs.npcs.ratking.desc_winter=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой праздничный колпак, вместо обычно короны. Счастливых праздников! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит на голове небольшую корону. actors.mobs.npcs.sheep.name=овца actors.mobs.npcs.sheep.baa!=Бээ! diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 55ca81591..348ce2133 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=sıvı irade gücü actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de maksimum sağlığın %5'ine, +2'de ise %7.5'ine eşit koruma sağlar. actors.hero.talent.runic_transference.title=Rünik Aktarım -actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine zırhındaki rünlerin yükseltme parşömenleriyle silinmeye direnmesine yardımcı olur. Rünler, +1'de seviye 6'dan (normalde 4'ten) veya +2'de seviye 7'den (normalde 4'ten) itibaren yükseltildiğinde kaybolmaya başlayacaktır. Rünlerin kaybolmasının garanti edildiği seviye değişmeden +8'de kalır. actors.hero.talent.lethal_momentum.title=Ölümcül Momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı fiziksel bir silahla bir düşmana öldürücü bir darbe indirdiğinde, 0 tur atması için _%67 şansa_ sahiptir.\n\n_+2:_ Savaşçı fiziksel bir silahla bir düşmana öldürücü bir darbe indirdiğinde, _%100 şansla_ 0 tur atar. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Düellocu silahları _2,5 ka actors.hero.talent.patient_strike.title=hasta grevi actors.hero.talent.patient_strike.desc=_+1:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _1-2 ilave hasar_ verir.\n\n_+2:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _2 ilave hasar_ verir. actors.hero.talent.aggressive_barrier.title=agresif bariyer -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine düşük sağlıkta yakın dövüş saldırısı yaparken, 50 sıra bekleme süresiyle kalkan sağlar. actors.hero.talent.focused_meal.title=odaklayan yemek @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=ölümcül takip actors.hero.talent.deadly_followup.desc=_+1:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%8 daha fazla yakın dövüş hasarı_ verir.\n\n_+2:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%16 daha fazla yakın dövüş hasarı_ verir.\n\n_+3:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%24 daha fazla yakın dövüş hasarı_ verir. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=ikiz yükseltmeler actors.hero.talent.twin_upgrades.desc=_+1:_ Şampiyon'un kuşandığı iki silahtan biri daha düşük bir seviyeye sahip olup, diğer silahtan _2 veya daha düşük bir düzeyde_ ise, diğer silahın seviyesine yükseltilir.\n\n_+2:_ Şampiyon'un kuşandığı iki silahtan biri daha düşük bir seviyeye sahip olup, diğer silahtan _1 veya daha düşük bir düzeyde_ ise, diğer silahın seviyesine yükseltilir.\n\n_+3:_ Şampiyon'un kuşandığı iki silahtan biri daha düşük bir seviyeye sahip olup, diğer silahla _aynı veya daha düşük bir düzeyde_ ise, diğer silahın seviyesine yükseltilir. actors.hero.talent.combined_lethality.title=birleşik öldürücülük diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index eb7565ab1..eef24cef3 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=рідка вольовитість actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Якщо ця здібність набута іншим героєм_, він дасть бонус захисту в 5% від максимального здоров'я на +1, або 7.5% від максимального здоров'я на +2. actors.hero.talent.runic_transference.title=збереження рун -actors.hero.talent.runic_transference.desc=_+1:_ Зламаний гриф Воїна може переносити _звичайні гліфи_, у той же спосіб, як і поліпшення.\n\n_+2:_ Зламаний гриф Воїна може переносити _звичайні, потужні та прокляті гліфи_, у той же спосіб, як і поліпшення. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Якщо ця здібність набута іншим героєм_ він допоможе гліфам на вашій броні не стиратися під час використання сувоїв покращення. Гліфи почнуть стиратися при покращенні з 6-го рівня (замість 4-го) при +1, або з 7-го рівня (замість 4-го) при +2. Починаючи з +8 рівня, гліфи гарантовано зітруться. actors.hero.talent.lethal_momentum.title=смертельний імпульс actors.hero.talent.lethal_momentum.desc=_+1:_ Коли Воїн завдає смертельного удару ворогу холодною зброєю, він має _67% шансу_ витратити 0 ходів.\n\n_+2:_ Коли Воїн завдає смертельного удару ворогу холодною зброєю, він має _100% шансу_ витратити 0 ходів. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуелянт розпіз actors.hero.talent.patient_strike.title=вичікуваний удар actors.hero.talent.patient_strike.desc=_+1:_ Якщо дуелянт чекає перед здійсненням ближньої атаки, вона завдасть _1-2 додаткової шкоди_.\n\n_+2:_ Якщо дуелянт чекає перед здійсненням ближньої атаки, вона завдасть _2 додаткової шкоди_. actors.hero.talent.aggressive_barrier.title=безнадійний бар'єр -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Якщо ця здібність набута іншим героєм_, то герой одержуватиме захист під час здійснення ближньої атаки за низького рівня здоров'я, з перезарядженням у 50 ходів. actors.hero.talent.focused_meal.title=медитаційний обід @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=смертельне добивання actors.hero.talent.deadly_followup.desc=_+1:_ Коли дуелянт потрапляє по ворогу метальною зброєю, вона завдає йому на _8% більше шкоди в ближньому бою_ протягом 5 ходів.\n\n_+2:_ Коли дуелянт потрапляє по ворогу метальною зброєю, вона завдає йому на _16% більше шкоди в ближньому бою_ протягом 5 ходів.\n\n_+3:_ Коли дуелянт потрапляє по ворогу метальною зброєю, вона завдає йому на _24% більше шкоди в ближньому бою_ протягом 5 ходів. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=спільні покращення actors.hero.talent.twin_upgrades.desc=_+1:_ Якщо одна зброя Чемпіона з двох екіпірованих на _2 або більше рівнів нижче_, за іншу зброю, то вона підвищиться до рівня сильнішої зброї.\n\n_+2:_ Якщо одна зброя Чемпіона з двох екіпірованих на _1 або більше рівнів нижче_, за іншу зброю, то вона підвищиться до рівня сильнішої зброї.\n\n_+3:_ Якщо одна зброя Чемпіона з двох екіпірованих на _тому ж рівні або нижче_, за іншу зброю, то вона підвищиться до рівня сильнішої зброї. actors.hero.talent.combined_lethality.title=подвійна летальність diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index b355b7a3d..8de104db1 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=ý chí dạng lỏng actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao khiên bằng với 5% sinh lực tối đa ở +1, hoặc 7.5% sinh lực tối đa ở +2. actors.hero.talent.runic_transference.title=chuyển giao phép thuật -actors.hero.talent.runic_transference.desc=_+1:_ Con dấu hỏng của Chiến binh có thể chuyển _các kí tự thông thường_ tương tự như cách nó chuyển một nâng cấp.\n\n_+2:_ Con dấu hỏng của Chiến binh có thể chuyển _các kí tự thông thường, mạnh mẽ và lời nguyền_ tương tự như cách nó chuyển một nâng cấp. +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp các ký tự trên áo giáp của bạn chống lại việc bị loại bỏ bởi cuộn giấy nâng cấp. Các ký tự sẽ bắt đầu bị mất khi nâng cấp từ cấp 6 (nâng lên từ 4) ở +!, hoặc cấp 7 (nâng lên từ 4) ở +2. Cấp độ mà các ký tự chắc chắn bị mất vẫn là +8, không đổi. actors.hero.talent.lethal_momentum.title=xung lực chí tử actors.hero.talent.lethal_momentum.desc=_+1:_ Khi Chiến binh ra đòn kết liễu lên kẻ địch với một vũ khí vật lí, nó có _67% cơ hội_ tốn 0 lượt.\n\n_+2:_ Khi Chiến binh ra đòn kết liễu lên kẻ địch với một vũ khí vật lí, nó có _100% cơ hội_ tốn 0 lượt. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Kiếm sĩ xác định vũ actors.hero.talent.patient_strike.title=cú đánh kiên nhẫn actors.hero.talent.patient_strike.desc=_+1:_ Nếu Kiếm sĩ đợi một lượt trước khi thực hiện một cú đánh cận chiến, cô sẽ gây thêm _1-2 sát thương_.\n\n_+2:_ Nếu Kiếm sĩ đợi một lượt trước khi thực hiên một cú đánh cận chiến, cô sẽ gây thêm _2 sát thương_. actors.hero.talent.aggressive_barrier.title=rào chắn hung dữ -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác,_ nó sẽ trao khiên khi thực hiện một đòn tấn công cận chiến ở mức sinh lực thấp, với thời gian hồi là 50 lượt. actors.hero.talent.focused_meal.title=bữa ăn năng lượng @@ -914,7 +914,7 @@ actors.hero.talent.deadly_followup.title=sát thương nối tiếp actors.hero.talent.deadly_followup.desc=_+1:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _8% sát thương_ đến chúng trong 5 lượt.\n\n_+2:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _16% sát thương_ đến chúng trong 5 lượt.\n\n_+1:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _24% sát thương_ đến chúng trong 5 lượt. actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. actors.hero.talent.twin_upgrades.title=nâng cấp đôi actors.hero.talent.twin_upgrades.desc=_+1:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn hai bậc trở lên_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó.\n\n_+2:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn một bậc trở lên_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó.\n\n_+3:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn hoặc cùng bậc_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó. actors.hero.talent.combined_lethality.title=kết hợp chết người diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 56235c388..7637f250c 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=成长精英拥有会稳步增长的额 actors.buffs.charm.name=魅惑 actors.buffs.charm.heromsg=你被魅惑了! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=你被目标敌人魅惑了,因此无法对其发起攻击。 actors.buffs.charm.desc=魅惑是一种能让一对夙敌暂时陷入互相倾慕的控制类魔法。\n\n被魅惑的单位将无法对魅惑施行者进行直接攻击,但依然可以攻击其他敌人。伤痛会激醒被魅惑单位,减少魅惑状态的持续时间。\n\n魅惑效果剩余时间:%s回合。 actors.buffs.chill.name=冻伤 @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=选择一个攻击目标 actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会增加1点连击数,但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的处决技能!连击数到达2,4,6,8,10时会分别激活不同的技能。部分处决技能会重置你的连击数,但每种处决技能在一次连击中只能使用一次。\n\n当前的连击数:%1$d。\n\n连击将在%2$s回合后丢失。 actors.buffs.combo$combomove.clobber.name=冲击 actors.buffs.combo$combomove.clobber.desc=将一名敌人击退 2 格,但不造成伤害,也不能将其击落深渊。提升 1 点连击数。 -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=将一名敌人_击退 3 格,施加眩晕,并且可以将其击落深渊_,但不造成伤害。提升 1 点连击数。 actors.buffs.combo$combomove.slam.name=撞击 actors.buffs.combo$combomove.slam.desc=造成防御值%d%%(连击数 * 20%%)的额外伤害。使用后重置连击数。 -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_跳跃最多 %1$d 格以接近目标_,并对其造成防御值 %2$d%% (连击数 * 20 %% )的额外伤害。使用后重置连击数。 actors.buffs.combo$combomove.parry.name=格挡 actors.buffs.combo$combomove.parry.desc=使用后,格挡下一回合内受到的第一次攻击,并立即做出还击。如果没能格挡攻击,则重置连击数。 -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=使用后,格挡下一回合内受到的_所有攻击_,并立即做出还击。如果没能格挡攻击,则重置连击数。 actors.buffs.combo$combomove.crush.name=横扫 -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=对目标造成 %d%%(连击数 * 25 %%)的伤害,并对 7x7 范围内的其它所有敌人造成一半伤害。使用后重置连击数。 +actors.buffs.combo$combomove.crush.empower_desc=_跳跃最多 %1$d 格以接近目标_,然后对其造成 %2$d%%(连击数*25 %%)的伤害,并对 7x7 范围内的其它所有敌人造成一半伤害。使用后重置连击数。 actors.buffs.combo$combomove.fury.name=暴雨 actors.buffs.combo$combomove.fury.desc=你每有1点连击数便对一个敌人攻击一次,每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。 -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_跳跃最多 %d 格以接近目标_,然后每有 1 点连击数便对一个敌人攻击一次,每次攻击造成 60%% 伤害,并可触发武器附魔效果。使用后重置连击数。 actors.buffs.corruption.name=腐化 actors.buffs.corruption.desc=腐化魔法会侵入生物体的生命本质,扭转他们原有的天性。\n\n被腐化的生物会攻击他们的盟友,还会忽视其原先的敌人。腐化效果同时也是有伤害性的,会导致其目标缓慢走向死亡。\n\n腐化是永久性的,死后才能解脱。 @@ -289,24 +289,24 @@ actors.buffs.monkenergy.name=内力 actors.buffs.monkenergy.action=武功 actors.buffs.monkenergy.desc=每当武道者击败一个敌人,她都会获得可用于施展多门武功的内力。击败大多数种类的敌人时只会获得 1 点内力,并且武道者不会随时间流失内力。\n\n现有内力:%1$d/%2$d。 actors.buffs.monkenergy.desc_cooldown=武道者刚刚才施展过一次武功,再次施展前必须等待。\n\n剩余冷却时间:%d 回合。 -actors.buffs.monkenergy$monkability$flurry.name=迅捷击 +actors.buffs.monkenergy$monkability$flurry.name=闪击 actors.buffs.monkenergy$monkability$flurry.desc=两次不耗回合的攻击,每次造成 %1$d-%2$d 点伤害并且忽略护甲。如果武道者刚刚成功命中过敌人,则这门武功没有冷却时间。 -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=进行两次不消耗回合的攻击,每次造成 %1$d-%2$d 点伤害,_可触发武器上的附魔_并且忽略护甲。如果武道者刚刚成功命中过敌人,则这门武功不会进入冷却。 actors.buffs.monkenergy$monkability$focus.name=凝神 actors.buffs.monkenergy$monkability$focus.desc=武道者消耗一回合来进入凝神状态,在 30 回合内招架下一次对她发起的普通攻击。 -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=武道者_立即进入凝神状态_,在 30 回合内招架下一次对她发起的普通攻击。 actors.buffs.monkenergy$monkability$focus$focusbuff.name=凝神 actors.buffs.monkenergy$monkability$focus$focusbuff.desc=武道者正专注于她周遭的一切,可以预料到对她发起的下一次物理攻击。当处于凝神状态时,她将必定招架下一次来袭的普通攻击。\n\n剩余回合数:%s。 -actors.buffs.monkenergy$monkability$dash.name=梯云纵 +actors.buffs.monkenergy$monkability$dash.name=冲刺 actors.buffs.monkenergy$monkability$dash.prompt=选择一个地点 actors.buffs.monkenergy$monkability$dash.desc=立刻冲向一个 3 格远的地点。这一武功可以越过有害环境,但不能穿过敌人或者坚实的障碍物。 -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. -actors.buffs.monkenergy$monkability$dragonkick.name=神龙摆尾 +actors.buffs.monkenergy$monkability$dash.empower_desc=立刻冲向一个 _6 格_ 远的地点。这一武功可以越过有害环境,但不能穿过敌人或者坚实的障碍物。 +actors.buffs.monkenergy$monkability$dragonkick.name=劲踢 actors.buffs.monkenergy$monkability$dragonkick.desc=一次致命的踢击,造成 %1$d-%2$d 点伤害,无视护甲,并将敌人击退,还会对敌人施加与击退距离相等回合数的麻痹。 -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. -actors.buffs.monkenergy$monkability$meditate.name=纯阳无极功 +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=一次致命的踢击,造成 _%1$d-%2$d 点伤害_ ,无视护甲,并将 _所有邻近目标_ 击退,还会对敌人施加与击退距离相等回合数的麻痹。 +actors.buffs.monkenergy$monkability$meditate.name=冥想 actors.buffs.monkenergy$monkability$meditate.desc=武道者消耗 5 回合来运转内力,将大部分的负面效果逼出体外,并获得 8 回合的法杖和神器充能。 -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=武道者消耗 5 回合来运转内力,将大部分的负面效果逼出体外,并获得 8 回合的法杖和神器充能。_冥想期间还会获得80%伤害抗性,并缓慢恢复共20%已损失生命值。_ actors.buffs.ooze.name=腐蚀淤泥 actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它! @@ -389,7 +389,7 @@ actors.buffs.terror.name=恐惧 actors.buffs.terror.desc=恐惧是使敌人陷入不可控制的恐慌的操纵性魔法。 \n\n恐惧中的角色会远离自己的敌人,试图和敌人隔开尽可能多的门或墙。然而疼痛的冲击则会减少恐惧的持续时间。\n\n恐惧效果剩余时长:%s actors.buffs.toxicimbue.name=毒性之力 -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=你体内被灌注了毒性能量! \n\n在你移动时毒气会从你的身体中翻腾而出,伤害你的敌人。持续时间内免疫毒气和中毒效果。 \n\n毒性之力剩余时长:%s回合 actors.buffs.corrosion.name=酸蚀 actors.buffs.corrosion.heromsg=你正在被强酸溶解! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时 actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气,这种怒气甚至可以由被其护甲抵挡的伤害转化而来!怒气会随时间稳定消逝,但在狂战士生命值较低时流失得更慢。\n狂战士在积累100%怒气时达到最大的50%伤害加成。在这种情况下,狂战士还可以进入狂暴状态,根据自身已损失生命值获得2~6倍的纹章护盾值,且在有护盾剩余时怒气值始终保持在100%。但是,狂战士在狂暴结束之后也会需要时间恢复气力。 actors.hero.herosubclass.gladiator=角斗士 actors.hero.herosubclass.gladiator_short_desc=_角斗士_会在成功进行攻击时积累连击数。角斗士可以消耗连击数以使用特殊战技。 -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=每当角斗士用近战武器或投掷武器做出成功的攻击,他会积累1点连击数。若角斗士在5回合内没能做出成功的攻击,他的连击数会被重置。\n\n随着连击数的积累,角斗士将解锁不同的连击战技:\n2连击:击退敌人,保留连击数\n4连击:造成基于护甲的伤害\n6连击:格挡攻击,保留连击数\n8连击: 对目标及你附近的敌人造成伤害\n10连击:每有一点连击数就攻击一次 actors.hero.herosubclass.battlemage=战斗法师 actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用老魔杖近战攻击时会附带额外的法术效果。这些效果取决于老魔杖内灌注的法杖类型。 actors.hero.herosubclass.battlemage_desc=战斗法师使用老魔杖近战时会附带类似附魔的额外效果,效果取决于老魔杖吸收的法杖类型,每种法杖各不相同。老魔杖在近战中还会恢复0.5点充能。 @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=守望者 actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。 actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。 actors.hero.herosubclass.champion=武斗者 -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=_武斗者_可以双持武器,并拥有更多武器充能。她用主武器进行普通攻击,但她也可以自如地切换主、副武器,并施展两武器各自的武技。 +actors.hero.herosubclass.champion_desc=武斗者善使近战武器,除了主武器,她还能再装备一件副武器。武斗者用主武器进行普通攻击,但她可以不耗时地切换主、副武器,也能施放两武器各自的武技。\n\n她还额外有2点武技充能上限,且武技充能回复速率提升50%。 actors.hero.herosubclass.monk=武道者 actors.hero.herosubclass.monk_short_desc=_武道者_在战斗时能够积蓄内力,这些内力可用于施展诸多武功。 -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=武道者的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武道者等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥想以回复充能 ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=受衅怒火 +actors.hero.talent$provokedangertracker.desc=战士刚刚失去护盾,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s。 +actors.hero.talent$lingeringmagictracker.name=萦缠魔能 +actors.hero.talent$lingeringmagictracker.desc=法师刚刚使用了老魔杖或法杖,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s。 actors.hero.talent$followupstriketracker.name=追加打击 actors.hero.talent$followupstriketracker.desc=女猎手最近使用投掷武器发动过一次攻击,她对同一目标发动的下一次近战攻击将获得伤害加成。\n\n剩余回合数:%s actors.hero.talent$patientstriketracker.name=沉稳一击 @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=决斗家的下一次攻 #warrior actors.hero.talent.hearty_meal.title=丰盛一餐 -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进食将回复_3 点生命_。\n\n_+2:_ 战士在生命值不高于30%时进食将回复_5 点生命_。 actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能够瞬间鉴定_他装备的_护甲。 -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=受衅怒火 +actors.hero.talent.provoked_anger.desc=_+1:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_2点额外伤害_。 actors.hero.talent.iron_will.title=钢铁意志 actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。 actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它在没有装备破损纹章的情况下也可以提供护盾。 @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_ actors.hero.talent.iron_stomach.title=钢铁之胃 actors.hero.talent.iron_stomach.desc=_+1:_战士进食只花费一个回合,并在进食过程中获得_ 75% 的伤害抗性_。\n\n_+2:_战士进食只花费一个回合,并在进食过程中获得_ 100% 的伤害抗性_ 。 actors.hero.talent.liquid_willpower.title=液蕴意志 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _50%_ 。\n\n_+2:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _75%_ 。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则获得的护盾量翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.liquid_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。 actors.hero.talent.runic_transference.title=刻印转移 -actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。 +actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使护甲刻印必定不会被升级卷轴消除的上限等级提高。天赋 +1 时,护甲在 +6 开始有概率消除刻印(原来在 +4),天赋+2时则为 +7(原来在 +4)。+8 时仍然必定消除。 actors.hero.talent.lethal_momentum.title=手起刀落 actors.hero.talent.lethal_momentum.desc=_+1:_战士使用物理武器斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2:_战士使用物理武器斩杀敌人的一击有_ 100% 的概率_不消耗回合数。 @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=盈能一餐 actors.hero.talent.empowering_meal.desc=_+1:_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2:_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。 actors.hero.talent.scholars_intuition.title=学者直觉 actors.hero.talent.scholars_intuition.desc=_+1:_法师鉴定法杖的速度提升为原来的_ 3 倍_。\n\n_+2:_法师 _使用法杖时_会将其_瞬间鉴定_。 -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=萦缠威能 +actors.hero.talent.lingering_magic.desc=_+1:_ 当法师用老魔杖或法杖施法后,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_当法师用老魔杖或法杖施法后,他的下一次物理攻击将造成 _2点额外伤害_。 actors.hero.talent.backup_barrier.title=备用屏障 actors.hero.talent.backup_barrier.desc=_+1:_每当法师释放老魔杖最后一点充能,他获得 _3 点护盾_。\n\n_+2:_每当法师释放老魔杖最后一点充能,他获得 _5 点护盾_。 actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么它会由持有的等级最高的法杖触发。 @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄 actors.hero.talent.energizing_meal.title=充能一餐 actors.hero.talent.energizing_meal.desc=_+1:_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2:_法师进食只花费一个回合并获得 _8 回合的法杖充能_。 actors.hero.talent.inscribed_power.title=卷藏秘能 -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ 当法师阅读卷轴或使用法术结晶后,他的_下 2 次_法杖效果提升 2 级。\n\n_+2:_ 当法师阅读卷轴或使用法术结晶后,他的_下 3 次_法杖效果提升 2 级。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴、注魔秘卷或蜕变秘卷,则法杖的强化施法次数翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.wand_preservation.title=法杖回收 actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。 actors.hero.talent.wand_preservation.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增加法杖于炼金釜中转化为奥术聚酯的数量。+1 时法杖转化的聚酯数量增加 1 ,+2 时则增加 2 。 @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_法师能够跨层传送,但消 #rogue actors.hero.talent.cached_rations.title=备用口粮 -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_盗贼再深入探索地牢,就能找到存放在箱子中的_2块备用口粮_。\n\n_+2:_盗贼再深入探索地牢,就能找到存放在箱子中的_3块备用口粮_。\n\n备用口粮食用更简便,可以回复中等饱食度、恢复5点生命值,并为暗影斗篷回复1点充能。 actors.hero.talent.thiefs_intuition.title=窃贼直觉 actors.hero.talent.thiefs_intuition.desc=_+1:__装备戒指时_盗贼将以两倍于平时的速度鉴定该戒指,并且在_装备戒指时_鉴定其种类。\n\n_+2:__装备戒指时_盗贼将立刻鉴定该戒指,并且在_拾取戒指时_鉴定其种类。 actors.hero.talent.sucker_punch.title=阴险打击 @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=暗影庇护 actors.hero.talent.protective_shadows.desc=_+1:_盗贼在隐形时,每_2_回合获得一点护盾,最多积累_3_点。\n\n_+2:_盗贼在隐形时,每_1_回合获得一点护盾,最多积累_5_点。 actors.hero.talent.mystical_meal.title=秘术祭食 -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_盗贼进食仅消耗1回合(食用备用口粮不耗费回合),并提供_3回合的神器充能效果_。\n\n_+2:_盗贼进食仅消耗1回合(食用备用口粮不耗费回合),并提供_5回合的神器充能效果_。\n\n这项天赋不能使丰饶之角对其本身充能。 actors.hero.talent.inscribed_stealth.title=卷藏匿影 -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 3 回合_的隐身。\n\n_+2:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 5 回合_的隐身。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴,或须用前述卷轴炼制的炼金物品,则获得的隐身时长翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.wide_search.title=广域搜索 actors.hero.talent.wide_search.desc=_+1:_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2:_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。 actors.hero.talent.wide_search.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时扩张搜索范围至 5x5 的圆形,或在 +2 等级时扩张搜索范围至 5x5 的方形。 @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_暗影映像额外获得其主人_10 #huntress actors.hero.talent.natures_bounty.title=自然馈赠 -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_4枚浆果_。\n\n_+2:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_6枚浆果_。\n\n浆果食用更简便,能回复少量饱食度,还可能吃出一颗实用的种子。 actors.hero.talent.survivalists_intuition.title=生存直觉 actors.hero.talent.survivalists_intuition.desc=_+1:_女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2:_女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。 actors.hero.talent.followup_strike.title=追加打击 @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_视野内的植物被踩踏时,女 actors.hero.talent.invigorating_meal.title=活力一餐 actors.hero.talent.invigorating_meal.desc=_+1:_女猎手进食只耗费1回合(食用浆果不耗费回合)并获得_ 1 回合的极速_。\n\n_+2:_女猎手进食只耗费1回合(食用浆果不耗费回合)并获得_ 2 回合的极速_。 actors.hero.talent.liquid_nature.title=液蕴自然 -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 4 格高草丛_,且周围的敌人会被缠绕_ 1 回合_。\n\n_+2:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 6 格高草丛_,且周围的敌人会被缠绕_ 2 回合_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则高草丛的生长量和缠绕的时长均翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.rejuvenating_steps.title=复春步伐 actors.hero.talent.rejuvenating_steps.desc=_+1:_当女猎手踏上矮草或灰烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有 10 回合的冷却时间_。\n\n_+2:_当女猎手踏上矮草或灰烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有 5 回合的冷却时间_。\n\n若被动恢复效果被禁用或着英雄长时间内没有获得经验,此天赋只会生出枯草。 actors.hero.talent.heightened_senses.title=敏锐感知 @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_决斗家鉴定武器的速 actors.hero.talent.patient_strike.title=沉稳一击 actors.hero.talent.patient_strike.desc=_+1:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害_。\n_+2:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害_。 actors.hero.talent.aggressive_barrier.title=烈气护盾 -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。 actors.hero.talent.focused_meal.title=专注一餐 -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只消耗一个回合,且会为她的武器提供_ 0.67点充能_。 \n\n_+2:_决斗家进食只消耗一个回合,且会为她的武器提供_ 1 点充能_。 actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。 actors.hero.talent.liquid_agility.title=液蕴机敏 -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_ 4 倍闪避_。\n\n_+2:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_无限高闪避_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则闪避加成会额外持续 1 回合。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.weapon_recharging.title=武器充能 -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_15_回合恢复 1 点武器充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点武器充能。 actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。 actors.hero.talent.lethal_haste.title=夺命余势 actors.hero.talent.lethal_haste.desc=_+1:_决斗家用武技杀死一名敌人后,获得_2 回合_极速。\n\n_+2:_决斗家用武技杀死一名敌人后,获得_3 回合_极速。 @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_如果这个天赋被其它英雄 actors.hero.talent.deadly_followup.title=夺命追击 actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_8%_。\n\n_+2:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_16%_。\n\n_+3:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_24%_。 -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _1/6 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _1/3 of a weapon charge_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _1/2 of a weapon charge_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=双体充能 +actors.hero.talent.varied_charge.desc=_+1:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.17点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+2:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.33点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+3:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.5点武器充能_。使用两种武技间隔的回合数没有限制。 actors.hero.talent.twin_upgrades.title=伴生强化 actors.hero.talent.twin_upgrades.desc=_+1:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_2 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。\n\n_+2:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_1 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。\n\n_+3:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_0 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。 actors.hero.talent.combined_lethality.title=复合损伤 @@ -923,7 +923,7 @@ actors.hero.talent.combined_lethality.desc=_+1:_如果武斗者成功使用了 actors.hero.talent.unencumbered_spirit.title=无羁之魂 actors.hero.talent.unencumbered_spirit.desc=_+1:_ 每穿戴一件_阶数为 3 或更低_的装备,武道者获取的内力就会_+40%_。\n\n_+2:_ 每穿戴一件_阶数为 2 或更低_的装备,武道者获取的内力就会_+80%_。\n\n_+3:_ 每穿戴一件_阶数为 1 或更低_的装备,武道者获取的内力就会_+120%_。还会免费获得一件布甲与镶钉手套。\n\n注意,此天赋在徒手或使用武力之戒攻击的情况下无效。 actors.hero.talent.monastic_vigor.title=道心盎然 -actors.hero.talent.monastic_vigor.desc=_+1:_如果武道者拥有 _100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武道者拥有 _80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武道者拥有 _60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n- 迅捷击会施加武器的附魔效果。\n- 凝神的发动不消耗回合。\n- 梯云纵的有效距离 +3。\n- 神龙摆尾的伤害 +50%,并且对周遭的所有敌人造成击退和麻痹效果。\n- 纯阳无极功会缓慢地恢复 20% 已损失生命值,并且在运功过程中拥有 80% 的伤害减免效果。 +actors.hero.talent.monastic_vigor.desc=_+1:_如果武道者拥有 _100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武道者拥有 _80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武道者拥有 _60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n- 闪击会施加武器的附魔效果。\n- 凝神的发动不消耗回合。\n- 冲刺的有效距离 +3。\n- 劲踢的伤害 +50%,并且对周遭的所有敌人造成击退和麻痹效果。\n- 冥想会缓慢地恢复 20% 已损失生命值,期间拥有 80% 的伤害减免效果。 actors.hero.talent.combined_energy.title=阴阳调和 actors.hero.talent.combined_energy.desc=_+1:_当武道者使用了一次武技与_消耗 4 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。\n\n_+2:_当武道者使用了一次武技与_消耗 3 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。\n\n_+3:_当武道者使用了一次武技与_消耗 2 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。 @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_如果一个敌人攻击了决斗 actors.hero.talent.expose_weakness.title=弱点看破 actors.hero.talent.expose_weakness.desc=_+1:_攻击了决斗家残影的敌人会获得_2 回合_易伤。\n\n_+2:_攻击了决斗家残影的敌人会获得_4 回合_易伤。\n\n_+3:_攻击了决斗家残影的敌人会获得_6 回合_易伤。\n\n_+4:_攻击了决斗家残影的敌人会获得_8 回合_易伤。 actors.hero.talent.counter_ability.title=武技反击 -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_如果决斗家在残影受到攻击后的 3 回合内使用了一次武技,那么她将立即回复_0.38点武器充能_。\n\n_+2:_如果决斗家在残影受到攻击后的 3 回合内使用了一次武技,那么她将立刻回复_0.77点武器充能_。\n\n_+3:_如果决斗家在残影受到攻击后的 3 回合内使用了一次武技,那么她将立刻回复_1.13点武器充能_。\n\n_+4:_如果决斗家在残影受到攻击后的 3 回合内使用了一次武技,那么她将立刻回复_1.5点武器充能_。 #universal actors.hero.talent.heroic_energy.title=英勇能量 @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=还是算了…… actors.mobs.npcs.ratking.crown_thankyou=嘿嘿嘿嘿,多谢了!不要让本王失望了,去宣扬我的威名吧! actors.mobs.npcs.ratking.crown_fine=行吧!反正我也不怎么想要那个闪闪发光的皇冠…… actors.mobs.npcs.ratking.crown_after=新衣服穿着合身吗?诚信交易,概不退换! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! -actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小的和节日很配的帽子,而不是它通常戴的皇冠。\n节日快乐! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc_crown=这只老鼠比普通的啮齿小鼠大一点。它戴着矮人国王的皇冠。 +actors.mobs.npcs.ratking.desc_birthday=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的绿色派对帽,而不是它常戴的皇冠。\n生日快乐,鼠王! +actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的和节日帽,而不是它常戴的皇冠。\n节假日快乐! +actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的皇冠。 actors.mobs.npcs.sheep.name=绵羊 actors.mobs.npcs.sheep.baa!=咩! diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 44f74c445..546239ca6 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=арбалет items.weapon.melee.crossbow.stats_desc=Гэта зброя, быўшы экіпіяваным, павялічвае страты ад дроцікаў і нават надзяляе іх сваім зачараваннем. items.weapon.melee.crossbow.ability_name=зараджаны стрэл items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Мудрагелістая зброя, якая дазваляе страляць дроцікамі са значнай сілай. Хоць арбалет і ну прызначаны для блізкага бою, але вага і трываласць дазваляюць выкарыстоўваць яго як дубіну. items.weapon.melee.crossbow$chargedshot.name=зараджаны стрэл items.weapon.melee.crossbow$chargedshot.desc=Фехтавальшчыца канцэнтруецца і ўзмацняе свой арбалет. Наступны дроцік гарантавана патрапіць па ворагу, ужываючы ўсе эфекты і зачараванні ў радыусе 5х5 клетак. Карысныя эфекты дроцікаў будуць прымяняцца толькі да саюзнікаў, а шкодныя - толькі да ворагаў.\n\nЗмазаныя дроцікі будуць мець два дадатковых прымянення пры стральбе зараджаным стрэлам. Фехтавальшчыца не можа прымяніць гэтую здольнасць, каб выкарыстоўваць дроцікі з станоўчымі эфектамі на сябе. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Вы недастаткова с items.weapon.melee.meleeweapon.ability_no_charge=У вас недастаткова энергіі, каб выкарыстаць гэту здольнасць. items.weapon.melee.meleeweapon.ability_cant_use=Вы не можаце выкарыстаць гэту здольнасць зараз. items.weapon.melee.meleeweapon.ability_no_target=Там няма цэлі. -items.weapon.melee.meleeweapon.ability_bad_position=Гэта цэль недасягаема. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Выберыце Цэль items.weapon.melee.meleeweapon.swap=Змяніць Зброю items.weapon.melee.meleeweapon.swap_full=Вы не можаце зрабіць гэта з поўным інвентаром. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=баявая каса items.weapon.melee.warscythe.stats_desc=Гэта даволі недакладная зброя. items.weapon.melee.warscythe.ability_name=жніво items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Гэта буйны і грувасткі інструмент быў узмоцнены так, каб ён лепш спраўляўся са знішчэннем ворагаў, а не са зборам ўраджаю. items.weapon.melee.whip.name=пуга @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Выберыце даспех items.brokenseal.unknown_armor=Спачатку вам трэба апазнаць гэты даспех. items.brokenseal.cursed_armor=Немагчыма прымацаваць пячатку да праклятага даспеха. items.brokenseal.affix=Вы прымацавалі пячатку да даспеха! -items.brokenseal.desc=Васковая пячатка, якая была прымацаваная да даспеха як сімвал адвагі. Усе знакі з часам сцерліся і пячатка трэснула пасярэдзіне.\n\nБудучы памяццю пра дом, гэтая пячатка ўмацоўвае Ваяра. Калі ён яе носіць, ён павольна назапашвае па-над свайго здароўя шчыт, які залежыць ад якасці яго даспеха.\n\nПячатку можна _прымацаваць да даспеха,_ а можна зняць. Яна здольная перанесці адзін узровень паляпшэння. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Выберыце руну items.brokenseal.choose_desc=І гэты даспех, і зламаная пячатка нясуць руну. Выберыце, якую руну неабходна захаваць. \n\nЗвярніце ўвагу, што калі вы выберыце руну, якая зараз на даспеху, пячатка не зможа перанесці яе пазней. diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 4c40d2677..470065d28 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Je to ta růže, kterou duch zmínil předtím ne items.artifacts.driedrose.desc_no_quest=Stará a suchá růže, která navzdory času stále nějakým způsobem drží pohromadě.\n\nZdá se, že oplývá nějakou přízračnou sílou, ale v tuto chvíli nemáš tušení, jak ji použít. items.artifacts.driedrose.desc_hint=Vypadá to, že jí chybí pár lístků. Jejich znovu nalezení možná růži posílí. items.artifacts.driedrose.desc_cursed=Prokletá růže se přichytila k tvé ruce. Cítíš z ní děsivý chlad. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Duchova zbraň: %s +items.artifacts.driedrose.desc_armor=Duchova zbroj: %s +items.artifacts.driedrose.desc_strength=Duchova síla: %s items.artifacts.driedrose$petal.name=Suchý lístek items.artifacts.driedrose$petal.no_rose=Nemáš růži, ke které by šlo lístek přidat. items.artifacts.driedrose$petal.no_room=Pro tento lístek už není místo, takže ho zahazuješ. @@ -579,22 +579,22 @@ items.food.pasty.name=Piroh items.food.pasty.fish_name=Dušená ryba items.food.pasty.amulet_name=Amulet Yendoru? items.food.pasty.egg_name=Velikonoční vejce -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=Duhový lektvar +items.food.pasty.shattered_name=Zelený dort items.food.pasty.pie_name=Dýňový koláč -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=Modrý dort items.food.pasty.cane_name=Sladká tyčka -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=Třpytivý lektvar items.food.pasty.desc=Nefalšovaný cornwallský piroh s tradiční náplní z hovězího masa a brambor. Vynikající! items.food.pasty.fish_desc=Celá dušená ryba, magicky uchovaná na zeleninovém lůžku. Je tradicí si nechat kousek ryby na později, proto si necháš nějaké zbytky, místo abys ji snědl celou naráz.\n\nŠťastný Lunární Nový rok! items.food.pasty.amulet_desc=Konečně jsi ho našel, opěvovaný Amule - tak moment, tohle je jen kousek čokolády zabalený tak, aby vypadal jako amulet! Sice ti neposkytne neomezenou moc, ale aspoň tě zasytí a trošku doplní tvé artefakty.\n\nApríl! items.food.pasty.egg_desc=Velké čokoládové vejce zabalené v barevné žluté fólii. Je dost velké, aby tě zasytilo, a jeho sladká chuť by mohla lehce doplnit tvé artefakty.\n\nVeselé Velikonoce! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Tato barvami hýřící kapalina je druhem tekuté stravy. Krom zasycení tvého hladu dokáže její magie uklidnit sousedícího nepřítele, krom bossů, který s tebou po nějakou dobu nebude chtít bojovat!\n\nHezké svátky hrdosti! +items.food.pasty.shattered_desc=Tento veliký kus vanilkového dortu je pokryt barevnými posypkami a zelenou polevou. Dort byl upečen k oslavě mnoha let zkušeností, a po snězení ti nějaké zkušenosti přidá.\n\nShattered Pixel Dungeon byl poprvé spuštěn 5. srpna 2014. Všechno nejlepší, Shattered Pixel Dungeone! items.food.pasty.pie_desc=Pořádně velký kousek dýňového koláče. Jeho sladká a kořeněná chuť tě nasytí a také trochu vyléčí.\n\nVeselý Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Tento veliký kus vanilkového dortu je pokryt barevnými posypkami a modrou polevou. Dort byl upečen k oslavě mnoha let zkušeností, a po snězení ti nějaké zkušenosti přidá.\n\nPůvodní Pixel Dungeon byl poprvé spuštěn 4. prosince 2012. Všechno nejlepší, Pixel Dungeone! items.food.pasty.cane_desc=Obrovská cukrová tyč. Dost velká na to, aby tě zasytila, a cukr by navíc mohl o trochu víc dobít tvé hůlky.\n\nVeselé Vánoce! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Tento třpytivý lektvar je formou tekuté stravy. Zasytí hlad a svou chutí připomíná šumivé víno, ačkoliv není alkoholický. Hřejivý pocit v tvém břiše ti poskytne nějakou dodatečnou ochranu.\n\nŠťastný Nový rok! items.food.pasty$fishleftover.name=Zbytky ryby items.food.pasty$fishleftover.eat_msg=Chutnalo to dobře. items.food.pasty$fishleftover.desc=Kousek ryby, která zbyla z tvého předchozího pokrmu. Kdykoliv ji můžeš dojíst a trochu zasytit svůj hlad. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=Dušené maso items.food.stewedmeat.eat_msg=Chutnalo to dobře. items.food.stewedmeat.desc=Podušení očistilo maso od všech chorob a parazitů. Nyní by mělo být bezpečné ho sníst. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=Zásobní porce +items.food.supplyration.desc=Tuto porci jídla si v kobce schovali členové cechu zlodějů pro případy nouze. Byla navržena, aby se dala rychle sníst během akce, ať už jde o jakoukoliv lumpárnu.\n\nAčkoliv tě nezasytí tolik, jako normální porce, můžeš ji sníst rychleji a obnoví ti trochu životů a nabití pláště stínů. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Odzátkování nebo roztříštění této p ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=Vodní směs +items.potions.brews.aquabrew.desc=Po rozbití tato směs vypustí na místě dopadu proudy silně stlačené vody. Proud je dost silný, aby ublížil pouze ohnivým nepřátelům, ale rozšíří kolem místa dopadu vodu, uhasí ohně a odmrští postavy v zasažené oblasti. items.potions.brews.blizzardbrew.name=Směs ledové vichřice items.potions.brews.blizzardbrew.desc=Po rozbití tato směs vypustí vířící mrazivou vichřici, která se bude rychle šířit, podobně jako plyn. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Po rozbití tato směs vypustí běsnící items.potions.brews.shockingbrew.name=Směs elektrické bouře items.potions.brews.shockingbrew.desc=Po rozbití vytvoří tato směs elektrickou bouři v široké oblasti kolem místa, kde se rozbije. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=Nestabilní směs +items.potions.brews.unstablebrew.desc=Tato magická směs svítí měnícími se barvami duhy.\n\nPo vypití nebo hození se směs projeví jako náhodný lektvar. Účinek lektvaru bude s vyšší pravděpodobností odpovídat způsobu použití směsi. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=Elixír magické zbroje @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Dočasně zí items.potions.elixirs.elixirofdragonsblood.name=Elixír dračí krve items.potions.elixirs.elixirofdragonsblood.desc=Po vypití proteče žilami toho, kdo tento elixír vypije, prudká ohnivá síla. Obdržený efekt tě udělá imunní vůči ohni a umožní ti zapálit nepřátele fyzickým útokem. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=Elixír lehkého dopadu items.potions.elixirs.elixiroffeatherfall.light=Cítíš se lehce jako pírko! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Tento elixír se projevuje slabším, zato však snáze kontrolovatelným účinkem levitace, díky čemuž umožňuje svému uživateli se snést z velkých výšek, aniž by se zranil. Dávka elixíru vystačí na jeden pád do propasti. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=Lehkost pírka -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Jsi pod vlivem kouzla elixíru lehkého dopadu, což ti umožňuje spadnout do propasti, aniž by ses zranil! Efekt pomine, pokud je použit nebo pokud uplyne nějaká doba od seslání.\n\nZbývá tahů: %s. items.potions.elixirs.elixirofhoneyedhealing.name=Elixír léčivého medu items.potions.elixirs.elixirofhoneyedhealing.desc=Tento elixír spojuje léčení se sladkou chutí medu. Po vypití ukojí malé množství hladu, ale může být také hozen na spojence pro jejich vyléčení.\n\nPokud by se tento lektvar použil na nějaké stvoření s blízkým vztahem k medu, mohlo by třeba dojít k usmíření. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=Zvýšené maximální zdraví items.potions.elixirs.elixirofmight$htboost.desc=Cítíš, jak je tvé tělo nepřirozeně silné a zdravé.\n\nTvé maximální zdraví je na delší dobu zvýšeno. Tím, jak se bude zvyšovat tvá úroveň, zvýšení zdraví bude postupně slábnout.\n\nAktuální zvýšené množství: %d\nZbývající úrovně: %d items.potions.elixirs.elixiroftoxicessence.name=Elixír toxické esence -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Po vypití naplní tento elixír toho, kdo jej vypije, toxickou energií. Uživatel bude kolem sebe neustále šířit toxický plyn, a také se vůči němu i jiným jedům stane imunní na dobu o něco delší než je trvání efektu. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=Krumpáč items.quest.pickaxe.ac_mine=TĚŽIT items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení. items.quest.pickaxe.ability_name=Proražení -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=Šermířka dokáže nepřítele _prorazit_ krumpáčem. Takový útok je zaručený zásah, způsobí na 3 kola zranitelnost a způsobí _%1$d-%2$d poškození_ nepřátelům s tuhou kůží. items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Nemusíš se jím vybavit, abys s ním mohl kopat, i když pravděpodobně může být v nouzi použit i jako zbraň. items.quest.ratskull.name=Obří krysí lebka @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá ###remains items.remains.remainsitem.ac_use=POUŽÍT items.remains.bowfragment.name=Úlomek luku -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Tento dřevěný úlomek byl kdysi částí přízračného luku ztracené lovkyně. Stále z něj cítíš slabou přírodní magii, a dokážeš s jeho pomocí vyvolat kolem sebe několik trsů vysoké trávy. Úlomek se tím bohužel zničí. items.remains.brokenhilt.name=Ulomený jílec items.remains.brokenhilt.desc=Tento uražený jílec pravděpodobně pochází ze zbraně poražené šermířky. Cítíš z něj zbytky bojovného ducha, a dokážeš jej použít k lehkému posílení svých dvou následujících úderů. Jílec tím však bude zničen. items.remains.brokenstaff.name=Zlomená hůl @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Beze zbraně tento prsten, s tvou současnou sílo items.rings.ringofforce.typical_stats=Beze zbraně tento prsten, s tvou současnou sílou, běžně udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození běžně o _%3$d._ items.rings.ringofforce.combined_stats=Tvé prsteny kombinují svou sílu, čímž ti poskytují celkem _%1$d-%2$d poškození_ beze zbraně, nebo zvyšují poškození o _%3$d_, pokud zbraň máš. items.rings.ringofforce.ability_name=Postoj rváče -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=Šermířka může s tímto prstenem zaujmout _postoj rváče_, v němž budou její zblízka zbraní používat tento prsten, i když je vybavena zbraní. Takové útoky budou typicky způsobovat _%1$d-%2$d poškození_ a budou využívat očarování a rozšíření zbraně. Tento postoj zpomalí rychlost, jakou se obnovují použití zbraně o 50%%., +items.rings.ringofforce.ability_desc=Šermířka může s tímto prstenem zaujmout _postoj rváče_, v němž budou její zblízka zbraní používat tento prsten, i když je vybavena zbraní. Takové útoky budou způsobovat _%1$d-%2$d poškození_ a budou využívat očarování a rozšíření zbraně. Tento postoj zpomalí rychlost, jakou se obnovují použití zbraně o 50%%., items.rings.ringofforce.desc=Prsten nositeli zvýší sílu jeho úderů na blízko. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale právě neozbrojený útok bude mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí. items.rings.ringofforce$brawlersstance.name=Postoj rváče -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=V tomto postoji Šermířka útočí svým prstenem údernosti, i když je vybavena zbraní. Tyto útoky způsobují bonusové poškození a stále využívají očarování a rozšíření její zbraně.\n\nUdržovaní takového postoje si každopádně žádá soustředění, kvůli čemuž se použití schopností zbraně obnovují o 50% pomaleji.\n\nTento postoj lze zaujmout či ukončit použitím prstenu údernosti, ovšem zpomalení obnovy schopností přetrvá chvíli po jeho ukončení. items.rings.ringoffuror.name=Prsten zuřivosti items.rings.ringoffuror.stats=Tento prsten během nošení zvýší rychlost tvých útoků o _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Tento svitek vypustí po přečtení hlasitý ř items.scrolls.scrollofrecharging.name=Svitek nabíjení items.scrolls.scrollofrecharging.surge=Cítíš prudký nárůst energie. Protéká skrze tvé tělo a posiluje tvé hůlky! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije všechny hůlky tomu, kdo jej přečte. items.scrolls.scrollofremovecurse.name=Svitek odstranění prokletí items.scrolls.scrollofremovecurse.inv_title=Očisti předmět @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Svitek výzvy kolem t items.scrolls.exotic.scrollofdivination.name=Svitek věštění items.scrolls.exotic.scrollofdivination.nothing_left=Nezbývá nic, co by bylo možné identifikovat! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Tento svitek trvale odhalí čtyři náhodné typy předmětů, které ještě neznáš. Identifikované typy mohou být barvy lektvarů, runy na svitcích nebo kameny na prstenech. Předměty, které identifikuješ, nemusí být nutně ty, které máš u sebe. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Tvůj svitek věštění identifikoval tyto předměty: items.scrolls.exotic.scrollofdread.name=Svitek hrůzy @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tento svitek obsahuje neuvěřite ###spells items.spells.alchemize.name=Alchymizace items.spells.alchemize.prompt=Alchymizace předmětu -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Toto kouzlo má podobné transmutativní schopnosti jako alchymický kotlík. Každé jeho seslání umožňuje jeho sesilateli proměnit předmět (nebo svazek předmětů) ve zlato nebo v alchymickou energii.\n\nAlchymizaci lze buď zakoupit v obchodě nebo vytvořit skrze alchymii. K tomu je potřeba zkombinovat semínko, runový kámen a špetku alchymické energie. items.spells.alchemize$wndalchemizeitem.sell=Přeměň v %d zl items.spells.alchemize$wndalchemizeitem.sell_1=Přeměň 1 v %d zl items.spells.alchemize$wndalchemizeitem.sell_all=Přeměň vše v %d zl @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=Vyvolání elementála items.spells.summonelemental.ac_imbue=NAPLNIT items.spells.summonelemental.imbue_prompt=Pohltit předmět items.spells.summonelemental.desc=Toto kouzlo čerpá energii elementárních uhlíků použitých k jeho výrobě a umožní ti vyvolat elementála, aby bojoval po tvém boku! Najednou můžeš mít vyvolaného jen jednoho elementála, ovšem kouzlo lze zadarmo znovu seslat a vrátit tak elementála k sobě. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Toto kouzlo je momentálně nenaplněno, a vyvolá slabšího _novorozeného elementála_ bez speciálního útoku. Kouzlo může pohltit identifikovaný lektvar tekutého ohně, lektvar mrazu, svitek nabíjení nebo svitek proměny, díky čemuž bude v budoucnu vyvolávat elementála v plné síle! +items.spells.summonelemental.desc_fire=Kouzlo je horké na dotek, vyvolá _ohnivého elementála_. Kouzlo může pohltit jiný předmět, ale momentálně pohlcený předmět bude ztracen. +items.spells.summonelemental.desc_frost=Kouzlo je chladné na dotek, vyvolá _ledového elementála_. Kouzlo může pohltit jiný předmět, ale momentálně pohlcený předmět bude ztracen. +items.spells.summonelemental.desc_shock=Kouzlo jiskří statickou elektřinou, vyvolá _elektrického elementála_. Kouzlo může pohltit jiný předmět, ale momentálně pohlcený předmět bude ztracen. +items.spells.summonelemental.desc_chaos=Z kouzla sálá chaotická energie, vyvolá _chaotického elementála_. Kouzlo může pohltit jiný předmět, ale momentálně pohlcený předmět bude ztracen. items.spells.targetedspell.prompt=Vyber cíl items.spells.targetedspell.inv_title=Očaruj předmět @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=To nemůžeš chytit. items.spells.telekineticgrab.no_target=Není tu co chytit. items.spells.telekineticgrab.desc=Kouzlo umožňuje sesilateli na dálku sebrat všechny předměty na nějakém místě, nebo všechny vrhací zbraně v jednom protivníkovi!\n\nNelze jej však použít k sebrání věcí, které patří někomu jinému, nebo k vybírání truhel. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=Nestabilní kouzlo +items.spells.unstablespell.desc=Tento malý černý hranatý krystal je ze všech stran pokryt měnícími se runovými symboly.\n\nPo aktivaci spustí efekt náhodného svitku. Účinek svitku bude s vyšší pravděpodobností bojově založený, pokud jsou v tvém okolí nepřátelé. items.spells.wildenergy.name=Divoká energie items.spells.wildenergy.desc=Toto kouzlo obsahuje část prokleté energie, která poháněla DM-300. Při vyvolání sice dobije tvé hůlky a nošené artefakty, ale zároveň vyvolá stejný náhodný efekt, jaký dělají prokleté hůlky. Máš ovšem možnost určit, kterým směrem tato prokletá magie poletí. @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Tento runový kámen uvolní výbuch elektrické ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=Dimenzionální sluneční hodiny +items.trinkets.dimensionalsundial.warning=Tvé sluneční hodiny nevrhají stín, cítíš se nesvůj. +items.trinkets.dimensionalsundial.desc=Tyto drobné kapesní sluneční hodiny nějakým způsobem vrhají stín i v hlubinách podzemí, a to i když je nedržíš rovně. Ještě zvláštnější je to, že se zdá, jako by neměly žádnou spojitost se sluncem v tomto světě. Když nevrhají stín, zdá se, jako kdyby přitahovaly potíže.\n\nTento doplněk na své současné úrovni zvýší míru objevování se nepřátel o _%d%%_, když je v reálném světě noc (od 9 večer do 7 ráno).\n\nTento doplněk stojí relativně málo energie k vylepšení. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=Exotické krystaly +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=Hrouda mechu +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=Útržek pergamenu +items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš.\n\nTento doplněk učiní na své současné úrovni očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí relativně hodně energie k vylepšení. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=Zkamenělé semínko +items.trinkets.petrifiedseed.desc=Toto semínko zfosilizovalo, buď vlivem pomalých geologických procesů nebo magií. Nyní se zdá, že svou magií ovlivňuje vegetaci v kobce a proměňuje semínka rostlin v runové kameny.\n\nTento doplněk na své současné úrovni způsobí, že pošlapání trávy poskytne v _%1$d%%_ případů namísto semínka runový kámen, a také způsobí, že vysoká tráva bude poskytovat předměty o _%2$d%%_ častěji. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=Krysí lebka +items.trinkets.ratskull.desc=Tento morbidní doplněk není o mnoho větší, než lebka normální krysy, což je v této kobce vlastně vzácnost. Zdá se, že její přítomnost přitahuje vzácnější obyvatele kobky, na které budeš narážet častěji.\n\nTento doplněk na své současné úrovni způsobí, že se vzácní nepřátelé buudou objevovat _%dx_ častěji. Účinek lebky je ovšem jen poloviční pro krystalové mimiky a obrněné sochy.. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=Třináctilístek +items.trinkets.thirteenleafclover.desc=Ponoření této rostlinky jetele do kotle způsobilo, že mu vyrostlo několik lístků navíc! Těžko říct, jestli přináší štěstí nebo smůlu, ale možná tento doplněk mohl jen učinit náhodu více chaotickou.\n\nPři určování poškození či blokování hra obvykle používá průměrné hodnoty s vyšší pravděpodobností. Tento doplněk má na své současné úrovni _%d%%_ šanci toto obrátit a způsobit, že se budou projevovat více nejvyšší či nejnižší hodnoty.\n\nTento doplněk stojí relativně málo energie k vylepšení. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=Soukolí pasti +items.trinkets.trapmechanism.desc=Klíčový mechanismus jedné z mnoha padacích pastí v kobce, pečlivě vyjmutý z podlahy, aby jej bylo možné vzít. Zdá se, že je magicky provázán se samotným podzemím, a činí terén obtížnější pro tebe i pro jeho jiné obyvatele.\n\nTento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími s pastmi nebo jámami. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=Magický katalyzátor +items.trinkets.trinketcatalyst.window_text=Voda v kotli začíná svítit, když do ní vložíš katalyzátor. V okolí je zrovna několik drobností, které bys mohl naplnit jeho energií a učinit z nich magický doplněk. +items.trinkets.trinketcatalyst.desc=Tento slepenec magického prášku se třpytí ve tmě kobky. Tento katalyzátor lze v alchymickém kotli použít k výrobě unikátního magického doplňku.\n\nDoplňky poskytují rozličné efekty, které lehce upravují podzemí nebo jeho obyvatele. Lze je vylepšit alchymickou energií a posílit tak jejich účinek, nebo je zahodit a vůbec nebrat v potaz. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=Doplněk ###wands items.wands.cursedwand.ondeath=Zabíjí tě vlastní %s. @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Elementární úder s očarov items.weapon.melee.assassinsblade.name=Vrahova čepel items.weapon.melee.assassinsblade.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. items.weapon.melee.assassinsblade.ability_name=Plížení -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=Šermířka se s vrahovou čepelí může _plížit_. To jí umožní se okamžitě přemístit až 3 políčka pryč a poskytne jí obyvkle _%d tahy neviditelnosti_. +items.weapon.melee.assassinsblade.ability_desc=Šermířka se s vrahovou čepelí může _plížit_. To jí umožní se okamžitě přemístit až 3 políčka pryč a poskytne jí _%d tahy neviditelnosti_. items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I přes skvělé vyvážení je obtížné s ní zacházet, ale pokud najde ten správný cíl, dokáže být smrtící. items.weapon.melee.battleaxe.name=Bojová sekera items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň. items.weapon.melee.battleaxe.ability_name=Těžká rána -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.battleaxe.ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu. items.weapon.melee.crossbow.name=Kuše items.weapon.melee.crossbow.stats_desc=Zbraň zvyšuje poškození hozených šipek a dokonce jim také poskytne své případné okouzlení. items.weapon.melee.crossbow.ability_name=Nabitá střela -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=Šermířka si může s kuší připravit _nabitou střelu_. Tato schopnost se používá okamžitě a způsobí, že příští vystřelená šipka vždy zasáhne cíl, aplikuje svůj efekt nepřátelům v oblasti 7x7 políček a je-li napuštěná, vydrží její efekt obvykle o _%d použití_ déle. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko. items.weapon.melee.crossbow$chargedshot.name=Nabitá střela items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští vystřelená šipka zaručeně zasáhnne cíl a apliikuje svůj efekt a očarování v oblasti 5x5 políček. Positivní efekty šipek ovlivní pouze spojence, zatímco negativní pouze nepřátele.\n\nNapuštěné šipky také získají čtyři použití navíc, jsou-li vypáleny nabitou střelou. Šermířka nemůže tuto schopnost použít, aby sama na sebe aplikovala pozitivní efekty napuštěných šipek. @@ -1613,94 +1613,94 @@ items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. items.weapon.melee.dagger.ability_name=Plížení -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=Šermířka se s dýkou může _plížit_. To jí umožní se okamžitě přemístit až 5 políček pryč a poskytne jí obyvkle _%d tahy neviditelnosti_. +items.weapon.melee.dagger.ability_desc=Šermířka se s dýkou může _plížit_. To jí umožní se okamžitě přemístit až 5 políček pryč a poskytne jí _%d tahy neviditelnosti_. items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí. items.weapon.melee.dirk.name=Dlouhá dýka items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. items.weapon.melee.dirk.ability_name=Plížení -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=Šermířka se s dlouhou dýkou může _plížit_. To jí umožní se okamžitě přemístit až 4 políčka pryč a poskytne jí obyvkle _%d tahy neviditelnosti_. +items.weapon.melee.dirk.ability_desc=Šermířka se s dlouhou dýkou může _plížit_. To jí umožní se okamžitě přemístit až 4 políčka pryč a poskytne jí _%d tahy neviditelnosti_. items.weapon.melee.dirk.desc=Delší dýka, která poskytuje o trochu víc oceli k vražení do nepřátel. items.weapon.melee.flail.name=Biják items.weapon.melee.flail.stats_desc=Jedná se o poněkud nepřesnou zbraň.\nTato zbraň nemůže provést překvapivý útok. items.weapon.melee.flail.ability_name=Roztočení items.weapon.melee.flail.spin_warn=Už nemůžeš svůj biják roztočit -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=Šermířka může _roztočit_ svůj biják a vybudovat si tak na krátkou dobu sílu. Za každý tah točení způsobí biják obvykle _+%d poškození_, a to až třikrát. Roztočený biják navíc s jistotou zasáhne. Pouze roztočení bijáku stojí použití zbraně. +items.weapon.melee.flail.ability_desc=Šermířka může _roztočit_ svůj biják a vybudovat si tak na krátkou dobu sílu. Za každý tah točení způsobí biják _%d poškození_, a to až třikrát. Roztočený biják navíc s jistotou zasáhne. Pouze roztočení bijáku stojí použití zbraně. items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující, pokud zasadí pevný úder. items.weapon.melee.flail$spinabilitytracker.name=Roztáčení -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým bijákem, čímž si buduje poškození pro svůj další úder s ním. Každé otočení trvá 1 kolo a zvyšuje poškození, a to až třikrát. Roztočený biják navíc s jistotou zasáhne.\n\nMomentální otočky: %1$d%%.\nZbývá tahů: %2$s. items.weapon.melee.gauntlet.name=Kamenná rukavice items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gauntlet.ability_name=Následný úder -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc. items.weapon.melee.glaive.name=Halapartna items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah. items.weapon.melee.glaive.ability_name=Nabodnutí -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Šermířka dokáže využít hrot halapartny k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím nepřítele s jistotou zasáhne, způsobí obvykle _%1$d-%2$d poškození_ a zatlačí nepřítele dozadu. +items.weapon.melee.glaive.ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím nepřítele s jistotou zasáhne, způsobí _%1$d-%2$d poškození_ a zatlačí nepřítele dozadu. items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče. items.weapon.melee.gloves.name=Okované rukavice items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gloves.ability_name=Následný úder -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné. items.weapon.melee.greataxe.name=Velká sekera items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň. items.weapon.melee.greataxe.ability_name=Odplata -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=Šermířka může s velkou sekerou provést _odplatný_ útok proti nepříteli, pokud má sama méně než 50%% životů. Tento devastující útok s jistotou zasáhne a způsobí obvykle _%1$d-%2$d poškození_, a pokud nepřítele zabije, proběhne okamžitě. +items.weapon.melee.greataxe.ability_desc=Šermířka může s velkou sekerou provést _odplatný_ útok proti nepříteli, pokud má sama méně než 50%% životů. Tento devastující útok s jistotou zasáhne a způsobí _%1$d-%2$d poškození_, a pokud nepřítele zabije, proběhne okamžitě. items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká. items.weapon.melee.greatshield.name=Velký štít items.weapon.melee.greatshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. items.weapon.melee.greatshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. items.weapon.melee.greatshield.ability_name=Kryt -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=Šermířka se může _krýt_ kulatým štítem, čímž zcela vyruší všechny fyzické nebo magické útoky vedený proti ní obvykle během _%d tahů_. Jakmile Šermířka vykryje alespoň jeden útok, její vlastní útoky nebo použití magie kryt ukončí. +items.weapon.melee.greatshield.ability_desc=Šermířka se může _krýt_ velkým štítem, čímž zcela vyruší všechny fyzické nebo magické útoky vedený proti ní během _%d tahů_. Jakmile Šermířka vykryje alespoň jeden útok, její vlastní útoky nebo použití magie kryt ukončí. items.weapon.melee.greatshield.desc=Spíš mobilní stěna než štít. Tato obrovská masa kovu sice poskytuje kvalitní obranu, ale nenechává příliš prostoru na útočení. items.weapon.melee.greatsword.name=Velký meč items.weapon.melee.greatsword.ability_name=Rozpolcení -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ velkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.greatsword.ability_desc=Šermířka může nepřítele _rozpoltit_ velkým mečem. Tento útok způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké poškození tím, že do každého úderu přenáší svou tíhu. items.weapon.melee.handaxe.name=Ruční sekera items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň. items.weapon.melee.handaxe.ability_name=Těžká rána -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.handaxe.ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům. items.weapon.melee.katana.name=Katana items.weapon.melee.katana.stats_desc=Zbraň blokuje 0-3 poškození. items.weapon.melee.katana.ability_name=Výpad -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=Šermířka může katanou provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. +items.weapon.melee.katana.ability_desc=Šermířka může katanou provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.katana.desc=Tenký meč s velkou kovovou záštitou na konci rukojeti. items.weapon.melee.longsword.name=Dlouhý meč items.weapon.melee.longsword.ability_name=Rozpolcení -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ dlouhým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.longsword.ability_desc=Šermířka může nepřítele _rozpoltit_ dlouhým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče se povzbudivě leskne, nicméně je díky své velikosti poněkud těžký. items.weapon.melee.mace.name=Palcát items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň. items.weapon.melee.mace.ability_name=Těžká rána -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.mace.ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody. items.weapon.melee.magesstaff.name=Mágova hůl @@ -1733,22 +1733,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Nejsi dost silná, abys použila items.weapon.melee.meleeweapon.ability_no_charge=Nemáš na tuto schopnost dost energie. items.weapon.melee.meleeweapon.ability_cant_use=Tuto schopnost teď nelze použít. items.weapon.melee.meleeweapon.ability_no_target=Tam není žadný cíl. -items.weapon.melee.meleeweapon.ability_bad_position=Tento cíl je nedosažitelný. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Vyber cíl items.weapon.melee.meleeweapon.swap=Vyměň zbraně items.weapon.melee.meleeweapon.swap_full=Toto nemůžeš udělat s plným inventářem. items.weapon.melee.shortsword.name=Krátký meč items.weapon.melee.shortsword.ability_name=Rozpolcení -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.shortsword.ability_desc=Šermířka může nepřítele _rozpoltit_ krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.shortsword.desc=Poměrně krátký meč, jen o pár palců delší než dýka. items.weapon.melee.quarterstaff.name=Bojová hůl items.weapon.melee.quarterstaff.stats_desc=Zbraň blokuje 0-2 poškození. items.weapon.melee.quarterstaff.ability_name=Obranný postoj -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=Šermířka může s holí zaujmout _obranný postoj_. Tento postoj se aktivuje se okamžitě a ztrojnásobí její vyhýbání obvykle na _%d tahů_. +items.weapon.melee.quarterstaff.ability_desc=Šermířka může s holí zaujmout _obranný postoj_. Tento postoj se aktivuje se okamžitě a ztrojnásobí její vyhýbání na _%d tahů_. items.weapon.melee.quarterstaff.desc=Tyč z tvrdého dřeva, jejíž konce jsou zpevněny železem. items.weapon.melee.quarterstaff$defensivestance.name=Obranný postoj items.weapon.melee.quarterstaff$defensivestance.desc=Šermířka používá svou hůl k odrážení nepřátelskkých ran a úderů. Dokud je v tomto postoji, je její hodnota vyhýbání trojnásobná.\n\nZbývá tahů: %s. @@ -1756,64 +1757,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=Šermířka používá svou items.weapon.melee.rapier.name=Rapír items.weapon.melee.rapier.stats_desc=Tato zbraň blokuje 0-1 poškození. items.weapon.melee.rapier.ability_name=Výpad -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí obyvkle _%1$d-%2$d poškození_ a s jistotou zasáhne. +items.weapon.melee.rapier.ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.rapier.desc=Tenký rovný meč, který poskytuje trochu ochrany výměnou za nižší sečnou sílu. items.weapon.melee.roundshield.name=Kulatý štít items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. items.weapon.melee.roundshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokovaného poškození se s vylepšením zvyšuje. items.weapon.melee.roundshield.ability_name=Kryt -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=Šermířka se může _krýt_ kulatým štítem, čímž zcela vyruší všechny fyzické nebo magické útoky vedený proti ní obvykle během _%d tahů_. Jakmile Šermířka vykryje alespoň jeden útok, její vlastní útoky nebo použití magie kryt ukončí. +items.weapon.melee.roundshield.ability_desc=Šermířka se může _krýt_ kulatým štítem, čímž zcela vyruší všechny fyzické nebo magické útoky vedený proti ní během _%d tahů_. Jakmile Šermířka vykryje alespoň jeden útok, její vlastní útoky nebo použití magie kryt ukončí. items.weapon.melee.roundshield.desc=Velký štít, který účinně blokuje útoky a při nejhorším se dá použít i jako slušná zbraň. items.weapon.melee.roundshield$guardtracker.name=Kryt items.weapon.melee.roundshield$guardtracker.guarded=Vykryto -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=Šermířka připravila svůj štít, očekávajíc nepřátelský útok. Fyzické nebo magické útok budou zcela vykryty.\n\nZbývá tahů: %s. items.weapon.melee.runicblade.name=Runová čepel items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos. items.weapon.melee.runicblade.ability_name=Runový sek -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=Šermířka dokáže s runovou čepelí provést _runový sek_. Tímto útokem nepřítele s jistotou zasáhne obvykle s _+%d%% silou očarování_. +items.weapon.melee.runicblade.ability_desc=Šermířka dokáže s runovou čepelí provést _runový sek_. Tímto útokem nepřítele s jistotou zasáhne s _+%d%%silou očarování_. items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí. items.weapon.melee.sai.name=Bojové čepele items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.sai.ability_name=Následný úder -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka nedávno zasadila zbraní zblízka nebo vrhací zbraní. Pokud úspěšně nezasáhne cíl 5 tahů po sobě, tato série se přeruší. +items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka nedávno zasadila zbraní zblízka nebo vrhací zbraní. Pokud úspěšně nezasáhne cíl 5 tahů po sobě, tato série se přeruší. items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků. items.weapon.melee.sai$combostriketracker.name=Následný úder -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Šermířka buduje sérii útoků, kterou zvyšuje poškození svého následného úderu. Započítává se každý zásah zbraní zblízka nebo vrhací zbraní, ale série se přeruší, pokud během 5 kol nezasáhne nepřítele.\n\nMomentálně zásahů: %1$d.\n\nZbývá tahů do přerušení: %2$s. items.weapon.melee.scimitar.name=Šavle items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň. items.weapon.melee.scimitar.ability_name=Tanec čepelí -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=Šermířka může s šavlí zaujmout postoj známý jako _tanec čepelí_. Tento postoj se aktvuje okamžitě a způsobí, že její útoky jsou o +60%% rychlejší a o +50%% přesnější typicky po dobu _%d tahů_. +items.weapon.melee.scimitar.ability_desc=Šermířka může s šavlí zaujmout postoj známý jako _tanec čepelí_. Tento postoj se aktvuje okamžitě a způsobí, že její útoky jsou o +60%% rychlejší a o +50%% přesnější po dobu _%d tahů_. items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky. items.weapon.melee.scimitar$sworddance.name=Tanec čepelí -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Šermířka pohybuje svou zbraní rychlými opakovanými švihy, jako kdyby tančila. V tomto postoji útočí o 60%% rychleji (dost na to, aby s šavlí útočila přesně dvakrát za kolo), a má +50%% k přesnosti.\n\nZbývá tahů: %s. items.weapon.melee.sickle.name=Srp items.weapon.melee.sickle.stats_desc=Jedná se o poněkud nepřesnou zbraň. items.weapon.melee.sickle.ability_name=Žeň -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=Šermířka může nepřátele _žnout_ srpem. Tento devastující útok s jistotou zasáhne a způsobuje obvykle _%d poškození_, které ovšem udělí ve formě krvácení. +items.weapon.melee.sickle.ability_desc=Šermířka může nepřátele _žnout_ válečnou kosou. Tento devastující útok s jistotou zasáhne a způsobuje _%d poškození_, které ovšem udělí ve formě krvácení. items.weapon.melee.sickle.desc=Ruční farmářský nástroj, který lze použít také jako silnou, leč nemotornou zbraň. items.weapon.melee.spear.name=Kopí items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah. items.weapon.melee.spear.ability_name=Nabodnutí -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím nepřítele s jistotou zasáhne, způsobí obvykle _%1$d-%2$d poškození_ a zatlačí nepřítele dozadu. +items.weapon.melee.spear.ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím nepřítele s jistotou zasáhne, způsobí _%1$d-%2$d poškození_ a zatlačí nepřítele dozadu. items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem. items.weapon.melee.sword.name=Meč items.weapon.melee.sword.ability_name=Rozpolcení -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.sword.ability_desc=Šermířka může nepřítele _rozpoltit_ mečem. Tento útok způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč. items.weapon.melee.sword$cleavetracker.name=Rozpolcení items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následovat její předchozí rozpolcení. Příští použití rozpolcení ji nestojí použití schopnosti.\n\nZbývá tahů: %s. @@ -1821,28 +1822,28 @@ items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následov items.weapon.melee.warhammer.name=Válečné kladivo items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň. items.weapon.melee.warhammer.ability_name=Těžká rána -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.warhammer.ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu. items.weapon.melee.warscythe.name=Válečná kosa items.weapon.melee.warscythe.stats_desc=Jedná se o poněkud nepřesnou zbraň. items.weapon.melee.warscythe.ability_name=Žeň -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=Šermířka může nepřátele _žnout_ válečnou kosou. Tento devastující útok s jistotou zasáhne a způsobuje obvykle _%d poškození_, které ovšem udělí ve formě krvácení. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Tento velký a nemotorný nástroj byl vyztužen tak, aby se používal spíše ke kosení nepřátel než obilí. items.weapon.melee.whip.name=Bič items.weapon.melee.whip.stats_desc=Jedná se o zbraň s obrovským dosahem. items.weapon.melee.whip.ability_name=Šleh -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=Šermířka může _šlehnout_ všechny okolní nepřátele svým bičem. Tato schopnost způsobí obvykle _%1$d-%2$d poškození_ všem nepřátelům v dosahu a s jistotou je zasáhne. +items.weapon.melee.whip.ability_desc=Šermířka může _šlehnout_ všechny okolní nepřátele svým bičem. Tato schopnost způsobí _%1$d-%2$d poškození_ všem nepřátelům v dosahu a s jistotou je zasáhne. items.weapon.melee.whip.desc=Přestože ostnatý konec lana na konci této zbraně uděluje malé poškození, její dosah nemá obdoby. items.weapon.melee.wornshortsword.name=Opotřebený meč items.weapon.melee.wornshortsword.ability_name=Rozpolcení -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.wornshortsword.ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč. @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=Zrušit items.weapon.missiles.darts.tippeddart.durability=Napuštěné šipky ztratí po použití svou směs a stanou se z nich opět běžné šipky. items.weapon.missiles.darts.tippeddart.uses_left=Této sadě zbývá _%d/%d_ použití, předtím než o jednu přijdeš. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tato je ale tak kvalitní, že směs v šipce vydrží napořád._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=Směs v hrotu tvé šipky brzy vyprchá. +items.weapon.missiles.darts.tippeddart.has_broken=Směs v hrotu tvé šipky vyprchala. items.weapon.missiles.bolas.name=Bola @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Vrhací zbraně se používáním items.weapon.missiles.missileweapon.uses_left=Této sadě zbývá _%d/%d_ použití, předtím než o jednu přijdeš. items.weapon.missiles.missileweapon.unlimited_uses=_Tato je ale tak kvalitní, že ti vydrží napořád._ items.weapon.missiles.missileweapon.about_to_break=Tvá vrhací zbraň se brzy zničí. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Jedna z tvých vrhacích zbraní se rozbila. items.weapon.missiles.missileweapon$placeholder.name=Vrhací zbraň items.weapon.missiles.shuriken.name=Shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Vyber zbroj items.brokenseal.unknown_armor=Musíš zbroj nejprve identifikovat. items.brokenseal.cursed_armor=Pečeť nelze připevnit k prokleté zbroji. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť Válečníkovi vytrvat. Během nošení pečetě bude Válečník přes své zdraví pomalu generovat dodatečnou ochranu, založenou na kvalitě jeho zbroje.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Vyber si runu items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sun items.kindofweapon.swift_equip=Rychle se vybavuješ svou zbraní. items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=Jakým způsobem by sis chtěla tuto věc vybavit?\n\nŠampiónka útočí napřímo svou hlavní zbraní, ovšem může použít schopnost jakékoliv zbraně. Obě zbraně sdílejí stejný počet použití.\n\nŠampiónka také může přezbrojit mezi primární a sekundární zbraní okamžitě. items.kindofweapon.which_equip_primary=Primární (%s) items.kindofweapon.which_equip_secondary=Sekundární (%s) items.kindofweapon.empty=Prázdné diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 2eb7380b0..c73ee2442 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Ist das die Rose, über die der Geist sprach, bev items.artifacts.driedrose.desc_no_quest=Eine vertrocknete, alte Rose, die trotz des Alters noch zusammengehalten wird.\n\nSie scheint eine spirituelle Kraft zu besitzen, aber Du hast zurzeit keine Idee, wie Du sie nutzen könntest. items.artifacts.driedrose.desc_hint=Ihr scheinen ein paar Blütenblätter zu fehlen. Vielleicht kann die Rose gestärkt werden, indem man sie wieder anbringt. items.artifacts.driedrose.desc_cursed=Die verfluchte Rose ist an deine Hand gebunden, sie fühlt sich gruselig und kalt an. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Waffe des Geistes: %s +items.artifacts.driedrose.desc_armor=Rüstung des Geistes: %s +items.artifacts.driedrose.desc_strength=Stärke des Geistes: %s items.artifacts.driedrose$petal.name=Vertrocknetes Blütenblatt items.artifacts.driedrose$petal.no_rose=Du hast keine Rose, der du dieses Blütenblatt hinzufügen kannst. items.artifacts.driedrose$petal.no_room=Es ist kein Platz für dieses Blütenblatt übrig, du wirfst es weg. @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=Armbrust items.weapon.melee.crossbow.stats_desc=Diese Waffe verstärkt den Schaden von Pfeilen, falls sie ausgerüstet ist und verleiht ihnen die eigenen Zauberkräfte. items.weapon.melee.crossbow.ability_name=geladener Schuss items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Eine etwas komplizierte Waffe, welche Bolzen mit außergewöhnlicher Geschwindigkeit verschießt. Obwohl sie nicht dafür entworfen wurde, ist sie – durch ihre schwere und kräftige Ausführung – durchaus für den Nahkampf verwendbar. items.weapon.melee.crossbow$chargedshot.name=geladener Schuss items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin fokussiert Kraft in ihrer Armbrust. Der nächste von ihr abgeschossene Pfeil trifft immer und bewirkt, dass sich jeder Effekt eines präparierten Pfeils sowie die Verzauberung der Armbrust auf einen 5x5 Felder großen Bereich auswirkt. Positive Effekte wirken sich nur auf Freunde, und negative Effekte nur auf Feinde aus.\n\nPräparierte Pfeile bekommen zwei zusätzliche Verwendungen, wenn sie als geladener Schuss abgefeuert werden. Die Zweikämpferin kann diese Fähigkeit nicht dazu einsetzen, positive Effekte des Pfeils auf sich selbst anzuwenden. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Du bist nicht stark genug, um die items.weapon.melee.meleeweapon.ability_no_charge=Du hast nicht genügend Energie, um diese Fähigkeit zu nutzen. items.weapon.melee.meleeweapon.ability_cant_use=Du kannst diese Fähigkeit jetzt nicht nutzen. items.weapon.melee.meleeweapon.ability_no_target=Es ist kein Ziel da. -items.weapon.melee.meleeweapon.ability_bad_position=Dieses Ziel kann nicht erreicht werden. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Wähle ein Ziel items.weapon.melee.meleeweapon.swap=Waffen tauschen items.weapon.melee.meleeweapon.swap_full=Du kannst das mit einem vollen Inventar nicht tun. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=Kampfsense items.weapon.melee.warscythe.stats_desc=Dies ist eine ziemlich ungenaue Waffe. items.weapon.melee.warscythe.ability_name=ernten items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Dieses große, unhandliche Werkzeug wurde verstärkt, damit man damit Gegner genauso gut bezwingen kann wie Getreide. items.weapon.melee.whip.name=Peitsche @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Wähle eine Rüstung items.brokenseal.unknown_armor=Du musst diese Rüstung zuerst identifizieren. items.brokenseal.cursed_armor=Das Siegel lässt sich nicht auf einer verfluchten Rüstung anbringen. items.brokenseal.affix=Du befestigtst das Siegel an deiner Rüstung. -items.brokenseal.desc=Ein Wachssiegel, angebracht an der Rüstung als ein Symbol der Tapferkeit. All die Markierungen auf dem Siegel haben sich mit der Zeit abgenutzt und es ist in der Mitte zerbrochen.\n\nAls eine Erinnerung an seine Heimat, hilft das Siegel dem Krieger, die Kampfkunst seiner Ahnen aufrechtzuerhalten. Während das Siegel getragen wird, wird der Krieger langsam eine Panzerung, basierend auf der Qualität seiner Rüstung, regenerieren, zusätzlich zu seiner Gesundheit.\n\nDas Siegel kann _an einer Rüstung angebracht_ werden, und von Rüstung zu Rüstung übertragen werden. Es macht eine einzige Aufwertungsstufe mit. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Wähle eine Glyphe items.brokenseal.choose_desc=Sowohl diese Rüstung, als auch das zerbrochene Siegel tragen eine Glyphe. Wähle, welche der beiden Glyphen bewahrt werden soll.\n\nBedenke: Wenn du die Glyphe wählst, die derzeit auf der Rüstung ist, wird das Siegel sie später nicht transferieren können. diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index 8f6628dd8..78eb90e82 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Αυτό είναι το τριαντάφυλλο items.artifacts.driedrose.desc_no_quest=Ένα στεγνό, γέρικο τριαντάφυλλο που διατηρείται ακόμη παρά την ηλικία του.\n\nΦαίνεται να έχει κάποια πνευματική δύναμη, αλλά δεν έχεις ιδέα πώς να την αξιοποιήσεις προς το παρόν. items.artifacts.driedrose.desc_hint=Φαίνεται να λείπουν κάποια πέταλα. Ίσως αν τα τοποθετήσεις να ενδυναμωθεί το τριαντάφυλλο. items.artifacts.driedrose.desc_cursed=Το καταραμένο τριαντάφυλλο έχει προσκολληθεί στο χέρι σου. Είναι απόκοσμα ψυχρό. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Όπλο του φαντάσματος: %s +items.artifacts.driedrose.desc_armor=Πανοπλία του φαντάσματος: %s +items.artifacts.driedrose.desc_strength=Δύναμη του φαντάσματος: %s items.artifacts.driedrose$petal.name=ξερό πέταλο items.artifacts.driedrose$petal.no_rose=Δεν έχεις τριαντάφυλλο να του προσκολλήσεις το πέταλο. items.artifacts.driedrose$petal.no_room=Δεν υπάρχει χώρος για το πέταλο, οπότε το πετάς. @@ -579,12 +579,12 @@ items.food.pasty.name=πιτάκι items.food.pasty.fish_name=ψάρι στον ατμό items.food.pasty.amulet_name=Φυλακτό του Γέντορ; items.food.pasty.egg_name=πασχαλινό αυγό -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=φίλτρο ουράνιου τόξου +items.food.pasty.shattered_name=πράσινη τούρτα items.food.pasty.pie_name=κολοκυθόπιτα -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=μπλε τούρτα items.food.pasty.cane_name=μπαστούνι γλειφιτζούρι -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=αφρώδες φίλτρο items.food.pasty.desc=Μία αυθεντική κορνουαλική πίτα με παραδοσιακή γέμιση βοδινού και πατάτας. Πεντανόστιμη! items.food.pasty.fish_desc=Ένα ολόκληρο ψάρι στον ατμό, διατηρημένο μαγικά σε μια στρώση λαχανικών. Είναι παράδοση αυτής της περιόδου να κρατάς λίγο ψάρι για αργότερα, οπότε θα αφήσεις λίγα απομεινάρια αντί να το φας όλο με τη μία.\n\nΧαρούμενο το νέο σεληνιακό έτος! items.food.pasty.amulet_desc=Επιτέλους το βρήκες· το μαγικό φυλακτό του... μισό λεπτό, αυτό δεν είναι παρά μια τυλιγμένη σοκολάτα που μοιάζει με το φυλακτό! Δεν θα σου προσφέρει απέραντη δύναμη, αλλά τουλάχιστον θα σε γεμίσει και θα σου χαρίσει λίγο φορτίο στα τεχνουργήματα.\n\nΠρωταπριλιά! @@ -607,7 +607,7 @@ items.food.stewedmeat.name=βρασμένο κρέας items.food.stewedmeat.eat_msg=Το φαγητό ήταν εντάξει. items.food.stewedmeat.desc=Χάρη στον βρασμό, το κρέας έχει καθαριστεί από ασθένειες και παράσιτα. Θα πρέπει να είναι βρώσιμο πλέον. -items.food.supplyration.name=supply ration +items.food.supplyration.name=μερίδα προμηθειών items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. @@ -730,7 +730,7 @@ items.potions.potionoftoxicgas.desc=Το άνοιγμα ή το σπάσιμο ###brews -items.potions.brews.aquabrew.name=aqua brew +items.potions.brews.aquabrew.name=υδατικό σκεύασμα items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=σκεύασμα χιονοθύελλας @@ -745,7 +745,7 @@ items.potions.brews.infernalbrew.desc=Μόλις σπάσει η φιάλη, τ items.potions.brews.shockingbrew.name=σκεύασμα ηλεκτροπληξίας items.potions.brews.shockingbrew.desc=Μόλις σπάσει η φιάλη, το σκεύασμα θα απελευθερώσει μια ηλεκτρική καταιγίδα σε μια ευρεία περιοχή γύρω από το σημείο σπασμού. -items.potions.brews.unstablebrew.name=unstable brew +items.potions.brews.unstablebrew.name=ασταθές σκεύασμα items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. ###elixirs @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Έχεις λ items.potions.elixirs.elixirofdragonsblood.name=ελιξίριο δρακόνιου αίματος items.potions.elixirs.elixirofdragonsblood.desc=Όταν το ελιξίριο καταναλωθεί, μια φλογερή δύναμη θα κυλήσει στις φλέβες του χρήστη. Αυτή η επίδραση θα κάνει τον χρήστη απρόσβλητο από τη φωτιά, και του επιτρέπει να αναφλέξει τους εχθρούς του με φυσιολογικές επιθέσεις. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=ελιξίριο φτερωτής πτώσης items.potions.elixirs.elixiroffeatherfall.light=Νιώθεις πως έχεις την ελαφρότητα ενός φτερού! items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=φτερωτή πτώση -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Είσαι υπό την επίδραση ενός ελιξιρίου φτερωτής πτώσης, η οποία σου επιτρέπει να πέσεις σε χάσμα χωρίς να λάβεις ζημιά! Η επίδραση θα λήξει όταν χρησιμοποιηθεί ή αφού περάσει λίγος χρόνος.\n\nΓύροι που απομένουν: %s. items.potions.elixirs.elixirofhoneyedhealing.name=ελιξίριο μελωμένης ίασης items.potions.elixirs.elixirofhoneyedhealing.desc=Αυτό το ελιξίριο συνδυάζει την ίαση με τη γλυκύτητα του μελιού. Θα ικανοποιήσει λίγη από την πείνα σου όταν το πιεις, αλλά μπορεί και να πεταχτεί για να θεραπεύσει έναν σύμμαχο.\n\nΤα πλάσματα με προτίμηση στο μέλι μπορεί να κατευναστούν αν χρησιμοποιηθεί πάνω τους. @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Όταν διαβαστεί φωναχτά, ο items.scrolls.scrollofrecharging.name=πάπυρος επαναφόρτισης items.scrolls.scrollofrecharging.surge=Ένα κύμα ενέργειας διαπερνά το σώμα σου που αναζωογονεί τα ραβδιά σου! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Η ωμή μαγική δύναμη αυτής της περγαμηνής φορτίζει σταδιακά όλα τα ραβδιά του χρήστη. items.scrolls.scrollofremovecurse.name=πάπυρος αφαίρεσης κατάρας items.scrolls.scrollofremovecurse.inv_title=Καθάρισε ένα αντικείμενο @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Ένας πάπυρο items.scrolls.exotic.scrollofdivination.name=πάπυρος μαντείας items.scrolls.exotic.scrollofdivination.nothing_left=Δεν έχει μείνει τίποτα να αναγνωρίσεις! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Αυτός ο πάπυρος θα αναγνωρίσει τυχαία 4 τύπους αντικειμένων που δεν γνωρίζεις ήδη. Οι τύποι που θα αναγνωριστούν μπορεί να είναι το χρώμα ενός φίλτρου, ο ρούνος ενός παπύρου ή το πετράδι ενός δαχτυλιδιού. Τα αντικείμενα που θα αναγνωριστούν δεν θα είναι απαραίτητα κάποια που κουβαλάς. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Ο πάπυρος μαντείας σου έχει αναγνωρίσει τα εξής αντικείμενα: items.scrolls.exotic.scrollofdread.name=πάπυρος πανικού @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=επίκληση στοιχείου items.spells.summonelemental.ac_imbue=ΕΜΠΟΤΙΣΕ items.spells.summonelemental.imbue_prompt=Εμπότισε ένα αντικείμενο items.spells.summonelemental.desc=Αυτό το ξόρκι διοχετεύει την ενέργεια των στοιχειακών κάρβουνων που χρησιμοποιήθηκαν για την παρασκευή του. Η ενέργεια αυτή θα σου επιτρέψει να υλοποιήσεις ένα φιλικό στοιχείο που θα παλεύει στο πλευρό σου! Μπορείς να έχεις μόνο ένα στοιχείο επικαλεσμένο τη φορά, αλλά, αν ξαναχρησιμοποιήσεις το ξόρκι, το στοιχείο θα επιστρέψει δίπλα σου με μηδενικό κόστος. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Το ξόρκι δεν έχει εμποτιστεί· θα καλέσει ένα _νεογέννητο στοιχείο_ που δεν διαθέτει επιθέσεις απόστασης. Μπορείς να ενδυναμώσεις το ξόρκι εμποτίζοντάς το με ένα από τα εξής αναγνωρισμένα αντικείμενα: φίλτρο υγρής φλόγας, φίλτρο πάγου, πάπυρος επαναφόρτισης, πάπυρος μεταστοιχείωσης. Έτσι, οι μελλοντικές του επικλήσεις θα είναι ενός ισχυρού στοιχείου! +items.spells.summonelemental.desc_fire=Το ξόρκι είναι καυτό στο άγγιγμα· θα καλέσει ένα _στοιχείο της φωτιάς._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_frost=Το ξόρκι είναι ψυχρό στο άγγιγμα· θα καλέσει ένα _στοιχείο του πάγου._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_shock=Το ξόρκι εκπέμπει στατική ενέργεια· θα καλέσει ένα _στοιχείο του ηλεκτρισμού._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_chaos=Το ξόρκι εκπέμπει χαοτική ενέργεια· θα καλέσει ένα _στοιχείο του χάους._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. items.spells.targetedspell.prompt=Επίλεξε έναν στόχο items.spells.targetedspell.inv_title=Αναβάθμισε ένα αντικείμενο @@ -1228,7 +1228,7 @@ items.spells.telekineticgrab.cant_grab=Δεν μπορείς να το αρπά items.spells.telekineticgrab.no_target=Δεν υπάρχει κάτι να αρπάξεις εδώ. items.spells.telekineticgrab.desc=Αυτό το ξόρκι επιτρέπει στον χρήστη να αρπάξει από μακριά όλα τα αντικείμενα σε ένα σημείο – ή όλα τα όπλα ρίψης που έχουν καρφωθεί σε έναν εχθρό!\n\nΔεν μπορεί να αρπάξει αντικείμενα που ανήκουν σε άλλους, ούτε να αρπάξει αποθηκευτικούς χώρους όπως σεντούκια. -items.spells.unstablespell.name=unstable spell +items.spells.unstablespell.name=ασταθές ξόρκι items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. items.spells.wildenergy.name=ξέφρενη ενέργεια @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. +items.trinkets.dimensionalsundial.name=διαστατικό ηλιακό ρολόι +items.trinkets.dimensionalsundial.warning=Το ηλικακό ρολόι δεν εκμπέμπει σκιά... νιώθεις άβολα. items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=εξωτικοί κρύσταλλοι +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap +items.trinkets.parchmentscrap.name=κομμάτι περγαμηνής items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.petrifiedseed.name=petrified seed +items.trinkets.petrifiedseed.name=πετροποιημένος σπόρος items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. -items.trinkets.ratskull.name=rat skull +items.trinkets.ratskull.name=κρανίο αρουραίου items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. -items.trinkets.thirteenleafclover.name=thirteen leaf clover +items.trinkets.thirteenleafclover.name=τριφύλλι δεκατριών φύλλων items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. -items.trinkets.trapmechanism.name=trap mechanism +items.trinkets.trapmechanism.name=μηχανισμός παγίδας items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. +items.trinkets.trinketcatalyst.name=μαγικός καταλύτης +items.trinkets.trinketcatalyst.window_text=Το νερό αρχίζει να λάμπει καθώς προσθέτεις τον καταλύτη. Υπάρχουν κάποια κοντινά αντικείμενα που μπορείς να εμποτίσεις με ενέργεια και να τα μετατρέψεις σε μαγικά μαραφέτια. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=μαραφέτι ###wands items.wands.cursedwand.ondeath=Εξοντώθηκες από το ίδιο σου το %s. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=βαλλίστρα items.weapon.melee.crossbow.stats_desc=Αυτό το όπλο αυξάνει τη ζημιά των βελών όσο είναι εξοπλισμένο. Τους προσφέρει ακόμη και τη μαγική του ενίσχυση. items.weapon.melee.crossbow.ability_name=φορτισμενη βολη items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Ένα αρκετά περίτεχνο όπλο που εξαπολύει βέλη σε εξαιρετικές ταχύτητες. Αν και δεν είναι σχεδιασμένη για αυτό, το βάρος και η στιβαρότητά της την καθιστούν επαρκές όπλο μάχης σώμα-με-σώμα. items.weapon.melee.crossbow$chargedshot.name=φορτισμένη βολή items.weapon.melee.crossbow$chargedshot.desc=Η Ξιφομάχος συγκεντρώνει ισχύ στη βαλλίστρα. Το επόμενο βέλος που θα εξαπολύσει από αυτή, θα χτυπήσει εγγυημένα και θα εφαρμόσει την επίδραση του εμποτισμού του, καθώς και τη μαγική ενίσχυση της βαλλίστρας, σε μια περιοχή 5x5. Οι θετικές επιδράσεις βελών επηρεάζουν μόνο τους συμμάχους, ενώ οι επιβλαβείς μόνο τους εχθρούς. Τα εμποτισμένα βέλη θα έχουν τέσσερις επιπλέον χρήσεις όταν εκτοξεύονται με φορτισμένη βολή. Η Ξιφομάχος δεν μπορεί να εφαρμόσει θετικές επιδράσεις βελών στον εαυτό της με αυτήν την ικανότητα. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Δεν έχεις αρκετή δ items.weapon.melee.meleeweapon.ability_no_charge=Δεν έχεις αρκετή ενέργεια για να χρησιμοποιήσεις την ικανότητα. items.weapon.melee.meleeweapon.ability_cant_use=Δεν μπορείς να χρησιμοποιήσεις την ικανότητα προς το παρόν. items.weapon.melee.meleeweapon.ability_no_target=Δεν υπάρχει στόχος εκεί. -items.weapon.melee.meleeweapon.ability_bad_position=Ο στόχος δεν είναι προσβάσιμος. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Επίλεξε έναν στόχο items.weapon.melee.meleeweapon.swap=Εναλλαγή όπλων items.weapon.melee.meleeweapon.swap_full=Δεν έχεις ελεύθερο αποθηκευτικό χώρο για να το κάνεις αυτό. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=πολεμική δρεπάνη items.weapon.melee.warscythe.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές. items.weapon.melee.warscythe.ability_name=θερισμα items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Αυτό το μεγάλο και κάπως δύσχρηστο εργαλείο έχει τροποποιηθεί ώστε να θερίζει ψυχές αντί για σοδειές. items.weapon.melee.whip.name=μαστίγιο @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=Ακύρωση items.weapon.missiles.darts.tippeddart.durability=Τα εμποτισμένα βέλη χάνουν τους εμποτισμούς τους και γίνονται κανονικά βέλη με τη χρήση. items.weapon.missiles.darts.tippeddart.uses_left=Αυτή η στοίβα βελών έχει _%d/%d_ χρήσεις πριν χαθεί η επίδραση μιας κεφαλής. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Αλλά αυτά είναι τόσο υψηλής ποιότητας που ουσιαστικά θα διαρκέσουν για πάντα._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=Η επίδραση του βέλους σου είναι έτοιμη να λήξει. +items.weapon.missiles.darts.tippeddart.has_broken=Η επίδραση του βέλους έληξε. items.weapon.missiles.bolas.name=μπόλας @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Τα όπλα ρίψης φθεί items.weapon.missiles.missileweapon.uses_left=Απομένουν _%d/%d_ χρήσεις σε αυτή τη στοίβα όπλων πριν σπάσει ένα από αυτά. items.weapon.missiles.missileweapon.unlimited_uses=_Αλλά αυτά είναι τόσο υψηλής ποιότητας που ουσιαστικά θα διαρκέσουν για πάντα._ items.weapon.missiles.missileweapon.about_to_break=Το όπλο ρίψης σου είναι έτοιμο να σπάσει. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Ένα από τα όπλα ρίψης σου έσπασε. items.weapon.missiles.missileweapon$placeholder.name=όπλο ρίψης items.weapon.missiles.shuriken.name=σούρικεν @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Επίλεξε μια πανοπλία items.brokenseal.unknown_armor=Πρέπει να αναγνωρίσεις αυτήν την πανοπλία πρώτα. items.brokenseal.cursed_armor=Η σφραγίδα δεν εφαρμόζεται σε καταραμένες πανοπλίες. items.brokenseal.affix=Προσαρτάς τη σφραγίδα στην πανοπλία σου! -items.brokenseal.desc=Μια κέρινη σφραγίδα που προσαρτάται στην πανοπλία ως σύμβολο γενναιοψυχίας. Όλες οι εγγραφές της σφραγίδας έχουν ξεθωριάσει με τον χρόνο, και είναι σπασμένη στη μέση.\n\nΩς ένα ενθύμιο από την οικία του, η σφραγίδα βοηθά τον Πολεμιστή να επιμένει. Θα λαμβάνει σιγά-σιγά προστασία όσο τη φορά, ανάλογα με την ποιότητα της πανοπλίας του.\n\nΗ σφραγίδα μπορεί να _προσαρτηθεί σε μια πανοπλία_ και να μετακινείται μεταξύ πανοπλιών. Μπορεί να μεταφέρει μία αναβάθμιση κατά τη μετακίνηση. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Διάλεξε έναν γλύφο items.brokenseal.choose_desc=Τόσο η πανοπλία όσο και η σπασμένη σφραγίδα έχουν από έναν γλύφο. Διάλεξε ποιος γλύφος θα παραμείνει.\n\nΈχε υπόψιν σου ότι αν επιλέξεις τον γλύφο της πανοπλίας, η σφραγίδα δεν θα μπορεί να τον μεταφέρει μετά. diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 837b6d49d..a9ccecc58 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=¿Es esta la rosa que mencionó el fantasma antes items.artifacts.driedrose.desc_no_quest=Una rosa envejecida y seca que de alguna manera todavía se mantiene unida a pesar de su edad.\n\nParece tener algo de poder espiritual, pero no tienes idea de cómo usarlo ahora mismo. items.artifacts.driedrose.desc_hint=Parece haber perdido algunos pétalos. Quizás volver a colocarlos fortalecerá la rosa. items.artifacts.driedrose.desc_cursed=La rosa maldita está ligada a tu mano, se siente inquietantemente fría. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Arma del fantasma: %s +items.artifacts.driedrose.desc_armor=Armadura del fantasma: %s +items.artifacts.driedrose.desc_strength=Fuerza del fantasma: %s items.artifacts.driedrose$petal.name=pétalo marchito items.artifacts.driedrose$petal.no_rose=Necesitas una rosa para añadir el pétalo. items.artifacts.driedrose$petal.no_room=No hay espacio para este pétalo, así que lo desechas. @@ -579,22 +579,22 @@ items.food.pasty.name=empanada items.food.pasty.fish_name=pescado al vapor items.food.pasty.amulet_name=¿amuleto de yendor? items.food.pasty.egg_name=huevo de pascua -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=poción arcoíris +items.food.pasty.shattered_name=pastel verde items.food.pasty.pie_name=tarta de calabaza -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=pastel azul items.food.pasty.cane_name=bastón de caramelo -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=poción espumosa items.food.pasty.desc=Una auténtica Empanada de Maíz con un relleno tradicional de carne de res y papas. ¡Delicioso! items.food.pasty.fish_desc=Un pescado entero al vapor, mágicamente conservado sobre un lecho de verduras. Es tradición guardar algo de pescado para más tarde en esta época del año, así que conservarás algunas sobras en lugar de comértelo todo de una vez.\n\n¡Feliz Año Nuevo Lunar! items.food.pasty.amulet_desc=Finalmente lo has conseguido, el mágico amuleto de- un momento, ¡esto solo es un chocolate envuelto en papel de aluminio con la forma del amuleto! No te garantizará poder ilimitado, pero al menos te llenará y te dara algo de recarga de artefactos.\n\nApril Fools! items.food.pasty.egg_desc=Un gran huevo de chocolate, envuelto en una colorida lámina amarilla. Aquí hay suficiente chocolate para saciarte, y el azúcar puede darle a tus artefactos un poquito de carga extra.\n\n¡Felices Pascuas! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Esta colorida poción es un tipo de comida liquida. Además de satisfacer tu hambre, contiene un poco de magia en ella la cuál calma a un enemigo adyacente que no sea jefe, haciéndolos dudar temporalmente de luchar contra ti.\n\n¡Feliz Mes del Orgullo! +items.food.pasty.shattered_desc=Esta gran rebanada de pastel de vainilla tiene coloridos confites y glaseado verde. Este pastel se hizo para celebrar años de experiencia, y te concederá una pequeña parte de esa experiencia cuando lo comas.\n\nShattered Pixel Dungeon fue publicado por primera vez el 5 de Agosto de 2014. ¡Feliz cumpleaños Shattered Pixel Dungeon! items.food.pasty.pie_desc=Una gran rebanada de tarta de calabaza. Su sabor dulce y picante te llenará y te dará un poquito de curación.\n\n¡Feliz Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Esta gran rebanada de pastel de vainilla tiene coloridos confites y glaseado azul. Este pastel se hizo para celebrar años de experiencia, y te concederá una pequeña parte de esa experiencia cuando lo comas.\n\nPixel Dungeon fue publicado por primera vez el 4 de Diciembre de 2012. ¡Feliz cumpleaños Pixel Dungeon! items.food.pasty.cane_desc=Un bastón de caramelo gigante. Es suficientemente grande para saciarte, y el azúcar puede que le dé a tus varitas un poco de carga extra.\n\n¡Felices Fiestas! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Esta poción espumosa es un tipo de comida liquida. Sacia el hambre e imita al vino espumoso, aunque en realidad no es alcohólica. La cálida sensación en tu estómago te otorgará un poco de blindaje.\n\n¡Feliz Año Nuevo! items.food.pasty$fishleftover.name=sobras de pescado items.food.pasty$fishleftover.eat_msg=Esa comida sabía bien. items.food.pasty$fishleftover.desc=Algunos restos de pescado de tu anterior comida. Puedes comerlo cuando quieras para saciar un poco el hambre. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=estofado de carne items.food.stewedmeat.eat_msg=Esa comida supo bien. items.food.stewedmeat.desc=Guisar la carne la ha limpiado de cualquier enfermedad o parásito. Debería ser segura para comer. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=ración de suministro +items.food.supplyration.desc=Esta ración fue dejada en la mazmorra por y para los miembros del gremio de ladrones. Está diseñada específicamente para ser consumida sobre la marcha y facilitar artimañas en general.\n\nSi bien no llena tanto como una ración normal, se puede comer rápidamente, proporciona un poco de curación directa y recupera una carga del manto de sombras del Pícaro. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Descorchar o romper este frasco presurizado ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=infusión acuática +items.potions.brews.aquabrew.desc=Cuando se rompa, esta infusión liberará una explosión de agua presurizada en su ubicación. Sólo tiene fuerza suficiente para dañar a los enemigos ardientes, pero también esparce agua por el terreno cercano, apaga incendios y empuja a los personajes cercanos a la explosión. items.potions.brews.blizzardbrew.name=infusión de ventisca items.potions.brews.blizzardbrew.desc=Cuando se rompa, esta infusión desatará una tormenta de nieve arremolinada que se propaga rápidamente como un gas. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Cuando se rompa, esta infusión desencaden items.potions.brews.shockingbrew.name=infusión impactante items.potions.brews.shockingbrew.desc=Cuando se rompa, esta infusión desatará una tormenta eléctrica en un amplia área alrededor de la ubicación donde se rompe. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=infusión inestable +items.potions.brews.unstablebrew.desc=Esta infusión mágica brilla con los cambiantes colores del arco iris.\n\nCuando se bebe o arroja activa el efecto de una poción aleatoria. El efecto de la poción se corresponderá mejor a cómo se use la infusión. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Has ganado te items.potions.elixirs.elixirofdragonsblood.name=elixir de sangre de dragón items.potions.elixirs.elixirofdragonsblood.desc=Cuando es consumido, este elixir enviará poder ardiente a través de las venas del bebedor. Este efecto hará que el bebedor sea inmune al fuego y le permitirá prender fuego a los enemigos con ataques físicos. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=elixir de caída de pluma items.potions.elixirs.elixiroffeatherfall.light=¡Te sientes ligero como una pluma! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Este elixir ofrece un débil pero controlado efecto de levitación, permitiéndole al bebedor caer grandes distancias sin sufrir daño por un corto tiempo. Cada uso del elixir solo proporcionará suficiente protección para caer desde un abismo. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=caída de pluma -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Estás bajo los efecto de un elixir de caída de pluma, ¡permitiéndote caer en un abismo sin recibir daño! Este efecto expirará al ser usado o después de un corto tiempo.\n\nTurnos restantes: %s. items.potions.elixirs.elixirofhoneyedhealing.name=elixir de curación melosa items.potions.elixirs.elixirofhoneyedhealing.desc=Este elixir combina la curación con la dulzura de la miel. Cuando es bebida, satisfará una pequeña cantidad de hambre, pero también puede ser arrojado para sanar a un aliado.\n\nLas criaturas con afinidad por la miel pueden ser pacificadas si este ítem se usa en ellas. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=impulso de salud máxima items.potions.elixirs.elixirofmight$htboost.desc=Tu cuerpo se siente anormalmente fuerte y saludable. \n\nTu salud máxima se incrementa durante un período prolongado de tiempo. A medida que ganes niveles, el aumento se desvanecerá constantemente.\n\nAumento actual: %d.\nNiveles restantes: %d. items.potions.elixirs.elixiroftoxicessence.name=elixir de esencia tóxica -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Cuando es consumido, este elixir imbuirá al bebedor con energía tóxica. El bebedor esparcirá gas tóxico continuamente mientras se mueva, y será inmune al gas tóxico y al veneno durante un tiempo ligeramente superior a la duración del efecto. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=pico items.quest.pickaxe.ac_mine=MINAR items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar. items.quest.pickaxe.ability_name=perforar -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=La Duelista puede _perforar_ a un enemigo con un pico. Está garantizado a impactar, aplica vulnerable por 3 turnos y causa _%1$d-%2$d de daño_ contra enemigos de piel dura. items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. No necesitas equipar el pico para usarlo, pero probablemente puede ser equipado como arma en caso de apuros. items.quest.ratskull.name=calavera de rata gigante @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería ###remains items.remains.remainsitem.ac_use=USAR items.remains.bowfragment.name=fragmento de arco -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Este roto fragmento de madera fue una vez parte del arco espiritual de una Cazadora desaparecida. Puedes sentir que aún queda algo de energía natural en el fragmento. El mismo puede ser usado para hacer crecer hierba alta a tu alrededor. Sin embargo, al hacer esto se destruirá el fragmento. items.remains.brokenhilt.name=empuñadura rota items.remains.brokenhilt.desc=Esta empuñadura rota parece provenir del arma de una Duelista derrotada. Puedes sentir que aún queda algo de poder de batalla en la empuñadura. La misma puede ser usada para obtener daño adicional en tus próximos dos ataques cuerpo a cuerpo. Sin embargo, al hacer esto se destruirá la empuñadura. items.remains.brokenstaff.name=bastón roto @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Cuando estés desarmado, con tu fuerza actual, est items.rings.ringofforce.typical_stats=Cuando estés desarmado, con tu fuerza actual, normalmente este anillo infligiría _%1$d-%2$d de daño._ Con un arma equipada, este anillo incrementaría el daño en _%3$d._ items.rings.ringofforce.combined_stats=Tus anillos equipados están combinando su poder, causando un total de _%1$d-%2$d de daño_ sin arma, o aumentando el daño en _%3$d_ con un arma equipada. items.rings.ringofforce.ability_name=postura de lucha -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=La Duelista adopta una _postura de lucha_ con este anillo, causando que sus ataques normales siempre usen el anillo incluso cuando llevas un arma equipada. Estos ataques normalmente causarían _%1$d-%2$d de daño_ y heredan el encantamiento y aumento del arma. Esta postura reduce la velocidad de recarga del arma un 50%%. +items.rings.ringofforce.ability_desc=La Duelista adopta una _postura de lucha_ con este anillo, causando que sus ataques normales siempre usen el anillo incluso cuando llevas un arma equipada. Estos ataques causan _%1$d-%2$d de daño_ y heredan el encantamiento y aumento del arma. Esta postura reduce la velocidad de recarga del arma un 50%%. items.rings.ringofforce.desc=Este anillo aumenta la fuerza de los golpes cuerpo a cuerpo del usuario. Este poder adicional es bastante débil cuando se empuñan armas, pero un ataque sin armas se hará mucho más fuerte. Un anillo maldito en cambio debilitará los golpes del portador. items.rings.ringofforce$brawlersstance.name=postura de lucha -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Mientras esté en esta postura los ataques normales de la Duelista usarán el anillo de fuerza equipado incluso cuando tenga un arma equipada. Estos ataques ganan daño adicional y usan el aumento y encantamiento del arma.\n\nSin embargo, mantener esta postura requiere concentrarse, lo reduce la velocidad de recarga de la habilidad de arma un 50%.\n\nEsta postura puede activarse o desactivarse usando un anillo de fuerza, pero la reducción de velocidad de recarga persistirá por un tiempo si dichas acciones se hacen rápidamente. items.rings.ringoffuror.name=anillo de furia items.rings.ringoffuror.stats=Cuando se usa, este anillo aumenta la velocidad de tus ataques en _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Cuando se lea en voz alta, este pergamino desata items.scrolls.scrollofrecharging.name=pergamino de recarga items.scrolls.scrollofrecharging.surge=¡Una oleada de energía recorre tu cuerpo, vigorizando tus varitas! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=El poder mágico en bruto que se encuentra en este pergamino recargará todas las varitas del usuario a lo largo del tiempo cuando es liberado. items.scrolls.scrollofremovecurse.name=pergamino de eliminar maldición items.scrolls.scrollofremovecurse.inv_title=Purificar un ítem @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Un pergamino de desaf items.scrolls.exotic.scrollofdivination.name=pergamino de adivinación items.scrolls.exotic.scrollofdivination.nothing_left=¡No queda nada por identificar! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Este pergamino identificará aleatoriamente cuatro tipos de ítems que aún desconoces. Los ítems identificados pueden ser el color de una poción, la runa de un pergamino o la gema de un anillo. Los ítems identificados no serán necesariamente los que llevas. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Tu pergamino de adivinación ha identificado los siguientes ítems: items.scrolls.exotic.scrollofdread.name=pergamino de pavor @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Este pergamino contiene una incre ###spells items.spells.alchemize.name=alchemize items.spells.alchemize.prompt=Convertir un ítem -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Este hechizo contiene poderes transmutativos similares a los que se encuentran en un caldero de alquimia. Cada uso permite al usuario convertir un ítem (o pila de ítems) en oro o energía alquímica.\n\nUnos pocos usos de Alchemize son vendido en tiendas, pero pueden crearse una mayor cantidad mediante alquimia combinando una semilla, una piedra rúnica y un poco de energía alquímica. items.spells.alchemize$wndalchemizeitem.sell=Convertir a %dg items.spells.alchemize$wndalchemizeitem.sell_1=Convertir 1 a %dg items.spells.alchemize$wndalchemizeitem.sell_all=Convertir todo a %dg @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=invocar elemental items.spells.summonelemental.ac_imbue=IMBUIR items.spells.summonelemental.imbue_prompt=imbuir un ítem items.spells.summonelemental.desc=¡Este hechizo canaliza la energía de las ascuas elementales que se usaron para crearse y te permitirá invocar a un elemental amistoso para que luche contigo! Solo se puede invocar un elemental a la vez, aunque el hechizo puede reutilizarse para regresar el elemental a ti sin ningún costo. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=El hechizo no está imbuido actualmente e invocará a una _cría elemental_ sin ningún ataque a distancia. Puedes imbuir una poción de llama liquida, poción de escarcha, pergamino de recarga o pergamino de transmutación identificado para potenciar el hechizo, ¡causando que las próximas invocaciones sean un elemental con todo su poder! +items.spells.summonelemental.desc_fire=El hechizo se siente caliente al tacto, invocará a un _elemental de fuego_. Puedes imbuir un ítem diferente pero el hechizo perderá el actualmente imbuido. +items.spells.summonelemental.desc_frost=El hechizo se siente frío al tacto, invocará a un _elemental de hielo_. Puedes imbuir un ítem diferente pero el hechizo perderá el actualmente imbuido. +items.spells.summonelemental.desc_shock=El hechizo irradia energía estática, invocará a un _elemental eléctrico_. Puedes imbuir un ítem diferente pero el hechizo perderá el actualmente imbuido. +items.spells.summonelemental.desc_chaos=El hechizo irradia energía caótica, invocará a un _elemental del caos_. Puedes imbuir un ítem diferente pero el hechizo perderá el actualmente imbuido. items.spells.targetedspell.prompt=Elige un objetivo items.spells.targetedspell.inv_title=Infundir un ítem @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=No puedes agarrar eso. items.spells.telekineticgrab.no_target=No hay nada para recoger ahí. items.spells.telekineticgrab.desc=¡Este hechizo permite al usuario agarrar de forma remota todos los ítems del suelo o todas las arma arrojadizas que estén clavadas a un enemigo!\n\nNo se puede usar para agarrar ítems que alguien posee o para agarrar contenedores como cofres. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=hechizo inestable +items.spells.unstablespell.desc=Este pequeño cristal cúbico negro tiene símbolos rúnicos movedizos en cada una de sus superficies.\n\nCuando se activa, provoca el efecto de un pergamino aleatorio. El efecto del pergamino será más o menos probable que esté centrado en el combate dependiendo de si hay enemigos en tu campo de visión. items.spells.wildenergy.name=energía salvaje items.spells.wildenergy.desc=Este hechizo contiene algo de la energía maldita que impulsó a DM-300. Cuando se lance, recargará tus varitas y artefactos desgastados, a la vez que activará un efecto de varita maldita al azar. Sin embargo, puedes elegir una dirección para disparar esta magia maldita. @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de ener ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=reloj de sol dimensional +items.trinkets.dimensionalsundial.warning=Tu reloj de sol no proyecta ninguna sombra, te sientes inquieto. +items.trinkets.dimensionalsundial.desc=Este pequeño reloj de sol portátil es capaz de proyectar una sombra en las profundidades de la mazmorra, incluso cuando no lo sostienes derecho. Y lo que es aún más extraño, la posición de la sombra no parece tener relación con el sol en este mundo. Cuando no se proyecta ninguna sombra, el reloj de sol parece atraer al peligro.\n\nEn su nivel actual, este ornamento aumentará la generación de enemigos en un _%d%%_ cuando es de noche en la vida real (de 9pm a 7am).\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=cristales exóticos +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=terrón musgoso +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=trozo de manuscrito +items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra.\n\nEn su nivel actual este ornamento incrementa la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una cantidad relativamente grande de energía para ser mejorado. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=semilla petrificada +items.trinkets.petrifiedseed.desc=Esta semilla ha sido fosilizada, ya sea por lentos procesos geológicos o por arte de magia. La semilla parece influir mágicamente en la flora de la mazmorra, sustituyendo ocasionalmente las semillas de las plantas por piedras rúnicas.\n\nEn su nivel actual este ornamento hará que la hierba pisoteada deje caer piedras rúnicas en vez de semillas un _%1$d%%_ de las veces y también hará que la hierba alta genere ítems un _%2$d%%_ más a menudo. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=cráneo de rata +items.trinkets.ratskull.desc=Este macabro ornamento no es mucho más grande que el cráneo de una rata normal, lo que es una rareza en esta mazmorra. La influencia mágica del cráneo parece atraer a los habitantes más raros de la mazmorra, haciendo que aparezcan con más frecuencia.\n\nEn su nivel actual este ornamento hará que los raros enemigos exóticos tengan _%d veces_ más probabilidades de aparecer. Sin embargo, el cráneo solo es la mitad de eficaz en atraer mímicos de cristal y estatuas blindadas. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=trébol de trece hojas +items.trinkets.thirteenleafclover.desc=Por alguna razón, al cocerlo en el caldero de alquimia, ¡a este trébol le han crecido un montón de hojas de más! No está del todo claro si este ornamento da suerte o mala suerte, ¿quizás este ornamento haga que tu suerte sea más caótica?\n\nNormalmente, al infligir o bloquear daño, el juego hace que los números más cercanos a la media sean más comunes. En su nivel actual, este ornamento tiene un _%d%%_ de probabilidades de invertir esta tendencia, haciendo que aparezcan números más cercanos al máximo o al mínimo.\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=mecanismo de trampa +items.trinkets.trapmechanism.desc=El mecanismo principal de una de las trampas de caída de la mazmorra, extraído cuidadosamente del suelo para que pueda ser transportado. Parece estar ligado mágicamente a la mazmorra, haciendo que el terreno sea más peligroso para ti y para los habitantes de la mazmorra.\n\nEn su nivel actual este ornamento hará que el _%d%%_ de los niveles regulares de la mazmorra se llenen de trampas o fosas. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=catalizador mágico +items.trinkets.trinketcatalyst.window_text=El agua empieza a brillar cuando añades el catalizador. Hay algunos ítems cercanos que puedes imbuir con energía para convertirlos en un ornamento mágico. +items.trinkets.trinketcatalyst.desc=Esta bola de polvo dorado mágico resplandece en la oscuridad de la mazmorra. Este catalizador se puede usar en un caldero de alquimia con un poco de energía alquímica para producir un ornamento único.\n\nLos ornamentos proporcionan distintos efectos que alteran ligeramente la mazmorra o a sus habitantes. Los ornamentos se pueden mejorar con energía para que su efecto sea más potente, o se pueden desechar para que no tengan efecto alguno. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=ornamento ###wands items.wands.cursedwand.ondeath=Fuiste asesinado por tu propia %s. @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Un impacto elemental con un en items.weapon.melee.assassinsblade.name=cuchilla de asesino items.weapon.melee.assassinsblade.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. items.weapon.melee.assassinsblade.ability_name=escabullirse -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=La Duelista puede _escabullirse_ mientras lleve una cuchilla de asesino. Esta habilidad permite a la Duelista destellar instantáneamente hasta 3 casillas y normalmente le otorgaría _%d turnos de invisibilidad._ +items.weapon.melee.assassinsblade.ability_desc=La Duelista puede _escabullirse_ mientras lleve una cuchilla de asesino. Esta habilidad permite a la Duelista destellar instantáneamente hasta 3 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de obsidiana, difícil de usar a pesar de ser liviana, pero mortal si es usada correctamente. items.weapon.melee.battleaxe.name=hacha de combate items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa. items.weapon.melee.battleaxe.ability_name=golpe fuerte -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.battleaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe. items.weapon.melee.crossbow.name=ballesta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta el daño de los dardos lanzados cuando está equipada, e incluso les otorgará su encantamiento. items.weapon.melee.crossbow.ability_name=disparo cargado -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=La Duelista puede preparar un _disparo cargado_ con su ballesta. Esta habilidad se activa instantáneamente y hace que el próximo dardo que se dispare siempre acierte, aplique efectos al-impacto a enemigos en un área de 7x7 casillas y normalmente duraría _%d usos más_ si está reforzado. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Un arma bastante intrincada que dispara dardos a velocidades excepcionales. Aunque no esté diseñada para esto, el peso y la construcción robusta de esta ballesta también la convierten en un arma cuerpo a cuerpo decente. items.weapon.melee.crossbow$chargedshot.name=disparo cargado items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo dardo que dispare con ella siempre acertará y aplicará efectos de dardo reforzado y el encantamiento de la ballesta en un área de 5x5. Efectos positivos de dardos solo afectarán a aliados, mientras que efectos negativos solo se aplicarán a enemigos.\n\nLos dardos reforzados también tendrán cuatro usos adicionales cuando se disparan con un disparo cargado. La Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma. @@ -1613,94 +1613,94 @@ items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su b items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. items.weapon.melee.dagger.ability_name=escabullirse -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad permite a la Duelista destellar instantáneamente hasta 5 casillas y normalmente le otorgaría _%d turnos de invisibilidad._ +items.weapon.melee.dagger.ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad permite a la Duelista destellar instantáneamente hasta 5 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. items.weapon.melee.dirk.ability_name=escabullirse -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=La Duelista puede _escabullirse_ mientras lleve un dirk. Esta habilidad permite a la Duelista destellar hasta 4 casillas y normalmente le otorgaría _%d turnos de invisibilidad._ +items.weapon.melee.dirk.ability_desc=La Duelista puede _escabullirse_ mientras lleve un dirk. Esta habilidad permite a la Duelista destellar hasta 4 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.dirk.desc=Una daga más larga, tiene un poco más de acero que clavar en los enemigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta es un arma bastante imprecisa.\nEsta arma no puede atacar por sorpresa. items.weapon.melee.flail.ability_name=voltear items.weapon.melee.flail.spin_warn=Ya no puedes voltear más el mangual. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=La Duelista puede _voltear_ un mangual para acumular poder por un corto tiempo. Cada turno que se voltea el mangual, normalmente infligiría _+%d de daño_, hasta un máximo de 3 veces. Mientras se esté volteando está garantizado que el mangual acierte. Solamente comenzar a voltear el mangual cuesta una carga. +items.weapon.melee.flail.ability_desc=La Duelista puede _voltear_ un mangual para acumular poder por un corto tiempo. Cada turno que se voltea el mangual, inflige _+%d de daño_, hasta un máximo de 3 veces. Mientras se esté volteando está garantizado que el mangual acierte. Solamente comenzar a voltear el mangual cuesta una carga. items.weapon.melee.flail.desc=Una bola de pinchos sujeta a un mango por una larga cadena. Muy difícil de manejar, pero devastadora si consigue un golpe sólido. items.weapon.melee.flail$spinabilitytracker.name=volteando -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su mangual, acumulando daño para su próximo ataque con él. Cada volteo toma un turno pero aumenta el daño, hasta un máximo de tres volteos. Además el mangual está garantizado a acertar mientras se esté volteando.\n\nVolteo actual: %1$d%%.\nTurnos restantes: %2$s. items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gauntlet.ability_name=golpe de combo -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. +items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. items.weapon.melee.glaive.ability_name=pinchar -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra. items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gloves.ability_name=golpe de combo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. +items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. items.weapon.melee.greataxe.ability_name=retribución -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=La Duelista puede realizar un ataque de _retribución_ con una gran hacha si está por debajo del 50%% de salud. Este devastador ataque normalmente causaría _%1$d-%2$d de daño,_ está garantizado a acertar y es instantáneo is mata a un enemigo. +items.weapon.melee.greataxe.ability_desc=La Duelista puede realizar un ataque de _retribución_ con una gran hacha si está por debajo del 50%% de salud. Este devastador ataque causa _%1$d-%2$d de daño,_ está garantizado a acertar y es instantáneo is mata a un enemigo. items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada. items.weapon.melee.greatshield.name=gran escudo items.weapon.melee.greatshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.greatshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.greatshield.ability_name=cubrirse -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=La Duelista puede _cubrirse_ a sí misma con un gran escudo, negando completamente todos los ataques físicos o mágicos que reciba normalmente por _%d turnos_. Una vez que la Duelista haya bloqueado un ataque, atacar o usar magia hará que deje de cubrirse. +items.weapon.melee.greatshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un gran escudo, negando completamente todos los ataques físicos o mágicos que reciba por _%d turnos_. Una vez que la Duelista haya bloqueado un ataque, atacar o usar magia hará que deje de cubrirse. items.weapon.melee.greatshield.desc=Más parecido a un muro móvil que un escudo, esta gigantesca masa de metal ayuda en la defensa pero no deja mucho margen para el ataque. items.weapon.melee.greatsword.name=mandoble items.weapon.melee.greatsword.ability_name=rajar -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con el mandoble. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.greatsword.ability_desc=La Duelista puede _rajar_ a un enemigo con el mandoble. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al emplear su peso en cada movimiento. items.weapon.melee.handaxe.name=hacha de mano items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa. items.weapon.melee.handaxe.ability_name=golpe fuerte -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.handaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Esta arma bloquea 0-3 de daño. items.weapon.melee.katana.ability_name=estocada -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=La Duelista puede realizar una _estocada_ con una katana contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, normalmente causaría _%1$d-%2$d de daño_ y está garantizado a acertar. +items.weapon.melee.katana.ability_desc=La Duelista puede realizar una _estocada_ con una katana contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.katana.desc=Una espada delgada con una gran protección de metal sobre el mango. items.weapon.melee.longsword.name=espada larga items.weapon.melee.longsword.ability_name=rajar -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada larga. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.longsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada larga. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada. items.weapon.melee.mace.name=maza items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa. items.weapon.melee.mace.ability_name=golpe fuerte -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.mace.ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial. items.weapon.melee.magesstaff.name=bastón del mago @@ -1733,22 +1733,23 @@ items.weapon.melee.meleeweapon.ability_low_str=No eres lo suficientemente fuerte items.weapon.melee.meleeweapon.ability_no_charge=No tienes carga suficiente para usar esa habilidad. items.weapon.melee.meleeweapon.ability_cant_use=No puedes usar esa habilidad ahora. items.weapon.melee.meleeweapon.ability_no_target=No hay ningún objetivo allí. -items.weapon.melee.meleeweapon.ability_bad_position=Ese objetivo no puede ser alcanzado. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Selecciona un objetivo items.weapon.melee.meleeweapon.swap=Intercambiar Armas items.weapon.melee.meleeweapon.swap_full=No puedes hacer eso con tu inventario lleno. items.weapon.melee.shortsword.name=espada corta items.weapon.melee.shortsword.ability_name=rajar -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.shortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.shortsword.desc=Una espada bastante corta, apenas algo más larga que una daga. items.weapon.melee.quarterstaff.name=lanza larga items.weapon.melee.quarterstaff.stats_desc=Esta arma bloquea 0-2 de daño. items.weapon.melee.quarterstaff.ability_name=postura defensiva -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=La Duelista puede asumir una _postura defensiva_ con una lanza larga. Esta postura no toma ningún tiempo en activarse y triplica su evasión normalmente por _%d turnos._ +items.weapon.melee.quarterstaff.ability_desc=La Duelista puede asumir una _postura defensiva_ con una lanza larga. Esta postura no toma ningún tiempo en activarse y triplica su evasión por _%d turnos._ items.weapon.melee.quarterstaff.desc=Un bastón de madera endurecida, los extremos están reforzadas con hierro. items.weapon.melee.quarterstaff$defensivestance.name=postura defensiva items.weapon.melee.quarterstaff$defensivestance.desc=La Duelista está usando su lanza larga para desviar golpes y proyectiles. Mientras esté en esta postura, su evasión contra todos los ataques es triplicada.\n\nTurnos restantes: %s. @@ -1756,64 +1757,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=La Duelista está usando su items.weapon.melee.rapier.name=estoque items.weapon.melee.rapier.stats_desc=Esta arma bloquea 0-1 de daño. items.weapon.melee.rapier.ability_name=estocada -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, normalmente causaría _%1$d-%2$d de daño_ y está garantizado a acertar. +items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.roundshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.roundshield.ability_name=cubrirse -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=La Duelista puede _cubrirse_ a sí misma con un escudo redondo, negando completamente todos los ataques físicos o mágicos que reciba normalmente por _%d turnos_. Una vez que la Duelista haya bloqueado un ataque, atacar o usar magia hará que deje de cubrirse. +items.weapon.melee.roundshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un escudo redondo, negando completamente todos los ataques físicos o mágicos que reciba por _%d turnos_. Una vez que la Duelista haya bloqueado un ataque, atacar o usar magia hará que deje de cubrirse. items.weapon.melee.roundshield.desc=Este gran escudo bloquea ataques de forma eficaz y es un arma bastante buena en un apuro. items.weapon.melee.roundshield$guardtracker.name=cubriéndose items.weapon.melee.roundshield$guardtracker.guarded=bloqueado -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=La Duelista ha preparado su escudo en anticipación a futuros ataques. Ataque físico o mágico que reciba será anulado por completo.\n\nTurnos restantes: %s. items.weapon.melee.runicblade.name=espada rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia más de las mejoras. items.weapon.melee.runicblade.ability_name=tajo rúnico -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=La Duelista puede realizar un _tajo rúnico_ con una espada rúnica. Este ataque está garantizado a acertar y normalmente tiene _+%d%% de poder de encantamiento._ +items.weapon.melee.runicblade.ability_desc=La Duelista puede realizar un _tajo rúnico_ con una espada rúnica. Este ataque está garantizado a acertar y tiene _+%d%% de poder de encantamiento._ items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con una hoja azul brillante. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. items.weapon.melee.sai.ability_name=golpe de combo -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas recientemente. Atacar sin exito por 5 turnos restablece esté combo. +items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas recientemente. Atacar sin exito por 5 turnos restablece esté combo. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.sai$combostriketracker.name=golpe de combo -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duelista está creando un combo que se puede usar para aumentar el daño de la habilidad golpe de combo. Cada ataque exitoso realizado con un arma cuerpo a cuerpo o arrojadiza contará, pero no atacar exitosamente por 5 turnos restablece esté combo.\n\nGolpes recientes: %1$d.\n\nTurnos para que los golpes se pierdan: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. items.weapon.melee.scimitar.ability_name=danza de espada -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=La Duelista puede realizar una _danza de espada_ con una cimitarra. Esta postura no toma ningún tiempo en activarse y le otorga a la Duelista +60%% de velocidad de ataque y +50%% de precisión normalmente por _%d turnos._ +items.weapon.melee.scimitar.ability_desc=La Duelista puede realizar una _danza de espada_ con una cimitarra. Esta postura no toma ningún tiempo en activarse y le otorga a la Duelista +60%% de velocidad de ataque y +50%% de precisión por _%d turnos._ items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos. items.weapon.melee.scimitar$sworddance.name=danza de espada -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos, en una especie de danza. Mientras esta postura esté activa, ataca un 60%% más rápido (lo suficiente para atacar exactamente dos veces en un turno con una cimitarra) y tiene +50%% de precisión.\n\nTurnos restantes: %s. items.weapon.melee.sickle.name=hoz items.weapon.melee.sickle.stats_desc=Este es un arma bastante imprecisa. items.weapon.melee.sickle.ability_name=cosechar -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño,_ pero en su lugar aplica el daño en forma de sangrado. +items.weapon.melee.sickle.ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y causa _%d de daño,_ pero en su lugar aplica el daño en forma de sangrado. items.weapon.melee.sickle.desc=Una herramienta agrícola de mano que puede funcionar como un arma fuerte, pero difícil de manejar. items.weapon.melee.spear.name=pica items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. items.weapon.melee.spear.ability_name=pinchar -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante. items.weapon.melee.sword.name=espada items.weapon.melee.sword.ability_name=rajar -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.sword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.sword.desc=Una espada muy bien equilibrada. No es demasiado grande, pero sigue siendo notablemente más larga que una espada corta. items.weapon.melee.sword$cleavetracker.name=rajar items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar rajar una vez más. El siguiente uso de rajar no costará ninguna carga de habilidad de arma.\n\nTurnos restantes: %s. @@ -1821,28 +1822,28 @@ items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar ra items.weapon.melee.warhammer.name=martillo de guerra items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa. items.weapon.melee.warhammer.ability_name=golpe fuerte -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.warhammer.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva. items.weapon.melee.warscythe.name=guadaña de guerra items.weapon.melee.warscythe.stats_desc=Este es un arma bastante imprecisa. items.weapon.melee.warscythe.ability_name=cosechar -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño,_ pero en su lugar aplica el daño en forma de sangrado. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Esta herramienta grande y pesada se ha reforzado para cortar enemigos más que cultivos. items.weapon.melee.whip.name=látigo items.weapon.melee.whip.stats_desc=Esta arma tiene enorme alcance. items.weapon.melee.whip.ability_name=azotar -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=La Duelista puede _azotar_ a todos los enemigos a su alrededor con un látigo. Esta habilidad normalmente causaría _%1$d-%2$d de daño_, ataca a todos los enemigos en su rango de ataque y está garantizada a acertar. +items.weapon.melee.whip.ability_desc=La Duelista puede _azotar_ a todos los enemigos a su alrededor con un látigo. Esta habilidad causa _%1$d-%2$d de daño_, ataca a todos los enemigos en su rango de ataque y está garantizada a acertar. items.weapon.melee.whip.desc=Aunque las púas situadas al final de esta cuerda hacen escaso daño, su alcance es inigualable. items.weapon.melee.wornshortsword.name=espada corta desgastada items.weapon.melee.wornshortsword.ability_name=rajar -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.wornshortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo esta es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=cancelar items.weapon.missiles.darts.tippeddart.durability=Los dardos reforzados perderán sus efectos cuando se usen, convirtiéndose en dardos normales. items.weapon.missiles.darts.tippeddart.uses_left=Esta pila de dardos tiene _%d/%d_ usos restantes antes de que uno se gaste. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Pero estos son de tan alta calidad que efectivamente durarán para siempre._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=Tu dardo reforzado está a punto de gastarse. +items.weapon.missiles.darts.tippeddart.has_broken=Tu dardo reforzado se ha gastado. items.weapon.missiles.bolas.name=bolas @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Las armas arrojadizas se desgasta items.weapon.missiles.missileweapon.uses_left=Esta pila de armas tiene _%d/%d_ usos restantes antes de que una se rompa. items.weapon.missiles.missileweapon.unlimited_uses=_Pero estas son de tan alta calidad que efectivamente durarán para siempre._ items.weapon.missiles.missileweapon.about_to_break=Tu arma arrojadiza está a punto de romperse. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Una de tus armas arrojadizas se ha roto. items.weapon.missiles.missileweapon$placeholder.name=armas arrojadizas items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Selecciona una armadura items.brokenseal.unknown_armor=Debes identificar esta armadura primero. items.brokenseal.cursed_armor=El sello no se puede aplicar en una armadura maldita. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero generará lentamente blindaje adicional a su salud, en base a la calidad de su armadura.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Elige un glifo items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. S items.kindofweapon.swift_equip=Equipas tu arma rápidamente. items.kindofweapon.equip_cursed=Tu mano aprieta la empuñadura de tu arma de forma involuntaria. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=¿En cuál posición deseas equipar este ítem?\n\nLa Campeona ataca directamente con su arma primaria, aunque puede usar la habilidad de cualquiera de ellas. Ambas armas comparten el mismo contador de cargas.\n\nLa campeona también puede intercambiar su arma primaria y secundaria instantáneamente. items.kindofweapon.which_equip_primary=Primaria (%s) items.kindofweapon.which_equip_secondary=Secundaria (%s) items.kindofweapon.empty=nada diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 45ae80a1b..28c0ecbce 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Est-ce la rose dont le fantôme a parlé avant de items.artifacts.driedrose.desc_no_quest=Une vieille rose séchée qui tient malgré tout.\n\nElle semble avoir un certain pouvoir spirituel, mais vous n'avez aucune idée de comment l'utiliser en ce moment. items.artifacts.driedrose.desc_hint=Il semblerait que certains pétales soient manquants. Peut-être que les rattacher renforcera la rose. items.artifacts.driedrose.desc_cursed=La rose maudite est liée à votre main, qui semble étrangement froide. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Arme du fantôme : %s +items.artifacts.driedrose.desc_armor=Armure du fantôme : %s +items.artifacts.driedrose.desc_strength=Force du fantôme : %s items.artifacts.driedrose$petal.name=pétale séché items.artifacts.driedrose$petal.no_rose=Vous n'avez pas de rose à laquelle ajouter ce pétale. items.artifacts.driedrose$petal.no_room=Il n'y a plus de place restante pour ce pétale, vous le jetez donc. @@ -579,22 +579,22 @@ items.food.pasty.name=tourte items.food.pasty.fish_name=poisson à la vapeur items.food.pasty.amulet_name=amulette de Yendor ? items.food.pasty.egg_name=easter egg -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=potion arc-en-ciel +items.food.pasty.shattered_name=gâteau vert items.food.pasty.pie_name=tarte à la citrouille -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=gâteau bleu items.food.pasty.cane_name=sucre d'orge -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=potion étincelante items.food.pasty.desc=Une authentique tourte des Cornouailles avec une garniture traditionnelle à base de bœuf et de pommes de terre. Délicieux ! items.food.pasty.fish_desc=Un poisson entier cuit à la vapeur sur lit de légumes, conservé grâce à la magie. La tradition voulant qu'à cette période de l'année on garde un peu de poisson pour plus tard, vous mettrez un morceau de côté au lieu de le manger entièrement.\n\nJoyeux Nouvel An Lunaire ! items.food.pasty.amulet_desc=Vous l'avez enfin trouvée, la fabuleuse amulette de - attendez une minute, ce n'est que du chocolat dans un emballage ressemblant à l'amulette ! Vous n'aurez pas le pouvoir illimité, mais au moins vous serez rassasiés et gagnerez une petite recharge d'artéfact.\n\nPoisson d'avril ! items.food.pasty.egg_desc=Un gros œuf en chocolat dans un emballage d'un jaune éclatant. Il y a bien assez de chocolat ici pour vous rassasier et le sucre permettra même à vos artéfacts de se recharger légèrement.\n\nJoyeuses Pâques ! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Cette potion colorée est une sorte de nourriture liquide. En plus de rassasier, elle contient un peu de magie en elle qui calmera un ennemi (hors boss), le rendant temporairement hésitant à vous attaquer.\n\nJoyeuse Pride ! +items.food.pasty.shattered_desc=Cette grosse part de gâteau à la vanille est saupoudrée de vermicelles colorés et a un glaçage vert. Ce gâteau a été cuisiné pour célébrer des années d’expérience, et vous accordera un peu de cette expérience lorsqu'il est consommé.\n\nShattered Pixel Dungeon est sorti pour la première fois le 5 Août 2014. Bon anniversaire Shattered Pixel Dungeon ! items.food.pasty.pie_desc=Une grosse part de tarte à la citrouille. Sa saveur sucrée et épicée vous rassasiera et vous soignera légèrement.\n\nJoyeux Halloween ! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Cette grosse part de gâteau à la vanille est saupoudrée de vermicelles colorés et a un glaçage bleu. Ce gâteau a été cuisiné pour célébrer des années d'expérience, et vous accordera un peu de cette expérience lorsqu'il est consommé.\n\nLe premier Pixel Dungeon est sorti le 4 Décembre 2012. Bon anniversaire Pixel Dungeon ! items.food.pasty.cane_desc=Un énorme sucre d'orge bien sucré. Il est assez gros pour vous rassasier et son sucre permettra même à vos baguettes de se recharger légèrement.\n\nJoyeuses Fêtes ! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Cette potion pétillante est une sorte de nourriture liquide. Elle rassasie et ressemble du vin pétillant, mais elle n'est pas alcoolisée. La douce sensation dans votre ventre vous accordera un peu de protection.\n\nBonne année ! items.food.pasty$fishleftover.name=restes de poisson items.food.pasty$fishleftover.eat_msg=Cette nourriture était mangeable. items.food.pasty$fishleftover.desc=Quelques restes de votre dernier repas. Vous pouvez le manger quand vous voulez pour réduire un peu votre faim. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=viande bouillie items.food.stewedmeat.eat_msg=Cette nourriture était mangeable. items.food.stewedmeat.desc=Bouillir la viande l'a débarrassé de ses maladies et microbes. Plus de problèmes pour la manger. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=ration de réserve +items.food.supplyration.desc=Cette ration a été abandonnée dans le donjon par et pour les membres de la guilde des voleurs. Elle est spécifiquement faite pour être mangée sur le pouce, et aide pour les combines générales.\n\nMalgré le fait qu'elle ne rassasie pas autant qu'une ration normale, elle se mange rapidement, soigne légèrement, et accorde une charge à la cape de l'ombre du Voleur. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Déboucher ou briser cette fiole de gaz sous ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=breuvage aquatique +items.potions.brews.aquabrew.desc=Ce breuvage libérera un jet d'eau sous pression à l'endroit où il est brisé. Il n'est assez puissant que pour blesser les ennemis ardents, mais peut tout de même propager de l'eau sur le terrain à proximité, éteindre les feux et repousser tous les personnages proches du centre de l'impact. items.potions.brews.blizzardbrew.name=Breuvage de blizzard items.potions.brews.blizzardbrew.desc=Lorsqu'il est utilisé, ce breuvage répand rapidement un blizzard tourbillonnant. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Lorsqu'il est utilisé, ce breuvage répan items.potions.brews.shockingbrew.name=breuvage foudroyant items.potions.brews.shockingbrew.desc=Lorsque utilisé, ce breuvage répand un orage électrique dans une grande zone autour de l'emplacement où la fiole a été cassée. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=breuvage instable +items.potions.brews.unstablebrew.desc=Ce breuvage magique luit des couleurs changeantes de l'arc-en-ciel.\n\nUne fois bue ou lancée il déclenchera l'effet d'une potion aléatoire. L'effet sera généralement pertinent avec la façon dont le breuvage a été utilisé. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elixir d'armure arcanique @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Vous avez tem items.potions.elixirs.elixirofdragonsblood.name=potion de sang de dragon items.potions.elixirs.elixirofdragonsblood.desc=Une fois consommé, cet élixir enverra une puissance ardente dans les veines du buveur. Cet effet vous immunisera au feu et vous permettra de mettre le feu à vos ennemis avec des attaques physiques. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall -items.potions.elixirs.elixiroffeatherfall.light=Vous vous sentez léger comme une plume! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. -items.potions.elixirs.elixiroffeatherfall$featherbuff.name=chute de plume -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall.name=élixir de chute amortie +items.potions.elixirs.elixiroffeatherfall.light=Vous vous sentez léger comme une plume ! +items.potions.elixirs.elixiroffeatherfall.desc=Cet élixir confère un effet de lévitation faible mais contrôlé, qui permet au buveur de tomber de haut sans se blesser pendant une courte période. Chaque utilisation de l'élixir protègera d'une seule chute. +items.potions.elixirs.elixiroffeatherfall$featherbuff.name=chute amortie +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Vous êtes sous l'effet de l'élixir chute amortie, cela vous permet de sauter dans le vide sans prendre de dégâts ! Cet effet disparaît après utilisation ou au bout de quelques tours.\n\nTours restants : %s items.potions.elixirs.elixirofhoneyedhealing.name=élixir de guérison mielleux items.potions.elixirs.elixirofhoneyedhealing.desc=Cet élixir combine la guérison avec la douceur du miel. Une fois bu, il satisfera une petite quantité de faim, mais il peut aussi être lancé pour soigner un allié.\n\nLes créatures ayant une affinité pour le miel pourraient être pacifiées si cet objet est utilisé sur elles. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=boost de santé max items.potions.elixirs.elixirofmight$htboost.desc=Votre corps se sent anormalement fort et en bonne santé.\n\nVos points de vie max sont augmentée pendant une longue période de temps. Au fur et à mesure que vous gagnez des niveaux, il disparaîtra progressivement.\n\nMontant d'augmentation actuel : %d\nNiveaux restants : %d items.potions.elixirs.elixiroftoxicessence.name=élixir d'essence toxique -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Une fois consommé, cet élixir imprègne le buveur d'énergie toxique. Le buveur répandra continuellement des gaz toxiques au fur et à mesure de ses déplacements. Il sera immunisé contre les gaz toxiques et le poison pendant une durée légèrement supérieure à celle de cet effet. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=pioche items.quest.pickaxe.ac_mine=MINER items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée. items.quest.pickaxe.ability_name=percer -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=La Duelliste peut _percer_ un ennemi avec une pioche. Cette attaque touche forcément, et applique l'effet vulnérable durant 3 tours, et inflige _%1$d-%2$d dégâts_ aux ennemis avec une peu rigide. items.quest.pickaxe.desc=C'est un outil lourd et robuste pour casser la pierre. Vous n'avez pas besoin de vous équiper de la pioche pour miner avec, mais elle peut être utilisée comme une arme si besoin. items.quest.ratskull.name=crâne de rat géant @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un ###remains items.remains.remainsitem.ac_use=UTILISER items.remains.bowfragment.name=morceau d'arc -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Ce morceau de bois brisé faisait autrefois partie de l'arc spirituel d'une Chasseresse disparue. Vous pouvez sentir un résidu d'énergie naturelle dans ce débris qui peut servir à faire pousser des herbes hautes autour de vous. Le faire détruira ce morceau d'arc. items.remains.brokenhilt.name=garde brisée items.remains.brokenhilt.desc=Cette garde brisée semble provenir de l'arme d'une Duelliste vaincue. Vous pouvez sentir un résidu d'énergie martiale dans cette garde qui peut servir à vous donner un bonus de dégâts pour vos deux prochaines attaques de mêlée. Le faire détruira la garde. items.remains.brokenstaff.name=Bâton brisé @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Si vous êtes à mains nues, avec votre force actu items.rings.ringofforce.typical_stats=Si vous êtes à mains nues, avec votre force actuelle, typiquement cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, typiquement cette bague augmentera les dégâts de _%3$d._ items.rings.ringofforce.combined_stats=Vos anneaux équipés combinent leur puissance, infligeant un total de _%1$d-%2$d dégâts_ sans arme, ou augmentant les dégâts de _%3$d_ avec une. items.rings.ringofforce.ability_name=posture de bagarreur -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=La Duelliste peut adopter une _posture de bagarreur_ avec cet anneau. Dans cette posture, les attaques de la Duelliste utilisent toujours cet anneau même si une arme est équipée. Ces attaquent infligent généralement _%1$d-%2$d dégâts_ et bénéficient aussi de l’enchantement et de l'augmentation de l’arme. Cette posture ralentit la recharge de l'arme de 50 %%. +items.rings.ringofforce.ability_desc=La Duelliste peut adopter une _posture de bagarreur_ avec cet anneau. Dans cette posture, les attaques de la Duelliste utilisent toujours cet anneau même si une arme est équipée. Ces attaquent infligent %1$d-%2$d dégâts et bénéficient aussi de l’enchantement et de l'augmentation de l’arme. Cette posture ralentit la recharge de l'arme de 50 %%. items.rings.ringofforce.desc=Cette bague améliore la force des attaques au corps à corps de son porteur. Cette puissance supplémentaire est plutôt faible lorsque l'on manie une arme, mais elle rendra les attaques à mains nues beaucoup plus puissantes. Une bague maudite affaiblira au contraire les attaques de son porteur. items.rings.ringofforce$brawlersstance.name=posture de bagarreur -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Dans cette posture, les attaques normales de la duelliste utiliseront un anneau de force équipée même si elle a une arme équipée. Ces attaques bénéficient toujours de l'augmentation et de l'enchantement de l'arme.\n\nMaintenir cette posture demande de la concentration, ce qui ralentit la recharge des capacités d'arme de 50%.\n\nCette posture peut être activée et désactivée en utilisant un anneau de force, mais le ralentissement de la recharge des capacité persistera un petit moment si la posture est rapidement modifiée. items.rings.ringoffuror.name=bague de furie items.rings.ringoffuror.stats=Si vous la portez,cette bague augmentera la vitesse de vos attaques de _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Quand il est lu à voix haute, ce parchemin lib items.scrolls.scrollofrecharging.name=parchemin de rechargement items.scrolls.scrollofrecharging.surge=Une vague d'énergie déferle à travers votre corps, rechargeant vos baguettes magiques ! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Une fois relâché, le pouvoir énergétique brut lié à ce parchemin rechargera au fil du temps toutes les baguettes magiques de l'utilisateurice. items.scrolls.scrollofremovecurse.name=parchemin de purification items.scrolls.scrollofremovecurse.inv_title=Purifier un objet @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Un parchemin de défi items.scrolls.exotic.scrollofdivination.name=parchemin de divination items.scrolls.exotic.scrollofdivination.nothing_left=Il ne reste rien a identifier! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Ce parchemin permet d'identifier aléatoirement 4 objets que vous ne connaissez pas encore. Cela peut-être la couleur d'une potion, la rune d'un parchemin ou la gemme d'un anneau. Les objets identifiés ne sont pas forcément ceux que vous portez sur vous. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Votre parchemin de divination a identifié les objets suivant: items.scrolls.exotic.scrollofdread.name=parchemin d'effroi @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Ce parchemin contient une énergi ###spells items.spells.alchemize.name=alchemiser items.spells.alchemize.prompt=Transformer un objet -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Ce sort contient des pouvoirs de transmutation similaires à ceux que l'on trouve dans un chaudron d'alchimie. Chaque lancer permet à l'utilisateur de transformer un objet (ou une pile d'objets) en or ou en énergie alchimique.\n\nQuelques charges d'alchemiser sont vendues dans les magasins, mais on peu en fabriquer beaucoup plus via l'alchimie en combinant une graine, une pierre runique et un peu d'énergie alchimique. items.spells.alchemize$wndalchemizeitem.sell=Transformer en %dg items.spells.alchemize$wndalchemizeitem.sell_1=Transformer 1 en %dg items.spells.alchemize$wndalchemizeitem.sell_all=Transformer tout en %dg @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=invoquer un élémentaire items.spells.summonelemental.ac_imbue=IMPRÉGNER items.spells.summonelemental.imbue_prompt=Imprégner un objet items.spells.summonelemental.desc=Ce sort canalise l'énergie des cendres élémentaires utilisées pour le fabriquer, et vous permettra d'invoquer un élémentaire amical pour combattre avec vous ! Un seul élémentaire peut être invoqué à la fois, mais le sort peut être réutilisé pour ramener l'élémentaire à vous sans aucun coût. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Le sort n'est actuellement pas imprégné et invoquera un _élémentaire nouveau-né _ sans attaque à distance. Vous pouvez imprégner une potion identifiée de feu liquide, une potion de froid, un parchemin de rechargement ou un parchemin de transmutation pour renforcer le sort, ce qui fera apparaitre lors des prochaines invocations un élémentaire de pleine puissance ! +items.spells.summonelemental.desc_fire=Le sort est actuellement chaud au toucher, il va invoquer _élémentaire de feu_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle. +items.spells.summonelemental.desc_frost=Le sort est actuellement froid au toucher, il va invoquer _élémentaire de glace_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle. +items.spells.summonelemental.desc_shock=Le sort irradie actuellement d'énergie statique, il va invoquer un _élémentaire d'électricité_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle. +items.spells.summonelemental.desc_chaos=Le sort irradie actuellement d'énergie chaotique, il va invoquer un _élémentaire de chaos_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle. items.spells.targetedspell.prompt=Choisissez une cible items.spells.targetedspell.inv_title=Enchanter un objet @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=Vous ne pouvez pas prendre ça. items.spells.telekineticgrab.no_target=Il n'y a rien à prendre ici. items.spells.telekineticgrab.desc=Ce sort permet au lanceur de ramasser à distance tous les objets d'une case, ou toutes les armes à distance plantées dans un ennemi !\n\nIl ne peut être utilisé pour ramasser les objets de quelqu'un d'autre ou des conteneurs comme des coffres. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=sort instable +items.spells.unstablespell.desc=Ce petit cristal cubique noir présente des runes mouvantes sur chacune de ses faces.\n\nUne fois activé, l'effet d'un parchemin aléatoire sera déclenché. L'effet du parchemin aura tendance à être utile pour le combat ou non en fonction de la présence d'ennemis dans votre champ de vision. items.spells.wildenergy.name=énergie sauvage items.spells.wildenergy.desc=Ce sort contient la même énergie maudite qui alimentait le DM-300. Lorsque il est lancé, il rechargera vos baguettes et vos artefacts, et lancera aussi un effet aléatoire de baguette maudite. Vous pouvez tout de même choisir la direction de cette effet maudit. @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Cette pierre runique libère une explosion d'éle ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=cadran solaire dimensionnel +items.trinkets.dimensionalsundial.warning=Votre cadran solaire ne projette aucune ombre, vous vous sentez mal à l'aise. +items.trinkets.dimensionalsundial.desc=Ce petit cadran solaire portable est étrangement capable de projeter une ombre dans les profondeurs du donjon, même si vous ne le tenez pas droit. Plus étrange encore, la position de l'ombre n'a aucun rapport avec celle du soleil de ce monde. Quand il ne projette pas d'ombre, le cadran solaire semble attirer le danger.\n\nAu niveau actuel, cette babiole augmente le taux d'apparition des ennemis de _%d%%_ quand il fait nuit dans la vraie vie (21h à 7h).\n\nCette babiole demande assez peu d'énergie pour être améliorée. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=cristaux exotiques +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=touffe moussue +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=fragment de parchemin +items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon.\n\nAu niveau actuel, cette babiole rend les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=graine fossilisée +items.trinkets.petrifiedseed.desc=Cette graine a été fossilisée par un lent processus géologique ou par la magie. Elle semble influencer la flore du donjon, remplaçant occasionnellement les graines par des pierres runiques.\n\nAu niveau actuel, cette babiole remplace _%1$d%%_ des graines obtenues en piétinant des herbes hautes par des pierres runiques, et l'herbe haute fait apparaitre _%2$d%%_ plus souvent des objets. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=crane de rat +items.trinkets.ratskull.desc=Cette babiole macabre n'est pas beaucoup plus grosse que le crâne d'un rat normal, mais est étrangement rare dans ce donjon. L'influence magique du crâne semble attirer les résidents les moins communs du donjon et les rends beaucoup plus faciles à rencontrer.\n\nAu niveau actuel, cette babiole rend les ennemis exotiques _%dx_ plus courants. L'effet est cependant réduit de moitié pour les mimiques de cristal et les statues en armure. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=trèfle à treize feuilles +items.trinkets.thirteenleafclover.desc=Un bain dans la marmite alchimique a rajouté plein de feuilles à ce trèfle ! Vous ne savez pas vraiment s'il va vous porter bonheur ou malheur, peut-être que votre chance sera plus chaotique. ?\n\nNormalement en infligeant ou recevant des dégâts, le jeu favorise les résultats proches de la moyenne. Au niveau actuel, cette babiole a _%d%%_ de chances d'inverser cela et de rendre les résultats proches du maximum ou du minimum plus communs.\n\nCette babiole demande relativement peu d'énergie pour être améliorée. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=mécanisme de piège +items.trinkets.trapmechanism.desc=Le mécanisme interne d'un piège de trappe du donjon, délicatement retiré du sol pour pouvoir être transporté. Il semble magiquement lié au donjon, rendant le terrain plus dangereux pour vous et les habitants du donjon.\n\nAu niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec des pièges ou des trous. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=catalyseur magique +items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique. +items.trinkets.trinketcatalyst.desc=Cette boule de poussière dorée magique scintille dans l'obscurité du donjon. Ce catalyseur peut être utilisé dans une marmite alchimique avec un peu d'énergie alchimique pour fabriquer une babiole unique.\n\nLes babioles offrent une variété d'effets qui altèrent légèrement le donjon ou ses habitants. Les babioles peuvent être améliorées avec plus d'énergie alchimique pour renforcer leurs effets ou abandonnées pour annuler complètement leurs effets. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=babiole ###wands items.wands.cursedwand.ondeath=vous avez été tué par votre propre %s. @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Une attaque élémentaire avec items.weapon.melee.assassinsblade.name=lame de l'assassin items.weapon.melee.assassinsblade.stats_desc=Cette arme est plus forte quand elle attaque par surprise. items.weapon.melee.assassinsblade.ability_name=se camoufler -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une lame d'assassin. Cette capacité permet à la Duelliste de se téléporter instantanément à 3 cases et lui octroie généralement _%d tours d'invisibilité._ +items.weapon.melee.assassinsblade.ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une lame d'assassin. Cette capacité permet à la Duelliste de se téléporter instantanément à 3 cases et lui octroie _%d tours d'invisibilité._ items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, difficile d'emploi malgré son faible poids, elle est mortelle si elle trouve le bon endroit ou frapper sa cible. items.weapon.melee.battleaxe.name=hache de guerre items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise. items.weapon.melee.battleaxe.ability_name=coup lourd -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=La Duelliste peut effectuer un _coup lourd_ avec la hache de guerre. Cette attaque concentrée inflige généralement _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. +items.weapon.melee.battleaxe.ability_desc=La Duelliste peut effectuer un _coup lourd_ avec la hache de guerre. Cette attaque concentrée inflige _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups. items.weapon.melee.crossbow.name=arbalète items.weapon.melee.crossbow.stats_desc=Cette arme améliore les dégâts des fléchettes lancées quand elle est équipée, et leur transmet même son enchantement. items.weapon.melee.crossbow.ability_name=tir chargé -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=La Duelliste peut préparer un _tir chargé_ avec une arbalète. Cette capacité s'active instantanément et permet au prochain tir de fléchette de toucher à coup sûr, d'appliquer ses effets aux ennemis dans une zone de 7x7 et de conserver l'enduit pendant _%d utilisations supplémentaires_ en général. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable. items.weapon.melee.crossbow$chargedshot.name=tir chargé items.weapon.melee.crossbow$chargedshot.desc=La Duelliste concentre sa puissance dans son arbalète. La prochaine fléchette qu'elle tirera avec cette arbalète fera toujours mouche et appliquera les effets de la fléchette et l'enchantement de l'arbalète dans une zone de 5x5. Les effets positifs de la fléchette ne s'appliqueront qu'aux alliés et les effets néfastes ne s'appliqueront qu'aux ennemis.\n\nLes fléchettes enduites ont également quatre utilisations supplémentaires lorsqu'elles sont tirées avec un tir chargé. Le duelliste ne peut pas utiliser cette capacité pour s'appliquer à elle-même des effets de fléchette positifs. @@ -1613,53 +1613,53 @@ items.weapon.melee.crossbow$chargedshot.desc=La Duelliste concentre sa puissance items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. items.weapon.melee.dagger.ability_name=se camoufler -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une dague. Cette capacité permet à la Duelliste de se téléporter instantanément à 5 cases et lui octroie généralement _%d tours d'invisibilité._ +items.weapon.melee.dagger.ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une dague. Cette capacité permet à la Duelliste de se téléporter instantanément à 5 cases et lui octroie _%d tours d'invisibilité._ items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. items.weapon.melee.dirk.name=poignard items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise. items.weapon.melee.dirk.ability_name=se camoufler -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=La Duelliste peut _se camoufler_ quand elle utilise un poignard. Cette capacité permet à la Duelliste de se téléporter instantanément à 4 cases et lui octroie généralement _%d tours d'invisibilité._ +items.weapon.melee.dirk.ability_desc=La Duelliste peut se camoufler quand elle utilise une dague. Cette capacité permet à la Duelliste de se téléporter instantanément à 4 cases et lui octroie _%d tours d'invisibilité._ items.weapon.melee.dirk.desc=Une grande dague offrant plus d'acier à plonger dans les ennemis. items.weapon.melee.flail.name=fléau items.weapon.melee.flail.stats_desc=C'est une arme assez peu précise.\nCette arme ne peut pas réaliser d'attaque surprise. items.weapon.melee.flail.ability_name=tournoyer items.weapon.melee.flail.spin_warn=Vous ne pouvez pas faire plus tourner le fléau. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=La Duelliste peut faire _tournoyer_ le fléau pour augmenter sa puissance durant un court instant. Chaque tour passé à faire tourner le fléau ajoute généralement _%d dégâts_, jusqu'à un maximum de 3 tours. Un fléau tournoyant touche la cible à coup sûr. Une charge est consommée uniquement lorsque vous commencez à faire tourner le fléau. +items.weapon.melee.flail.ability_desc=La Duelliste peut faire _tournoyer_ le fléau pour augmenter sa puissance durant un court instant. Chaque tour passé à faire tourner le fléau ajoute _%d dégâts_, jusqu'à un maximum de 3 tours. Un fléau tournoyant touche la cible à coup sûr. Une charge est consommée uniquement lorsque vous commencez à faire tourner le fléau. items.weapon.melee.flail.desc=Une boule d'acier hérissée de pointes, attachée à la poignée par une longueur de chaîne. Très peu maniable, mais dévastatrice si le coup porté touche. items.weapon.melee.flail$spinabilitytracker.name=en train de tourner -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=La Duelliste fait actuellement tournoyer son fléau, permettant à sa prochaine attaque de faire plus de dégâts. Chaque préparation prend un tour mais augmente les dégâts, jusqu'à un maximum de 3 fois. La prochaine attaque touche à coup.\n\nBonus de dégât actuels : %1$d%%.\nTours restants : %2$s. items.weapon.melee.gauntlet.name=gant de pierre items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide. items.weapon.melee.gauntlet.ability_name=combo -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque est garantie de toucher et inflige généralement _+%d dégâts_ pour chaque attaque réussie par la Duelliste au cours des 5 derniers tours avec des armes de mêlée ou de jet. +items.weapon.melee.gauntlet.ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque est garantie de toucher et inflige _+%d dégâts_ pour chaque attaque réussie par la Duelliste au cours des 5 derniers tours avec des armes de mêlée ou de jet. items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups. items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.glaive.ability_name=piquer -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d_ dégâts, fait reculer l'ennemi et est garanti de toucher. +items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d_ dégâts, fait reculer l'ennemi et est garanti de toucher. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. items.weapon.melee.gloves.ability_name=combo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec un gant clouté. Cette attaque est garantie de toucher et inflige généralement _+%d dégâts_ pour chaque attaque réussie par la Duelliste au cours des 5 derniers tours avec des armes de mêlée ou de jet. +items.weapon.melee.gloves.ability_desc=Le Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque est garantie de toucher et inflige _+%d de dégâts_ pour chaque attaque avec des armes de mêlée ou de jet réussie au cours des 5 derniers tours. items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. items.weapon.melee.greataxe.ability_name=rétribution -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait typiquement _%1$d-%2$d de dégâts_, est garantie de réussir, et est instantanée si elle tue un énemi. +items.weapon.melee.greataxe.ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait _%1$d-%2$d de dégâts_, est garantie de réussir, et est instantanée si elle tue un énemi. items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde. items.weapon.melee.greatshield.name=grand bouclier @@ -1672,8 +1672,8 @@ items.weapon.melee.greatshield.desc=Plus un mur mobile qu'un bouclier, cet énor items.weapon.melee.greatsword.name=grande épée items.weapon.melee.greatsword.ability_name=fendre -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. +items.weapon.melee.greatsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une grande épée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dégâts. items.weapon.melee.handaxe.name=hachette @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Vous manquez de force pour utilis items.weapon.melee.meleeweapon.ability_no_charge=Vous manquez d'énergie pour utiliser cette capacité. items.weapon.melee.meleeweapon.ability_cant_use=Vous ne pouvez pas utiliser cette capacité maintenant. items.weapon.melee.meleeweapon.ability_no_target=Il n'y a pas de cible à cet endroit. -items.weapon.melee.meleeweapon.ability_bad_position=Cette cible est hors de portée. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Sélectionnez une cible items.weapon.melee.meleeweapon.swap=Échanger les armes items.weapon.melee.meleeweapon.swap_full=Vous ne pouvez pas faire ça avec un inventaire plein. @@ -1812,7 +1813,7 @@ items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aigu items.weapon.melee.sword.name=épée items.weapon.melee.sword.ability_name=fendre -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Une épée bien équilibrée. Pas trop grande, mais elle reste bien plus longue qu'une épée courte. items.weapon.melee.sword$cleavetracker.name=fendre @@ -1829,20 +1830,20 @@ items.weapon.melee.warscythe.name=faux de guerre items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise. items.weapon.melee.warscythe.ability_name=faucher items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes. items.weapon.melee.whip.name=fouet items.weapon.melee.whip.stats_desc=Cette arme a une énorme portée. items.weapon.melee.whip.ability_name=fouetter -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=La duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige typiquement _%1$d-%2$d de dégâts_, attaque tous les énnemies dans sa portée et touche à coup sûr. +items.weapon.melee.whip.ability_desc=La duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige _%1$d-%2$d de dégâts_, attaque tous les énnemis dans sa portée et touche à coup sûr. items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée. items.weapon.melee.wornshortsword.name=épée courte usée items.weapon.melee.wornshortsword.ability_name=fendre -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. +items.weapon.melee.wornshortsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un usage intensif. Elle est à la fois affaiblie et plus légère qu'une même épée en meilleure condition. @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=annuler items.weapon.missiles.darts.tippeddart.durability=Les fléchettes enduites perdent leur capacité et deviennent des fléchettes normales quand elles sont utilisées. items.weapon.missiles.darts.tippeddart.uses_left=Ce tas de fléchettes peut encore être utilisé _%d/%d_ fois avant de perdre une capacité. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mais il y a quelques qualités qu'iels perdront définitivement_ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=La pointe de votre fléchette est sur le point d'expirer. +items.weapon.missiles.darts.tippeddart.has_broken=La pointe de votre fléchette a expiré. items.weapon.missiles.bolas.name=bolas @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Les armes de jets vont s'abimer e items.weapon.missiles.missileweapon.uses_left=Ce tas d'armes peut encore être utilisé _%d/%d_ fois avant de se briser. items.weapon.missiles.missileweapon.unlimited_uses=_Mais il y a quelques qualités qu'iels perdront définitivement_ items.weapon.missiles.missileweapon.about_to_break=Votre arme de jet va bientôt se briser. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Une de vos armes de jet s'est cassée. items.weapon.missiles.missileweapon$placeholder.name=arme de jet items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Choisissez une armure items.brokenseal.unknown_armor=Vous devez d'abord identifier cette armure. items.brokenseal.cursed_armor=Le sceau ne s'attache pas à une armure maudite. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va progressivement générer un bouclier qui s'additionne avec sa santé, basé sur la qualité de son armure.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Choisissez un Glyphe items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=Vous devez d'abord déséquiper d'abord un de c items.kindofweapon.swift_equip=Vous équipez rapidement votre arme. items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=Dans quel emplacement d’arme voulez-vous équiper cet objet ?\n\nLa Championne attaque directement avec son arme principale, mais peut utiliser la capacité de chaque arme. Les deux armes partage le même compteur de charge.\n\nLa Championne peut aussi échanger son arme principale et secondaire instantanément. items.kindofweapon.which_equip_primary=Principale (%s) items.kindofweapon.which_equip_secondary=Secondaire (%s) items.kindofweapon.empty=vide diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 16f58671b..660be63e0 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Ez lenne a rózsa, amit a kísértet említett, m items.artifacts.driedrose.desc_no_quest=Egy régi, elszáradt rózsa, amely kora ellenére mégis valahogy egyben maradt.\n\nVan benne valamiféle spirituális erő, de fogalmad sincs még, hogyan használhatnád. items.artifacts.driedrose.desc_hint=Úgy tűnik, hiányzik néhány szirma. Ha vissza tudnád tűzni őket, a rózsa talán vissza nyerné az erejét. items.artifacts.driedrose.desc_cursed=A megátkozott rózsa a kezedhez nő, hátborzongatóan hidegnek érzed. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=A kísértet fegyvere: %s. +items.artifacts.driedrose.desc_armor=A kísértet páncélja: %s. +items.artifacts.driedrose.desc_strength=A kísértet ereje: %s. items.artifacts.driedrose$petal.name=elszáradt szirom items.artifacts.driedrose$petal.no_rose=Nincs rózsád, amire ráilleszthetnéd a szirmot. items.artifacts.driedrose$petal.no_room=Nincs helye a sziromnak, úgyhogy eldobod. @@ -579,22 +579,22 @@ items.food.pasty.name=pástétom items.food.pasty.fish_name=párolt hal items.food.pasty.amulet_name=yendor amulettje? items.food.pasty.egg_name=easter egg -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=szivárvány varázsital +items.food.pasty.shattered_name=zöld torta items.food.pasty.pie_name=tökpite -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=kék torta items.food.pasty.cane_name=kandiscukor -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=gyöngyöző varázsital items.food.pasty.desc=Ez egy hagyományos kelta pástétom, tradicionális marha- és krumplitöltelékkel. Ízletes! items.food.pasty.fish_desc=Egy egész párolt hal, varázslattal tartósítva, zöldágyon. Az évnek ebben az időszakában hagyomány, hogy egy kis halat félreteszünk későbbre, így ahelyett, hogy az egészet egyszerre fogyasztanánk el, megmarad egy kis maradék.\n\nBoldog Holdújévet! items.food.pasty.amulet_desc=Végre megtaláltad, a varázslatos amulettet - várj egy percet, ez csak egy fóliába csomagolt csokoládé, ami úgy néz ki, mint az amulett! Nem ad határtalan erőt, de legalább feltölt és ad egy kis ereklyetöltést.\n\nÁprilis Bolondja! items.food.pasty.egg_desc=Egy nagy csokoládétojás színes, sárga fóliába csomagolva. Könnyen van itt annyi csokoládé, hogy jóllakj, és a cukor talán egy icipici plusz töltést az ereklyéidnek.\n\nBoldog húsvétot! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Ez a színes főzet egyfajta folyékony étel. Amellett, hogy csillapítja az éhségedet, egy kis varázslatot is tartalmaz, ami megnyugtatja a szomszédos, nem főellenséget, így azok átmenetileg tétovázni fognak, hogy harcoljanak ellened.\n\nKellemes Fesztiválozást! +items.food.pasty.shattered_desc=Ez a nagy szelet vaníliás torta színes cukor-díszekkel és zöld mázzal van bevonva. A torta az évek során szerzett tapasztalatok megünneplésére készült, és fogyasztásakor ebből a tapasztalatból egy kis adagot ad neked.\n\nA Shattered Pixel Dungeon először 2014. augusztus 5-én jelent meg. Boldog születésnapot Shattered Pixel Dungeon! items.food.pasty.pie_desc=Egy nagy szelet tökpite! Édes és fűszeres íze laktat és egy kicsit gyógyít is.\n\nBoldog Halloweent! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Ez a nagy szelet vaníliás torta színes cukor-díszekkel és zöld mázzal van bevonva. A torta az évek során szerzett tapasztalatok megünneplésére készült, és fogyasztásakor ebből a tapasztalatból egy kis adagot ad neked.\n\nAz eredeti Pixel Dungeon először 2012. december 4-én jelent meg. Boldog születésnapot Pixel Dungeon! items.food.pasty.cane_desc=Hatalmas, ragacsos, édes kandiscukor! Laktató, és a benne lévő cukor valamicske energiát még a varázspálcáidnak is ad.\n\nKellemes Ünnepeket! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Ez a gyöngyöző varázsital egyfajta folyékony étel. Csillapítja az éhségedet, és a pezsgőt utánozza, de valójában nem alkoholos. A meleg érzés a gyomrodban egy kis védelmet biztosít.\n\nBoldog Új Évet! items.food.pasty$fishleftover.name=halmaradékok items.food.pasty$fishleftover.eat_msg=Ez az étel rendben volt. items.food.pasty$fishleftover.desc=Egy kis halmaradék az előző étkezésből. Bármikor megeheted, hogy egy kicsit csillapítsd az éhségedet. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=párolt hús items.food.stewedmeat.eat_msg=Ez az étel rendben volt. items.food.stewedmeat.desc=A hús párolása során megtisztult minden parazitától és kórtól. Biztonságos megenni. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=ellátmány adag +items.food.supplyration.desc=Ezt a fejadagot a tolvajcéh tagjai hagyták a várbörtönben. Kifejezetten arra tervezték, hogy útközben fogyasztható legyen, és segítse az általános ravaszságot.\n\nBár nem tölt fel annyira, mint egy hagyományos adag, gyorsan elfogyasztható, egy kis közvetlen gyógyulást biztosít, és visszaad egy töltést a Zsivány árnyékköpenyébe. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Ha ezt a nyomás alatt lévő üvegcsét kin ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=vizes főzet +items.potions.brews.aquabrew.desc=Amikor ez a főzet összetörik, a helyén egy nagy nyomású vízsugár szabadul fel. Ez csak ahhoz elég erőteljes, hogy kárt tegyen a tüzes ellenségekben, de a víz a közeli terepen is szétterül, eloltja a tüzet, és visszalöki a robbanás közelében lévő karaktereket. items.potions.brews.blizzardbrew.name=hóvihar főzet items.potions.brews.blizzardbrew.desc=Amint összetörik, ez a főzet örvénylő hóvihart szabadít ki, mely úgy terjed mint egy gázfelhő. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Amint összetörik, ez a főzet dühöngő items.potions.brews.shockingbrew.name=sokkoló főzet items.potions.brews.shockingbrew.desc=Amint összetörik, ez a főzet egy elektromos vihar képében szabadul fel körben egy területen, ahol feltörték. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=kiszámíthatatlan főzet +items.potions.brews.unstablebrew.desc=Ez a varázs főzet a szivárvány változó színeiben ragyog.\n\nHa megiszod vagy eldobod, egy véletlenszerű bájital hatását váltja ki. A bájital hatása inkább a főzet használatának módja szerint lesz megfelelő. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=rejtelmes páncél elixír @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Átmenetileg items.potions.elixirs.elixirofdragonsblood.name=sárkány vére elixír items.potions.elixirs.elixirofdragonsblood.desc=Elfogyasztása során ez az elixír tüzes energiával árad az ereidben. Ez a hatás immunissá tesz a tűzzel szemben és képes leszel lángra lobbantani az ellenfeleidet fizikai támadással. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=a lebegés elixírje items.potions.elixirs.elixiroffeatherfall.light=Könnyűnek érzed magad, mint egy madártoll! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. -items.potions.elixirs.elixiroffeatherfall$featherbuff.name=pehelysúly -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall.desc=Ez az elixír gyengébb, de jobban szabályozott lebegtető hatást biztosít, lehetővé téve, hogy az ivó rövid időre nagy távolságokat is sérülés nélkül lezuhanjon. Az elixír minden egyes használata csak egy szakadéknyi védelemre elegendő. +items.potions.elixirs.elixiroffeatherfall$featherbuff.name=lebegés +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Lebegés elixír hatása alatt állsz, ami lehetővé teszi, hogy sérülés nélkül zuhanj a szakadékba! Ez a hatás lejár, amikor használod, vagy egy kis idő elteltével.\n\nHátralévő fordulók: %s. items.potions.elixirs.elixirofhoneyedhealing.name=mézes gyógyulás elixir items.potions.elixirs.elixirofhoneyedhealing.desc=Ez az elixír a méz édességét és a gyógyítást kombinálja. Ha megittad, kissé csillapítja az éhséged, de el is dobhatod, hogy egy szövetségest gyógyíthass. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=max egészség túltöltés items.potions.elixirs.elixirofmight$htboost.desc=A tested természetellenesen erősnek és egészségesnek érzed.\n\nA maximális egészséged túltöltődik az idő egy kiterjesztett periódusára. Ahogyan szinteket lépsz, a túltöltés lassacskán elenyészik.\n\nAktuális túltöltési érték: %d.\nHátralévő szintek: %d. items.potions.elixirs.elixiroftoxicessence.name=mérgező esszencia elixír -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Fogyasztásakor ez az elixír mérgező energiával ruházza fel az ivót. Az ivó folyamatosan mérges gázt fog terjeszteni, miközben mozog, és a hatás időtartamánál valamivel hosszabb ideig immunis lesz a mérges gázra és a méregre. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=csákány items.quest.pickaxe.ac_mine=BÁNYÁSZOM items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyérc. items.quest.pickaxe.ability_name=átdöf -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=A Párbajhős képes csákánnyal _átdöfni_ az ellenséget. Ez garantáltan betatalál, 3 fordulóig sebezhető, és _%1$d-%2$d sebzést_ okoz a kemény bőrű ellenségeknek. items.quest.pickaxe.desc=Ez egy erős és nehéz szerszám a sziklatöréshez. A bányászathoz nem kell felszerelned a csákányt, de szükség esetén valószínűleg fegyverként is használhatod. items.quest.ratskull.name=óriás patkánykoponya @@ -887,9 +887,9 @@ items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű va ###remains items.remains.remainsitem.ac_use=HASZNÁLOM items.remains.bowfragment.name=íjszilánk -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Ez a törött fadarab egykor egy elveszett Vadásznő szellemíjának része volt. A szilánkban még mindig érzed, hogy maradt benne egy kis természeti energia, a szilánkot arra használhatod, hogy magas füvet növessz magad köré. Ez azonban elpusztítja a szilánkot. items.remains.brokenhilt.name=törött markolat -items.remains.brokenhilt.desc=Ez a törött markolat úgy néz ki, mintha egy legyőzött párbajozó fegyveréből származna. A markolatban még érezhető egy kis harci erő, amit arra használhatsz, hogy a következő két közelharci támadásodhoz egy kis bónusz sebzést kapj. Ez azonban elpusztítja a markolatot. +items.remains.brokenhilt.desc=Ez a törött markolat úgy néz ki, mintha egy legyőzött Párbajhős fegyveréből származna. A markolatban még érezhető egy kis harci erő, amit arra használhatsz, hogy a következő két közelharci támadásodhoz egy kis bónusz sebzést kapj. Ez azonban elpusztítja a markolatot. items.remains.brokenstaff.name=törött bot items.remains.brokenstaff.desc=Ez a mágusbot kettétört, miután a tulajdonosa meghalt. Még mindig érezhető, hogy maradt némi mágikus energia a botban, amit arra használhatsz, hogy a pálcádnak egy kis töltést adj. Ez azonban elpusztítja a bot maradványait. items.remains.cloakscrap.name=szövetdarabka @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=A jelenlegi erőddel fegyvertelenül ez a gyűrű items.rings.ringofforce.typical_stats=Fegyvertelenül a jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sérülést_ okoz. Fegyverrel jellemzően ennyivel növeli a sebzést: _%3$d._ items.rings.ringofforce.combined_stats=A felszerelt gyűrűid egyesítik erejüket, és összesen _%1$d-%2$d sebzést_ okoznak fegyver nélkül, vagy _%3$d sebzést_ fegyverrel. items.rings.ringofforce.ability_name=ütőállás -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=A Párbajhős ezzel a gyűrűvel felveheti az _ökölvívó testtartás_ pozíciót, így a rendszeres támadásai mindig ezt a gyűrűt használják, még fegyverrel felszerelve is. Ezek a támadások jellemzően _%1$d-%2$d sebzést_ okoznak, és a fegyver bűvöletét, valamint a bővítéseit is átveszik. Ez az állás 50 %%-el lassítja a fegyverek újratöltési sebességét. +items.rings.ringofforce.ability_desc=A Párbajhős ezzel a gyűrűvel felveheti az _ökölvívó testtartás_ pozíciót, így a rendszeres támadásai mindig ezt a gyűrűt használják, még fegyverrel felszerelve is. Ezek a támadások jellemzően _%1$d-%2$d sebzést_ okoznak, és a fegyver bűvöletét, valamint a bővítéseit is átveszik. Ez az állás 50 %%-el lassítja a fegyverek újratöltési sebességét. items.rings.ringofforce.desc=Ez a gyűrű fokozza a viselője pusztakézi ütéseinek erejét. Ez az extra erő elég gyenge ha fegyvert forgatsz, de egy fegyvertelen támadás sokkal erősebbé válik. Egy megátkozott gyűrű ehelyett gyengíti az pusztakézi ütéseid erejét. items.rings.ringofforce$brawlersstance.name=ütőállás -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Ebben az állásban a Párbajhős rendszeres támadásaihoz a felszerelt erőgyűrűt használja, még akkor is, ha fegyverrel van felszerelve. Ezek a támadások bónusz sebzést kapnak, és továbbra is használják a fegyver bővítéseit és bűvöletét.\n\nEnnek az állásnak a fenntartása azonban összpontosítást igényel, és 50%-kal csökkenti a fegyverek képességének újratöltési sebességét.\n\nEz az állás az erőgyűrű használatával ki- és bekapcsolható, de a töltési sebesség csökkenése egy kis ideig fennmarad, ha az állást gyorsan aktiválják és kikapcsolják. items.rings.ringoffuror.name=tombolásgyűrű items.rings.ringoffuror.stats=A gyűrűt viselve a ennyivel nő a támadásaid sebessége _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Felolvasáskor a tekercs hatalmas üvöltést ha items.scrolls.scrollofrecharging.name=energiatekercs items.scrolls.scrollofrecharging.surge=Energia járja át a testedet, a varázspálcáid is felpezsdülnek! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, idővel feltölti a használója minden varázspálcáját. items.scrolls.scrollofremovecurse.name=átoklevétel-tekercs items.scrolls.scrollofremovecurse.inv_title=Mit tisztítasz meg az átoktól? @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=A kihívás tekercse items.scrolls.exotic.scrollofdivination.name=jövendölő tekercs items.scrolls.exotic.scrollofdivination.nothing_left=Nincs már mit azonosítani! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Ez a tekercs véletlenszerűen azonosít négy olyan tárgytípust, amelyet jelenleg nem ismersz. Az azonosított típusok lehetnek egy bájital színe, egy tekercs rúnája vagy egy gyűrű drágaköve. Az azonosított tárgyak nem feltétlenül olyanok, amik nálad vannak. items.scrolls.exotic.scrollofdivination$wnddivination.desc=A jövendölő tekercsed a következőket azonosította: items.scrolls.exotic.scrollofdread.name=A rettegés tekercse @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=A tekercsben hihetetlen romboló ###spells items.spells.alchemize.name=alkímizáló items.spells.alchemize.prompt=Alkimizálj egy tárgyat -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Ez a varázslat az alkimista üstben találhatóhoz hasonló transzmutációs erőket tartalmaz. Minden egyes varázslat lehetővé teszi a használó számára, hogy egy tárgyat (vagy tárgyak halmazát) arannyá vagy alkímiai energiává változtasson.\n\nNéhány alkimizálót árulnak a boltokban, de sokkal több készíthető alkímia segítségével egy mag, egy rúnakő és egy kis alkímiai energia kombinálásával. items.spells.alchemize$wndalchemizeitem.sell=Változtasd: %d arannyá items.spells.alchemize$wndalchemizeitem.sell_1=Egyet változtass: %d arannyá items.spells.alchemize$wndalchemizeitem.sell_all=Mindet változtasd: %d arannyá @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=elementál megidézése items.spells.summonelemental.ac_imbue=BEOLTOM items.spells.summonelemental.imbue_prompt=Olts be egy tárgyat. items.spells.summonelemental.desc=Ez a varázslat begyűjti az elementális parazsak energiáját, és lehetővé teszi, hogy megidézz egy barátságos elementált, hogy harcoljon veled! Egyszerre csak egy elementált lehet megidézni, de a varázslat újra használható, hogy az elementál költség nélkül visszatérjen hozzád. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=A varázslat jelenleg még nincs beoltva, és egy _újjászületett elementált_ idéz meg távolsági támadás nélkül. Egy azonosított folyékony láng főzetet, fagy főzetet, újratöltődés tekercset vagy átváltoztató tekercset be tudsz oltani, hogy a varázslatot felerősítsd, így a következő megidézéskor egy teljes erejű elementál lesz! +items.spells.summonelemental.desc_fire=A varázslat jelenleg érintésre forró, megidéz egy _tűz elementált._ Beolthatsz másik tárgyat is, de a varázslat elveszíti az aktuális oltást. +items.spells.summonelemental.desc_frost=A varázslat jelenleg érintésre forró, megidéz egy _fagy elementált._ Beolthatsz egy másik tárgyat is, de a varázslat elveszíti az aktuális oltást. +items.spells.summonelemental.desc_shock=A varázslat jelenleg statikus energiát sugároz, megidéz egy _sokkoló elementált._ Beolthatsz egy másik tárgyat is, de a varázslat elveszíti az aktuális oltást. +items.spells.summonelemental.desc_chaos=A varázslat jelenleg káosz energiát sugároz, megidéz egy _káosz elementált_. Beolthatsz egy másik tárgyat is, de a varázslat elveszíti az aktuális oltást. items.spells.targetedspell.prompt=Válassz célpontot items.spells.targetedspell.inv_title=Mit töltesz meg? @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=Ezt nem tudod megfogni. items.spells.telekineticgrab.no_target=Nincs semmi itt amit megfoghatsz. items.spells.telekineticgrab.desc=Ez a varázslat lehetővé teszi a varázsló számára, hogy távolról megragadjon minden tárgyat egy adott helyen, vagy minden eldobott fegyvert, ami az ellenséghez tapad!\n\nNem használható olyan tárgyak megragadására, amelyek valaki más tulajdonában vannak, vagy olyan tárolók, mint például ládák megragadására. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=kiszámíthatatlan varázslat +items.spells.unstablespell.desc=Ennek a kis fekete négyzet alakú kristálynak minden egyes felületén más-más rovásjel van.\n\nAktiválásakor egy véletlenszerű tekercs hatását váltja ki. A tekercs hatása többé-kevésbé harcra összpontosít attól függően, hogy vannak-e ellenségek a látómeződben. items.spells.wildenergy.name=vad energia items.spells.wildenergy.desc=A varázsigében a DM-300-at működtető elátkozott energia is megtalálható. Használata jó pár körön át tölti a varázspálcákat és a használt ereklyéket, továbbá egy véletlen megátkozott varázspálca hatást biztosít. Azt te döntöd el, hogy merre lőjön. @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Ez a rúnakő elektromos energiarobbanást bocsá ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=dimenzionális napóra +items.trinkets.dimensionalsundial.warning=A napórád nem vet árnyékot, nyugtalannak érzed magad. +items.trinkets.dimensionalsundial.desc=Ez a kis kézi napóra valahogy képes árnyékot vetni a várbörtön mélyén, még akkor is, ha nem tartod függőlegesen. Még furcsább, hogy az árnyék helyzete úgy tűnik, nincs összefüggésben a napállással ebben a világban. Ha nem vet árnyékot, a napóra mintha vonzaná a veszélyt.\n\nJelenlegi szintjén ez a bizsu _%d%%_-l növeli az ellenségek szaporodási arányát, amikor a való életben éjszaka van (este 9-től reggel 7-ig).\n\nEnnek a bizsunak a fejlesztése viszonylag kevés energiába kerül. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=egzotikus kristályok +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=mohás rög +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=pergamentöredék +items.trinkets.parchmentscrap.desc=Ez a kis pergamendarab úgy néz ki, mintha egy tekercsből származna. Megtartott valamennyit a mágiájából, és úgy tűnik, hogy befolyásolja a várbörtönben talált fegyvereket és páncélokat.\n\nJelenlegi szintjén ez a csecsebecse a bűvöleteket és véseteket _%dx_ gyakoribb, a fegyvereken és páncélokon lévő átkokat pedig _%sx_ gyakoribb varázslatokká teszi. A pálcákon, gyűrűkön vagy ereklyéken lévő átkok nem érintettek.\n\nEnnek a bizsunak a fejlesztése viszonylag sok energiába kerül. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=megkövült mag +items.trinkets.petrifiedseed.desc=Ez a mag megkövesedett, vagy lassú geológiai folyamatok vagy varázslat révén. Úgy tűnik, hogy a mag mágikusan befolyásolja a várbörtön növényvilágát, és időnként rúnakövekkel helyettesíti a növényi magvakat.\n\nJelenlegi szintjén ez a bizsu a letaposott füvek helyén _%1$d%%_ rúnakövet dob magvak helyett, és a magas fű is _%2$d%%_ gyakrabban dob le tárgyakat. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=patkánykoponya +items.trinkets.ratskull.desc=Ez a hátborzongató bizsu nem sokkal nagyobb, mint egy átlagos patkány koponyája, ami valahogy ritkaságnak számít ebben a börtönben. Úgy tűnik, a koponya mágikus hatása vonzza a börtön ritkább lakóit, így azok sokkal gyakrabban jelennek meg.\n\nJelenlegi szintjén ez a bizsu a ritka egzotikus ellenségek megjelenését _%dx_ valószínűséggel növeli. A koponya azonban csak fele olyan hatékony a kristály mimicek és a páncélos szobrok vonzására. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=tizenhárom levelű lóhere +items.trinkets.thirteenleafclover.desc=Valahogy az alkímiás fazékban pörkölődés hatására ez a lóhere egy csomó plusz levelet növesztett! Nem igazán világos, hogy ez a bizsu szerencsét hoz vagy balszerencsét, talán ez a bizsu még kaotikusabbá teszi a szerencsédet?\n\nÁltalában a sebzéskor vagy blokkolásakor a játék az átlaghoz közelebbi számokat gyakoribbá teszi. Jelenlegi szintjén ez a bizsu _%d%%_ eséllyel megfordítja ezt, így a maximumhoz vagy minimumhoz közelebbi számok valószínűbbek lesznek.\n\nEnnek a bizsunak a fejlesztése viszonylag kevés energiába kerül. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=csapdamechanizmus +items.trinkets.trapmechanism.desc=A várbörtön egyik csapdájának magja, amelyet gondosan kivájtak a padlóból, hogy el lehessen vinni. Úgy tűnik, mágikusan magához a börtönhöz van kötve, így a terep még veszélyesebbé válik számodra és a börtön lakói számára.\n\nJelenlegi szintjén ez a bizsu a normál padlót _%d%%_ csapdával, vagy szakadékkal teszi tele. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=varázslatos katalizátor +items.trinkets.trinketcatalyst.window_text=A víz fortyogni kezd amint hozzáadod a katalizátort. A közelben van néhány tárgy, amit energiával átitathatsz, hogy varázslatos bizsuvá változtasd. +items.trinkets.trinketcatalyst.desc=Ez a mágikus aranyporból álló gömb megcsillan a várbörtön sötétjében. Ezt a katalizátort egy kis alkímiai energiával egy alkímiai fazéknál használhatod, hogy egyedi bizsukat készíts.\n\nA bizsuk különböző hatásokat biztosítanak, amelyek kissé megváltoztatják a várbörtönt vagy annak lakóit. A bizsukat több energiával lehet fejleszteni, hogy a hatásuk erősebb legyen, vagy el lehet dobni, hogy teljesen lemondj a hatásaikról. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=bizsu ###wands items.wands.cursedwand.ondeath=%s ölt meg - a sajátod. @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Egy elemi csapás vámpír var items.weapon.melee.assassinsblade.name=orgyilkos pengéje items.weapon.melee.assassinsblade.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. items.weapon.melee.assassinsblade.ability_name=lopakodni -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=A Párbajhős képes _lopakodni_, miközben egy orgyilkos pengéjét forgatja. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 3 csempe távolságig azonnal átvágjon, és jellemzően _%d fordulóra láthatatlanná válik._ +items.weapon.melee.assassinsblade.ability_desc=A Párbajhős képes _lopakodni_, miközben egy orgyilkos pengéjét forgatja. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 3 csempe távolságig azonnal átvágjon, és biztosítja, hogy _%d fordulóra láthatatlanná váljon._ items.weapon.melee.assassinsblade.desc=Az obszidiánból készült kicsi, hullámos penge bár súlyra könnyű, mégis nehéz használni. Ha viszont jó helyen talál be, halálos sebet ejt. items.weapon.melee.battleaxe.name=csatabárd items.weapon.melee.battleaxe.stats_desc=Meglehetősen pontos fegyver. items.weapon.melee.battleaxe.ability_name=súlyos csapás -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás _%1$d-%2$d sebzést_ okoz, és 5 fordulóra elkábít, 50%%-kal csökkentve a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.battleaxe.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintást jelentős súllyal támogat meg. items.weapon.melee.crossbow.name=íjpuska items.weapon.melee.crossbow.stats_desc=Ez a fegyver megnöveli a dobott dárdák erejét, sőt biztosítja a bűvöletüket. items.weapon.melee.crossbow.ability_name=feltöltött nyíl -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=A Párbajhős _töltött lövést_ készíthet elő számszeríjjal. Ez a képesség azonnal aktiválódik, és a következő kilőtt nyílvessző mindig betalál, 7x7 csempe területen lévő ellenségekre találati hatást gyakorol, és jellemzően _%d több használatig_ tart, ha ki van hegyezve. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Egészen bonyolult fegyver, ami kivételes sebességgel lő nyílvesszőket. Habár nem arra tervezték, a súlyos és robusztus kialakítása kiváló közelharci fegyverré is teszi. items.weapon.melee.crossbow$chargedshot.name=feltöltött nyíl items.weapon.melee.crossbow$chargedshot.desc=A Párbajhős energiát összpontosít a nyílpuskájába. A következő dárda, amit eldob, mindig célba talál, és 5x5 területen alkalmazza a hegyes dárda hatását és a nyílpuska varázslatát. A pozitív dárdahatások csak a szövetségesekre, a káros hatások pedig csak az ellenségekre lesznek hatással.\n\nA hegyes dárdák négy extra felhasználási lehetőséget is kapnak, ha töltött lövéssel lövik ki őket. A Párbajhős nem használhatja ezt a képességet arra, hogy saját magára pozitív dárdahatásokat alkalmazzon. @@ -1613,94 +1613,94 @@ items.weapon.melee.crossbow$chargedshot.desc=A Párbajhős energiát összpontos items.weapon.melee.dagger.name=tőr items.weapon.melee.dagger.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. items.weapon.melee.dagger.ability_name=lopakodni -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=A Párbajhős képes _lopakodni_, miközben tőrrel hadonászik. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 5 csempe távolságig azonnal átvágjon, és jellemzően _%d fordulóra láthatatlanná válik._ +items.weapon.melee.dagger.ability_desc=A Párbajhős képes _lopakodni_, miközben tőrrel hadonászik. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 5 csempe távolságig azonnal átvágjon, és _%d fordulóra láthatatlanná válik._ items.weapon.melee.dagger.desc=Egyszerű vastőr, kopott fa markolattal. items.weapon.melee.dirk.name=hosszú tőr items.weapon.melee.dirk.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. items.weapon.melee.dirk.ability_name=lopakodni -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=A Párbajhős képes _lopakodni_, miközben hosszú tőrrel hadonászik. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 5 csempe távolságig azonnal átvágjon, és jellemzően _%d fordulóra láthatatlanná válik._ +items.weapon.melee.dirk.ability_desc=A Párbajhős képes _lopakodni_, miközben hosszú tőrrel hadonászik. Ez a képesség lehetővé teszi a Párbajhős számára, hogy 5 csempe távolságig azonnal átvágjon, és _%d fordulóra láthatatlanná válik._ items.weapon.melee.dirk.desc=Egy hosszabb szúrótőr, egy picit több acélt ad, amit az ellenfélbe lehet döfni. items.weapon.melee.flail.name=láncos buzogány items.weapon.melee.flail.stats_desc=Ez egy inkább pontantlan fegyver.\nEzzel a fegyverrel nem lehet rajtaütést végrehajtani. items.weapon.melee.flail.ability_name=pörög items.weapon.melee.flail.spin_warn=Nem tudod tovább pörgetni a buzogányt. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=A Párbajhős képes _pörgetni_ a cséphadarót, hogy rövid időre erőt gyűjtsön. Minden egyes fordulóban, amikor a cséphadarót pörgeti, jellemzően _+%d sebzést_ okoz, maximum 3-szor. A pörgő cséphadaró garantáltan betalál. Csak a cséphadaró pörgetésének megkezdése kerül egy töltésbe. +items.weapon.melee.flail.ability_desc=A Párbajhős képes _pörgetni_ a cséphadarót, hogy rövid időre erőt gyűjtsön. Minden egyes fordulóban, amikor a cséphadarót pörgeti, _+%d sebzést_ okoz, maximum 3-szor. A pörgő cséphadaró garantáltan betalál. Csak a cséphadaró pörgetésének megkezdése kerül egy töltésbe. items.weapon.melee.flail.desc=Tüskés golyó, amelyet lánccal erősítettek a nyeléhez. Nehezen kezelhető, de ha egyszer rendesen betalál, pusztít. items.weapon.melee.flail$spinabilitytracker.name=pörgés -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=A Párbajhős pörgeti a cséphadaróját, és sebzést épít a következő támadásához. Minden pörgetés egy fordulót vesz igénybe, de növeli a sebzést, maximum három pörgetésig. A cséphadaró pörgés közben is garantáltan betalál.\n\nAktuális pörgetés: %1$d%%.\nHátralévő fordulók: %2$s. items.weapon.melee.gauntlet.name=kő védőkesztyű items.weapon.melee.gauntlet.stats_desc=Nagyon gyors fegyver. items.weapon.melee.gauntlet.ability_name=kombinált csapás -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=A Párbajhős képes _kombinált csapást_ végrehajtani egy kő kesztyűvel. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. +items.weapon.melee.gauntlet.ability_desc=A Párbajhős képes _kombinált csapást_ végrehajtani egy kő kesztyűvel. Ez a támadás garantáltan betalál, és _%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. items.weapon.melee.gauntlet.desc=Ez a masszív védőkesztyű bíbor szövetből készült, a tetején nehéz mágikus kőborítással. A szövet szorosan köréd erősödik, mintha a kőlapok egy második bőrként viselkednének. Egy ilyen nehéz fegyvert lóbálni megerőltető, de borzasztó erőt ad az ütéseidnek. items.weapon.melee.glaive.name=szurony items.weapon.melee.glaive.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. items.weapon.melee.glaive.ability_name=tüske -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=A Párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez jellemzően _%1$d-%2$d sebzést_ okoz, hátralöki az ellenséget, és garantáltan betalál. +items.weapon.melee.glaive.ability_desc=A Párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez _%1$d-%2$d sebzést_ okoz, hátralöki az ellenséget, és garantáltan betalál. items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből készült óriási szúrófegyver. items.weapon.melee.gloves.name=szegecses kesztyű items.weapon.melee.gloves.stats_desc=Nagyon gyors fegyver. items.weapon.melee.gloves.ability_name=kombinált csapás -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani szegecselt kesztyűvel. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. +items.weapon.melee.gloves.ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani szegecselt kesztyűvel. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. items.weapon.melee.gloves.desc=Ezek a szegecses kesztyűk nem nyújtanak valódi védelmet, de kiszolgáló fegyvernek alkalmasak, ugyanis szabadon hagyják a kezeidet. items.weapon.melee.greataxe.name=nagy fejsze items.weapon.melee.greataxe.stats_desc=Ez a fegyver hihetetlenül nehéz. items.weapon.melee.greataxe.ability_name=megtorlás -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=A Párbajhős _megtorló_ támadást hajthat végre a nagybárddal, ha 50%% életpont alatt van. Ez a pusztító támadás jellemzően _%1$d-%2$d sebzést_ okoz, garantáltan betalál és azonnal ha megöl egy ellenséget. +items.weapon.melee.greataxe.ability_desc=A Párbajhős _megtorló_ támadást hajthat végre a nagybárddal, ha 50%% életpont alatt van. Ez a pusztító támadás _%1$d-%2$d sebzést_ okoz, garantáltan betalál és azonnal ha megöl egy ellenséget. items.weapon.melee.greataxe.desc=A váll fölött hordott óriási fejsze éppolyan nagy erejű, mint amilyen nehéz, items.weapon.melee.greatshield.name=nagy pajzs items.weapon.melee.greatshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést blokkol. Ez a blokkolás fejlesztésekkel tovább nő. items.weapon.melee.greatshield.stats_desc=Ez a fegyver 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. items.weapon.melee.greatshield.ability_name=védekezni -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=A Párbajhős _védheti_ magát egy nagy pajzzsal, amely jellemzően _%d fordulóra_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a Párbajhős blokkolt egy támadást, a visszatámadás vagy a mágia használata megszünteti a védelmet. +items.weapon.melee.greatshield.ability_desc=A Párbajhős _védheti_ magát egy nagy pajzzsal, amely _%d fordulóra_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a Párbajhős blokkolt egy támadást, a visszatámadás vagy a mágia használata megszünteti a védelmet. items.weapon.melee.greatshield.desc=Inkább mondhatni mozgó falnak semmint pajzsnak. A hatalmas fémtömeg védelmet nyújt, de nem nagyon hagy teret a támadásra. items.weapon.melee.greatsword.name=nagy kard items.weapon.melee.greatsword.ability_name=hasítás -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget a nagykarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.greatsword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget a nagykarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütéssel komoly sebet ejt. items.weapon.melee.handaxe.name=kézi fejsze items.weapon.melee.handaxe.stats_desc=Elég pontos fegyver. items.weapon.melee.handaxe.ability_name=súlyos csapás -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=A Párbajhős képes _nehéz csapást_ mérni egy kézi fejszével. Ez a koncentrált támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.handaxe.ability_desc=A Párbajhős képes _nehéz csapást_ mérni egy kézi fejszével. Ez a koncentrált támadás _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remekül működik az ellenségek ellen is. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Ez a fegyver 0-3 sebzést blokkol. items.weapon.melee.katana.ability_name=előretör -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=A Párbajhős le tud _csapni_ egy 1 csempére lévő ellenségre egy katanával. Ez a csapás az ellenséggel szemben, jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. +items.weapon.melee.katana.ability_desc=A Párbajhős le tud _csapni_ egy 1 csempére lévő ellenségre egy katanával. Ez a csapás az ellenséggel szemben _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. items.weapon.melee.katana.desc=Karcsú kard, a markolat felett nagyméretű fémborítással. items.weapon.melee.longsword.name=hosszúkard items.weapon.melee.longsword.ability_name=hasítás -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy hosszúkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.longsword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy hosszúkarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje megnyugtatóan fénylik, bár a mérete miatt igencsak nehéz. items.weapon.melee.mace.name=buzogány items.weapon.melee.mace.stats_desc=Elég pontos fegyver. items.weapon.melee.mace.ability_name=súlyos csapás -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=A Párbajhős képes _nehéz csapást_ mérni egy jogarral. Ez a koncentrált támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.mace.ability_desc=A Párbajhős képes _nehéz csapást_ mérni egy jogarral. Ez a koncentrált támadás _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje komoly sebet tud ejteni. items.weapon.melee.magesstaff.name=mágus varázsbotja @@ -1733,22 +1733,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Nem vagy elég erős a fegyver k items.weapon.melee.meleeweapon.ability_no_charge=Nincs elég energiád a képesség használatához. items.weapon.melee.meleeweapon.ability_cant_use=Jelenleg nem használhatod ezt a képességet. items.weapon.melee.meleeweapon.ability_no_target=Itt nincs célpont. -items.weapon.melee.meleeweapon.ability_bad_position=A célpont túl messze van. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Válassz egy célpontot items.weapon.melee.meleeweapon.swap=Fegyvert cserél items.weapon.melee.meleeweapon.swap_full=Tele hátizsákkal ezt nem tudod megtenni. items.weapon.melee.shortsword.name=rövidkard items.weapon.melee.shortsword.ability_name=hasítás -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy rövidkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.shortsword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy rövidkarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. items.weapon.melee.shortsword.desc=Eléggé rövid, a tőrnél alig néhány centivel hosszabb kard. items.weapon.melee.quarterstaff.name=vívóbot items.weapon.melee.quarterstaff.stats_desc=Ez a fegyver 0-2 sebzést blokkol. items.weapon.melee.quarterstaff.ability_name=védekező állás -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=A Párbajhős képes _védekező állást_ felvenni a negyedes botjával. Ennek a testtartásnak a használata nem vesz igénybe időt, és megháromszorozza a kitérését jellemzően _%d fordulóra._ +items.weapon.melee.quarterstaff.ability_desc=A Párbajhős képes _védekező állást_ felvenni a negyedes botjával. Ennek a testtartásnak a használata nem vesz igénybe időt, és megháromszorozza a kitérését _%d fordulóra._ items.weapon.melee.quarterstaff.desc=Keményfából készült bot, a végeire vasat erősítettek. items.weapon.melee.quarterstaff$defensivestance.name=védekező állás items.weapon.melee.quarterstaff$defensivestance.desc=A Párbajhős a negyedes botjával hárítja a beérkező ütéseket és lövedékeket. Amíg ebben az állásban van, addig minden támadással szembeni kitérése megtriplázódik.\n\nHátralévő fordulók: %s. @@ -1756,64 +1757,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=A Párbajhős a negyedes bo items.weapon.melee.rapier.name=tőr items.weapon.melee.rapier.stats_desc=Ez a fegyver 0-1 sebzést véd. items.weapon.melee.rapier.ability_name=előretör -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=A Párbajhős le tud _csapni_ egy 1 csempáre lévő ellenségre egy tőrrel. Ez a csapás az ellenséggel szemben és jellemzően _%1$d-%2$d sebzést_ okoz és garantáltan betalál. +items.weapon.melee.rapier.ability_desc=A Párbajhős le tud _csapni_ egy 1 csempáre lévő ellenségre egy tőrrel. Ez a csapás az ellenséggel szemben és _%1$d-%2$d sebzést_ okoz és garantáltan betalál. items.weapon.melee.rapier.desc=Egy egyenes vékony kard, amely kevesebb sebzés árán egy kis védelmet biztosít. items.weapon.melee.roundshield.name=kerek pajzs items.weapon.melee.roundshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. items.weapon.melee.roundshield.stats_desc=Ez a fegyver 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. items.weapon.melee.roundshield.ability_name=véd -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=A Párbajhős _védheti_ magát egy kerek pajzzsal, amely jellemzően _%d fordulóra_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a Párbajhős blokkolt egy támadást, a visszatámadás vagy a mágia használata megszünteti a védekezést. +items.weapon.melee.roundshield.ability_desc=A Párbajhős _védheti_ magát egy kerek pajzzsal, amely _%d fordulóra_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a Párbajhős blokkolt egy támadást, a visszatámadás vagy a mágia használata megszünteti a védekezést. items.weapon.melee.roundshield.desc=A nagy pajzs hatékonyan védi a támadásokat, szükség esetén pedig tisztességes fegyverként szolgál. items.weapon.melee.roundshield$guardtracker.name=védekezni items.weapon.melee.roundshield$guardtracker.guarded=védte -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=A Párbajhős felkészítette pajzsát a bejövő támadásokra. Az ellene irányuló fizikai vagy mágikus támadást teljesen elhárítja.\n\nHátralévő fordulók: %s. items.weapon.melee.runicblade.name=rúnapenge items.weapon.melee.runicblade.stats_desc=A fejlesztések nagyobb hatást fejtenek ki erre a fegyverre. items.weapon.melee.runicblade.ability_name=rúnacsapás -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=A Párbajhős végrehajt egy _rúnacsapást_ egy rúnakarddal. Ez a képesség garantáltan betalál és jellemzően _+%d%% a fegyveren lévő bűvölet erejével rendelkezik_. +items.weapon.melee.runicblade.ability_desc=A Párbajhős végrehajt egy _rúnacsapást_ egy rúnakarddal. Ez a képesség garantáltan betalál és _+%d%% a fegyveren lévő bűvölet erejével rendelkezik_. items.weapon.melee.runicblade.desc=Egy távoli országból való titokzatos fegyver, ragyogó kék pengével. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Nagyon gyors fegyver. items.weapon.melee.sai.ability_name=kombinált csapás -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani a sai-val. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős a közelmúltban sikeresen támadott közelharci vagy dobófegyverrel. Ha 5 fordulón keresztül nem támadsz sikeresen, ez a kombó visszaáll. +items.weapon.melee.sai.ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani a sai-val. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős a közelmúltban sikeresen támadott közelharci vagy dobófegyverrel. Ha 5 fordulón keresztül nem támadsz sikeresen, ez a kombó visszaáll. items.weapon.melee.sai.desc=Egy-egy vékony penge a két kézbe: kitűnő megoldás ellenfelek szétszabdalására szélsebes vágásokkal. items.weapon.melee.sai$combostriketracker.name=kombinált csapás -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=A Párbajhős olyan kombót épít, amellyel növelhető a kombócsapás képesség sebzése. Minden sikeres közelharci vagy dobófegyverrel végrehajtott támadás számít, de ha 5 fordulón keresztül nem támadsz sikeresen, akkor ez a kombó visszaáll.\n\nLegutóbbi ütések: %1$d.\n\nFordulók az ütések elvesztéséig: %2$s. items.weapon.melee.scimitar.name=handzsár items.weapon.melee.scimitar.stats_desc=Elég gyors fegyver. items.weapon.melee.scimitar.ability_name=pengetánc -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=A Párbajhős képes _kardtáncot_ járni egy handzsárral. Ennek a testtartásnak az aktiválása nem vesz igénybe időt, és a Párbajhősnek +60%% támadási sebességet és +50%% pontosságot biztosít jellemzően _%d fordulóra._ +items.weapon.melee.scimitar.ability_desc=A Párbajhős képes _kardtáncot_ járni egy handzsárral. Ennek a testtartásnak az aktiválása nem vesz igénybe időt, és a Párbajhősnek +60%% támadási sebességet és +50%% pontosságot biztosít _%d fordulóra._ items.weapon.melee.scimitar.desc=Vastag, ívelt penge. Az alakjának köszönhetően gyorsabb, de kevésbé erőteljes támadásra képes. items.weapon.melee.scimitar$sworddance.name=pengetánc -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=A Párbajhős gyors, lendületes ütéseket mér egyfajta táncban. Amíg ez a testtartás aktív, addig 60%% -l gyorsabban támad (ez elég ahhoz, hogy egy körben pontosan kétszer támadjon egy handzsár segítségével) és +50 %% pontosságot kap.\n\nHátralévő fordulók: %s. items.weapon.melee.sickle.name=sarló items.weapon.melee.sickle.stats_desc=Ez egy meglehetősen pontatlan fegyver. items.weapon.melee.sickle.ability_name=aratás -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=A Párbajhős képes _learatni_ egy ellenséget egy sarlóval. Ez a pusztító támadás garantáltan betalál, és jellemzően _%d sebzést okoz,_ de a sebzést vérzésként alkalmazza helyette. +items.weapon.melee.sickle.ability_desc=A Párbajhős képes _learatni_ egy ellenséget egy sarlóval. Ez a pusztító támadás garantáltan betalál, és _%d sebzést okoz,_ de a sebzést vérzésként alkalmazza helyette. items.weapon.melee.sickle.desc=Egy kézi mezőgazdasági eszköz ami erős, de nehezen kezelhető fegyver. items.weapon.melee.spear.name=lándzsa items.weapon.melee.spear.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. items.weapon.melee.spear.ability_name=tüske -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=A Párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez jellemzően _%1$d-%2$d_ sebzést okoz, hátralöki az ellenséget, és garantáltan betalál. +items.weapon.melee.spear.ability_desc=A Párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez _%1$d-%2$d_ sebzést okoz, hátralöki az ellenséget, és garantáltan betalál. items.weapon.melee.spear.desc=Vékony farúd, amelynek a végére élezett vasat erősítettek. items.weapon.melee.sword.name=kard items.weapon.melee.sword.ability_name=hasítás -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy karddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.sword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy karddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. items.weapon.melee.sword.desc=Jó arányokkal bíró kard. Nem túl nagy, de a rövidkardnál szemmel láthatóan hosszabb. items.weapon.melee.sword$cleavetracker.name=hasítás items.weapon.melee.sword$cleavetracker.desc=A Párbajhős készen áll, hogy folytassa az előző hasítását. A következő hasítás használata nem kerül fegyverképesség töltésébe.\n\nHátralévő fordulók: %s. @@ -1821,28 +1822,28 @@ items.weapon.melee.sword$cleavetracker.desc=A Párbajhős készen áll, hogy fol items.weapon.melee.warhammer.name=harci kalapács items.weapon.melee.warhammer.stats_desc=Elég pontos fegyver. items.weapon.melee.warhammer.ability_name=súlyos csapás -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=A Párbajhős képes _nehéz csapást_ mérni a harci kalapáccsal. Ez a koncentrált támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja őket, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.warhammer.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a harci kalapáccsal. Ez a koncentrált támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepte az ellenséget, és 5 fordulóra elkábítja őket, ami 50%%-l csökkenti a pontosságot és a kitérést. A nehéz csapás mindig betalál, de normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.warhammer.desc=Kevés lény bír ellenállni az ólom és acél eme rendkívül erős ötvözetével mért pusztító csapásnak, de a hatékony használata nagy erőt is igényel. items.weapon.melee.warscythe.name=háborús kasza items.weapon.melee.warscythe.stats_desc=Ez egy meglehetősen pontatlan fegyver. items.weapon.melee.warscythe.ability_name=aratás -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=A Párbajhős képes _learatni_ egy ellenséget egy háborús kaszával. Ez a pusztító támadás garantáltan betalál, és jellemzően _%d sebzést okoz,_ de a sebzést vérzésként alkalmazza helyette. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Ezt a nagy és ormótlan szerszámot megerősítették, hogy jobban vigye az ellenséget, mint a terményt. items.weapon.melee.whip.name=ostor items.weapon.melee.whip.stats_desc=Ez a fegyver elképesztően messzire elér. items.weapon.melee.whip.ability_name=korbács -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=A Párbajhős meg tud egy ostorral _csapni_ minden körülötte lévő ellenséget. Ez jellemzően _%1$d-%2$d sebzést_ okoz, megtámad minden ellenséget, aki jelenleg támadási tartományban van és garantáltan betalál. +items.weapon.melee.whip.ability_desc=A Párbajhős meg tud egy ostorral _csapni_ minden körülötte lévő ellenséget. Ez _%1$d-%2$d sebzést_ okoz, megtámad minden ellenséget, aki jelenleg támadási tartományban van és garantáltan betalál. items.weapon.melee.whip.desc=Bár a fegyver végén lévő szegecses kötél szerény sebzést ejt, a hatótávolsága páratlan. items.weapon.melee.wornshortsword.name=viseltes rövidkard items.weapon.melee.wornshortsword.ability_name=hasítás -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy rövidkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.wornshortsword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy rövidkarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, az azonnal megtörténik, és a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. items.weapon.melee.wornshortsword.desc=Eléggé rövid, a sok használattól megviselt kard. Gyengébb, de kissé könnyebb is mint egy jobb állapotban lévő rövidkard. @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=mégsem items.weapon.missiles.darts.tippeddart.durability=A megkent dárdák csúcsa lekopik és hagyományos dárdákká válnak. items.weapon.missiles.darts.tippeddart.uses_left=Ezeknek a dárdáknak _%d/%d_ használata van, mielőtt lekopna egynek a hegye. items.weapon.missiles.darts.tippeddart.unlimited_uses=_De ezek olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=A dárdahegyed nemsokára tönkremegy. +items.weapon.missiles.darts.tippeddart.has_broken=A dárdahegyed tönkrement. items.weapon.missiles.bolas.name=fogókötél @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=A dobófegyverek a használattól items.weapon.missiles.missileweapon.uses_left=Ezeket a fegyvereket _%d/%d_ körön át használhatod még mielőtt egy eltörik. items.weapon.missiles.missileweapon.unlimited_uses=_De ezek olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._ items.weapon.missiles.missileweapon.about_to_break=A dobófegyvered hamarosan tönkremegy. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Az egyik eldobott fegyvered eltört. items.weapon.missiles.missileweapon$placeholder.name=dobófegyver items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Válassz egy páncélt items.brokenseal.unknown_armor=Előbb azonosítanod kell a páncélt. items.brokenseal.cursed_armor=A pecsétet nem tűzheted elátkozott páncélra! items.brokenseal.affix=Feltűzted a medált a páncélodra! -items.brokenseal.desc=A vitézség jeléül páncélra tehető viaszjelvény. A jelvényen lévő jelek idővel lekoptak, középen félbe is tört.\n\nA jelvény otthonról hozott emlék, erősíti a harcos védelmét. Ha magán viseli, az életerőn felül a páncélja minőségétől függően lassan pajzsot épít a harcos köré.\n\nA jelvényt _páncélra lehet tűzni,_ vagy át is lehet tenni másik páncélra. Egy fejlesztési szint át is vihető vele. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Válassz egy varázsjelet items.brokenseal.choose_desc=Ez a páncél és a törött jelvény együtt egy varázsjelet hordoz. Válaszd ki melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha azt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor később a jelvénnyel együtt nem tudod áthelyezni. @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=Először le kell tenned egyet ezekből a tárg items.kindofweapon.swift_equip=Gyorsan felszereled a fegyvered. items.kindofweapon.equip_cursed=A markod akaratlanul a fegyverre szorul. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=Melyik fegyver rekeszbe szeretnéd ezt a tárgyat felszerelni?\n\nA Bajnok közvetlenül az elsődleges fegyverével támad, de bármelyik fegyver képességét használhatja. Mindkét fegyver azonos töltésszámmal rendelkezik.\n\nA Bajnok azonnal cserélheti elsődleges és másodlagos fegyverét is. items.kindofweapon.which_equip_primary=Elsődleges (%s) items.kindofweapon.which_equip_secondary=Másodlagos (%s) items.kindofweapon.empty=üres diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index b2a89c67f..e0914d89e 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Apakah ini mawar yang dikatakan oleh hantu sebelu items.artifacts.driedrose.desc_no_quest=Mawar yang sudah kering tapi entah kenapa kelopaknya masih menempel dengan baik.\n\nKelihatannya mawar itu punya kekuatan spiritual, tapi kau tidak tahu bagaimana cara menggunakannya sekarang. items.artifacts.driedrose.desc_hint=Sepertinya mawar ini kehilangan kelopaknya. Mungkin dengan memasangnya kembali dapat memperkuat mawarnya. items.artifacts.driedrose.desc_cursed=Mawar terkutuk menempel pada tanganmu, rasanya dingin. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Senjata hantu: %s +items.artifacts.driedrose.desc_armor=Armor hantu: %s +items.artifacts.driedrose.desc_strength=Kekuatan hantu: %s items.artifacts.driedrose$petal.name=kelopak kering items.artifacts.driedrose$petal.no_rose=Kau tidak mempunyai mawar untuk menempelkan kelopak ini. items.artifacts.driedrose$petal.no_room=Tidak ada ruang lagi untuk kelopak ini, jadi kau membuangnya. @@ -579,22 +579,22 @@ items.food.pasty.name=pastel items.food.pasty.fish_name=ikan kukus items.food.pasty.amulet_name=jimat Yendor? items.food.pasty.egg_name=telur paskah -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=ramuan pelangi +items.food.pasty.shattered_name=kue hijau items.food.pasty.pie_name=pai labu -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=kue biru items.food.pasty.cane_name=permen tongkat -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=ramuan berkilau items.food.pasty.desc=Ini adalah Pastel Cornish asli dengan isian tradisional dari daging sapi dan kentang. Lezat! items.food.pasty.fish_desc=Ikan kukus utuh, diawetkan secara ajaib di atas hamparan sayuran. Merupakan tradisi untuk menyimpan beberapa ikan untuk nanti di sepanjang tahun ini, jadi Anda akan menyimpan sisa ikan daripada memakannya sekaligus.\n\nSelamat Malam Tahun Baru! items.food.pasty.amulet_desc=Anda akhirnya menemukannya, jimat - tunggu dulu, ini hanyalah coklat terbungkus kertas timah yang dibuat agar terlihat seperti jimat! Itu tidak akan memberimu kekuatan tanpa batas, tapi setidaknya itu akan membuatmu kenyang dan memberimu sedikit charge artefak.\n\nApril Mop! items.food.pasty.egg_desc=Telur coklat besar yang besar, dibungkus dengan kertas kuning berwarna-warni. Ada cukup banyak coklat di sini untuk membuat Anda kenyang, dan gula mungkin memberi sedikit charge tambahan pada artefak Anda. \n\nSelamat Hari Paskah! items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.shattered_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna hijau. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nShattered Pixel Dungeon pertama kali dirilis pada 5 Agustus 2014.\nSelamat ulangtahun Shattered Pixel Dungeon! items.food.pasty.pie_desc=Potongan besar pie labu! Rasanya yang manis dan pedas akan membuatmu kenyang dan memberimu sedikit darah.\n\nSelamat Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna biru. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nPixel Dungeon pertama kali dirilis pada 4 Desember 2012. Selamat ulang tahun Pixel Dungeon! items.food.pasty.cane_desc=Permen tongkat raksasa yang manis. Permen itu cukup besar untuk dapat membuatmu kenyang, dan gulanya mungkin memberikan tongkat sihirmu sedikit charge ekstra juga.\n\nSelamat Berlibur! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Ramuan berkilau ini adalah sejenis makanan cair. Memuaskan rasa lapar dan mensimulasikan anggur soda, namun tidak mengandung alkohol. Rasa hangat di perutmu akan memberimu sedikit perlindungan.\n\nSelamat tahun baru! items.food.pasty$fishleftover.name=ikan sisa items.food.pasty$fishleftover.eat_msg=Rasa makanan itu oke. items.food.pasty$fishleftover.desc=Beberapa sisa ikan dari makanan Anda sebelumnya. Anda bisa memakannya kapan saja Anda dapat memakannya untuk mengembalikan sedikit rasa lapar. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=daging rebus items.food.stewedmeat.eat_msg=Rasa makanan itu oke. items.food.stewedmeat.desc=Dengan merebus daging, maka daging ini bersih dari segala penyakit atau parasit. Daging ini aman dikonsumsi. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=suplai makanan +items.food.supplyration.desc=Jatah makanan ini ditinggalkan di ruang bawah tanah oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuat anda kenyang seperti makanan biasa, makanan ini dapat dimakan dengan secepatnya, memberikan sedikit penyembuhan dan akan mengisi energi ke Jubah bayangan milik pengembara. @@ -730,7 +730,7 @@ items.potions.potionoftoxicgas.desc=Jika kau membuka atau memecahkan ramuan ini, ###brews -items.potions.brews.aquabrew.name=aqua brew +items.potions.brews.aquabrew.name=racikan air items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=seduhan badai salju @@ -745,7 +745,7 @@ items.potions.brews.infernalbrew.desc=Saat pecah, seduhan ini akan mengeluarkan items.potions.brews.shockingbrew.name=seduhan pengejut items.potions.brews.shockingbrew.desc=Saat pecah, seduhan ini akan melepaskan badai listrik di area yang luas di sekitar lokasi seduhan itu pecah. -items.potions.brews.unstablebrew.name=unstable brew +items.potions.brews.unstablebrew.name=racikan tidak stabil items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. ###elixirs @@ -760,7 +760,7 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Untuk sementa items.potions.elixirs.elixirofdragonsblood.name=eliksir darah naga items.potions.elixirs.elixirofdragonsblood.desc=Saat diminum, eliksir ini akan mengalirkan kekuatan api melalui pembuluh darah peminum. Efek ini akan membuat peminum kebal terhadap api, dan memungkinkan mereka untuk membakar musuh dengan serangan fisik. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=ramuan jatuh ringan items.potions.elixirs.elixiroffeatherfall.light=Kau merasa ringan seperti bulu! items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=jatuh ringan @@ -1228,7 +1228,7 @@ items.spells.telekineticgrab.cant_grab=Kau tidak dapat menggenggam itu. items.spells.telekineticgrab.no_target=Tidak ada yang bisa digenggam di sana. items.spells.telekineticgrab.desc=Mantra ini memungkinkan penggunanya untuk menggenggam item apa pun di tanah dari jarak jauh, atau senjata lempar apapun yang tertancap pada musuh!\n\nItu tidak bisa digunakan untuk menggenggam barang milik orang lain, atau untuk menggenggam wadah seperti peti. -items.spells.unstablespell.name=unstable spell +items.spells.unstablespell.name=mantra tidak stabil items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. items.spells.wildenergy.name=energi liar @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Batu kuno ini mengeluarkan ledakan energi listrik ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial +items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=Kristal eksotis +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=gumpalan lumut +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap +items.trinkets.parchmentscrap.name=robekan perkamen items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.petrifiedseed.name=petrified seed +items.trinkets.petrifiedseed.name=bijih mengeras items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. -items.trinkets.ratskull.name=rat skull +items.trinkets.ratskull.name=tengkorak tikus items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. -items.trinkets.thirteenleafclover.name=thirteen leaf clover +items.trinkets.thirteenleafclover.name=semanggi berdaun tiga belas items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.trapmechanism.name=trap mechanism items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. -items.trinkets.trinketcatalyst.name=magical catalyst +items.trinkets.trinketcatalyst.name=katalis magis items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=pernak-pernik ###wands items.wands.cursedwand.ondeath=Kau terbunuh oleh %s-mu sendiri. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=busur silang items.weapon.melee.crossbow.stats_desc=Senjata ini meningkatkan damage pada anak panah saat dipakai, bahkan akan memberikan enchantment pada senjata ini pada anak panah yang dipakai. items.weapon.melee.crossbow.ability_name=tembakan bermuatan items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Senjata yang cukup rumit ini dapat menembakkan panah dengan kecepatan luar biasa. Meskipun tidak dirancang untuk itu, konstruksi busur silang yang kuat dan kokoh ini menjadikannya senjata jarak dekat yang layak juga. items.weapon.melee.crossbow$chargedshot.name=tembakan bermuatan items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatannya pada busur silang. Anak panah berikutnya yang dia tembakkan akan selalu mengenai dan menerapkan efek panah berlumur dan enchantment di area 5x5. Efek panah positif hanya akan memengaruhi sekutu, dan efek berbahaya hanya akan berlaku pada musuh.\n\nAnak panah berlumur juga akan memiliki empat kegunaan tambahan saat ditembakkan menggunakan tembakan bermuatan. Duelis tidak dapat menggunakan kemampuan ini untuk menerapkan efek panah positif pada dirinya sendiri. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Kau tidak cukup kuat untuk menggu items.weapon.melee.meleeweapon.ability_no_charge=Kau tidak cukup tenaga untuk menggunakan kemampuan itu. items.weapon.melee.meleeweapon.ability_cant_use=Kau tidak bisa menggunakan kemampuan itu sekarang. items.weapon.melee.meleeweapon.ability_no_target=Tidak ada musuh di sana. -items.weapon.melee.meleeweapon.ability_bad_position=Target tidak dapat dijangkau. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Pilih Target items.weapon.melee.meleeweapon.swap=Tukar Senjata items.weapon.melee.meleeweapon.swap_full=Kau tidak dapat melakukan itu jika penyimpananmu penuh. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=sabit perang items.weapon.melee.warscythe.stats_desc=ini adalah senjata yang tidak akurat items.weapon.melee.warscythe.ability_name=memanen items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Alat yang besar dan berat ini telah diperkuat agar lebih baik dalam menebas musuh daripada tanaman. items.weapon.melee.whip.name=cambuk @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=batal items.weapon.missiles.darts.tippeddart.durability=Anak panah ini akan kehilangan ujungnya dan menjadi anak panah biasa saat digunakan. items.weapon.missiles.darts.tippeddart.uses_left=Ujung anak panah ini dapat dipakai _%d/%d_ kali lagi sebelum habis. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tetapi ini berkualitas tinggi sehingga efektif bertahan selamanya._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=Ujung anak panah mu akan segera habis. +items.weapon.missiles.darts.tippeddart.has_broken=Ujung anak panah mu telah habis. items.weapon.missiles.bolas.name=bolas @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Senjata lempar akan perlahan rusa items.weapon.missiles.missileweapon.uses_left=Senjata-senjata lempar ini dapat dipakai _%d/%d_ kali lagi sebelum rusak. items.weapon.missiles.missileweapon.unlimited_uses=_Tetapi ini berkualitas tinggi sehingga efektif bertahan selamanya._ items.weapon.missiles.missileweapon.about_to_break=Senjata lemparmu akan rusak. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Salah satu dari senjata jarak jauhmu telah rusak. items.weapon.missiles.missileweapon$placeholder.name=senjata lempar items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Pilih armor items.brokenseal.unknown_armor=Kau harus mengidentifikasi armor itu dulu. items.brokenseal.cursed_armor=Segel tidak bisa dipasang pada armor terkutuk. items.brokenseal.affix=Kau menempelkan segel ke armormu! -items.brokenseal.desc=Segel lilin, ditempelkan pada armor sebagai simbol keberanian. Semua ukiran di segel sudah rusak oleh usia dan telah patah di tengah.\n\nSebuah kenang-kenangan dari kampung halamannya, segel ini membantu pendekar bertarung. Saat memakai segel, pendekar perlahan-lahan menciptakan perisai di atas darahnya berdasarkan kualitas armornya.\n\nSegel ini dapat _ditempelkan pada armor,_ dan dapat dipindahkan ke armor lain. Segel ini juga dapat membawa satu upgrade dengannya. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Pilih Glyph items.brokenseal.choose_desc=Armor dan segel rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, segel tersebut tidak akan dapat mentransfernya nanti. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 3acc52c08..d6f5755a5 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=È questa la rosa che il fantasma ha menzionato p items.artifacts.driedrose.desc_no_quest=Una rosa disseccata che in qualche modo si tiene ancora insieme a discapito della sua età.\n\nPare possedere del potere spirituale, ma non hai idea su come usarla per il momento. items.artifacts.driedrose.desc_hint=Sembra che le manchi qualche petalo. Forse riattaccandoli la rosa si rafforzerà. items.artifacts.driedrose.desc_cursed=La rosa maledetta si lega alla tua mano, è sinistramente fredda al tocco. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Arma del Fantasma: %s. +items.artifacts.driedrose.desc_armor=Armatura del Fantasma: %s. +items.artifacts.driedrose.desc_strength=Forza del Fantasma: %s. items.artifacts.driedrose$petal.name=petalo essiccato items.artifacts.driedrose$petal.no_rose=Non hai una rosa a cui aggiungere questo petalo. items.artifacts.driedrose$petal.no_room=Non c'è spazio rimanente per questo petalo, quindi lo butti via. @@ -579,22 +579,22 @@ items.food.pasty.name=pasticcio items.food.pasty.fish_name=pesce al vapore items.food.pasty.amulet_name=amuleto di yendor? items.food.pasty.egg_name=uovo di Pasqua -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=pozione arcobaleno +items.food.pasty.shattered_name=torta verde items.food.pasty.pie_name=torta di zucca -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=torta blu items.food.pasty.cane_name=bastoncino di zucchero -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=pozione scintillante items.food.pasty.desc=Un autentico pasticcio della Cornovaglia con il suo tradizionale ripieno di manzo e patate. Delizioso! items.food.pasty.fish_desc=Un pesce intero al vapore, magicamente conservato su un letto di verdure. È tradizione conservare un po' di pesce per dopo in questo periodo dell'anno, quindi conserverai degli avanzi invece di mangiarlo tutto in una volta.\n\nBuon Capodanno Lunare! items.food.pasty.amulet_desc=Hai finalmente trovato, l'amuleto magico - aspetta un minuto, questo è solo un cioccolato avvolto in alluminio che sembra un amuleto! Non ti concederà un potere illimitato, ma almeno ti riempirà e ti darà una piccola carica di artefatto.\n\nPesce d'aprile! items.food.pasty.egg_desc=Un grande uovo di cioccolato, avvolto in una colorata pellicola gialla. C'è abbastanza cioccolato qui per riempirti, e lo zucchero potrebbe dare ai tuoi artefatti una piccola carica extra.\n\nBuona Pasqua! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Questa pozione colorata è una specie di cibo liquido. Oltre a soddisfare la tua fame, contiene un po' di magia che calmerà un nemico adiacente che non sia un boss, rendendolo temporaneamente riluttante a combatterti.\n\nBuon orgoglio! +items.food.pasty.shattered_desc=Questa grande fetta di torta alla vaniglia ha confettini colorati e glassa verde. La torta è stata creata per celebrare anni di esperienza e ti garantirà una piccola quantità di quell'esperienza quando la mangerai.\n\nShattered Pixel Dungeon è stato rilasciato per la prima volta il 5 agosto 2014. Buon compleanno Shattered Pixel Dungeon! items.food.pasty.pie_desc=Una grande fetta di torta di zucca. Il suo sapore dolce e speziato ti riempirà e ti darà un piccolo po' di guarigione.\n\nBuon Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Questa grande fetta di torta alla vaniglia ha confettini colorati e glassa blu. La torta è stata creata per celebrare anni di esperienza e ti garantirà una piccola quantità di quell'esperienza quando la mangerai.\n\nIl Pixel Dungeon originale è stato rilasciato per la prima volta il 4 dicembre 2012. Buon compleanno Pixel Dungeon! items.food.pasty.cane_desc=Una enorme caramella dolce e zuccherata a forma di bastoncino. È abbastanza grande da saziarti e lo zucchero potrebbe dare alle tue bacchette un po' di carica extra.\n\nBuone Feste! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Questa pozione frizzante è una specie di cibo liquido. Placa la fame e simula lo spumante, ma in realtà non è alcolico. La sensazione di calore nella pancia ti garantirà un po' di protezione.\n\nBuon Anno! items.food.pasty$fishleftover.name=avanzi di pesce items.food.pasty$fishleftover.eat_msg=Quel cibo era ok. items.food.pasty$fishleftover.desc=Alcuni pesci in eccesso dal tuo pasto precedente. Puoi mangiarli quando vuoi per ripristinare un po' di fame. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=carne stufata items.food.stewedmeat.eat_msg=Quel cibo era ok. items.food.stewedmeat.desc=Stufare la carne l'ha purificata da ogni agente nocivo o parassiti. Dovrebbe essere sicura da mangiare. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=razione di cibo +items.food.supplyration.desc=Questa razione veniva lasciata nella prigione da e per i membri della gilda dei ladri. È specificamente progettato per essere mangiato in movimento e aiuta con imbrogli generali.\n\nAnche se non ti sazia tanto quanto una razione normale, può essere consumata rapidamente, fornisce un po' di guarigione diretta e ripristina la carica del mantello delle ombre del Ladro. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressur ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=infuso d'acqua +items.potions.brews.aquabrew.desc=Una volta frantumata, questa miscela rilascerà un getto di acqua pressurizzata nella sua posizione. È abbastanza potente da danneggiare nemici infuocati, ma sparge anche acqua sul terreno vicino, spegne gli incendi e respinge i personaggi vicini all'esplosione. items.potions.brews.blizzardbrew.name=miscela bufera items.potions.brews.blizzardbrew.desc=Quando frantumata, questa miscela scatenerà una turbinante bufera che si espande come un gas. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Quando frantumata, questa miscela scatener items.potions.brews.shockingbrew.name=miscela fulminante items.potions.brews.shockingbrew.desc=Quando frantumata, questa miscela scatenerà una tempesta elettrica in un'ampia area circostante al luogo della sua rottura. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=pozione instabile +items.potions.brews.unstablebrew.desc=Questa miscela magica brilla dei colori cangianti dell'arcobaleno.\n\nQuando bevuto o lanciato attiverà l'effetto di una pozione casuale. È più probabile che l'effetto della pozione sia adatto al modo in cui viene utilizzata la miscela. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elisir dell'armatura arcana @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Hai temporane items.potions.elixirs.elixirofdragonsblood.name=elisir del sangue di drago items.potions.elixirs.elixirofdragonsblood.desc=Quando tracannato, questo elisir irradierà un impetuoso potere nelle vene del suo bevitore. Questo effetto renderà il bevitore immune al fuoco e gli consentirà di incendiare i nemici tramite l'uso degli attacchi fisici. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=elisir della caduta delle piume items.potions.elixirs.elixiroffeatherfall.light=Ti senti leggero come una piuma! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Questo elisir offre un effetto di levitazione più debole ma più controllato, consentendo a chi lo beve di cadere da grandi distanze senza danni per un breve periodo. Ogni utilizzo dell'elisir fornirà una protezione sufficiente solo per un abisso. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=caduta piumata -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Sei sotto l'effetto di un elisir Caduta di piume, che ti permette di cadere in un abisso senza subire danni! Questo effetto scadrà quando verrà utilizzato o dopo un po' di tempo.\n\nTurni rimanenti: %s. items.potions.elixirs.elixirofhoneyedhealing.name=elisir della guarigione melliflua items.potions.elixirs.elixirofhoneyedhealing.desc=Questo elisir combina la guarigione con la dolcezza del miele. Quando bevuto, soddisferà una piccola quantità di fame, ma può anche venire lanciato per curare un alleato.\n\nCreature con una affinità col miele potrebbero essere rese docili se questo oggetto viene usato su di loro. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=incremento salute massima items.potions.elixirs.elixirofmight$htboost.desc=Senti il tuo corpo innaturalmente forte e in salute.\n\nLa tua salute massima è incrementata per un periodo esteso. Al progresso dnei livelli d'esperienza, l'incremento si attenuerà di conseguenza.\n\nIncremento attuale: %d.\nLivelli rimanenti: %d. items.potions.elixirs.elixiroftoxicessence.name=elisir dell'essenza tossica -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Una volta consumato, questo elisir infonderà a chi lo beve energia tossica. Il bevitore diffonderà continuamente gas tossico mentre si muove e sarà immune al gas tossico e al veleno per un periodo leggermente più lungo della durata dell'effetto. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=piccone items.quest.pickaxe.ac_mine=ESTRAI items.quest.pickaxe.no_vein=Vicino a te non c'è nessuna vena di oro oscuro da minare. items.quest.pickaxe.ability_name=trafiggi -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=La Duellante può _perforare_ un nemico con un piccone. Questo colpo è garantito, si applica vulnerabile per 3 turni e infligge _%1$d-%2$d danni_ ai nemici con la pelle rigida. items.quest.pickaxe.desc=Questo è uno strumento robusto e pesante per rompere le rocce. Non è necessario equipaggiare la piccozza per scavare con essa, ma probabilmente può essere equipaggiata come arma in caso di necessità. items.quest.ratskull.name=teschio di ratto gigante @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un ###remains items.remains.remainsitem.ac_use=USA items.remains.bowfragment.name=frammento di arco -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Questo frammento rotto di legno faceva parte dell'arco spirituale di una Cacciatrice perduta. Puoi ancora sentire un po' di energia naturale rimasta nel frammento, puoi usare il frammento per far crescere dell'erba alta intorno a te. Farlo però distruggerà il frammento. items.remains.brokenhilt.name=manico rotto items.remains.brokenhilt.desc=Questa impugnatura rotta sembra provenire dall'arma di una Duellante sconfitta. Puoi ancora percepire un po' di potere marziale rimasto nell'impugnatura, puoi usarlo per ottenere un piccolo bonus di danni sui tuoi prossimi due attacchi corpo a corpo. Farlo però distruggerà l'impugnatura. items.remains.brokenstaff.name=bastone rotto @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Quando sei disarmato, alla tua forza attuale, ques items.rings.ringofforce.typical_stats=Quando sei disarmato, alla tua forza attuale, di solito questo anello infliggerà _%1$d-%2$d punti danno._ Con un'arma equipaggiata, questo anello aumenterà i danni tipicamente di _%3$d punti._ items.rings.ringofforce.combined_stats=I tuoi anelli equipaggiati stanno combinando il loro potere, infliggendo un totale di _%1$d-%2$d danni_ senza un'arma, o aumentando i danni di _%3$d_ con una. items.rings.ringofforce.ability_name=posizione dell'attaccabrighe -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=La Duellante può adottare una posizione da _attaccabrighe_ con questo anello, facendo sì che i suoi attacchi regolari utilizzino sempre questo anello anche con un'arma equipaggiata. Questi attacchi in genere infliggono _%1$d-%2$d danni_ ed erediteranno anche l'incantesimo e il potenziamento dell'arma. Questa posizione rallenta la velocità di ricarica dell'arma di 50%%. +items.rings.ringofforce.ability_desc=La Duellante può adottare una posizione da _attaccabrighe_ con questo anello, facendo sì che i suoi attacchi regolari utilizzino sempre questo anello anche con un'arma equipaggiata. Questi attacchi infliggeranno _%1$d-%2$d danni_ ed erediteranno anche l'incantesimo e il potenziamento dell'arma. Questa posizione rallenta la velocità di ricarica dell'arma di 50%%. items.rings.ringofforce.desc=Questo anello incrementa la forza dei colpi del portatore nel corpo a corpo. Questo potere extra è piuttosto debole quando si brandiscono armi, ma renderà un attacco disarmato molto più forte. Un anello maledetto invece indebolirà i colpi del portatore. items.rings.ringofforce$brawlersstance.name=posizione dell'attaccabrighe -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Mentre è in questa posizione, gli attacchi regolari della Duellante utilizzeranno un anello di forza equipaggiato anche quando ha un'arma equipaggiata. Questi attacchi ottengono danni bonus e utilizzeranno comunque il potenziamento e l'incantesimo dell'arma.\n\nMantenere questa posizione richiede tuttavia concentrazione, riducendo la velocità di ricarica dell'abilità dell'arma del 50%.\n\nQuesta posizione può essere attivata o disattivata utilizzando un anello della forza, ma la riduzione della velocità di carica persisterà per un po' se la posizione viene attivata e disattivata rapidamente. items.rings.ringoffuror.name=anello del furore items.rings.ringoffuror.stats=Quando indossato, questo anello aumenterà la velocità dei tuoi attacchi del _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Quando letta ad alta voce, questa pergamena scat items.scrolls.scrollofrecharging.name=pergamena della ricarica items.scrolls.scrollofrecharging.surge=Un'ondata di energia scorre nel tuo corpo, energizzando le tue bacchette magiche! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Il puro potere magico racchiuso in questa pergamena caricherà tutte le bacchette degli utenti nel tempo una volta rilasciato. items.scrolls.scrollofremovecurse.name=pergamena di rimuovi maledizione items.scrolls.scrollofremovecurse.inv_title=Purifica un oggetto @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Ina pergamena di Sfid items.scrolls.exotic.scrollofdivination.name=pergamena della divinazione items.scrolls.exotic.scrollofdivination.nothing_left=Non c'è rimasto niente da identificare! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Questa pergamena identificherà casualmente quattro tipi di oggetti che al momento non conosci. I tipi identificati possono essere il colore di una pozione, la runa di una pergamena o la gemma di un anello. Gli oggetti identificati non saranno necessariamente quelli che stai trasportando. items.scrolls.exotic.scrollofdivination$wnddivination.desc=La tua pergamena di divinazione ha identificato i seguenti oggetti: items.scrolls.exotic.scrollofdread.name=pergamena del terrore @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Questa pergamena contiene un'incr ###spells items.spells.alchemize.name=alchimizzazione items.spells.alchemize.prompt=Alchimizza un oggetto -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Questo incantesimo contiene poteri trasmutativi simili a quelli che si trovano in un vaso alchemico. Ogni lancio consente all'utente di trasformare un oggetto (o una pila di oggetti) in oro o energia alchemica.\n\nAlcuni usi dell'Alchimizzazione vengono venduti nei negozi, ma molti altri possono essere realizzati utilizzando l'alchimia combinando un seme, una pietra runica e un po' di energia alchemica. items.spells.alchemize$wndalchemizeitem.sell=Convertine 1 in %dg items.spells.alchemize$wndalchemizeitem.sell_1=Convertine 1 in %dg items.spells.alchemize$wndalchemizeitem.sell_all=Converti tutti in %dg @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=evocazione elementale items.spells.summonelemental.ac_imbue=INSTILLA items.spells.summonelemental.imbue_prompt=Impregna un oggetto items.spells.summonelemental.desc=Quest'incantesimo incanala l'energia delle braci elementali usate per crearlo e ti consente di evocare un elementale amico che combatterà con te! Puoi evocare un solo elementale alla volta, ma l'incantesimo può essere ri-lanciato per far ritornare l'elementale da te senza costo. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=L'incantesimo non è stato infuso ed evocherà un _elementale neonato_ senza un attacco a distanza. Puoi infondere l'incantesimo in una pozione del Fuoco Liquido o del Ghiaccio, oppure in una pergamena della Ricarica o della Trasmutazione per potenziarlo, in modo che la sua futura evocazione sarà un elementale dotato di tutti i poteri! +items.spells.summonelemental.desc_fire=L'incantesimo è attualmente caldo al tatto, evocherà un _elementale del fuoco_. Puoi infondere un oggetto diverso, ma l'incantesimo perderà l'infusione attuale. +items.spells.summonelemental.desc_frost=L'incantesimo è attualmente freddo al tatto e evocherà un _elementale del gelo_. Puoi infondere un oggetto diverso, ma l'incantesimo perderà l'infusione attuale. +items.spells.summonelemental.desc_shock=L'incantesimo attualmente irradia energia statica, evocherà un _elementale shock_. Puoi infondere un oggetto diverso, ma l'incantesimo perderà l'infusione attuale. +items.spells.summonelemental.desc_chaos=L'incantesimo attualmente irradia energia caotica, evocherà un _elementale del caos_. Puoi infondere un oggetto diverso, ma l'incantesimo perderà l'infusione attuale. items.spells.targetedspell.prompt=Scegli un bersaglio items.spells.targetedspell.inv_title=Infondi un oggetto @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=Non puoi afferrarlo. items.spells.telekineticgrab.no_target=Non c'è niente da afferrare lì. items.spells.telekineticgrab.desc=Quest'incantesimo consente a chi lo pronuncia di afferrare da lontano ogni oggetto in un certo punto oppure ogni arma da lancio conficcata in un nemico!\n\nNon si può usare per attrarre a sé oggetti che qualcun altro possiede né contenitori come le casse. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=incantesimo instabile +items.spells.unstablespell.desc=Questo piccolo cristallo quadrato nero presenta simboli runici mobili su ciascuna delle sue superfici.\n\nQuando attivato, attiverà l'effetto di una pergamena casuale. L'effetto di scorrimento sarà più o meno focalizzato sul combattimento a seconda che ci siano nemici nel tuo campo visivo. items.spells.wildenergy.name=energia selvaggia items.spells.wildenergy.desc=Questa formula magica contiene un po' dell'energia malefica che alimenta DM-300. Quando lanciata ricaricherà le tue bacchette e i tuoi artefatti consunti, scatenando inoltre un effetto di bacchetta maledetta casuale. Sei comunque in grado di scegliere una direzione di lancio del maleficio. @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=Questa pietra runica scatena una tempesta elettri ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=meridiana dimensionale +items.trinkets.dimensionalsundial.warning=La tua meridiana non proietta ombra, ti senti a disagio. +items.trinkets.dimensionalsundial.desc=Questa piccola meridiana portatile è in qualche modo in grado di proiettare un'ombra nelle profondità del sotterraneo, anche se non la tieni in posizione verticale. Ancora più stranamente, la posizione dell'ombra sembra non avere alcuna relazione con il sole in questo mondo. Quando non c'è ombra, la meridiana sembra attirare il pericolo.\n\nAl suo livello attuale, questo gingillo aumenterà il tasso di generazione dei nemici di _%d%%_ quando è notte nella vita reale (dalle 21:00 alle 7:00).\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=cristalli esotici +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=ciuffo muschioso +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=pezzo di cartapecora +items.trinkets.parchmentscrap.desc=Questo piccolo pezzo di cartapecora sembra provenire da una pergamena. Ha conservato parte della sua magia e sembra influenzare armi e armature trovate nel dungeon.\n\nAl suo livello attuale questo gingillo renderà incantamenti e glifi _%dx_ più comuni e maledizioni su armi e armature _%sx_ più comuni.\nMaledizioni su bacchette, anelli o artefatti non sono affette.\n\nQuesto gingillo costa una quantità relativamente grande di energia per potenziarlo. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=seme pietrificato +items.trinkets.petrifiedseed.desc=Questo seme è stato fossilizzato, da lenti processi geologici o dalla magia. Questo seme sembra influenzare magicamente la flora del dungeon, occasionalmente sostituendo i semi delle piante con pietre runiche.\n\nAl suo livello attuale questo gingillo farà si che l'erba calpestata lasci pietre runiche invece che semi _%1$d%%_ del tempo e anche che l'erba alta lasci oggetti _%2$d%%_ più spesso. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=teschio di ratto +items.trinkets.ratskull.desc=Questo macabro gingillo non è più grosso del teschio di un ratto normale, una rarità giù in questo dungeon. L'influenza magica del teschio sembra attrarre gli abitanti più rari del dungeon, facendoli apparire più spesso.\n\nAl suo livello attuale questo gingillo farà apparire i nemici esotici rari _%dx_ più spesso. Comunque il teschio sembra funzionare solo a metà per attrarre gli imitatori di cristallo e le statue corazzate. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=trifoglio a tredici foglie +items.trinkets.thirteenleafclover.desc=In qualche modo, stufare nel pentolone dell'alchimia ha fatto sì che questo trifoglio crescesse un mucchio di foglie extra! Non è proprio chiaro se questo gingillo sia fortunato o sfortunato, forse questo gingillo renderà la tua fortuna più caotica?\n\nNormalmente quando si infliggono o si bloccano danni, il gioco rende più comuni i numeri più vicini alla media. Al suo livello attuale questo gingillo ha una _%d%%_ possibilità di invertire la situazione, rendendo invece più probabile la comparsa di numeri più vicini al massimo o al minimo.\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=meccanismo a trappola +items.trinkets.trapmechanism.desc=Il meccanismo principale di una delle trappole fossa di questo dungeon, finemente intagliato dal pavimento in modo che possa essere trasportato. Sembra essere collegato magicamente al dungeon stesso, rendendo il terreno più pericoloso per te e per gli abitanti del dungeon stesso.\n\nAl suo livello attuale questo gingillo renderà _%d%%_ dei pavimenti normali pieni di trappole o baratri. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=catalizzatore magico +items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici. +items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un unico oggetto gingillo.\n\nI gingilli forniscono diversi effetti che alterano modificano il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=gingillo ###wands items.wands.cursedwand.ondeath=Sei stato ucciso dal tuo stesso %s. @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Un colpo elementale con un inc items.weapon.melee.assassinsblade.name=lama dell'assassino items.weapon.melee.assassinsblade.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.assassinsblade.ability_name=intrufolati -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=La Duellante può _nascondersi_ mentre brandisce una lama dell'assassino. Questa abilità consente alla Duellante di scattare fino a 3 caselle di distanza e tipicamente le fornisce _%d turni di invisibilità_ +items.weapon.melee.assassinsblade.ability_desc=La Duellante può _nascondersi_ mentre brandisce una lama dell'assassino. Questa abilità consente alla Duellante di scattare istantaneamente fino a 3 caselle di distanza e le fornisce _%d turni di invisibilità_ items.weapon.melee.assassinsblade.desc=Una piccola lama ondulata di ossidiana, difficile da usare malgrado la sua leggerezza, ma mortale se trova il bersaglio giusto. items.weapon.melee.battleaxe.name=Ascia da battaglia items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.battleaxe.ability_name=colpo pesante -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=La Duellante può compiere un _colpo pesante_ con un'ascia da battaglia. Questo attacco concentrato infligge tipicamente _%1$d-%2$d danni_ se sorprende il nemico, e lo confonde per 5 turni che riducono la precisione e l'evasione di 50 %%. Il colpo pesante colpisce sempre ma infligge danno normale se non sorprende il nemico. +items.weapon.melee.battleaxe.ability_desc=La Duellante può sferrare un _colpo pesante_ con un'ascia da battaglia. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo. items.weapon.melee.crossbow.name=balestra items.weapon.melee.crossbow.stats_desc=Quest'arma accresce il danno dei dardi lanciati quando è equipaggiata e inoltre donerà il suo incantamento ad essi. items.weapon.melee.crossbow.ability_name=colpo caricato -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=La Duellante può preparare un _colpo caricato_ con una balestra. Questa abilità si attiva istantaneamente e garantisce che il prossimo dardo sparato colpirà, applicando gli effetti sul colpo ai nemici in un'area di 7x7 caselle, tipicamente dura per _%d usi_ se è imbevuto. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende una rispettabile arma da mischia. items.weapon.melee.crossbow$chargedshot.name=colpo caricato items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il potere nella sua balestra. Il prossimo dardo che scaglierà colpirà sempre e applicherà gli effetti del dardo imbevuto e l'incantesimo della balestra in un'area 5×5. Gli effetti positivi del dardo influenzeranno solo gli alleati e gli effetti dannosi si applicheranno solo ai nemici.\n\nI dardi imbevuti avranno anche quattro usi extra quando vengono sparati con un colpo caricato. La Duellante non può usare questa abilità per applicare effetti di dardi positivi a se stessa. @@ -1613,94 +1613,94 @@ items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il po items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dagger.ability_name=intrufolati -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=La Duellante può nascondersi mentre brandisce un pugnale. Questa abilità consente alla Duellante di scattare istantaneamente fino a 5 caselle di distanza e tipicamente le dà _%d turni di invisibilità._ +items.weapon.melee.dagger.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 5 tessere di distanza e gli garantisce _%d turni di invisibilità._ items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dirk.ability_name=intrufolati -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 4 tessere di distanza e in genere gli garantisce _%d turni di invisibilità._ +items.weapon.melee.dirk.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 4 tessere di distanza e gli garantisce _%d turni di invisibilità._ items.weapon.melee.dirk.desc=Un lungo e penetrante pugnale, un po' di acciaio in più da conficcare negli avversari. items.weapon.melee.flail.name=mazzafrusto items.weapon.melee.flail.stats_desc=Questa è un'arma un po' lenta\nQuest'arma non può effettuare attacchi a sorpresa. items.weapon.melee.flail.ability_name=roteare items.weapon.melee.flail.spin_warn=Non puoi più far roteare il mazzafrusto. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=La Duellante può far girare un mazzafrusto per aumentare la potenza per un breve periodo. Ad ogni turno in cui il mazzafrusto viene fatto girare, in genere infliggerà _+%d danni_, fino a un massimo di 3 volte. Anche un mazzafrusto rotante colpirà sicuramente. Solo iniziare a far girare il mazzafrusto costa una carica. +items.weapon.melee.flail.ability_desc=La Duellante può far girare un mazzafrusto per aumentare la potenza per un breve periodo. Ad ogni turno in cui il mazzafrusto viene fatto girare, infliggerà _+%d danni_, fino a un massimo di 3 volte. Anche un mazzafrusto rotante colpirà sicuramente. Solo iniziare a far girare il mazzafrusto costa una carica. items.weapon.melee.flail.desc=Una palla chiodata collegata all'impugnatura da una catena. Molto scomoda da maneggiare, ma devastante se assesta un solido colpo. items.weapon.melee.flail$spinabilitytracker.name=roteare -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo roteare il suo mazzafrusto, accumulando danni per il suo prossimo attacco. Ogni giro dura un turno ma aumenta il danno, fino a un massimo di tre giri. È inoltre garantito che il flagello colpisca mentre gira.\n\nGiri attuali: %1$d%%.\nTurni rimanenti: %2$s. items.weapon.melee.gauntlet.name=guanto di pietra items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gauntlet.ability_name=attacco combinato -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=La Duellante può eseguire un _attacco combinato_ con un guanto di pietra. È garantito che questo attacco colpisca e tipicamente infligge _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo con armi da mischia o da lancio negli ultimi 5 turni. +items.weapon.melee.gauntlet.ability_desc=La Duellante può eseguire un _attacco combinato_ con un guanto di pietra. È garantito che questo attacco colpisca e infligga _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo con armi da mischia o da lancio negli ultimi 5 turni. items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi. items.weapon.melee.glaive.name=falcione items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. items.weapon.melee.glaive.ability_name=arpione -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=La Duellante può usare la punta di un falcione per _infilzare_ un nemico che sia nel suo raggio d'azione ma non adiacente. Questo generalmente infligge _%1$d-%2$d_ danni, respinge il nemico indietro ed è garantito che colpisca. +items.weapon.melee.glaive.ability_desc=La Duellante può usare la punta di un falcione per _infilzare_ un nemico che sia nel suo raggio d'azione ma non adiacente. Questo infligge _%1$d-%2$d_ danni, respinge il nemico indietro ed è garantito che colpisca. items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo. items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gloves.ability_name=attacco combinato -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=La Duellante può fare un _attacco combinato_ con dei guanti borchiati. Questo attacco è garantito che colpisca e tipicamente infligge _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo in mischia o con un'arma da lancio negli ultimi 5 turni. +items.weapon.melee.gloves.ability_desc=La Duellante può fare un _attacco combinato_ con dei guanti borchiati. Questo attacco è garantito che colpisca infligge _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo in mischia o con un'arma da lancio negli ultimi 5 turni. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. items.weapon.melee.greataxe.name=grandascia items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante. items.weapon.melee.greataxe.ability_name=castigo -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=La Duellante può eseguire un attacco di _punizione_ con un'ascia grande se ha meno di 50%% punti salute. Questo attacco devastante in genere infligge _%1$d-%2$d danni,_ colpisce sicuramente ed è istantaneo se uccide un nemico. +items.weapon.melee.greataxe.ability_desc=La Duellante può eseguire un attacco di _punizione_ con una grandascia se ha meno di 50%% punti salute. Questo attacco devastante infligge _%1$d-%2$d danni,_ colpisce sicuramente ed è istantaneo se uccide un nemico. items.weapon.melee.greataxe.desc=Pensata per essere portata sopra la spalla, quest'ascia titanica è tanto potente quanto pesante. items.weapon.melee.greatshield.name=granscudo items.weapon.melee.greatshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.greatshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.greatshield.ability_name=protezione -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=La Duellante può _proteggersi_ con un grande scudo, annullando completamente tutti gli attacchi fisici o magici effettuati contro di lui, generalmente per _%d turni_. Una volta che la Duellante ha bloccato un attacco, contrattaccare o usare la magia interromperà la protezione. +items.weapon.melee.greatshield.ability_desc=La Duellante può _proteggersi_ con un grande scudo, annullando completamente tutti gli attacchi fisici o magici effettuati contro di lui per _%d turni_. Una volta che la Duellante ha bloccato un attacco, contrattaccare o usare la magia interromperà la protezione. items.weapon.melee.greatshield.desc=Più un muro mobile che uno scudo, questa gigantesca massa di metallo assiste nella difesa, ma non lascia molto spazio per attaccare. items.weapon.melee.greatsword.name=granspada items.weapon.melee.greatsword.ability_name=fendente -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=La Duellante può _fendere_ un nemico con uno spadone. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. +items.weapon.melee.greatsword.ability_desc=La Duellante può _fendere_ un nemico con uno spadone. Questo infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. items.weapon.melee.greatsword.desc=Quest'imponente lama infligge danni pesanti conferendo il suo peso a ogni colpo. items.weapon.melee.handaxe.name=accetta items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.handaxe.ability_name=colpo pesante -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=La Duellante può eseguire un _colpo pesante_ con un'ascia. Questo attacco concentrato in genere infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. +items.weapon.melee.handaxe.ability_desc=La Duellante può eseguire un _colpo pesante_ con un'ascia. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Quest'arma blocca 0-3 punti danno. items.weapon.melee.katana.ability_name=affondo -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=La Duellante può lanciarsi con una katana contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. +items.weapon.melee.katana.ability_desc=La Duellante può lanciarsi con una katana contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.katana.desc=Una spada sottile con una grande guardia di metallo sopra il manico. items.weapon.melee.longsword.name=spadone items.weapon.melee.longsword.ability_name=fendente -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada lunga. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, la Duellante può usare nuovamente l'attacco entro 5 turni gratuitamente. +items.weapon.melee.longsword.ability_desc=La Duellante può _fendere_ un nemico con una spada lunga. Questo infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, la Duellante può usare nuovamente l'attacco entro 5 turni gratuitamente. items.weapon.melee.longsword.desc=La lunga lama d'acciaio affilata di quest'arma brilla in modo rassicurante, sebbene la sua dimensione la renda abbastanza pesante. items.weapon.melee.mace.name=mazza items.weapon.melee.mace.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.mace.ability_name=colpo pesante -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=La Duellante può eseguire un _colpo pesante_ con una mazza. Questo attacco concentrato in genere infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. +items.weapon.melee.mace.ability_desc=La Duellante può eseguire un _colpo pesante_ con una mazza. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.mace.desc=L'ampia testa di ferro di quest'arma infligge danni sostanziali. items.weapon.melee.magesstaff.name=bastone del mago @@ -1733,22 +1733,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Non sei abbastanza forte per usar items.weapon.melee.meleeweapon.ability_no_charge=Non hai abbastanza energia per usare quell'abilità. items.weapon.melee.meleeweapon.ability_cant_use=Non puoi usare quell'abilità al momento. items.weapon.melee.meleeweapon.ability_no_target=Non c'è un bersaglio là. -items.weapon.melee.meleeweapon.ability_bad_position=Quel bersaglio non può essere raggiunto. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Seleziona un Bersaglio items.weapon.melee.meleeweapon.swap=Scambia Armi items.weapon.melee.meleeweapon.swap_full=Non puoi farlo con un inventario pieno. items.weapon.melee.shortsword.name=spada corta items.weapon.melee.shortsword.ability_name=fendente -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada corta. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. +items.weapon.melee.shortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta. Questo infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. items.weapon.melee.shortsword.desc=Una spada piuttosto corta, solo qualche pollice più lunga di un pugnale. items.weapon.melee.quarterstaff.name=asta di legno items.weapon.melee.quarterstaff.stats_desc=Quest'arma blocca 0-2 danni items.weapon.melee.quarterstaff.ability_name=posizione difensiva -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=La Duellante può assumere una _posizione difensiva_ con un bastone ferrato. Questa posizione non richiede tempo per essere attivata e triplica la sua evasione in genere per _%d turni_. +items.weapon.melee.quarterstaff.ability_desc=La Duellante può assumere una _posizione difensiva_ con un bastone ferrato. Questa posizione non richiede tempo per essere attivata e triplica la sua evasione per _%d turni._ items.weapon.melee.quarterstaff.desc=Un bastone di legno duro, le sue estremità sono ferrate. items.weapon.melee.quarterstaff$defensivestance.name=posizione difensiva items.weapon.melee.quarterstaff$defensivestance.desc=La Duellante sta usando la sua asta di legno per deviare colpi e proiettili in arrivo. Finché è in questa posizione, la sua evasione contro tutti gli attacchi è triplicata.\n\nTurni rimanenti: %s. @@ -1756,64 +1757,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=La Duellante sta usando la items.weapon.melee.rapier.name=stocco items.weapon.melee.rapier.stats_desc=Questa arma blocca 0-1 danni. items.weapon.melee.rapier.ability_name=affondo -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. +items.weapon.melee.rapier.ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.rapier.desc=Una sottile spada dritta che offre una certa protezione in cambio di una minore potenza tagliente. items.weapon.melee.roundshield.name=scudo tondo items.weapon.melee.roundshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.roundshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.roundshield.ability_name=protezione -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=La Duellante può _proteggersi_ con uno scudo rotondo, annullando completamente tutti gli attacchi fisici o magici effettuati contro di lei, generalmente per _%d turni_. Una volta che il Duellante ha bloccato un attacco, contrattaccare o usare la magia interromperà la protezione. +items.weapon.melee.roundshield.ability_desc=La Duellante può _proteggersi_ con uno scudo rotondo, annullando completamente tutti gli attacchi fisici o magici effettuati contro di lei per _%d turni_. Una volta che il Duellante ha bloccato un attacco, contrattaccare o usare la magia interromperà la protezione. items.weapon.melee.roundshield.desc=Questo largo scudo blocca in modo efficace gli attacchi e si rivela un'arma decente in caso di necessità. items.weapon.melee.roundshield$guardtracker.name=proteggendo items.weapon.melee.roundshield$guardtracker.guarded=in protezione -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=La Duellante ha preparato il suo scudo in previsione degli attacchi in arrivo. Gli attacchi fisici o magici effettuati contro di lei verranno completamente annullati.\n\nTurni rimanenti: %s. items.weapon.melee.runicblade.name=lama runica items.weapon.melee.runicblade.stats_desc=Quest'arma trae maggior beneficio dai miglioramenti. items.weapon.melee.runicblade.ability_name=fendente runico -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=La Duellante può eseguire un _fendente runico_ con una lama runica. Questo attacco è sicuro di colpire e in genere ha _+%d%% potere magico._ +items.weapon.melee.runicblade.ability_desc=La Duellante può eseguire un _fendente runico_ con una lama runica. Questo attacco è sicuro di colpire e ha _+%d%% potere magico._ items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra lontana, dalla lama di un blu vivace. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.sai.ability_name=attacco combinato -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duellante può eseguire un _combo strike_ con i sai. Questo attacco colpisce sicuramente e in genere infligge _+%d danni_ per ogni volta che il Duellante ha attaccato con successo recentemente con un'arma da mischia o da lancio. Non attaccare con successo per 5 turni ripristina questa combo. +items.weapon.melee.sai.ability_desc=La Duellante può eseguire un _combo strike_ con i sai. È garantito che questo attacco colpisca e infligga _+%d danni_ per ogni volta che il Duellante ha recentemente attaccato con successo con un'arma da mischia o da lancio. Non attaccare con successo per 5 turni ripristina questa combo. items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti. items.weapon.melee.sai$combostriketracker.name=attacco combinato -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duellante sta costruendo una combo che può essere utilizzata per aumentare il danno dell'abilità del colpo combinato. Ogni attacco riuscito effettuato con un'arma da mischia o da lancio conterà, ma se non si attacca con successo per 5 turni si ripristina questa combo.\n\nColpi recenti: %1$d.\n\nTurni finché non si perdono i colpi: %2$s. items.weapon.melee.scimitar.name=scimitarra items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce. items.weapon.melee.scimitar.ability_name=danza della spada -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=La Duellante può eseguire una _danza della spada_ con una scimitarra. Questa posizione non richiede tempo per essere attivata e garantisce al Duellante +60%% velocità di attacco e +50%% precisione in genere per _%d turni._ +items.weapon.melee.scimitar.ability_desc=La Duellante può eseguire una _danza della spada_ con una scimitarra. Questa posizione non richiede tempo per essere attivata e garantisce al Duellante +60%% velocità di attacco e +50%% precisione per _%d turni._ items.weapon.melee.scimitar.desc=Una lama curva e spessa. La sua forma permette attacchi più veloci, sebbene poco potenti. items.weapon.melee.scimitar$sworddance.name=danza della spada -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi colpi usando il suo slancio, in una sorta di danza. Mentre questa posizione è attiva, attacca 60%% più velocemente (abbastanza per attaccare esattamente due volte per turno con una scimitarra) ed ha +50%% di precisione.\n\nTurni rimasti: %s. items.weapon.melee.sickle.name=falcetta items.weapon.melee.sickle.stats_desc=Questa è un'arma piuttosto imprecisa. items.weapon.melee.sickle.ability_name=raccolta -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni_, ma applica invece il danno come sanguinamento. +items.weapon.melee.sickle.ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e infliggere _%d danni_, ma applica invece il danno come sanguinamento. items.weapon.melee.sickle.desc=Uno strumento agricolo portatile che può essere usato come un'arma forte ma ingombrante. items.weapon.melee.spear.name=lancia items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. items.weapon.melee.spear.ability_name=arpione -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=La Duellante può usare la punta di una lancia per _puntare_ un nemico che si trova nel raggio d'azione ma non adiacente. Questo in genere infligge _%1$d-%2$d_ danni, respinge il nemico ed è garantito che colpisca. +items.weapon.melee.spear.ability_desc=La Duellante può usare la punta di una lancia per _puntare_ un nemico che si trova nel raggio d'azione ma non adiacente. Questo infligge _%1$d-%2$d_ danni, respinge il nemico ed è garantito che colpisca. items.weapon.melee.spear.desc=Una sottile barra di legno ricoperta in punta con un ferro affilato. items.weapon.melee.sword.name=spada items.weapon.melee.sword.ability_name=fendente -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. +items.weapon.melee.sword.ability_desc=La Duellante può _fendere_ un nemico con una spada. Questo infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. items.weapon.melee.sword.desc=Una spada graziosamente bilanciata. Non troppo larga, ma comunque significativamente più lunga di una spada corta. items.weapon.melee.sword$cleavetracker.name=fendente items.weapon.melee.sword$cleavetracker.desc=La Duellante è pronta a dare seguito al suo precedente fendente. Il prossimo utilizzo di fendente non costerà nessuna carica per l'abilità dell'arma.\n\nTurni rimasti: %s. @@ -1821,28 +1822,28 @@ items.weapon.melee.sword$cleavetracker.desc=La Duellante è pronta a dare seguit items.weapon.melee.warhammer.name=martello da guerra items.weapon.melee.warhammer.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.warhammer.ability_name=colpo pesante -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=La Duellante può sferrare un _colpo pesante_ con un martello da guerra. Questo attacco concentrato in genere infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. +items.weapon.melee.warhammer.ability_desc=La Duellante può sferrare un _colpo pesante_ con un martello da guerra. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante colpo di questa imponente massa di piombo e acciaio, ma richiede grande forza per poterlo usare efficacemente. items.weapon.melee.warscythe.name=falce da guerra items.weapon.melee.warscythe.stats_desc=Questa è un'arma piuttosto imprecisa. items.weapon.melee.warscythe.ability_name=raccolta -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=Il Duellante può _falciare_ un nemico con una falce da guerra. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni_, ma applica invece il danno come sanguinamento. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Questo strumento grande e ingombrante è stato rinforzato per renderlo più efficace nel tagliare i nemici rispetto ai raccolti. items.weapon.melee.whip.name=frusta items.weapon.melee.whip.stats_desc=Quest'arma ha una portata straordinaria. items.weapon.melee.whip.ability_name=frustata -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=La Duellante può _sferzare_ tutti i nemici attorno a sé con una frusta. Questa abilità in genere infligge _%1$d-%2$d danni_, attacca tutti i nemici nel raggio di attacco ed è garantito che colpisca. +items.weapon.melee.whip.ability_desc=La Duellante può _sferzare_ tutti i nemici attorno a sé con una frusta. Questa abilità infligge _%1$d-%2$d danni_, attacca tutti i nemici nel raggio di attacco ed è garantito che colpisca. items.weapon.melee.whip.desc=Sebbene la corda spinata posta alla fine di quest'arma infligga poco danno, la sua portata è impareggiabile. items.weapon.melee.wornshortsword.name=spada corta logora items.weapon.melee.wornshortsword.ability_name=fendente -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada corta usurata. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. +items.weapon.melee.wornshortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta consumata. Questo infligge _%1$d-%2$d danno_ ed è garantito di colpire. Se il fendente uccide un nemico è istantaneo e la Duellante può usare nuovamente fendente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=annulla items.weapon.missiles.darts.tippeddart.durability=I dardi intinti perderanno il loro potere e diverranno dardi comuni una volta usati. items.weapon.missiles.darts.tippeddart.uses_left=Questa pila di dardi ha _%d/%d_ usi restanti prima che una punta si consumi. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ma questi sono di qualità così buona che dureranno praticamente in eterno._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=La punta del tuo dardo sta per esaurirsi. +items.weapon.missiles.darts.tippeddart.has_broken=La punta del tuo dardo è scaduta. items.weapon.missiles.bolas.name=bolas @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Le armi da lancio si consumeranno items.weapon.missiles.missileweapon.uses_left=Questa pila di armi ha _%d/%d_ usi restanti prima che una si rompa. items.weapon.missiles.missileweapon.unlimited_uses=_Ma questi sono di qualità così buona che dureranno praticamente in eterno._ items.weapon.missiles.missileweapon.about_to_break=La tua arma da lancio sta per rompersi. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Una delle tue armi da lancio si è rotta. items.weapon.missiles.missileweapon$placeholder.name=arma da lancio items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Seleziona un'armatura items.brokenseal.unknown_armor=Devi identificare quell'armatura prima. items.brokenseal.cursed_armor=Il sigillo non si attaccherà ad un armatura maledetta. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono consumati dal tempo ed è rotto a metà.\n\nUn cimelio di casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _applicato all'armatura,_ e trasferito tra armature. Può portare con sé un singolo miglioramento. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Scegli un Glifo items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prim items.kindofweapon.swift_equip=Equipaggi rapidamente la tua arma. items.kindofweapon.equip_cursed=La tua presa si stringe involontariamente attorno all'arma. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=A quale slot arma vuoi equipaggiare questo oggetto?\n\nLa Campionessa attacca direttamente con la sua arma principale, ma può usare l'abilità di entrambe le armi. Entrambe le armi condividono lo stesso numero di cariche.\n\nLa Campionessa può anche scambiare istantaneamente la sua arma primaria e secondaria. items.kindofweapon.which_equip_primary=Primario (%s) items.kindofweapon.which_equip_secondary=Secondario (%s) items.kindofweapon.empty=vuoto diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 05abeedbb..5831c1f60 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=これが幽霊が消える直前に言及した items.artifacts.driedrose.desc_no_quest=乾燥した年代物の薔薇は、その年月にも関わらず、どういうわけか元の形を保っている。\n\n霊的な力を感じるが、どうやって使えばいいのかがわからない。 items.artifacts.driedrose.desc_hint=何枚かの花弁がなくなっているようだ。あるべき場所に戻すことができたら、より強力になるだろう。 items.artifacts.driedrose.desc_cursed=薔薇の呪いは手を拘束し、不気味な冷気を放った。 -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=幽霊の武器:%s +items.artifacts.driedrose.desc_armor=幽霊の鎧:%s +items.artifacts.driedrose.desc_strength=幽霊の筋力:%s items.artifacts.driedrose$petal.name=乾燥した花弁 items.artifacts.driedrose$petal.no_rose=この花弁を戻すための薔薇を持っていない。 items.artifacts.driedrose$petal.no_room=これ以上花弁を固定する場所がないので、廃棄した。 @@ -579,20 +579,20 @@ items.food.pasty.name=パスティ items.food.pasty.fish_name=蒸し魚 items.food.pasty.amulet_name=イェンダーの魔除け? items.food.pasty.egg_name=イースターエッグ -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=虹色のポーション +items.food.pasty.shattered_name=緑色のケーキ items.food.pasty.pie_name=パンプキンパイ -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=青色のケーキ items.food.pasty.cane_name=棒キャンディ items.food.pasty.sparkling_name=sparkling potion items.food.pasty.desc=牛肉とじゃがいもの伝統的な具が入った、本格的なコーニッシュパスティだ。おいしい! items.food.pasty.fish_desc=魔法的に保存された、丸ごと一匹の蒸し魚が青菜の上に乗っている。毎年この時期は、魚は一度に全部食べるのではなく、少し残しておく風習がある。\n\n旧正月、あけましておめでとうございます! items.food.pasty.amulet_desc=遂にあなたはイェンダーの魔除けを......おや、ちょっと待てよ......?これは魔除けに似せて作られたただのホイル包みチョコレートだ!無限のパワーは得られないが、少なくともお腹は満たされるし、ちょっとしたアーティファクトの充填もできる。\n\nエイプリルフール! items.food.pasty.egg_desc=カラフルな黄色のホイルに包まれた大きなチョコレートエッグだ。腹を満たすのに十分な量のチョコレートがあり、砂糖があなたのアーティファクトにほんの少し充填を与えてくれるかもしれない。\n\nハッピーイースター! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=このカラフルなポーションは一種の流動食だ。空腹を満たすだけでなく、隣接するボス以外の敵を落ち着かせ、一時的に戦うのをためらわせる魔法が少し入っている。\n\nハッピープライド! +items.food.pasty.shattered_desc=この大きなバニラケーキの一切れには、カラフルなスプリンクルと緑色のフロスティングが施されている。このケーキは長年の経験を祝うために作られたもので、食べると経験値が少し増える。\n\nShattered Pixel Dungeonは2014年8月5日に初リリースされました。Shattered Pixel Dungeon、誕生日おめでとう! items.food.pasty.pie_desc=パンプキンパイの大きな一切れだ!甘くて香ばしい味で満腹になり、少し体力が回復するだろう。\n\nハッピーハロウィン! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=この大きなバニラケーキの一切れには、カラフルなスプリンクルと青色のフロスティングが施されている。このケーキは長年の経験を祝うために作られたもので、食べると経験値が少し増える。\n\nオリジナルのPixel Dungeonは2012年12月4日に初リリースされました。Pixel Dungeon、誕生日おめでとう! items.food.pasty.cane_desc=甘くて美味しい巨大な棒キャンディだ!満腹になるほど大きく、砂糖は杖を少し充填するだろう。\n\nハッピーホリデー! items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! items.food.pasty$fishleftover.name=蒸し魚の残り @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=弩 items.weapon.melee.crossbow.stats_desc=この武器を装備している間は投矢のダメージが増加し、この武器のエンチャントの効果が発揮される。 items.weapon.melee.crossbow.ability_name=溜め撃ち items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=並外れた速度で矢を打ち出すことのできる非常に入り組んだ武器だ。近接武器として作られてはいないものの、その重量と頑丈な構造によって近接武器としても使用できる。 items.weapon.melee.crossbow$chargedshot.name=溜め撃ち items.weapon.melee.crossbow$chargedshot.desc=決闘者は弩に力を注いでいる。次に放つ投矢は必ず命中し、5×5の範囲に弩のエンチャントが適用される。塗布された投矢の有益な効果は味方にのみ、有害な効果は敵にのみ適用される。\n\nまた、溜め撃ちを使って発射した場合、塗布された投矢は4回分多く使用できる。決闘者はこの能力で自分自身に投矢の効果を与えることはできない。 @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=この武器の特殊能力を使 items.weapon.melee.meleeweapon.ability_no_charge=あなたはその能力を使うのに十分なエネルギーを持っていない。 items.weapon.melee.meleeweapon.ability_cant_use=今はその能力を使うことができない。 items.weapon.melee.meleeweapon.ability_no_target=そこに対象はいない。 -items.weapon.melee.meleeweapon.ability_bad_position=その対象には届かない。 +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=対象を選択 items.weapon.melee.meleeweapon.swap=武器の持ち替え items.weapon.melee.meleeweapon.swap_full=荷物がいっぱいで無理だ。 @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=戦鎌 items.weapon.melee.warscythe.stats_desc=この武器による攻撃はより不正確になる。 items.weapon.melee.warscythe.ability_name=刈り取る items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=この大きくて扱いにくい道具は、作物よりも敵を刈る事に特化している。 items.weapon.melee.whip.name=鞭 @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=鎧を選択 items.brokenseal.unknown_armor=まず鎧を識別する必要がある。 items.brokenseal.cursed_armor=呪われた鎧には印章を取り付けることができない。 items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n戦士の家から持ち出した記念品であり、これが戦士を奮起させる。印章が付けられている鎧を装備している間、鎧の品質に応じたシールドが体力に段々と上乗せされるだろう。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧につけることができる。これは強化を一つ持ち越せる。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=刻印の選択 items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いています。どちらの刻印を残すか選んでください。\n\n注意:現在鎧に付いている刻印を選ぶと、後で印章に移せなくなります。 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 63b674cf2..6c9c56483 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=쇠뇌 items.weapon.melee.crossbow.stats_desc=이 무기는 투척용 다트의 피해를 증가시키며, 이 무기에 깃든 마법을 투척용 다트에 실어보낼 수도 있습니다. items.weapon.melee.crossbow.ability_name=충전 사격 items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=이 복잡한 구조의 무기는 화살을 매우 빠른 속도로 발사할 수 있습니다. 그리 권장되지는 않지만, 쇠뇌의 무겁고 단단한 부분 덕분에 근접 무기로도 그럭저럭 활용할 수 있습니다. items.weapon.melee.crossbow$chargedshot.name=충전 사격 items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 발사하는 다트가 반드시 명중할 것이며 다트에 붙인 끝의 효과와 쇠뇌에 부여된 마법을 5x5지역 전체에 발동시킬 것입니다. 긍정적인 효과는 아군에게, 부정적인 효과는 적군에게만 적용됩니다.\n\n끝을 붙인 다트는 충전 사격을 할 때 추가 내구도를 4 얻습니다. 이 능력으로 긍정적인 다트 효과를 스스로에게 적용시킬 수는 없습니다. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=무기의 능력을 사용하기 items.weapon.melee.meleeweapon.ability_no_charge=능력을 발동하기 위한 충전량이 부족하다. items.weapon.melee.meleeweapon.ability_cant_use=지금은 능력을 사용할 수 없다. items.weapon.melee.meleeweapon.ability_no_target=대상이 없다. -items.weapon.melee.meleeweapon.ability_bad_position=그 대상은 사정거리 바깥에 있다. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=대상을 선택하세요 items.weapon.melee.meleeweapon.swap=무기 교체 items.weapon.melee.meleeweapon.swap_full=가방이 가득 찬 상태에서 그것을 할 수는 없다. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=전쟁 낫 items.weapon.melee.warscythe.stats_desc=이 무기는 다소 부정확합니다. items.weapon.melee.warscythe.ability_name=수확 items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=거대하고 다루기 까다로운 이 농기구는 식물보다 적을 더 잘 벨 수 있도록 개조되었습니다. items.weapon.melee.whip.name=채찍 @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=붙일 갑옷을 선택하세요 items.brokenseal.unknown_armor=먼저 갑옷을 감정해야 합니다. items.brokenseal.cursed_armor=인장은 저주받은 방어구에 붙일 수 없다. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장을 붙임으로써 최대 체력에 더하여 갑옷의 품질에 비례하는 추가 방어막을 얻을 수 있습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 또한 1회에 한해 강화가 가능하며, 강화된 인장이 붙은 방어구는 1 만큼의 강화수치를 얻습니다. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=상형문자를 선택하세요 items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 적혀 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index d3f6e4c51..ecca62eaf 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=kruisboog items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen darts wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan darts mee. items.weapon.melee.crossbow.ability_name=geladen schot items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen. items.weapon.melee.crossbow$chargedshot.name=geladen schot items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert de kracht op haar kruisboog. De volgende pijl die ze ermee afvuurt, zal altijd de getipte dart-effecten en de betovering van de kruisboog in een gebied van 5x5 raken en toepassen. Positieve darteffecten zullen alleen bondgenoten treffen, en schadelijke effecten zullen alleen van toepassing zijn op vijanden.\n\nGetipte darts hebben ook vier extra toepassingen wanneer ze worden afgevuurd met een opgeladen schot. De Duellist kan dit vermogen niet gebruiken om positieve darteffecten op zichzelf toe te passen. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Je bent niet sterk genoeg om de v items.weapon.melee.meleeweapon.ability_no_charge=Je hebt niet genoeg energie om de vaardigheid te gebruiken. items.weapon.melee.meleeweapon.ability_cant_use=Je kunt die vaardigheid nu niet gebruiken. items.weapon.melee.meleeweapon.ability_no_target=Er is daar geen doel. -items.weapon.melee.meleeweapon.ability_bad_position=Dat doel kan niet worden bereikt. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Kies een doel items.weapon.melee.meleeweapon.swap=Wissel Wapens Uit items.weapon.melee.meleeweapon.swap_full=Dat kan niet met een volle inventaris. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=oorlogs zeis items.weapon.melee.warscythe.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.warscythe.ability_name=oogsten items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Dit grote en onhandige stuk gereedschap is versterkt, zodat het beter vijanden dan gewassen kan afsnijden. items.weapon.melee.whip.name=zweep @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Kies een harnas items.brokenseal.unknown_armor=Je moet dat harnas eerst identificeren. items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen. items.brokenseal.affix=Je bevestigt het zegel op je harnas! -items.brokenseal.desc=Een lakzegel, aangebracht op een harnas als een symbool van moed. Alle markeringen op het zegel zijn door de jaren heen afgesleten en het is in het midden doormidden gebroken.\n\nAls aandenken aan zijn huis helpt het zegel de krijger om te volharden. Terwijl hij het zegel draagt, krijgt de krijger langzaam bescherming bovenop zijn gezondheid op basis van de kwaliteit van zijn harnas.\n\nHet zegel kan worden _bevestigd aan harnassen_ en tussen harnassen worden verplaatst. Het kan een enkele opwaardering met zich meedragen. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Kies een symbool items.brokenseal.choose_desc=Zowel dit harnas als het verbroken zegel dragen een symbool. Kies welk symbool moet worden behouden.\n\nHoud er rekening mee dat het zegel het symbool dat zich momenteel op het harnas bevindt later niet kan overdragen, als je deze behoudt. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 1792fda92..2f66f6911 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=Kusza items.weapon.melee.crossbow.stats_desc=Założenie tej broni zwiększy obrażenia miotanych strzałek, a nawet da im swoje zaklęcie. items.weapon.melee.crossbow.ability_name=wzmocniony strzał items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Dość skomplikowana broń, która strzela bełtami o bardzo wysokiej prędkości. Nie jest zaprojektowana do walki wręcz, ale porządna konstrukcja kuszy ją umożliwia. items.weapon.melee.crossbow$chargedshot.name=wzmocniony strzał items.weapon.melee.crossbow$chargedshot.desc=Fechmistrzyni skupia moc w swojej kuszy. Następna wystrzelona strzałka zawsze trafi oraz nałoży efekt strzałki i czar kuszy na obszar o rozmiarach 5x5. Pozytywne efekty strzałek zadziałają jedynie na sojuszników, a negatywne na przeciwników.\n\nNasączone strzałki otrzymają dodatkowe cztery użycia, jeżeli zostaną wystrzelone przy pomocy wzmocnionego strzału. Fechmistrzyni nie może użyć tej umiejętności, aby nałożyć na siebie pozytywny efekt strzałki. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Nie jesteś wystarczająco silny, items.weapon.melee.meleeweapon.ability_no_charge=Nie masz wystarczająco dużo energii, aby użyć tej umiejętności. items.weapon.melee.meleeweapon.ability_cant_use=Nie możesz teraz użyć tej umiejętności. items.weapon.melee.meleeweapon.ability_no_target=Nie ma tu żadnego celu. -items.weapon.melee.meleeweapon.ability_bad_position=Cel jest poza zasięgiem. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Wybierz cel items.weapon.melee.meleeweapon.swap=Zamień bronie items.weapon.melee.meleeweapon.swap_full=Nie możesz tego zrobić, mając pełny ekwipunek. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=kosa bojowa items.weapon.melee.warscythe.stats_desc=To dość niecelna broń. items.weapon.melee.warscythe.ability_name=żniwa items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=To duże i nieporęczne narzędzie zostało wzmocnione do cięcia wrogów, aniżeli plonów. items.weapon.melee.whip.name=bicz @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=Anuluj items.weapon.missiles.darts.tippeddart.durability=Zakańczane strzałki tracą specjalne właściwości i stają się zwykłymi strzałkami po użyciu. items.weapon.missiles.darts.tippeddart.uses_left=Te rzutki mają _%d/%d_ użyć zanim jedna z nich się uszkodzi. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Są tak wysokiej jakości, że nigdy się nie zepsują._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=Końcówka twojej strzałki zaraz się wyczerpie. +items.weapon.missiles.darts.tippeddart.has_broken=Końcówka twojej strzałki wyczerpała się. items.weapon.missiles.bolas.name=Bolas @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=Broń na odległość będzie si items.weapon.missiles.missileweapon.uses_left=Ten zestaw broni ma _%d/%d_ użyć zanim jedna z nich się uszkodzi. items.weapon.missiles.missileweapon.unlimited_uses=_Są tak wysokiej jakości, że nigdy się nie zepsują._ items.weapon.missiles.missileweapon.about_to_break=Twoja broń miotana zaraz się zepsuje. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Jedna z twoich broni rzucanych się zepsuła. items.weapon.missiles.missileweapon$placeholder.name=broń miotana items.weapon.missiles.shuriken.name=shuriken @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Wybierz zbroję items.brokenseal.unknown_armor=Musisz najpierw zidentyfikować tę zbroję. items.brokenseal.cursed_armor=Nie możesz przymocować pieczęci do przeklętej zbroi. items.brokenseal.affix=Zakładasz pieczęć na swoją zbroję! -items.brokenseal.desc=Woskowa pieczęć, umieszczona na zbroi jako symbol waleczności. Jest bardzo zniszczona.\n\nTo pamiątka z jego ojczyzny. Pieczęć pomaga Wojownikowi przetrwać. Nosząc pieczęć, Wojownik powoli wytworzy osłonę jako dodatek do punktów życia zależną od jakości wykonania jego zbroi.\n\nPieczęć może zostać _umieszczona na zbroi_ i przeniesiona na inną wraz z jednym ulepszeniem. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Wybierz glif items.brokenseal.choose_desc=Zarówno zbroja, której używasz oraz złamana pieczęć posiadają glif. Musisz wybrać, który glif chcesz zachować. \n\nUwaga! Jeżeli wybierzesz glif, który aktualnie jest na zbroi, pieczęć nie będzie w stanie go później przenieść. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index c4e437a87..d9c325eee 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de items.artifacts.driedrose.desc_no_quest=Uma rosa seca envelhecida que de algum jeito ainda está inteira.\n\nEla parece ter algum poder espiritual, mas você não tem ideia de como usá-la agora. items.artifacts.driedrose.desc_hint=Algumas pétalas parecem estar faltando. Talvez reanexá-las possa fortalecer a rosa. items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, um frio incomum pode ser sentido dela. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Arma do Fantasma: %s +items.artifacts.driedrose.desc_armor=Armadura do Fantasma: %s +items.artifacts.driedrose.desc_strength=Força do Fantasma: %s items.artifacts.driedrose$petal.name=pétala seca items.artifacts.driedrose$petal.no_rose=Você não tem uma rosa para reanexar esta pétala. items.artifacts.driedrose$petal.no_room=Não há mais espaço para esta pétala, então você a descarta. @@ -579,22 +579,22 @@ items.food.pasty.name=salgado items.food.pasty.fish_name=peixe ao vapor items.food.pasty.amulet_name=amuleto de yendor? items.food.pasty.egg_name=ovo de páscoa -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=poção arco-íris +items.food.pasty.shattered_name=bolo verde items.food.pasty.pie_name=torta de abóbora -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=bolo azul items.food.pasty.cane_name=bengala doce -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=poção espumante items.food.pasty.desc=Um autêntico salgado da Cornualha com um recheio tradicional de carne bovina e batata. Delicioso! items.food.pasty.fish_desc=Um peixe inteiro cozido ao vapor, magicamente preservado em uma cama de verduras. É tradição guardar um pouco de peixe para mais tarde nesta época do ano, então você vai guardar algumas sobras em vez de comer tudo de uma vez.\n\nFeliz Ano Novo Lunar! items.food.pasty.amulet_desc=Você finalmente o encontrou, o amuleto mágico de... espera um minuto, isto é apenas um chocolate embrulhado em papel alumínio feito para parecer o amuleto! Ele não irá dar a você poder ilimitado, mas pelo menos te deixará cheio e lhe dará uma pequena carga de artefato.\n\n1° de Abril! items.food.pasty.egg_desc=Um ovo bem grande de chocolate, envolto em papel alumínio amarelo colorido. Há chocolate de sobra aqui para deixá-lo cheio e o açúcar pode dar aos seus artefatos um pouquinho de carga extra.\n\nFeliz Páscoa! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Esta poção colorida é uma espécie de alimento líquido. Além de satisfazer sua fome, contém um pouco de magia que acalmará um inimigo adjacente que não seja chefe, fazendo-o temporariamente hesitante em lutar contra você.\nFeliz Orgulho Gay! +items.food.pasty.shattered_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura verde. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\nShattered Pixel Dungeon foi lançado pela primeira vez em 5 de agosto de 2014. Feliz aniversário, Shattered Pixel Dungeon! items.food.pasty.pie_desc=Um pedaço bem grande de torta de abóbora! Seu sabor doce e apimentado irá deixar você cheio e lhe dará um pouco de cura.\n\nFeliz Dia das Bruxas! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura azul. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\nO Pixel Dungeon original foi lançado em 4 de dezembro de 2012. Feliz aniversário, Pixel Dungeon! items.food.pasty.cane_desc=Uma enorme e açucarada bengala doce! É grande o suficiente para matar sua fome, e o açúcar pode dar à suas varinhas um pouquinho de carga extra também.\n\nFeliz Natal! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Esta poção espumante é uma espécie de alimento líquido. Sacia a fome e simula vinho espumante, mas na verdade não é alcoólico. A sensação de calor na barriga lhe dará um pouco de proteção.\n\nFeliz Ano Novo! items.food.pasty$fishleftover.name=Sobras de peixe items.food.pasty$fishleftover.eat_msg=A comida estava razoável. items.food.pasty$fishleftover.desc=Algum peixe que sobrou da sua refeição anterior. Você pode comer a qualquer momento para restaurar um pouco de fome. @@ -607,7 +607,7 @@ items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer. -items.food.supplyration.name=supply ration +items.food.supplyration.name=ração de abastecimento items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=composto aquático +items.potions.brews.aquabrew.desc=Quando quebrado, este composto liberará uma explosão de água pressurizada no local. Só é forte o suficiente para causar danos a inimigos de fogo, mas também espalha água em terrenos próximos, apaga incêndios e arremessa personagens próximos à explosão. items.potions.brews.blizzardbrew.name=composto nevado items.potions.brews.blizzardbrew.desc=Quando quebrada, esta mistura desencadeará uma nevasca rodopiante que se espalhará rapidamente como um gás. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Quando quebrada, esta mistura desencadear items.potions.brews.shockingbrew.name=composto eletrizado items.potions.brews.shockingbrew.desc=Quando quebrada, esta mistura desencadeará uma tempestade elétrica em uma ampla área ao redor do local de impacto. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=composto instável +items.potions.brews.unstablebrew.desc=Este composto mágico brilha alternando entre as cores do arco-íris.\n\nQuando bebido ou jogado, ativará o efeito de uma poção aleatória. É mais provável que o efeito da poção seja adequado à forma como o composto é usado. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Você ganhou items.potions.elixirs.elixirofdragonsblood.name=elixir de sangue de dragão items.potions.elixirs.elixirofdragonsblood.desc=Quando consumido, este elixir enviará poder incendiário pelas veias daquele que o bebeu. Esse efeito deixará a pessoa imune ao fogo e permitirá que incendeie os inimigos com ataques físicos. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=elixir de queda suave items.potions.elixirs.elixiroffeatherfall.light=Você se sente leve como uma pena! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Este elixir oferece um efeito de levitação mais fraco, porém mais controlado, permitindo àquele que bebe cair grandes distâncias sem sofrer danos por um curto período de tempo. Cada uso do elixir fornecerá proteção suficiente apenas para um abismo. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=queda suave -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Você está sob o efeito de um elixir de queda suave, permitindo você cair de um abismo sem sofrer danos! Este efeito expirará quando for usado ou após algum tempo.\n\nTurnos restantes: %s. items.potions.elixirs.elixirofhoneyedhealing.name=elixir da cura com mel items.potions.elixirs.elixirofhoneyedhealing.desc=Este elixir combina a cura com a doçura do mel. Quando ingerido, satisfaz uma pequena quantidade de fome, mas também pode ser arremessado para curar um aliado.\n\nCriaturas com afinidade por mel podem ser pacificadas se este item for usado nelas. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=aumento de saúde máximo items.potions.elixirs.elixirofmight$htboost.desc=Você sente seu corpo anormalmente forte e saudável.\n\nA sua saúde máxima é aumentada por um longo período de tempo. À medida que você aumenta de nível, o impulso vai se dissipando constantemente.\n\nQuantidade de impulso atual: %d.\nNíveis restantes: %d. items.potions.elixirs.elixiroftoxicessence.name=elixir da essência tóxica -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Quando consumido, este elixir irá imbuir quem o bebe com energia tóxica. O mesmo espalhará continuamente gases tóxicos à medida que se move e ficará imune a gases tóxicos e venenos por um pouco mais tempo do que a duração do efeito. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=picareta items.quest.pickaxe.ac_mine=GARIMPAR items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar. items.quest.pickaxe.ability_name=perfurar -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=A Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerabilidade por 3 turnos e causa _%1$d-%2$d de dano aos inimigos com pele rígida. items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Você não precisa equipar a picareta para minerar com ela, mas, provavelmente, pode ser usada como uma arma em caso de necessidade. items.quest.ratskull.name=crânio de rato gigante @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo trofé ###remains items.remains.remainsitem.ac_use=USAR items.remains.bowfragment.name=fragmento de arco -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Este fragmento quebrado de madeira já foi parte do arco espiritual de uma Caçadora perdida. Ainda é possível sentir um pouco de energia da natureza restante no fragmento, você pode usar o fragmento para fazer crescer um pouco de grama alta ao seu redor. Fazer isso, no entanto, destruirá o fragmento. items.remains.brokenhilt.name=Cabo quebrado items.remains.brokenhilt.desc=Este cabo quebrado parece ter vindo da arma de uma Duelista derrotada. Ainda é possível sentir um pouco de poder marcial restante no cabo, você pode usá-lo para obter um pequeno dano bônus em seus próximos dois ataques corpo a corpo. Fazer isso, no entanto, destruirá o cabo. items.remains.brokenstaff.name=Cajado quebrado @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este ane items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, normalmente este anel aumentará o dano em _%3$d._ items.rings.ringofforce.combined_stats=Seus anéis equipados estão combinando seus poderes, causando um total de _%1$d-%2$d_ de dano sem uma arma ou aumentado o dano em _%3$d_ com uma arma. items.rings.ringofforce.ability_name=postura de luta -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=A Duelista pode adotar uma _postura de luta_ com este anel, fazendo com que seus ataques regulares sempre usem este anel mesmo com uma arma equipada. Esses ataques normalmente causarão _%1$d-%2$d de dano_ e também aplicarão o encantamento e o melhorando da arma. Esta postura diminui a velocidade de recarga da arma em 50%%. +items.rings.ringofforce.ability_desc=A Duelista pode adotar uma _postura de luta_ com este anel, fazendo com que seus ataques regulares sempre usem este anel mesmo com uma arma equipada. Esses ataques normalmente causarão _%1$d-%2$d de dano_ e também aplicarão o encantamento e o melhorando da arma. Esta postura diminui a velocidade de recarga da arma em 50%%. items.rings.ringofforce.desc=Este anel aumenta a força dos golpes corpo a corpo do usuário. Este poder extra é bastante fraco quando empunhando armas, mas um ataque desarmado o fará muito mais forte. Um anel amaldiçoado enfraquecerá os golpes do usuário. items.rings.ringofforce$brawlersstance.name=postura de luta -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Enquanto estiver nesta postura, os ataques regulares da Duelista usarão um anel de força equipado, mesmo quando ela estiver com uma arma equipada. Esses ataques ganham dano adicional e ainda usarão a melhoria e o encantamento da arma.\n\nNo entanto, manter essa postura exige foco, reduzindo a velocidade de recarga da habilidade da arma em 50%.\n\nEsta postura pode ser ativada ou desativada usando um anel de força, mas a redução na velocidade de carga persistirá por um tempo se a postura for ativada e desativada rapidamente. items.rings.ringoffuror.name=anel da fúria items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques em _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Ao ser lido em voz alta, este pergaminho irá li items.scrolls.scrollofrecharging.name=pergaminho da recarga items.scrolls.scrollofrecharging.surge=Um surto de energia percorre seu corpo, revigorando suas varinhas! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar todas as varinhas do usuário ao longo do tempo. items.scrolls.scrollofremovecurse.name=pergaminho de remover maldição items.scrolls.scrollofremovecurse.inv_title=Purifique um item @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Um pergaminho do desa items.scrolls.exotic.scrollofdivination.name=pergaminho da adivinhação items.scrolls.exotic.scrollofdivination.nothing_left=Não há mais nada para identificar! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Este pergaminho identificará aleatoriamente quatro tipos de itens que você não conhece atualmente. Os tipos identificados podem ser a cor de uma poção, a runa de um pergaminho ou a gema de um anel. Os itens identificados não serão necessariamente aqueles que você está carregando. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Seu pergaminho de adivinhação identificou os seguintes itens: items.scrolls.exotic.scrollofdread.name=Pergaminho do pavor @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Este pergaminho contém incrível ###spells items.spells.alchemize.name=alquimizar items.spells.alchemize.prompt=Alquimizar um item -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Este feitiço contém poderes transmutativos semelhantes aos encontrados em um pote de alquimia. Cada uso permite ao usuário transformar um item (ou pilha de itens) em ouro ou energia alquímica.\n\nAlguns Alquimizar são vendidos em lojas, mas muitos mais podem ser feitos usando alquimia combinando uma semente, uma pedra rúnica e um pouco de energia alquímica. items.spells.alchemize$wndalchemizeitem.sell=Torne em %d moedas items.spells.alchemize$wndalchemizeitem.sell_1=Torne 1 em %d moedas items.spells.alchemize$wndalchemizeitem.sell_all=Torne tudo em %d moedas @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=invocar elemental items.spells.summonelemental.ac_imbue=IMBUIR items.spells.summonelemental.imbue_prompt=Imbuir um item items.spells.summonelemental.desc=Este feitiço canaliza a energia das brasas elementais e permite que você invoque um elemental para lutar ao seu lado! Apenas um elemental pode ser invocado por vez, mas o feitiço pode ser relançado, retornando o elemental para você sem nenhum custo. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Este feitiço não está atualmente imbuído e irá invocar um _elemental recém-invocado _ sem habilidade de ataque a distância. Você pode imbuir uma poção identificada de chama líquida, poção gélida, pergaminho de recarga ou pergaminho de transmutação para aumentar o poder do feitiço, fazendo com que futuras invocações sejam um elemental de poder total! +items.spells.summonelemental.desc_fire=O feitiço está quente ao toque, irá invocar um _elemental de fogo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. +items.spells.summonelemental.desc_frost=O feitiço está gelado ao toque, irá invocar um _ elemental de gelo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. +items.spells.summonelemental.desc_shock=O feitiço está irradiando energia estática, irá invocar um _ elemental elétrico_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. +items.spells.summonelemental.desc_chaos=O feitiço está irradiando energia caótica, irá invocar um_ elemental caótico_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. items.spells.targetedspell.prompt=Escolha um alvo items.spells.targetedspell.inv_title=Infundir um item @@ -1228,7 +1228,7 @@ items.spells.telekineticgrab.cant_grab=Você não pode pegar isso. items.spells.telekineticgrab.no_target=Não há nada para pegar aqui. items.spells.telekineticgrab.desc=Este feitiço permite que o conjurador pegue remotamente todos os itens em um local ou todas as armas lançadas presas a um inimigo!\n\nNão pode ser usado para pegar itens que pertencem a outros ou para pegar recipientes como baús. -items.spells.unstablespell.name=unstable spell +items.spells.unstablespell.name=feitiço instável items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. items.spells.wildenergy.name=energia selvagem @@ -1296,15 +1296,15 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=relógio de sol dimensional +items.trinkets.dimensionalsundial.warning=Seu relógio de sol não está projetando sombra, você se sente apreensivo. +items.trinkets.dimensionalsundial.desc=Este pequeno relógio de sol de mão é de alguma forma capaz de projetar uma sombra nas profundezas da masmorra, mesmo se você não o estiver segurando na posição vertical. Ainda mais estranho é que a posição da sombra parece não ter relação com o sol deste mundo. Quando nenhuma sombra é projetada, o relógio de sol parece atrair o perigo.\n\nEm seu nível atual, este dispositivo aumentará a taxa de geração de inimigos em _%d%%_ quando for noite na vida real (21h às 7h).\n\nEste dispositivo custa relativamente pouca energia para aprimorar. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=cristais exóticos +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=besta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles. items.weapon.melee.crossbow.ability_name=tiro carregado items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira dardos em velocidades excepcionais. Embora não tenha sido projetada para tal fim, o peso e a construção robusta desta besta a tornam também numa arma de combate corpo a corpo decente. items.weapon.melee.crossbow$chargedshot.name=tiro carregado items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder em sua besta. O próximo dardo que ela disparar terá acerto garantido, aplicará efeitos de dardo embebido e o encantamento da besta em uma área de 5X5. Dardos de efeitos positivos afetarão somente aliados e de efeitos negativos somente inimigos.\n\nDardos embebidos também terão quatro usos extras quando disparados com um tiro carregado. A Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardo a si mesma. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Você não é forte o suficiente items.weapon.melee.meleeweapon.ability_no_charge=Você não tem energia suficiente para usar esta habilidade. items.weapon.melee.meleeweapon.ability_cant_use=Você não pode usar esta habilidade agora. items.weapon.melee.meleeweapon.ability_no_target=Não há alvo aqui. -items.weapon.melee.meleeweapon.ability_bad_position=Esse alvo não pode ser alcançado. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Selecione um Alvo items.weapon.melee.meleeweapon.swap=Trocar Armas items.weapon.melee.meleeweapon.swap_full=Você não pode fazer isso com o inventário cheio. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=foice de guerra items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.warscythe.ability_name=ceifar items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas. items.weapon.melee.whip.name=chicote @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Escolha uma armadura items.brokenseal.unknown_armor=Você deve identificar essa armadura primeiro. items.brokenseal.cursed_armor=O selo não se aplica a armaduras amaldiçoadas. items.brokenseal.affix=Você equipa o selo na armadura! -items.brokenseal.desc=Um selo de cera, afixado à armadura como símbolo de valor. Todas as marcas no selo se desgastaram com o tempo e o mesmo está quebrado ao meio.\n\nUma lembrança de sua casa, o selo ajuda o guerreiro a seguir em frente. Enquanto usar o selo, o guerreiro irá lentamente gerar uma proteção sobre sua vida baseado na qualidade da sua armadura.\n\nO selo pode ser _afixado a armadura_ e movido entre armaduras. Pode levar uma única aprimoração consigo. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Escolha um Glifo items.brokenseal.choose_desc=Tanto esta armadura quanto o selo quebrado estão carregando um glifo. Escolha qual glifo deve ser mantido.\n\nNote que se você escolher o glifo que está na armadura, o selo não será capaz de transferi-lo mais tarde. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 83af270cd..663c8ec45 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Не та ли это роза, о которой items.artifacts.driedrose.desc_no_quest=Старая засохшая роза, которая каким-то образом уцелела через столько лет.\n\nВы чувствуете, что в ней теплится какая-то сила, однако понятия не имеете, как эту силу использовать. items.artifacts.driedrose.desc_hint=Не хватает нескольких лепестков. Наверное, роза станет могущественнее, если их вернуть. items.artifacts.driedrose.desc_cursed=Проклятая роза оплетает вашу руку. От неё сильно веет холодом. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Оружие призрака: %s +items.artifacts.driedrose.desc_armor=Броня призрака: %s +items.artifacts.driedrose.desc_strength=Сила призрака: %s items.artifacts.driedrose$petal.name=засохший лепесток items.artifacts.driedrose$petal.no_rose=У вас нет розы, к которой можно прикрепить этот лепесток. items.artifacts.driedrose$petal.no_room=Для этого лепестка не осталось места, вы его выбрасываете. @@ -579,12 +579,12 @@ items.food.pasty.name=пирог items.food.pasty.fish_name=рыба на пару items.food.pasty.amulet_name=Амулет Индора? items.food.pasty.egg_name=пасхальное яйцо -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=радужное зелье +items.food.pasty.shattered_name=зеленый тортик items.food.pasty.pie_name=тыквенный пирог -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=синий тортик items.food.pasty.cane_name=новогодний леденец -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=игристое зелье items.food.pasty.desc=Настоящий корнуэльский пирог с начинкой из говядины и картофеля. Восхитительно! items.food.pasty.fish_desc=Рыба на пару, волшебно поданная на зелени. В это время года есть традиция сохранять кусочек рыбы на потом, поэтому вы оставите немного объедков, вместо того, чтобы съесть всё сразу.\n\nСчастливого Лунного Нового Года! items.food.pasty.amulet_desc=Вы наконец-то нашли его, великий Амулет Инд- погодите-ка, это ведь обычная шоколадка в фольге, которая просто похожа на амулет! Она не наделит вас безграничной силой, но, по меньшей мере, поможет насытиться и немного зарядить ваши артефакты.\n\nС Днём Дураков! ;) @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Разбивание или раскупор ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=экстракт Водянистости +items.potions.brews.aquabrew.desc=Если его разбить, то этот экстракт высвободит водный всплеск в точке приземления. Оно достаточно мощное, чтобы нанести урон огненным существам, но оно также затопит местность вокруг, потушит пламя и откинет врагов, которые оказались рядом со всплеском. items.potions.brews.blizzardbrew.name=экстракт Снежного вихря items.potions.brews.blizzardbrew.desc=Если его разбить, то этот экстракт выпустит на свободу вихрь замораживающей пурги, который будет быстро распространяться подобно газам. @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Вы врем items.potions.elixirs.elixirofdragonsblood.name=эликсир Крови дракона items.potions.elixirs.elixirofdragonsblood.desc=Будучи выпитым, эликсир наделит героя силой огня, протекающей по его венам. Этот эффект подарит ему иммунитет к огню и позволит поджигать врагов своими ударами. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=эликсир Антигравитации items.potions.elixirs.elixiroffeatherfall.light=Вы чувствуете себя легким, как пёрышко! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Этот эликсир дарует частичный контроль над гравитацией, позволяя выпившему его падать в пропасти без риска для здоровья. Времени действия эликсира хватает только на одно применение. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=антигравитация -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Вы под эффектом эликсира Антигравитации, который позволяет вам упасть в пропасть и не получить урон! Эффект пропадет, когда оно будет использовано, или по истечению времени.\n\nОсталось ходов: %s. items.potions.elixirs.elixirofhoneyedhealing.name=эликсир Медового исцеления items.potions.elixirs.elixirofhoneyedhealing.desc=Этот эликсир не только исцеляет раны, но ещё и очень сладкий! Он немного утоляет голод, если его выпить. Но можно и бросить его в союзника, чтобы вылечить его раны.\n\nС помощью этого эликсира можно укротить тех существ, которые любят мёд. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=увеличение запас items.potions.elixirs.elixirofmight$htboost.desc=Вы чувствуете непривычную силу и живучесть.\n\nВаше максимальное здоровье увеличено на долгое время. Когда вы получаете уровни, этот бонус будет понемногу снижаться.\n\nУвеличение жизни на данный момент: %d.\nУровней осталось: %d. items.potions.elixirs.elixiroftoxicessence.name=эликсир Зловония -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Этот эликсир дарует выпившему токсическую силу. Испивший будет источать токсичный газ, а так же будет невосприимчив к отравлению и токсичному газу даже чуть дольше, чем длится эффект. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=кирка items.quest.pickaxe.ac_mine=ДОБЫТЬ items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота. items.quest.pickaxe.ability_name=пробить -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=Дуэлянт может _пробить_ врага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит _%1$d-%2$d урона_ врагам с жёсткой кожей. items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вам не нужно экипировать кирку, чтобы добывать при помощи неё, а в крайнем случае её можно использовать как оружие. items.quest.ratskull.name=череп гигантской крысы @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Удивительно огромный крысины ###remains items.remains.remainsitem.ac_use=ПРИМЕНИТЬ items.remains.bowfragment.name=частичка лука -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Этот сломанный кусок древесины когда-то был частью Лука Духов, принадлежащего заблудшей Охотнице. Вы всё ещё чувствуете еле сохранившуюся крупицу энергии природы, которую вы можете использовать, чтобы вырастить вокруг вас высокую траву. Однако, это разрушит частичку лука. items.remains.brokenhilt.name=сломанная рукоять items.remains.brokenhilt.desc=Это сломанная рукоять, видимо, часть оружия, которое принадлежало побеждённой Дуэлянту. Вы всё ещё чувствуете частичку боевой энергии, которая осталась в этом эфесе, которую вы можете использовать, чтобы получить небольшой бонус к урону для следующих двух рукопашных атак. Однако, это уничтожит сломанную рукоять. items.remains.brokenstaff.name=разломанный посох @@ -956,7 +956,7 @@ items.rings.ringofforce.typical_stats=При вашей текущей силе, items.rings.ringofforce.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе будут наносить _%1$d-%2$d урона_ если вы безоружны или увеличат урон на _%3$d_ если вы вооружены. items.rings.ringofforce.ability_name=боевая стойка items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Эти атаки наносят _%1$d-%2$d урона_, а так же перенимают эффект камня баланса и зачарование оружия. Стойка замедляет восстановление зарядов оружия на 50%%%. items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары. items.rings.ringofforce$brawlersstance.name=боевая стойка items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=При прочтении вслух этот с items.scrolls.scrollofrecharging.name=свиток Перезарядки items.scrolls.scrollofrecharging.surge=Сквозь ваше тело проходит поток энергии, заряжая ваши палочки! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=В этом свитке заключена чистая магическая энергия, которая при высвобождении начнёт постепенно заряжать все палочки прочитавшего. items.scrolls.scrollofremovecurse.name=свиток Рассеяния проклятия items.scrolls.scrollofremovecurse.inv_title=Какой предмет очищать? @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Свиток вызо items.scrolls.exotic.scrollofdivination.name=свиток Предсказания items.scrolls.exotic.scrollofdivination.nothing_left=Больше нечего опознавать! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Этот свиток опознает четыре случайных неопознанных предмета. Это может быть цвет зелья, руна свитка или камень кольца. Опознанные предметы необязательно будут предметами из вашего инвентаря. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Ваш свиток предсказания распознал следующие предметы: items.scrolls.exotic.scrollofdread.name=свиток Кошмара @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Этот свиток содер ###spells items.spells.alchemize.name=Трансмутация items.spells.alchemize.prompt=Расщепить предмет -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Это заклинание содержит силы трансмутации, схожие с иными в алхимическом котле. Каждое заклинание позволяет превратить предмет (или несколько предметов) в золото или алхимическую энергию.\n\nНесколько использований заклинания Трансмутации продаётся в магазинах, но намного больше можно сделать с помощью алхимии, соединив в котле семя, рунный камень и немного алхимической энергии. items.spells.alchemize$wndalchemizeitem.sell=Превратить в %d золота items.spells.alchemize$wndalchemizeitem.sell_1=Превратить 1 в %d золота items.spells.alchemize$wndalchemizeitem.sell_all=Превратить всё в %d золота @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=вызов элементаля items.spells.summonelemental.ac_imbue=НАДЕЛИТЬ items.spells.summonelemental.imbue_prompt=Наделить предмет items.spells.summonelemental.desc=Это заклинание проводит энергию элементального пепла, использованного при изготовлении, и позволяет вам призвать союзного элементаля сражаться за вас! Только один элементаль может существовать одновременно, но заклинание можно использовать снова, чтобы призвать элементаля к вам. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Заклинание в данный момент не наделено, и призовёт _молодого элементаля_ без дальнобойной атаки. Вы можете использовать опознанное Зелье Алхимического огня, Зелье Холода, Свиток Перезарядки или Свиток Превращения, для наполнения заклинания, чтобы в будущем призывать сильного элементаля! +items.spells.summonelemental.desc_fire=Заклинание сейчас горячее на ощупь. Оно будет вызывать _огненного элементаля_. Вы можете наделить заклинание другим предметом, но оно потеряет текущее наполнение. +items.spells.summonelemental.desc_frost=Заклинание сейчас холодное на ощупь. Оно будет вызывать _ледяного элементаля_. Вы можете наделить заклинание другим предметом, но оно потеряет текущее наполнение. +items.spells.summonelemental.desc_shock=Заклинание сейчас излучает статическую энергию. Оно будет вызывать _электрического элементаля_. Вы можете наделить заклинание другим предметом, но оно потеряет текущее наполнение. +items.spells.summonelemental.desc_chaos=Заклинание сейчас излучает хаотическую энергию. Оно будет вызывать _хаотического элементаля_. Вы можете наделить заклинание другим предметом, но оно потеряет текущее наполнение. items.spells.targetedspell.prompt=Выберите цель items.spells.targetedspell.inv_title=Какой предмет зачаровать? @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=Вы не можете схватить items.spells.telekineticgrab.no_target=Здесь нечего хватать. items.spells.telekineticgrab.desc=Это заклинание позволяет захватывать все объекты на расстоянии или даже застрявшие во враге все метательное оружие!\n\nЕго также можно использовать на чужих предметах или сундуках. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=нестабильное заклинание +items.spells.unstablespell.desc=Это маленький черный квадратный кристалл с движущимися руническими символами, начертанными на каждой из его поверхностей.\n\nПри активации он вызывает эффект случайного свитка. Эффект свитка будет более ориентирован на сражение, если в вашем поле зрения есть враги, и менее, если врагов нет. items.spells.wildenergy.name=дикая энергия items.spells.wildenergy.desc=Это заклинание содержит часть проклятой энергии, которая питала DM-300. При активации оно перезарядит ваши палочки и экипированные артефакты, но вызовет случайный эффект, как если бы вы использовали проклятую палочку. Впрочем, вы всё же сможете выбрать направление выстрела. @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1321,7 +1321,7 @@ items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has ca items.trinkets.trapmechanism.name=trap mechanism items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. -items.trinkets.trinketcatalyst.name=magical catalyst +items.trinkets.trinketcatalyst.name=магический катализатор items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=арбалет items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием. items.weapon.melee.crossbow.ability_name=заряженный выстрел items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину. items.weapon.melee.crossbow$chargedshot.name=заряженный выстрел items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт концентрируется и усиливает свой арбалет. Следующий дротик гарантированно попадёт по врагу, применяя все эффекты и зачарования в радиусе 5х5 клеток. Полезные эффекты дротиков будут применяться только к союзникам, а вредные - только к врагам.\n\nСмазанные дротики будут иметь два дополнительных применения при стрельбе заряженным выстрелом. Дуэлянт не может применить эту способность, чтобы использовать дротики с положительными эффектами на себя. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Вы недостаточно с items.weapon.melee.meleeweapon.ability_no_charge=У вас недостаточно энергии чтобы использовать эту способность. items.weapon.melee.meleeweapon.ability_cant_use=Вы не можете использовать эту способность сейчас. items.weapon.melee.meleeweapon.ability_no_target=Там нет цели. -items.weapon.melee.meleeweapon.ability_bad_position=Эта цель недосягаема. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Выберите Цель items.weapon.melee.meleeweapon.swap=Поменять Оружия items.weapon.melee.meleeweapon.swap_full=Вы не можете делать это с полным инвентарем. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=боевая коса items.weapon.melee.warscythe.stats_desc=Это довольно неточное оружие. items.weapon.melee.warscythe.ability_name=жатва items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Это крупный и громоздкий инструмент был усилен так, чтобы он лучше справлялся с уничтожением врагов, а не со сбором урожая. items.weapon.melee.whip.name=кнут @@ -1904,7 +1905,7 @@ items.weapon.missiles.darts.tippeddart.cancel=Отменить items.weapon.missiles.darts.tippeddart.durability=Смазанные дротики постепенно становятся обычными дротиками при использовании. items.weapon.missiles.darts.tippeddart.uses_left=Осталось _%d/%d_ бросков перед тем, как один из дротиков потеряет эффект. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Но эти настолько хороши, что могут использоваться вечно._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. +items.weapon.missiles.darts.tippeddart.about_to_break=Ваш дротик скоро потеряет эффект. items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Выберите броню items.brokenseal.unknown_armor=Сперва вам нужно опознать эту броню. items.brokenseal.cursed_armor=Невозможно прикрепить печать к проклятой броне. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он медленно накапливает поверх своего здоровья щит, который зависит от качества его брони.\n\nПечать можно _прикрепить к броне,_ а можно снять. Она способна перенести один уровень улучшения. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 8875d2e65..fb5f3a992 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=arbalet items.weapon.melee.crossbow.stats_desc=Bu silah giyildiğinde fırlatılan dartların hasarını arttıracaktır ve bunun üzerine onlara bir efsun verecektir. items.weapon.melee.crossbow.ability_name=yüklü atış items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar. items.weapon.melee.crossbow$chargedshot.name=yüklü atış items.weapon.melee.crossbow$chargedshot.desc=Düellocu gücünü arbaletine odaklıyor. Onunla attığı bir sonraki dart daima isabet edecek ve 5x5'lik bir alanda uçlu dart etkileri ve arbaletin efsununu uygulayacaktır. Olumlu ok etkileri yalnızca müttefikleri etkiler ve zararlı etkiler yalnızca düşmanlara uygulanır.\n\nAyrıca uçlu dartlar şarjlı bir atışla ateşlendiğinde dört ekstra kullanıma sahip olur. Düellocu bu yeteneği kendisine pozitif dart etkileri uygulamak için kullanamaz. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Bu silahın yeteneğini kullanaca items.weapon.melee.meleeweapon.ability_no_charge=Bu yeteneği kullanmak için yeterli enerjiniz yok. items.weapon.melee.meleeweapon.ability_cant_use=Bu yeteneği şu anda kullanamazsın. items.weapon.melee.meleeweapon.ability_no_target=Orada hedef falan yok. -items.weapon.melee.meleeweapon.ability_bad_position=O hedefe ulaşılamaz. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Bir Hedef Seçin items.weapon.melee.meleeweapon.swap=Silahları Değiştir items.weapon.melee.meleeweapon.swap_full=Bunu dolu bir envanterle yapamazsınız. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=savaş tırpanı items.weapon.melee.warscythe.stats_desc=Bu silah gayet isabetsiz. items.weapon.melee.warscythe.ability_name=biç items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Bu büyük ve hantal alet ekinler yerine düşmanları daha iyi kesmek için güçlendirildi. items.weapon.melee.whip.name=kamçı @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Bir zırh seç items.brokenseal.unknown_armor=Önce bu zırhı tanımlaman gerekiyor. items.brokenseal.cursed_armor=Mühür lanetli bir zırha takılamaz. items.brokenseal.affix=Mührü zırhına taktın! -items.brokenseal.desc=Bir mumdan mühür, yiğitlik sembolü olarak zırha takılır. Mührün üzerindeki tüm işaretler zamanla yıpranmış ve ortadan ikiye kırılmış.\n\nEvinden bir hatıra, mühür savaşçının sonuna kadar direnmesine yardımcı oluyor. Mührü kuşandıkça savaşçı sağlığının üzerine zırhının kalitesine bağlı olarak kalkan oluşturur.\n\nMühür _bir zırha takılabilir_ ve zırhlar arasında taşınabilir. Kendisiyle beraber bir yükseltme taşıyabilir. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Bir rün seçin. items.brokenseal.choose_desc=Zırh da kırık mühür de rün taşıyor. Hangi rünün tutulacağını seçin.\n\nEğer zırhın üstündeki rünü seçersiniz, mühür bu rünü sonradan taşıyamaz. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 980613bf3..5bd7b2529 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=Арбалет items.weapon.melee.crossbow.stats_desc=Ця зброя підвищує пошкодження дротиків, коли вона споряджена, і навіть надасть їм своє зачарування. items.weapon.melee.crossbow.ability_name=заряджений постріл items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Досить складна зброя, яка стріляє дротиками на виняткових швидкостях. Вага цього арбалета та міцна конструкція роблять його гідною зброєю для ближнього бою, хоч він для цього і не призначений. items.weapon.melee.crossbow$chargedshot.name=заряджений постріл items.weapon.melee.crossbow$chargedshot.desc=Дуелянт зосереджує силу у своєму арбалеті. Наступний дротик гарантовано влучить у ворога, застосувавши ефекти змащеного дротика і зачарування арбалета в області 5x5. Позитивні ефекти від дротиків діятимуть лише на союзників, а негативні лише на ворогів.\n\nЗмащені дротики також матимуть чотири додаткових застосування при стрільбі зарядженим пострілом. Дуелянт не може накласти на себе позитивний ефект від дротика за допомогою цієї навички. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Ви недостатньо си items.weapon.melee.meleeweapon.ability_no_charge=У вас недостатньо енергії, щоб використовувати це вміння. items.weapon.melee.meleeweapon.ability_cant_use=Ви не можете використовувати це вміння зараз. items.weapon.melee.meleeweapon.ability_no_target=Там немає цілі. -items.weapon.melee.meleeweapon.ability_bad_position=Ця ціль недосяжна. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Оберіть ціль items.weapon.melee.meleeweapon.swap=Змінити зброю items.weapon.melee.meleeweapon.swap_full=Ви не можете робити це з повним інвентарем. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=бойова коса items.weapon.melee.warscythe.stats_desc=Це досить неточна зброя. items.weapon.melee.warscythe.ability_name=пожинати items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Це велике і громіздке приладдя було посилено, щоб краще різати ворогів, ніж пшеницю. items.weapon.melee.whip.name=Батіг @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Оберіть обладунок items.brokenseal.unknown_armor=Ви маєте спочатку розпізнати цей обладунок. items.brokenseal.cursed_armor=Гриф неможливо прикріпити до проклятого обладунку. items.brokenseal.affix=Ви прикріпили гриф до свого обладунку! -items.brokenseal.desc=Восковий гриф, прикріплений до обладунку як символ доблесті. З віком позначки зітерлися на ньому, а сам гриф тріснув посередині.\n\nЯк спогад про батьківщину, гриф допомагає воїну підтримувати стійкість під час битви. Носячи гриф, воїн повільно генеруватиме щит поверх свого здоров'я, який залежить від рангу та рівня його обладунку.\n\nГриф можна _прикріпити до обладунку_ і відчепити, щоб переміщати між іншими обладунками. До того ж він може переносити із собою один рівень покращення. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Оберіть Руну items.brokenseal.choose_desc=Обладунок і зламаний гриф містять на собі гліф. Виберіть гліф, який варто залишити.\n\nПримітка: якщо ви виберете гліф на обладунку, гриф не зможе перенести його потім. diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index f6c9a6ff7..07af0ce3f 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=nỏ items.weapon.melee.crossbow.stats_desc=Vũ khí này tăng cường sát thương của các phi tiêu được ném ra khi được trang bị, và thậm chí là sẽ ban phép thuật của nó cho chúng. items.weapon.melee.crossbow.ability_name=sạc sẵn items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=Một vũ khí có cấu tạo khá tỉ mỉ và có thể bắn tên nỏ với tốc độ rất cao. Tuy nó không được thiết kế cho việc này, nhưng trọng lượng và kết cấu vững chắc khiến nó cũng có thể dùng như là một vũ khí cận chiến tạm bợ. items.weapon.melee.crossbow$chargedshot.name=sạc sẵn items.weapon.melee.crossbow$chargedshot.desc=Kiếm sĩ đang tập trung lực vào cây nỏ của cô. Phi tiêu tiếp theo cô bắn bằng nó sẽ luôn trúng và gây hiệu ứng của phi tiêu tẩm và phù phép của nỏ trong một khu vực 5x5. Hiệu ứng phi tiêu có lợi sẽ chỉ ảnh hưởng đồng đội, và hiệu ứng có hại sẽ chỉ áp dụng với kẻ địch.\n\nPhi tiêu được tẩm cũng sẽ có thêm bốn lần sử dụng khi bắn bằng một phát bắn nạp sẵn. Kiếm sĩ không thể sử dụng kĩ năng này để tự áp dụng hiệu ứng phi tiêu có lợi lên chính mình. @@ -1733,7 +1733,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Bạn không đủ khỏe để s items.weapon.melee.meleeweapon.ability_no_charge=Bạn không có đủ sạc để sử dụng kĩ năng này. items.weapon.melee.meleeweapon.ability_cant_use=Bạn không thể sử dụng kĩ năng đó ngay bây giờ. items.weapon.melee.meleeweapon.ability_no_target=Không có mục tiêu ở đó. -items.weapon.melee.meleeweapon.ability_bad_position=Mục tiêu đó không có trong tầm với. +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=Chọn một mục tiêu items.weapon.melee.meleeweapon.swap=Đổi vũ khí items.weapon.melee.meleeweapon.swap_full=Bạn không thể làm điều đó với một túi đồ đầy. @@ -1829,7 +1830,7 @@ items.weapon.melee.warscythe.name=lưỡi hái chiến items.weapon.melee.warscythe.stats_desc=Đây là một vũ khí khá thiếu chính xác. items.weapon.melee.warscythe.ability_name=gặt items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=Vũ khí lớn và khó sử dụng này đã được chỉnh sửa để tiêu diệt kẻ thù hơn là cây trồng. items.weapon.melee.whip.name=roi da @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=Chọn một áo giáp items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó trước. items.brokenseal.cursed_armor=Con dấu không gắn vào áo giáp bị nguyền được. items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình! -items.brokenseal.desc=Một con dấu, được dán vào áo giáp như một biểu tượng của lòng can đảm. Tất cả những hình vết trên con dấu đã mòn đi theo thời gian, và nó đã vỡ dọc làm đôi ở giữa.\n\nMột kỉ vật từ nhà của anh, con dấu giúp người chiến binh bền chí. Khi đeo con dấu, người chiến binh sẽ từ từ tạo ra khiên chồng lên sinh lực của anh ấy dựa trên chất lượng của áo giáp của anh.\n\nCon dấu có thể được _dán vào áo giáp,_ và chuyển giữa các bộ giáp. Nó có thể mang một nâng cấp theo nó. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=Chọn một ký tự items.brokenseal.choose_desc=Cả bộ áo giáp này và con dấu vỡ đều đang mang một ký tự. Hãy chọn ký tự nào được giữ lại.\n\nLưu ý rằng nếu bạn chọn ký tự đang nằm trên bộ giáp, về sau con dấu sẽ không thể chuyển nó. diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 4edd8aa7f..84734257d 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=这就是那朵在幽灵消失前被提及的玫 items.artifacts.driedrose.desc_no_quest=一株因岁月而干枯却没有完全凋零的玫瑰。\n\n它上面看起来残留了一些精神力量,但你现在还不知道如何使用它。 items.artifacts.driedrose.desc_hint=它似乎缺少了一些花瓣。也许把花瓣拼回来可以增强玫瑰。 items.artifacts.driedrose.desc_cursed=受诅咒的玫瑰将自己绑在了你的手上,你感觉到它出奇的冷。 -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=幽灵的武器:%s +items.artifacts.driedrose.desc_armor=幽灵的盔甲:%s +items.artifacts.driedrose.desc_strength=幽灵的力量: %s items.artifacts.driedrose$petal.name=干枯的花瓣 items.artifacts.driedrose$petal.no_rose=你没有玫瑰来添加这片花瓣。 items.artifacts.driedrose$petal.no_room=你的玫瑰已经放不下这片花瓣了,所以你无视了它。 @@ -576,26 +576,26 @@ items.food.phantommeat.name=幻影鱼肉 items.food.phantommeat.desc=这块从幻影食人鱼身上切下的大块鱼肉呈半透明状,闪烁着奇光。这块充满魔力的肉无须烹饪即可食用,不但能完全填饱你的肚子,而且能赋予多种防御性增益。食用后,它会为你提供隐身、树肤和少量治疗,并治愈大部分有害效果。 items.food.pasty.name=肉馅饼 -items.food.pasty.fish_name=清蒸荷叶鱼 -items.food.pasty.amulet_name=Yendor 护符? +items.food.pasty.fish_name=清蒸年鱼 +items.food.pasty.amulet_name=Yendor护身符? items.food.pasty.egg_name=复活节彩蛋 -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=虹色药剂 +items.food.pasty.shattered_name=绿色蛋糕 items.food.pasty.pie_name=南瓜派 -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=蓝色蛋糕 items.food.pasty.cane_name=拐杖糖 -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=起泡药剂 items.food.pasty.desc=这是份正宗康郡肉烘饼,内含土豆加牛肉的传统馅料。美味十足! -items.food.pasty.fish_desc=被荷叶包裹,以法术贮藏的清蒸鲈鱼。逢此年月,有将鱼剩下的习俗,取年年有余之意,于是你也决定不将这条蒸鱼一次吃完。\n\n新年快乐! -items.food.pasty.amulet_desc=你终于找到它了,神奇的护...... 噢不,这只是一块以箔纸包装的巧克力而已,它只是看起来像护符!它带不来无限的力量,但却能让你完全吃饱,还能提供一点点神器充能效果。\n\n愚人节快乐! -items.food.pasty.egg_desc=一个硕大的巧克力蛋,被五彩斑斓的箔纸包装着。这种体量的巧克力可以轻松将你填饱,其中的糖分还能为神器提供一丢丢额外的充能。\n\n复活节快乐! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.fish_desc=被荷叶包裹,以法术贮藏的清蒸鲶鱼。逢此年月,有将鱼剩下的习俗,取年年有余之意,于是你也决定不将这条蒸鱼一次吃完。\n\n新年快乐! +items.food.pasty.amulet_desc=你终于找到它了,神奇的护...... 噢不,这只是一块以箔纸包装的巧克力而已,它只是看起来像护符!它带不来无限的力量,但却能让你完全吃饱,还能提供短暂的神器充能效果。\n\n愚人节快乐! +items.food.pasty.egg_desc=一个硕大的巧克力蛋,被五彩斑斓的箔纸包装着。这种体量的巧克力可以轻松将你填饱,其中的糖分还能为神器提供短暂的额外充能效果。\n\n复活节快乐! +items.food.pasty.rainbow_desc=这瓶多彩的药剂是一种液态食物。它不仅可以充饥,其中还蕴含着能魅惑一名非boss敌人的小型法术,能令其暂时不愿与你交战。\n\n节日快乐! +items.food.pasty.shattered_desc=这一大块香草蛋糕上洒满多彩的糖碎,铺着绿色的糖霜。这块蛋糕用以庆祝多年来的经历,而这份“经历”也会在你吃下它时分给你一点。\n\n破碎像素地牢于2014年8月5日问世。生日快乐,破碎像素地牢! items.food.pasty.pie_desc=好大的一块南瓜派!甘甜又微辣,它会填饱你的肚子并让你恢复少量生命。\n\n万圣节快乐! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! -items.food.pasty.cane_desc=甜度爆表的巨型拐杖糖!大到够你一次吃饱,其中的糖分或许还能让你的法杖获得一点点额外充能。\n\n节日快乐! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! -items.food.pasty$fishleftover.name=余下的鱼 +items.food.pasty.vanilla_desc=这一大块香草蛋糕上洒满多彩的糖碎,铺着蓝色的糖霜。这块蛋糕用以庆祝多年来的经历,而这份“经历”也会在你吃下它时分给你一点。\n\n原版像素地牢于2012年12月4日问世。生日快乐,像素地牢! +items.food.pasty.cane_desc=甜度爆表的巨型拐杖糖!大到够你一次吃饱,其中的糖分或许还能让你的法杖获得少量额外充能。\n\n假日快乐! +items.food.pasty.sparkling_desc=这瓶起泡的药剂是一种液态食物。这种果腹之物尝起来和起泡酒别无二致,但实际上并不含酒精。这股流经腹部的暖流能为你提供少量护盾。\n\n元旦快乐! +items.food.pasty$fishleftover.name=剩鱼 items.food.pasty$fishleftover.eat_msg=吃起来还行。 items.food.pasty$fishleftover.desc=你上一顿吃剩的鱼。你可以随时把它吃完,这能恢复你少量的饱食度。 @@ -607,8 +607,8 @@ items.food.stewedmeat.name=炖肉 items.food.stewedmeat.eat_msg=吃起来还行。 items.food.stewedmeat.desc=烹煮的过程中杀死了肉上面可能携带的任何病菌或是寄生虫。现在应该可以安全的食用它了。 -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=备用口粮 +items.food.supplyration.desc=这包口粮是被盗贼公会成员留在地牢里的。旅途中方便食用是它的设计理念,这对从事一般的欺诈活动很有帮助。\n\n尽管不能像正常口粮一样填饱你,它却能被快速食用,恢复少量生命,并且回复盗贼的暗影斗篷一点神器充能。 @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=打开或摔碎这个密封的药瓶将导 ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=水爆魔药 +items.potions.brews.aquabrew.desc=当瓶子破裂时,这瓶魔药会在目标处迸射出大量的水流。水流并没有那么强劲,只能对火属性敌人造成伤害,但是魔药的水流会散布至周遭,熄灭火焰并击退水源附近的角色。 items.potions.brews.blizzardbrew.name=冰暴魔药 items.potions.brews.blizzardbrew.desc=当瓶子破裂时,这瓶魔药中会使周围卷起一阵快速扩张的暴风雪。 @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=当瓶子破裂时,这瓶魔药会释放 items.potions.brews.shockingbrew.name=雷鸣魔药 items.potions.brews.shockingbrew.desc=当瓶子破裂时,这瓶魔药会向周围释放一阵闪电风暴。 -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=紊乱魔药 +items.potions.brews.unstablebrew.desc=这瓶充满魔力的魔药闪烁着彩虹般的流光溢彩。\n\n被饮用或投掷时,它会触发一个随机药剂的效果。药剂效果有较高可能性与魔药的使用方式相符。 ###elixirs items.potions.elixirs.elixirofarcanearmor.name=抗魔秘药 @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=你暂时获 items.potions.elixirs.elixirofdragonsblood.name=龙血秘药 items.potions.elixirs.elixirofdragonsblood.desc=饮用后,这瓶秘药会使饮用者的血管里充斥着烈焰的力量。这个效果能让引用者对火焰完全免疫,并且还能通过物理攻击点燃敌人。 -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=羽落秘药 items.potions.elixirs.elixiroffeatherfall.light=你觉得自己身轻如燕! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. -items.potions.elixirs.elixiroffeatherfall$featherbuff.name=轻如片羽 -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall.desc=该秘药可为你提供更弱、但更可控的悬浮效果,在短时间内使你身轻如燕,即便跳下悬崖深渊也能毫发无损。饮用这瓶秘药只能为你提供一次免除坠落伤害的机会。 +items.potions.elixirs.elixiroffeatherfall$featherbuff.name=羽落术 +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=你正处于羽落秘药的作用效果之下,可以跳进深渊、坠落至下一层而不受到任何伤害!该效果在被使用后或一段时间后会自行消失。\n\n效果剩余持续回合数: %s items.potions.elixirs.elixirofhoneyedhealing.name=圣愈蜜药 items.potions.elixirs.elixirofhoneyedhealing.desc=这瓶秘药不仅有着治愈效果,还混杂了蜂蜜的甜香。饮用后,会回复一小部分饥饿,它也能被丢出去用来治疗盟友。\n\n如果将这瓶秘药丢向和蜂蜜有联系的生物也能使它们平静下来。 @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=生命力强化 items.potions.elixirs.elixirofmight$htboost.desc=你觉得自己不同寻常的强壮与健康。\n\n你的最大生命在一段时间内会有所提升。生命提升会随着你的升级缓慢而稳定地消失。\n\n当前生命提升量: %d。\n剩余生效等级: %d。 items.potions.elixirs.elixiroftoxicessence.name=毒粹秘药 -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=该秘药能够向使用者注入强大的毒素之力,饮用者在持续时间内将会在周身不断释放出致命的毒雾,此外还会在更长的一段时间内免疫毒气和毒素。 @@ -876,7 +876,7 @@ items.quest.pickaxe.name=镐子 items.quest.pickaxe.ac_mine=采掘 items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。 items.quest.pickaxe.ability_name=穿刺 -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=决斗家可使用稿子_穿刺_一个敌人。穿刺必定命中,同时施加3回合的易伤效果,且会对有硬质表皮的敌人造成_%1$d-%2$d点伤害 _。 items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。不需要装备上就能作为挖掘工具使用,但在紧要关头也能作为武器装备。 items.quest.ratskull.name=巨鼠头骨 @@ -887,7 +887,7 @@ items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到 ###remains items.remains.remainsitem.ac_use=使用 items.remains.bowfragment.name=灵弓残件 -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=这块枯木曾经是一位殒落于此的女猎手所持灵能弓的一部分。你仍可以感受到枯木中残留的一点自然能量,你可以激发这最后的能量,令周身长出一片高草。但是当你这样做之后,这块枯木会由于自然能量耗尽而烟消云散。 items.remains.brokenhilt.name=断折剑柄 items.remains.brokenhilt.desc=这把断折剑柄曾经应是一名败于此地的决斗者随身武器。即使如今你仍可感受到剑柄其上残留的武道气息,你可以运起这股气息,小幅增强后续两次近战攻击造成的伤害。但是当你这样做之后,剑柄会随着武者气息的流失而烟消云散。 items.remains.brokenstaff.name=横断魔杖 @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴 items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。 items.rings.ringofforce.combined_stats=你已装备的戒指正联结它们的力量,在不使用武器时一共造成_ %1$d - %2$d _点伤害,在使用武器时则可提升_ %3$d _点伤害。 items.rings.ringofforce.ability_name=拳击架势 -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=决斗家可通过这枚戒指进入_拳击架势_,使得决斗家哪怕装备了其它武器也会用这枚戒指发动普通攻击。每次攻击一般会造成 _%1$d-%2$d 的伤害,并继承武器的附魔与打磨效果。在这种架势下,武器的充能速度会减慢 50%%。 +items.rings.ringofforce.ability_desc=决斗家可通过这枚戒指进入_拳击架势_,使得决斗家哪怕装备了其它武器也会用这枚戒指发动普通攻击。每次攻击会造成 _%1$d-%2$d 的伤害,并继承武器的附魔与打磨效果。在这种架势下,武器的充能速度会减慢 50%%。 items.rings.ringofforce.desc=这枚戒指能够增强佩戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致佩戴者的攻击变得软弱无力。 items.rings.ringofforce$brawlersstance.name=拳击架势 -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=在这种架势下,决斗家将使用装备着的武力之戒进行普通攻击,哪怕她已经装备了其他武器。这种攻击会使用武器的打磨与附魔效果,还会造成额外伤害。\n\n不过,维持这个架势需要耗费精力,导致决斗家的武器充能速度降低50%。\n\n这个架势可以用武力之戒来进入和退出,不过进出这个架势会导致武器充能的减缓效果持续一小会儿。 items.rings.ringoffuror.name=狂怒之戒 items.rings.ringoffuror.stats=佩戴这枚戒指时,你的攻击速度会提升_%s%%_。 @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=大声诵读内容时,卷轴将释放出一声 items.scrolls.scrollofrecharging.name=充能卷轴 items.scrolls.scrollofrecharging.surge=一股能量在体内奔腾而过,使你的法杖力量充沛! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=纯正的魔法能量被禁锢在羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有法杖充能。 items.scrolls.scrollofremovecurse.name=祛邪卷轴 items.scrolls.scrollofremovecurse.inv_title=选择一件要净化的物品 @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=决斗秘卷在你周 items.scrolls.exotic.scrollofdivination.name=预知秘卷 items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=这张秘卷会随机辨识四种你尚未明确的道具种类。它可能帮你辨识出某药水的颜色,某卷轴的咒文,或是某戒指的宝石。不过被辨识的道具未必是你包裹中含有的。 items.scrolls.exotic.scrollofdivination$wnddivination.desc=你的预知秘卷鉴定了下列道具: items.scrolls.exotic.scrollofdread.name=极度恐慌秘卷 @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷蕴含着毁灭性的 ###spells items.spells.alchemize.name=炼金菱晶 items.spells.alchemize.prompt=炼化一个物品 -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=这个菱晶包含的转化能力与炼金釜类似。允许使用者将一件物品(或一堆物品)转化为金币或炼金能量。\n\n你可以在商店中买到少许炼金菱晶,但也可以通过炼金反应将种子、符石与少量炼金能量共炼从而自行合成更多。 items.spells.alchemize$wndalchemizeitem.sell=转化为 %d 个金币 items.spells.alchemize$wndalchemizeitem.sell_1=转化一个为 %d 个金币 items.spells.alchemize$wndalchemizeitem.sell_all=转化全部为 %d 个金币 @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=唤魔晶柱 items.spells.summonelemental.ac_imbue=灌注 items.spells.summonelemental.imbue_prompt=灌注一件物品 items.spells.summonelemental.desc=这个晶柱联系着用于制造它的元素余烬的能量,能够召唤出一个友好的元素助你战斗!同时只能召唤一个元素,但是重新释放该元素不需要消耗额外能量。 -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=这个晶柱尚未被灌注,只能召唤一个不会远程攻击的_新生元素_。你可以用已鉴定的液火药剂、冰霜药剂、充能卷轴或嬗变卷轴为其充能,使其之后召唤出的都是完全体元素! +items.spells.summonelemental.desc_fire=这个晶柱滚烫得难以触碰,可用来召唤出一个_火焰元素_。你可以通过灌注的方法覆盖当前的充能类型。 +items.spells.summonelemental.desc_frost=这个晶柱冰冷得难以触碰,可用来召唤出一个_冰霜元素_。你可以通过灌注的方法覆盖当前的充能类型。 +items.spells.summonelemental.desc_shock=这个晶柱散发着静电能量,可用来召唤出一个_电击元素_。你可以通过灌注的方法覆盖当前的充能类型。 +items.spells.summonelemental.desc_chaos=这个晶柱散发着混沌能量,可用来召唤出一个_混沌元素_。你可以通过灌注的方法覆盖当前的充能类型。 items.spells.targetedspell.prompt=选择一个目标 items.spells.targetedspell.inv_title=灌注一件物品/道具 @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=你无法抓取它。 items.spells.telekineticgrab.no_target=这里没什么可抓取的东西。 items.spells.telekineticgrab.desc=这个结晶允许使用者远程抓取一格所有的物体,或从敌人身上取回卡住的投掷物!\n\n无法用于抓取其他角色拥有的物品,也无法抓取诸如箱子这般的容器。 -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=无序结晶 +items.spells.unstablespell.desc=这块小小的黑色立方法术结晶每个面都闪烁着符文碎形的炫目金光。\n\n被激活时,它会施放一个随机卷轴的效果。卷轴的具体效果是否更可能与战斗相关将取决于你的视野内是否有敌人。 items.spells.wildenergy.name=强能晶柱 items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之力。当_施放_时,它会为你的法杖与佩戴着的神器充能,但同时也会随机触发一种诅咒法杖的效果。幸运的是你可以指定这种诅咒能量的施放方向。 @@ -1296,36 +1296,36 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=位面日晷 +items.trinkets.dimensionalsundial.warning=你的日晷不再显影,你感到很不安。 +items.trinkets.dimensionalsundial.desc=这件小型手持日晷不知何故就算在地牢深处也能显影,即使你不把它摆正也是如此。更奇怪的是,晷影的方位似乎和这个世界的太阳无关。当晷影不再显现时,日晷似乎会引来某些危险。\n\n以目前的等级,这件饰物将会在实时夜间(21:00到07:00)提升_%d%%_的刷怪速率。 \n\n这件饰物升级所消耗的炼金能量相对较少。 -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=奇异水晶 +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.name=苔藓丛簇 +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.name=残魔余卷 +items.trinkets.parchmentscrap.desc=这份小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器护甲。\n\n以目前的等级,这件饰物将会使附魔和刻印的出现频率变为_%d倍_,并且武器与护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器上的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量相对较多。 -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=石化种子 +items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或是法术效果的影响下化石化了。它似乎能凭借自身魔力影响地牢的植物群系,把部分种子替换成符石。\n\n以目前的等级,这件饰物将会以符石替换掉_%1$d%%_践踏高草而来的种子,并且会使高草更_%2$d%%_频繁地掉落物品。 -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.name=巨鼠头骨 +items.trinkets.ratskull.desc=这件令人毛骨悚然的饰物不比其他正常小鼠的头骨大上多少,不过在这个地牢里它还是比较罕见的。头骨中蕴含的魔力似乎能吸引更多稀有的地牢住民,使它们更频繁地出现。\n\n以目前等级,这件饰物将会使稀有敌人出现的可能性提升_%d倍_。但是头骨对于水晶宝箱怪和装甲石像的吸引效果减半。 -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=十三叶草 +items.trinkets.thirteenleafclover.desc=不知何故,炼金釜的烹煮导致这株三叶草长出了一大堆额外的叶片!暂不清楚这件饰物幸运与否,但它大概会使你的运气变得更加混乱?\n\n一般造成或抵挡伤害时,游戏通常会让数值更接近平均值。以目前的等级,这件饰物有_%d%%_的几率进行反转,让数值更接近最大值或者最小值。\n\n这件饰物升级所消耗的炼金能量相对较少。 -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.name=陷阱元件 +items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地板中雕刻取出以便携带。它似乎和地牢形成了魔法联结,使地形对于你和地牢住民都更加危险。\n\n以目前的等级,这件饰物将会使_%d%%_的正常楼层被陷阱层或者深渊层代替。 -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.name=魔能触媒 +items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐带上了一抹光泽。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 +items.trinkets.trinketcatalyst.desc=这团金色的微光粉尘即使是在暗无边际的地牢中也熠熠生辉。魔能触媒可置入炼金釜中,结合少许炼金能量制成一件独特饰物。\n\n饰物提供各种可小幅变动地牢环境或其住民的效果。通过耗费更多炼金能量升级饰物可以进一步增幅对应效果,丢弃饰物也可以立刻摆脱其施加的影响。 -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=饰物 ###wands items.wands.cursedwand.ondeath=你用你自己的%s自杀了。 @@ -1590,22 +1590,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=武器拥有血饮附魔时, items.weapon.melee.assassinsblade.name=暗杀之刃 items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.assassinsblade.ability_name=潜行 -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技能够使决斗家立即闪现最多 3 格远,并给予一般 _%d 回合隐身_。 +items.weapon.melee.assassinsblade.ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技能够使决斗家立即闪现最多 3 格远,并给予 _%d 回合隐身_。 items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。 items.weapon.melee.battleaxe.name=战斧 items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.battleaxe.ability_name=重击 -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。 items.weapon.melee.crossbow.name=十字弩 items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。 items.weapon.melee.crossbow.ability_name=充能射击 -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=决斗家可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 7*7 的范围内触发,并且涂药飞镖一般会增加 _%d 次可用次数。 +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。 items.weapon.melee.crossbow$chargedshot.name=充能射击 items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 5*5 的区域内触发它的涂药效果和十字弩的附魔效果。飞镖的增益效果只会影响友方,而负面效果只会作用于敌方。\n\n涂药飞镖也会在使用充能射击时获得 4 次额外的耐久。决斗家不能使用这个武技来让飞镖的增益对她自己生效。 @@ -1613,94 +1613,94 @@ items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她 items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.dagger.ability_name=潜行 -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=决斗家握持匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多 5 格远,并一般给予 _%d 回合隐身_。 +items.weapon.melee.dagger.ability_desc=决斗家握持匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多 5 格远,并给予 _%d 回合隐身_。 items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 items.weapon.melee.dirk.name=长匕首 items.weapon.melee.dirk.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.dirk.ability_name=潜行 -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=决斗家握持长匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多 4 格远,并一般给予 _%d 回合隐身_。 +items.weapon.melee.dirk.ability_desc=决斗家握持长匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多 4 格远,并给予 _%d 回合隐身_。 items.weapon.melee.dirk.desc=一个长一些的刺击型匕首,可以往敌人身体里捅得更深一点。 items.weapon.melee.flail.name=链枷 items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。 items.weapon.melee.flail.ability_name=甩动 items.weapon.melee.flail.spin_warn=你没法再继续甩动链枷了。 -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=决斗家可以_甩动_链枷以在短时间内积蓄力量。每甩动一次,链枷一般就会造成 _+%d_ 的伤害,最多 3 次。甩动的链枷必定命中。只有开始甩动链枷消耗 1 点充能。 +items.weapon.melee.flail.ability_desc=决斗家可以_甩动_链枷以在短时间内积蓄力量。每甩动一次,链枷就会造成 _+%d_ 的伤害,最多 3 次。甩动的链枷必定命中。只有开始甩动链枷消耗 1 点充能。 items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。 items.weapon.melee.flail$spinabilitytracker.name=蓄势 -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷,为下一击积蓄力量。每次甩动消耗一回合但会增加伤害,最多甩动三次。只要在甩动中,链枷的攻击就必定命中。\n\n当前甩动次数:%1$d%%\n剩余回合数:%2$s items.weapon.melee.gauntlet.name=魔岩拳套 items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。 items.weapon.melee.gauntlet.ability_name=连击 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就增加 _%d_。 +items.weapon.melee.gauntlet.ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害就增加 _%d_。 items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。 items.weapon.melee.glaive.name=关刀 items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 items.weapon.melee.glaive.ability_name=刺退 -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=决斗家用关刀刀尖_刺退_在射程内但不与决斗家相邻的敌人,一般造成_%1$d-%2$d点伤害_,将敌人击退且必定命中。 +items.weapon.melee.glaive.ability_desc=决斗家用关刀刀尖_刺退_在射程内但不与决斗家相邻的敌人,造成_%1$d-%2$d点伤害_,将敌人击退且必定命中。 items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。 items.weapon.melee.gloves.ability_name=连击 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就增加 _%d_。 +items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害就增加 _%d_。 items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 items.weapon.melee.greataxe.name=巨斧 items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。 items.weapon.melee.greataxe.ability_name=报复 -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=决斗家在血量低于 50%% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且一般造成 _%1$d-%2$d 伤害_,若是击杀了一名敌人,这一击将不消耗时间。 +items.weapon.melee.greataxe.ability_desc=决斗家在血量低于 50%% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 _%1$d-%2$d 伤害_,若是击杀了一名敌人,这一击将不消耗时间。 items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。 items.weapon.melee.greatshield.name=巨型方盾 items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.ability_name=护卫 -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=决斗家可以用巨型方盾_护卫_自己,在一般 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行反击或施法,护卫都会终止。 +items.weapon.melee.greatshield.ability_desc=决斗家可以用巨型方盾_护卫_自己,在 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。 items.weapon.melee.greatsword.name=巨剑 items.weapon.melee.greatsword.ability_name=顺劈 -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=决斗家可以用巨剑_顺劈_敌人。这一般会造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 +items.weapon.melee.greatsword.ability_desc=决斗家可以用巨剑_顺劈_敌人,造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能造成大量伤害。 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.handaxe.ability_name=重击 -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。 items.weapon.melee.katana.name=武士刀 items.weapon.melee.katana.stats_desc=这件武器可以格挡 0~3 点伤害。 items.weapon.melee.katana.ability_name=弓步刺 -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=决斗家可用武士刀对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,一般造成 _%1$d-%2$d 的伤害_,且必定命中。 +items.weapon.melee.katana.ability_desc=决斗家可用武士刀对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,造成 _%1$d-%2$d 的伤害_,且必定命中。 items.weapon.melee.katana.desc=一把在握柄上方带有巨大金属护手的修长刀刃。 items.weapon.melee.longsword.name=长剑 items.weapon.melee.longsword.ability_name=顺劈 -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=决斗家可以用长剑_顺劈_敌人,一般造成 _%1$d-%2$d 伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 +items.weapon.melee.longsword.ability_desc=决斗家可以用长剑_顺劈_敌人,造成 _%1$d-%2$d 伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。 items.weapon.melee.mace.name=硬头锤 items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。 items.weapon.melee.mace.ability_name=重击 -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。 items.weapon.melee.magesstaff.name=法师魔杖 @@ -1733,22 +1733,23 @@ items.weapon.melee.meleeweapon.ability_low_str=你的力量不足以使用这把 items.weapon.melee.meleeweapon.ability_no_charge=你没有足够的能量来发动那个武技。 items.weapon.melee.meleeweapon.ability_cant_use=你现在不能使用那个武技。 items.weapon.melee.meleeweapon.ability_no_target=那里没有任何目标。 -items.weapon.melee.meleeweapon.ability_bad_position=目标在武技有效范围外。 +items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. +items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. items.weapon.melee.meleeweapon.prompt=选择一个目标 items.weapon.melee.meleeweapon.swap=切换武器 items.weapon.melee.meleeweapon.swap_full=你无法在背包已满的情况下这么做。 items.weapon.melee.shortsword.name=短剑 items.weapon.melee.shortsword.ability_name=顺劈 -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=决斗家可以用短剑_顺劈_敌人。这一般会造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 +items.weapon.melee.shortsword.ability_desc=决斗家可以用短剑_顺劈_敌人,造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出几厘米。 items.weapon.melee.quarterstaff.name=铁头棍 items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。 items.weapon.melee.quarterstaff.ability_name=防御架势 -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且将在一般 _%d 回合_内使她的闪避能力翻三倍。 +items.weapon.melee.quarterstaff.ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且将在 _%d 回合_内使她的闪避能力翻三倍。 items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。 items.weapon.melee.quarterstaff$defensivestance.name=防御架势 items.weapon.melee.quarterstaff$defensivestance.desc=决斗家正在使用她的铁头棍偏斜来袭的攻击和投射物。只要她还处于这个架势下,她对一切攻击的闪避能力都会变为 3 倍。\n\n剩余回合数:%s @@ -1756,64 +1757,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=决斗家正在使用她的 items.weapon.melee.rapier.name=刺剑 items.weapon.melee.rapier.stats_desc=这件武器可以格挡 0-1 点伤害。 items.weapon.melee.rapier.ability_name=弓步刺 -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=决斗家可用刺剑对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,一般造成 _%1$d-%2$d 的伤害_,且必定命中。 +items.weapon.melee.rapier.ability_desc=决斗家可用刺剑对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,造成 _%1$d-%2$d 的伤害_,且必定命中。 items.weapon.melee.rapier.desc=一柄修长而笔直的利器,牺牲了部分劈砍能力而获得一定的保护效果。 items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.roundshield.ability_name=护卫 -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=决斗家可以用圆盾_护卫_自己,在一般 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 +items.weapon.melee.roundshield.ability_desc=决斗家可以用圆盾_护卫_自己,在 _%d 回合_内完全抵挡针对自己的所有物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。 items.weapon.melee.roundshield$guardtracker.name=护卫中 items.weapon.melee.roundshield$guardtracker.guarded=被护卫 -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的盾牌以应对即将到来的攻击。针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s。 items.weapon.melee.runicblade.name=符文之刃 items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。 items.weapon.melee.runicblade.ability_name=符文挥砍 -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且一般有 _+%d%% 的附魔力量_。 +items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有 _+%d%% 的附魔力量_。 items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。 items.weapon.melee.sai.name=双钗 items.weapon.melee.sai.stats_desc=这是一套非常快的武器。 items.weapon.melee.sai.ability_name=连击 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家近期每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就会增加 _%d_。连续 5 回合未成功攻击会重置连击数。 +items.weapon.melee.sai.ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家近期每使用近战或者投掷武器成功命中一次,这次攻击的伤害就增加 _%d_。连续 5 回合未成功攻击会重置连击数。 items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。 items.weapon.melee.sai$combostriketracker.name=连击 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=决斗家正在积累连击数以增加连击武技的伤害。每次用近战或投掷武器成功攻击都会记入连击,但连续 5 回合未成功攻击会重置连击数。\n\n当前连击数:%1$d\n\n重置连击剩余回合数:%2$s items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。 items.weapon.melee.scimitar.ability_name=剑舞 -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=决斗家可用弯刀进入_剑舞_。进入这个姿态不消耗时间,并使决斗家在一般 _%d 回合_内攻击速度 +60%% 且精准度 +50%%。 +items.weapon.melee.scimitar.ability_desc=决斗家可用弯刀进入_剑舞_。进入这个姿态不消耗时间,并使决斗家在 _%d 回合_内攻击速度 +60%% 且精准度 +50%%。 items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。 items.weapon.melee.scimitar$sworddance.name=剑舞 -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=决斗家正以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),且具有 +50%% 的精准度。\n\n剩余回合数:%s items.weapon.melee.sickle.name=短柄镰 items.weapon.melee.sickle.stats_desc=这是一把不太精准的武器。 items.weapon.melee.sickle.ability_name=收割 -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,一般会施加相当于_%d 点伤害_的流血效果。 +items.weapon.melee.sickle.ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,并施加相当于_%d 点伤害_的流血效果。 items.weapon.melee.sickle.desc=一种手持农具,也可被用作一把强大但笨重的武器。 items.weapon.melee.spear.name=长矛 items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 items.weapon.melee.spear.ability_name=刺退 -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=决斗家用矛尖_刺退_在射程内但不与决斗家相邻的敌人,造成_%1$d-%2$d点伤害_,将敌人击退且必定命中。 +items.weapon.melee.spear.ability_desc=决斗家用矛尖_刺退_在射程内但不与决斗家相邻的敌人,造成_%1$d-%2$d点伤害_,将敌人击退且必定命中。 items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。 items.weapon.melee.sword.name=单手剑 items.weapon.melee.sword.ability_name=顺劈 -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=决斗家可以用单手剑_顺劈_敌人。这一般会造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 +items.weapon.melee.sword.ability_desc=决斗家可以用单手剑_顺劈_敌人,造成_%1$d-%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 items.weapon.melee.sword.desc=平衡性良好的剑。不算太大,但是依然比短剑长上不少。 items.weapon.melee.sword$cleavetracker.name=顺劈 items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续的顺劈。这一次顺劈将不会消耗武器充能。\n\n剩余回合数:%s。 @@ -1821,28 +1822,28 @@ items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续 items.weapon.melee.warhammer.name=战锤 items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。 items.weapon.melee.warhammer.ability_name=重击 -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。 items.weapon.melee.warscythe.name=战镰 items.weapon.melee.warscythe.stats_desc=这是一把不太精准的武器。 items.weapon.melee.warscythe.ability_name=收割 -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=决斗家可以用战镰来_收割_敌人,这破坏性的一击必定命中,一般会施加相当于_%d 点伤害_的流血效果。 +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=这件巨大又笨重的农具被加固了。现在比起收割庄稼,它更适宜于收割敌人。 items.weapon.melee.whip.name=长鞭 items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。 items.weapon.melee.whip.ability_name=狠抽 -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。一般情况下这一武技对当前每个处于攻击距离内的敌人都造成_%1$d-%2$d_伤害,并且必定命中。 +items.weapon.melee.whip.ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。这一武技对当前每个处于攻击距离内的敌人都造成_%1$d-%2$d_伤害,并且必定命中。 items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。 items.weapon.melee.wornshortsword.name=破损的短剑 items.weapon.melee.wornshortsword.ability_name=顺劈 -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=决斗家可以用破损的短剑_顺劈_敌人。一般情况下这一武技应造成%1$d-%2$d伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 +items.weapon.melee.wornshortsword.ability_desc=决斗家可以用破损的短剑_顺劈_敌人。造成%1$d-%2$d伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 @@ -1904,8 +1905,8 @@ items.weapon.missiles.darts.tippeddart.cancel=取消 items.weapon.missiles.darts.tippeddart.durability=涂药飞镖在使用一定次数后会失去药效变为普通飞镖。 items.weapon.missiles.darts.tippeddart.uses_left=这些涂药飞镖再使用_%d/%d_次就会有一个失去药效。 items.weapon.missiles.darts.tippeddart.unlimited_uses=_但精良的做工令其经久耐用,不会因为使用过度而损坏。_ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=你飞镖上的涂药快要失效了。 +items.weapon.missiles.darts.tippeddart.has_broken=你飞镖上的涂药已经失效了。 items.weapon.missiles.bolas.name=流星索 @@ -1937,7 +1938,7 @@ items.weapon.missiles.missileweapon.durability=投掷武器在使用过程中会 items.weapon.missiles.missileweapon.uses_left=这一组武器再用_%d/%d_次就会有一件被损耗掉。 items.weapon.missiles.missileweapon.unlimited_uses=_但是因为它们极高的品质,可以永久使用而不损坏。_ items.weapon.missiles.missileweapon.about_to_break=你的投掷武器快要损坏了。 -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=你的一件投掷武器已经损坏了。 items.weapon.missiles.missileweapon$placeholder.name=投掷物 items.weapon.missiles.shuriken.name=手里剑 @@ -2022,7 +2023,7 @@ items.brokenseal.prompt=选择一件护甲。 items.brokenseal.unknown_armor=你需要先鉴定那件护甲。 items.brokenseal.cursed_armor=纹章不能贴附于被诅咒的盔甲。 items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴纹章时战士能缓慢获得基于护甲品质的额外生命护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.choose_title=选择一个刻印 items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n注意:如果选择保留护甲的刻印,纹章将无法转移此刻印。 @@ -2074,7 +2075,7 @@ items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要 items.kindofweapon.swift_equip=你迅速地装备上了武器。 items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。 -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=你想将这把武器装备至哪个武器栏位?\n\n武斗者仅会使用主武器进行攻击,但主、副武器都能发动武技,且共用同一个充能数。\n\n武斗者还能瞬间切换主、副武器。 items.kindofweapon.which_equip_primary=主手(%s) items.kindofweapon.which_equip_secondary=副手(%s) items.kindofweapon.empty=空栏位 diff --git a/core/src/main/assets/messages/journal/journal_cs.properties b/core/src/main/assets/messages/journal/journal_cs.properties index f556fdb60..a44c54158 100644 --- a/core/src/main/assets/messages/journal/journal_cs.properties +++ b/core/src/main/assets/messages/journal/journal_cs.properties @@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Identifikace předmětů journal.document.adventurers_guide.identifying.body=Nebudeš znát vlastnosti některých předmětů, když je poprvé najdeš.\n\nBarvy lektvarů a symboly na svitcích jsou jiné v každém podzemí. Neidentifikované vybavení může být vylepšené nebo okouzlené, pokud máš štěstí, ale může být také prokleté!\n\nSvitky identifikace, vylepšení a odstranění prokletí jsou velmi užitečné, pokud chceš snížit riziko používání neidentifikovaného vybavení.\n\n(Seznam všech identifikovaných předmětů můžeeš najít v záložce předmětů ve své příručce) journal.document.adventurers_guide.food.title=Řešení hladu journal.document.adventurers_guide.food.body=Efektivní dávnování jídla je jednen z nejlepších způsobů, jak zlepšit své šance na přežití. Zkus brát zdraví a hlad jako zdroje, které je nutné spravovat, ne udržovat vždy plné.\n\nPokud neumíráš hlady, budeš si pomalu regenerovat zdraví. Pokud se najíš na plném zdraví, přijde tato regenerace nazmar.\n\nPokud budeš své jídlo rozvrhovat podle toho, jak jsi na tom se zdravím, měly by ti zásoby vydržet mnohem déle. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets +journal.document.adventurers_guide.alchemy.title=Alchymie a Doplňky journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) journal.document.adventurers_guide.dieing.title=Zvládání porážky journal.document.adventurers_guide.dieing.body=Bohužel, průzkum kobem je velmi nebezpečnou profesí a většina dobrodruhů při ní najde svůj konec.\n\nI když náhoda může určitě hrát velkou roli, nejlepší dobrodruzi jsou ti, kteří na své štěstí spoléhají jen velmi málo při zvyšování svých šancí na úspěch.\n\n(Nenech se odradit, pokud hodně umíráš, tato hra je těžká! Soustřeď se na pochopení hry a postupné zlepšování, spíš než na okamžitý úspěch.) diff --git a/core/src/main/assets/messages/journal/journal_el.properties b/core/src/main/assets/messages/journal/journal_el.properties index 9745d7462..e4cc1db9a 100644 --- a/core/src/main/assets/messages/journal/journal_el.properties +++ b/core/src/main/assets/messages/journal/journal_el.properties @@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Αναγνώριση αντ journal.document.adventurers_guide.identifying.body=Δεν θα γνωρίζεις όλες τις ιδιότητες κάποιων αντικειμένων την πρώτη φορά που θα τα βρίσκεις.\n\nΤα χρώματα των φίλτρων και τα σύμβολα των παπύρων είναι διαφορετικά σε κάθε κατακόμβη. Άγνωστα κομμάτια εξοπλισμού μπορεί να είναι αναβαθμισμένα ή μαγικά ενισχυμένα, αν η τύχη είναι με το μέρος σου. Αλλά μπορεί να είναι και καταραμένα!\n\nΟι πάπυροι αναγνώρισης, αναβάθμισης, και αφαίρεσης κατάρας βοηθούν στο να μειώσεις το ρίσκο από τη χρήση μη αναγνωρισμένων αντικειμένων.\n\n(Μπορείς να βρεις μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει στην καρτέλα αντικειμένων του ημερολογίου σου.) journal.document.adventurers_guide.food.title=Διαχείριση πείνας journal.document.adventurers_guide.food.body=Η διαχείριση των μερίδων φαγητού είναι ένας από τους καλύτερους τρόπους για να βελτιώσεις τις πιθανότητες επιβίωσής σου. Να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση αντί να τις κρατάς συνεχώς πλήρεις.\n\nΌταν δεν λιμοκτονείς, θα αναπληρώνεις αργά τη ζωή σου. Οπότε, αν έχεις πλήρη ζωή, αυτή η αναπλήρωση σπαταλιέται.\n\nΑν ρυθμίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets +journal.document.adventurers_guide.alchemy.title=Αλχημεία και μαραφέτια journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) journal.document.adventurers_guide.dieing.title=Διαχείριση ήττας journal.document.adventurers_guide.dieing.body=Δυστυχώς, η εξερεύνηση κατακομβών είναι επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν νεκροί.\n\nΑν και η τύχη σίγουρα παίζει τον ρόλο της, οι καλύτεροι εξερευνητές χρησιμοποιούν κάθε παραμικρό κόλπο για να αυξήσουν τις πιθανότητες επιτυχίας τους.\n\n(Μην αποθαρρύνεσαι αν πεθαίνεις συνέχεια· το παιχνίδι είναι δύσκολο! Επικεντρώσου αρχικά στην εκμάθηση του παιχνιδιού και τη σταθερή βελτίωση, μην κοιτάς να νικήσεις αμέσως.) @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Μια κοινή βόμβα μαύρ journal.document.alchemy_guide.weapons.title=Ενίσχυση όπλων journal.document.alchemy_guide.weapons.body=Κάποια από τα ελαφρύτερα ή τα πιο μαγικά όπλα μπορούν να αξιοποιηθούν στην αλχημεία!\n\nΚάθε όπλο ρίψης προσφέρει αρκετό υγρό μέταλλο ώστε να επισκευάσει πλήρως ένα άλλο όπλο ρίψης, του ίδιου επιπέδου και της ίδιας βαθμίδας.\n\nΈνα ραβδί προσφέρει αρκετή απόκρυφη ρητίνη ώστε να αναβαθμίσει δύο ραβδιά του ίδιου επιπέδου – αλλά όχι πάνω από το +3. journal.document.alchemy_guide.brews_elixirs.title=Σκευάσματα και ελιξίρια -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Τα σκευάσματα και τα ελιξίρια είναι εξελιγμένα φίλτρα που παρέχουν μια ποικιλία επιδράσεων, συνήθως με μία μόνο χρήση. journal.document.alchemy_guide.spells.title=Ξόρκια -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Τα ξόρκια εμπεριέχονται σε κρυστάλλους και παρέχουν μια ποικιλία επιδράσεων, συνήθως με πολλαπλές χρήσεις. journal.document.intros.title=Περιγραφές τοποθεσιών journal.document.intros.dungeon.title=Η κατακόμβη diff --git a/core/src/main/assets/messages/journal/journal_es.properties b/core/src/main/assets/messages/journal/journal_es.properties index 91a2e6d1f..53cab26a9 100644 --- a/core/src/main/assets/messages/journal/journal_es.properties +++ b/core/src/main/assets/messages/journal/journal_es.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Identificación de ítems journal.document.adventurers_guide.identifying.body=No conocerás todas las propiedades de algunos ítems cuando los encuentres por primera vez.\n\nLos colores de las pociones y los símbolos de los pergaminos son diferentes en cada mazmorra. El equipamiento sin identificar puede estar mejorado o encantado si tienes suerte, ¡o podría estar maldito!\n\nLos pergaminos de identificación, mejora o de eliminar maldición son muy útiles si quieres reducir el riesgo de usar equipamiento sin identificar.\n\n(Puedes encontrar una lista de todos los ítems que has identificado en la pestaña de ítems de tu diario) journal.document.adventurers_guide.food.title=Lidiando con el Hambre journal.document.adventurers_guide.food.body=Racionar la comida eficazmente es una de las mejores cosas que puedes hacer para aumentar tus probabilidades de supervivencia. Piensa en la salud y el hambre como recursos que deben ser gestionados, en lugar de mantenerlos llenos en todo momento.\n\nMientras no estés famélico, tu salud se regenera lentamente. Por lo que si comes con tu salud completa, desperdicias esta regeneración.\n\nSi racionas tus comidas en función de tu salud, tus provisiones deberían durar mucho más. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=Alquimia y Ornamentos +journal.document.adventurers_guide.alchemy.body=Si no encuentras de utilidad a un ítem consumible en concreto, ¡puedes usarlo como ingrediente en una olla de alquimia! Ítems pueden utilizarse en recetas específicas, o convertirse en energía alquímica de uso general.\n\nLos ornamentos son la única pieza de equipamiento que puede crearse mediante alquimia. Estos producen una variedad de útiles efectos y pueden crearse con un poco de energía alquímica y un catalizador mágico.\n\n(Puedes encontrar el primer caldero de alquimia en el nivel 3 o 4 de la mazmorra. Además puedes encontrar páginas del libro de recetas de alquimia cerca de estos calderos.) journal.document.adventurers_guide.dieing.title=Manejando la Derrota journal.document.adventurers_guide.dieing.body=Desafortunadamente, ser explorador de mazmorras es una profesión muy peligrosa y la mayoría de aventureros fallecen tarde o temprano.\n\nAunque puede que la suerte tenga un papel importante, los mejores aventureros son aquellos que utilizan cada pequeño truco para mejorar sus probabilidades de éxito.\n\n(No te desanimes si mueres mucho, ¡este juego es difícil! Enfócate en aprender el juego y mejorar poco a poco, en vez de en ganar de inmediato) journal.document.adventurers_guide.searching.title=Buscar @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=¡Bienvenido a las Aplicaciones Prá journal.document.alchemy_guide.stones.title=Creando Piedras Rúnicas journal.document.alchemy_guide.stones.body=Mezclar un pergamino en una olla de alquimia imbuirá su magia en dos rocas dentro de la olla. ¡Esto crea piedras rúnicas! journal.document.alchemy_guide.energy_food.title=Energía y Comida -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Muchas recetas requieren energía alquímica cristalizada, que se produce al deconstruir los ítems consumibles en un caldero de alquimia. Por ejemplo: las semillas generan 2 de energía, las piedras generan 3, pergaminos y pociones generan 6 cada uno.\n\nAlgunas recetas son bastante mágicas, pero estas se parecen más a la cocina tradicional. journal.document.alchemy_guide.exotic_potions.title=Pociones Exóticas journal.document.alchemy_guide.exotic_potions.body=Las pociones se pueden mezclar con energía para crear pociones exóticas. Tienen efectos más poderosos, pero pueden ser útiles de diferentes formas. journal.document.alchemy_guide.exotic_scrolls.title=Pergaminos Exóticos @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Una bomba negra de pólvora estándar journal.document.alchemy_guide.weapons.title=Potenciando Armamento journal.document.alchemy_guide.weapons.body=¡Algunas de las armas más ligeras o mágicas se pueden usar en alquimia!\n\nCada arma arrojadiza produce suficiente metal liquido para reparar otra arma del mismo nivel y tier.\n\nUna varita producirá suficiente resina arcana para mejorar dos varitas del mismo nivel pero no por encima de +3. journal.document.alchemy_guide.brews_elixirs.title=Infusiones y Elixires -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Las infusiones y elixires son pociones avanzadas con una variedad de efectos, usualmente de un solo uso. journal.document.alchemy_guide.spells.title=Hechizos -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Los hechizos están contenidos en cristales y proporcionan una variedad de efectos, usualmente con múltiples usos. journal.document.intros.title=Introducción a las Regiones journal.document.intros.dungeon.title=Mazmorra diff --git a/core/src/main/assets/messages/journal/journal_fr.properties b/core/src/main/assets/messages/journal/journal_fr.properties index 1e307b59e..52ce0be9c 100644 --- a/core/src/main/assets/messages/journal/journal_fr.properties +++ b/core/src/main/assets/messages/journal/journal_fr.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Identifier les objets journal.document.adventurers_guide.identifying.body=Vous ne connaîtrez pas toutes les propriétés de certains objets lorsque vous les ramasserez pour la première fois.\n\nLa couleur de chaque potion et le symbole de chaque parchemin sont différents dans chaque donjon. Un équipement ramassé est non identifié, il peut être amélioré ou enchanté si vous avez de la chance, mais il peut être maudit !\n\nLes parchemins d'identification, d'amélioration ou de purification sont très utiles si vous voulez réduire les risques en utilisant des objets non identifiés.\n\n(Vous pouvez trouver une liste de tous les objets que vous avez identifiés dans l'onglet objets de votre journal). journal.document.adventurers_guide.food.title=Gérer la faim journal.document.adventurers_guide.food.body=Se rationner efficacement la clé pour améliorer vos chances de survie. Il vaut mieux considérer la santé et la satiété comme des ressources qu'il faut gérer, plutôt que de les garder pleines en permanence.\n\nTant que vous n'êtes pas affamé, vous regagnez lentement de la santé. Cette régénération sera donc gaspillée si vous mangez en étant en pleine santé. \n\nSi vous rythmez vos repas en fonction de votre état de santé, votre nourriture devrait durer beaucoup plus longtemps. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=Alchimie et babioles +journal.document.adventurers_guide.alchemy.body=Si vous trouvez inutile certains consommables, vous pouvez à la place les utiliser comme ingrédients dans un pot d'alchimie ! Les objets peuvent être utilisés dans certaines recettes, ou transformés en énergie alchimique multi-usage.\n\nLes bijoux sont les seuls pièces d'équipement qui peuvent être créées avec l'alchimie. Ils produisent toute sorte d'effets utiles et peuvent être faits à partir d'un peu d'énergie alchimique et d'un catalyseur magique.\n\n(Vous pouvez trouver le premier pot d'alchimie au 3e ou 4e étage du donjon. Vous pouvez trouver les pages d'un livre de recettes d'alchimie près des pots également.) journal.document.adventurers_guide.dieing.title=Gérer la défaite journal.document.adventurers_guide.dieing.body=Malheureusement, l'exploration de donjon est une profession très dangereuse et la plupart des aventuriers finissent par trouver la mort.\n\nLa chance peut certes jouer un rôle, mais les meilleurs aventuriers sont ceux qui utilisent toutes les petites astuces pour améliorer leurs chances de réussite.\n\n(Ne vous laissez pas décourager si vous mourez souvent. Ne vous attendez pas à aller très loin lors de vos premiers essais, ce jeu est difficile ! Concentrez-vous sur les bases du jeu et l'amélioration constante de votre niveau, ne vous focalisez pas sur la victoire immédiate.) journal.document.adventurers_guide.searching.title=Rechercher @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Bienvenue dans l'Application Pratiqu journal.document.alchemy_guide.stones.title=Créer des pierres runiques journal.document.alchemy_guide.stones.body=Utiliser un parchemin dans une marmite alchimique donnera du pouvoir à deux pierres dans la marmite. Vous créerez des pierres runiques! journal.document.alchemy_guide.energy_food.title=Énergie et Nourriture -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=De nombreuses recettes nécessitent de l'énergie alchimique cristallisée, qui est produite en déconstruisant la plupart des objets consommables dans un pot d'alchimie. Quelques exemples : les graines génèrent 2 d'énergie, les pierres en génèrent 3, les parchemins et les potions en génèrent 6 chacun.\n\nCertaines de ces recettes sont assez magiques, mais celles-ci ressemblent davantage à de la cuisine traditionnelle. journal.document.alchemy_guide.exotic_potions.title=Potions Exotiques journal.document.alchemy_guide.exotic_potions.body=Les potions peuvent être mélangées avec de l'énergie pour créer des potions exotiques. Elles ont des effets plus puissants, mais elles sont souvent utiles dans des situations différentes. journal.document.alchemy_guide.exotic_scrolls.title=Parchemins Exotiques @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=La poudre de bombe standard peut être journal.document.alchemy_guide.weapons.title=Armes améliorées journal.document.alchemy_guide.weapons.body=Certaines des armes de jet ou des baguettes magiques peuvent être utilisées en alchimie !\n\nChaque arme de jet produit assez de métal liquide pour réparer entièrement une autre arme du même niveau et du même palier.\n\nUne baguette produit assez de résine arcanique pour améliorer deux baguettes de même niveau, mais pas plus de +3. journal.document.alchemy_guide.brews_elixirs.title=Breuvages et Élixirs -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Breuvages et Élixirs sont des potions complexes qui fournissent différents effets, la plupart du temps à usage unique. journal.document.alchemy_guide.spells.title=Sorts -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Les sorts sont contenus dans des cristaux qui fournissent différents effets, la plupart du temps à usages multiples. journal.document.intros.title=Présentation des régions journal.document.intros.dungeon.title=Donjon diff --git a/core/src/main/assets/messages/journal/journal_hu.properties b/core/src/main/assets/messages/journal/journal_hu.properties index 7ed7b6378..0d1feb8b3 100644 --- a/core/src/main/assets/messages/journal/journal_hu.properties +++ b/core/src/main/assets/messages/journal/journal_hu.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Tárgyak megismerése journal.document.adventurers_guide.identifying.body=Néhány tárgynak még nem tudhatod minden tulajdonságát, amikor először találod meg.\n\nAz egyes varázsitalok színe és a tekercsek szimbóluma minden egyes kazamatában más és más. Az azonosítatlan felszereléseket fel lehet fejleszteni vagy megbájolni ha szerencséd van, de az is lehet, hogy meg vannak átkozva!\n\nAz ismerettekercs, a fejlődéstekercs vagy az átoklevétel tekercsek nagyon hasznosak, ha csökkenteni akarod az azonosítatlan tárgyak használatának kockázatát.\n\n(Az azonosított tárgyak listáját a naplód tárgyak fülén találod.) journal.document.adventurers_guide.food.title=Az éhség kezelése journal.document.adventurers_guide.food.body=Az élelmiszerek hatékony adagolása az egyik legjobb dolog, amit tehetsz a túlélési esélyeid javítása érdekében. Próbálj meg úgy gondolni az egészségre és az éhségre, mint erőforrásokra, amelyekkel gazdálkodni kell, nem pedig mindig jóllakottan tartani őket.\n\nHa nem éhezel, lassan regenerálódik az egészséged. Ha tehát teljes egészségi állapotban eszel, ez a regenerálódás kárba vész.\n\nHa az egészségi állapotod alapján ütemezed, hogy mikor eszel, az étel sokkal tovább tart. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=Alkímia és bizsuk +journal.document.adventurers_guide.alchemy.body=Ha egy bizonyos fogyóeszközt nem találsz hasznosnak, használhatod egy alkímiás fazékban hozzávalóként helyette! A tárgyak felhasználhatók bizonyos receptekben, vagy átalakíthatók mindenre használható alkímiai energiává.\n\nA bizsu az egyetlen olyan felszerelési tárgy, amelyet alkímia segítségével készíthetsz. Különböző hasznos hatásokat eredményeznek, és csak egy kis alkímiai energiával és egy mágikus katalizátorral készíthetők el.\n\n(Az első alkímiás edényt a várbörtön 3. vagy 4. emeletén találod. Ezen edények közelében egy alkímia receptkönyv lapjait is megtalálod). journal.document.adventurers_guide.dieing.title=A kudarc kezelése journal.document.adventurers_guide.dieing.body=Sajnos a kazamatázás nagyon veszélyes szakma, és a legtöbb kalandor végül a végzetét leli.\n\nBár a szerencse mindenképpen szerepet játszhat, a legjobb kalandorok azok, akik minden apró trükköt bevetnek, hogy növeljék a siker esélyeit.\n\n(Ne tántorodj el, ha sokszor halsz meg. Ne számíts arra, hogy az első néhány próbálkozásoddal nagyon messzire jutsz! Ez a játék nehéz! Koncentrálj a játék megtanulására és a folyamatos fejlődésre, ne az azonnali győzelemre). journal.document.adventurers_guide.searching.title=Keresés @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Üdvözöllek az Alkímia Gyakorlati journal.document.alchemy_guide.stones.title=Rúnakő készítés journal.document.alchemy_guide.stones.body=Ha egy tekercset belekeversz egy alkímiás edénybe, a varázsereje átjárja az edényben lévő két követ. Ezáltal rúnakövek jönnek létre! journal.document.alchemy_guide.energy_food.title=Energia és élelem -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Számos recepthez kristályosított alkímiai energiára van szükség, amelyet a legtöbb fogyóeszköz lebontásával állítanak elő egy alkímiaedényben. Néhány példa: a magok 2 energiát, a kövek 3 energiát, a tekercsek és a bájitalok pedig egyenként 6 energiát generálnak.\n\nNéhány ilyen recept eléggé mágikus, de ezek inkább a hagyományos főzéshez hasonlítanak. journal.document.alchemy_guide.exotic_potions.title=Egzotikus főzetek journal.document.alchemy_guide.exotic_potions.body=A főzetek keverhetők energiával, hogy egzotikus főzetet készítsünk. Ennek sokkal erősebb a hatása, de gyakran eltérő módon segítenek. journal.document.alchemy_guide.exotic_scrolls.title=Egzotikus tekercsek @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Egy normál lőporos bombát össze le journal.document.alchemy_guide.weapons.title=Fegyverek fejlesztése journal.document.alchemy_guide.weapons.body=A könnyebb vagy mágikusabb fegyverek némelyike használható az alkímiában!\n\nMinden eldobott fegyver elegendő folyékony fémet termel egy másik, azonos szintű és küszöbértékű fegyver teljes megjavításához.\n\nEgy pálca elegendő misztikus gyantát termel két azonos szintű, de +3-nál nem magasabb szintű pálca feljavításához. journal.document.alchemy_guide.brews_elixirs.title=Főzetek és elixírek -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=A főzetek és elixírek különböző hatású, fejlett bájitalok, amelyek általában egyszer használatosak. journal.document.alchemy_guide.spells.title=Varázslatok -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=A varázslatokat kristályok tartalmazzák, és különféle hatásokat biztosítanak, általában többféleképpen használhatók. journal.document.intros.title=Régió bemutatása journal.document.intros.dungeon.title=Kazamata diff --git a/core/src/main/assets/messages/journal/journal_it.properties b/core/src/main/assets/messages/journal/journal_it.properties index 90f3bcc05..9c213c387 100644 --- a/core/src/main/assets/messages/journal/journal_it.properties +++ b/core/src/main/assets/messages/journal/journal_it.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Identificare Oggetti journal.document.adventurers_guide.identifying.body=Non conoscerai tutte le proprietà di alcuni oggetti quando li trovi per la prima volta.\n\nI colori di ogni pozione ed i simboli sulle pergamene sono diversi in ogni dungeon. Gli oggetti non identificati potrebbero essere potenziati o incantati, se hai fortuna, ma potrebbero anche essere maledetti!\n\nLe pergamene dell'identificazione, del miglioramento o di rimuovi maledizione sono molto utili per ridurre il rischio di usare equipaggiamento non identificato.\n\n(Puoi trovare una lista di tutti gli oggetti che hai identificato nella scheda oggetti del tuo diario) journal.document.adventurers_guide.food.title=Gestire la Fame journal.document.adventurers_guide.food.body=Il razionamento del cibo è una delle pratiche migliori per migliorare le possibilità di sopravvivenza. Prova a pensare a salute e fame come a risorse da gestire, non da mantenere sempre al massimo.\n\nQuando non stai morendo di fame, rigenererai salute a poco a poco. Quindi, se mangi quando sei a piena salute, la rigenerazione sarà sprecata.\n\nAdattando i tuoi pasti in base alle condizioni di salute, il tuo cibo dovrebbe durare molto più a lungo. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=Alchimia & Gingilli +journal.document.adventurers_guide.alchemy.body=Se non trovi utile un determinato oggetto consumabile, puoi invece usarlo come ingrediente in un vaso alchemico! Gli oggetti possono essere utilizzati in ricette specifiche o trasformati in energia alchemica multiuso.\n\nI gingilli sono l'unico pezzo di equipaggiamento che può essere realizzato utilizzando l'alchimia. Producono una varietà di effetti utili e possono essere realizzati con solo un po' di energia alchemica e un catalizzatore magico.\n\n(Puoi trovare il primo vaso alchemico al 3° o 4° piano del dungeon. Puoi trovare anche le pagine di un libro di ricette alchemiche vicino a questi vasi.) journal.document.adventurers_guide.dieing.title=Affrontare la Sconfitta journal.document.adventurers_guide.dieing.body=Purtroppo, scendere nei dungeon è una professione molto pericolosa e molti avventurieri vanno incontro alla loro fine. \n\nAnche se la fortuna ha un ruolo significativo, gli avventurieri migliori sono quelli che usano ogni trucco per migliorare le proprie possibilità di successo.\n\n(Non scoraggiarti se muori un sacco di volte, questo gioco è difficile! Concentrati sull'imparare il gioco e cerca di migliorare costantemente, non puntare direttamente alla vittoria.) journal.document.adventurers_guide.searching.title=Ricerca @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Benvenuto alle applicazioni pratiche journal.document.alchemy_guide.stones.title=Creare Pietre Runiche journal.document.alchemy_guide.stones.body=Una pergamena messa in un calderone alchemico instillerà la sua magia in due pietre che vi si trovano. Questo crea delle pietre runiche! journal.document.alchemy_guide.energy_food.title=Cibo ed Energia -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Molte ricette richiedono energia alchemica cristallizzata, che viene prodotta decostruendo la maggior parte degli oggetti consumabili in un vaso alchemico. Per fare alcuni esempi: i semi generano 2 energie, le pietre ne generano 3, le pergamene e le pozioni ne generano 6 ciascuna.\n\nAlcune di queste ricette sono piuttosto magiche, ma queste assomigliano di più alla cucina tradizionale. journal.document.alchemy_guide.exotic_potions.title=Pozioni Esotiche journal.document.alchemy_guide.exotic_potions.body=Le pozioni possono essere mischiate con energia per creare pozioni esotiche. Queste ultime hanno effetti più potenti, ma di solito sono usate in modo diverso. journal.document.alchemy_guide.exotic_scrolls.title=Pergamene Esotiche @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Una bomba di polvere nera standard pu journal.document.alchemy_guide.weapons.title=Migliorare le armi journal.document.alchemy_guide.weapons.body=Alcune delle armi più leggere o magiche si possono usare nell'alchimia!\n\nOgni arma da lancio produce abbastanza metallo liquido per riparare completamente un'altra arma dello stesso livello e categoria.\n\nUna bacchetta produce abbastanza resina arcana per migliorare 2 bacchette dello stesso livello, ma non oltre +3. journal.document.alchemy_guide.brews_elixirs.title=Miscele ed Elisir -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Le miscele e gli elisir sono pozioni avanzate con una varietà di effetti, solitamente con un singolo utilizzo. journal.document.alchemy_guide.spells.title=Formule Magiche -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Le formule magiche sono contenute in cristalli e di solito procurano un assortimento di effetti con molteplici usi. journal.document.intros.title=Introduzioni delle Regioni journal.document.intros.dungeon.title=Dungeon diff --git a/core/src/main/assets/messages/journal/journal_ja.properties b/core/src/main/assets/messages/journal/journal_ja.properties index 99fc7f6af..28310ff48 100644 --- a/core/src/main/assets/messages/journal/journal_ja.properties +++ b/core/src/main/assets/messages/journal/journal_ja.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=アイテムの識別 journal.document.adventurers_guide.identifying.body=アイテムによっては、最初に見つけたときに特性を把握しているわけではない。\n\nポーションの色と巻物上の記号はダンジョンによって異なる。未識別の装備は、運がよければ強化またはエンチャントされているが、もしかすると呪われている可能性もある。\n\n未識別の装備を使う危険性を減らしたいと思うなら、識別、強化、解呪の巻物が非常に役立つ。\n\n(識別した全アイテムの一覧を日誌のアイテムタブで確認することができる) journal.document.adventurers_guide.food.title=空腹の対処 journal.document.adventurers_guide.food.body=食料を適切に補給する事は、生き残る確率を高めるためにできる最善の事の一つだ。体力と満腹度は、常に全快である必要はなく、管理すべき資源であると考えよ。\n\n飢えていなければ、少しずつ体力が回復する。それ故、体力が全快の時に食事をすると、この回復が無駄になるだろう。\n\n健康状態に応じて食事の時期を調整すれば、食料が長持ちするはずだ。 -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=錬金術と装身具 +journal.document.adventurers_guide.alchemy.body=もし消耗品が役に立たなければ、代わりに錬金鍋で材料として使うことができる!アイテムは特定の組み合わせで使用したり、汎用的に使う錬金エネルギーに変えることもできる。\n\n装身具は錬金術で作ることができる唯一の装備品だ。錬金エネルギーと秘儀の触媒があれば、様々な効果を得ることができる。\n\n(最初の錬金鍋はダンジョンの3階か4階にある。この鍋の近くには錬金術の調合書のページもある) journal.document.adventurers_guide.dieing.title=敗北の回避 journal.document.adventurers_guide.dieing.body=残念ながら、ダンジョン冒険は非常に危険な道であり、ほとんどの冒険者はいずれ命を落とすことになる。\n\n運もあるが、あらゆる手段を駆使して成功率を高めることが、最高の冒険者の条件だ。\n\n(死にまくっていても気を落とさずに。このゲームは難しいのだから、すぐに勝つことに拘わず、ゲームを学び、着実に上達することに集中せよ。) journal.document.adventurers_guide.searching.title=探索 @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=ようこそ、錬金術の実践的 journal.document.alchemy_guide.stones.title=ルーンストーンの作成 journal.document.alchemy_guide.stones.body=錬金釜に巻物を混ぜると、釜の中の2つの石にその魔力が宿ります。これでルーンストーンを作成します。 journal.document.alchemy_guide.energy_food.title=エネルギーと食料 -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=多くのレシピは結晶化した錬金エネルギーを必要とし、これは大抵の消耗品を錬金鍋で分解することで生成される。例えば、種は2エネルギー、ルーンストーンは3エネルギー、巻物とポーションはそれぞれ6エネルギーを生成する。\n\nこれらのレシピの中には非常に不思議なものもあるが、こちらの方がより伝統的な料理に近い。 journal.document.alchemy_guide.exotic_potions.title=奇抜なポーション journal.document.alchemy_guide.exotic_potions.body=エネルギーと一緒にポーションを撹拌させることで効能が補強され奇抜なポーションが作られる。それぞれ効果が強力になるが、中には全く違った効果になるものもある。 journal.document.alchemy_guide.exotic_scrolls.title=奇抜な巻物 @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=標準的な黒色火薬の爆弾を journal.document.alchemy_guide.weapons.title=武器エンチャント journal.document.alchemy_guide.weapons.body=軽い武器や魔法のような武器は、錬金術で使えるものもある。\n\n投擲武器はそれぞれ、同じレベルと階層の別の武器を完全に修理するのに十分な液体金属を生成する。\n\n1本の杖は、+3以上でない同じレベルの杖2本を強化するのに十分な量の秘儀の樹脂が生成される。 journal.document.alchemy_guide.brews_elixirs.title=醸造物と霊薬 -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=醸造物と霊薬は様々な効果を持つ高級なポーションで、通常1回しか使えない。 journal.document.alchemy_guide.spells.title=呪文 -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=呪文は様々な効果を与えるものが封じられた結晶で、通常複数回使うことができる。 journal.document.intros.title=地域紹介 journal.document.intros.dungeon.title=ダンジョン diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index 4ee977a58..db9a0ab1d 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Voorwerpen identificeren journal.document.adventurers_guide.identifying.body=Je kent niet alle eigenschappen van sommige voorwerpen als je ze voor het eerst vindt.\n\nDe kleur van elke toverdrank en symbolen van elke rol zijn anders in elke kerker. Niet-geïdentificeerde uitrusting kan worden opgewaardeerd of worden betoverd als je geluk hebt, maar ze kunnen ook vervloekt zijn!\n\nRollen van identificatie, opwaardering of vloekverwijdering zijn erg handig als je het risico van het gebruik van niet-geïdentificeerde voorwerpen wilt verkleinen.\n\n(Je kunt een lijst vinden met alle voorwerpen die je hebt geïdentificeerd in het voorwerpen-tabblad van je dagboek) journal.document.adventurers_guide.food.title=Omgaan met honger journal.document.adventurers_guide.food.body=Het effectief rantsoeneren van voedsel is een van de beste dingen die je kan doen om je overlevingskansen te vergroten. Het is het beste om gezondheid en honger te zien als middelen die moeten worden beheerd, in plaats van ze altijd op hun maximum te houden.\n\nZolang je niet verhongert genees je langzaam. Als je een volledige gezondheid hebt en je eet, dan gaat deze genezing verloren.\n\nAls je minder eet op basis van hoe het met je gezondheid gaat, zou je voedsel veel langer moeten meegaan. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets +journal.document.adventurers_guide.alchemy.title=Alchemie & Snuisterijen journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) journal.document.adventurers_guide.dieing.title=Verlies verwerken journal.document.adventurers_guide.dieing.body=Helaas is kerkerverkenning een zeer gevaarlijk beroep en gaan de meeste avonturiers uiteindelijk hun ondergang tegemoet.\n\nHoewel geluk zeker een rol speelt, zijn de beste avonturiers degenen die elke kleine truc gebruiken om hun kansen op succes te vergroten.\n\n(Laat je niet afschrikken als je veel sterft, dit spel is moeilijk! Concentreer je op het leren van het spel en het verbeteren van je speltactiek, focus niet op meteen winnen.) diff --git a/core/src/main/assets/messages/journal/journal_ru.properties b/core/src/main/assets/messages/journal/journal_ru.properties index 08863bef7..d9af48e2a 100644 --- a/core/src/main/assets/messages/journal/journal_ru.properties +++ b/core/src/main/assets/messages/journal/journal_ru.properties @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Перед вами курс пра journal.document.alchemy_guide.stones.title=Создание рунных камней journal.document.alchemy_guide.stones.body=Если поместить свиток в алхимический котел, то его магия впитается в два камня в горшке. Это создает рунные камни! journal.document.alchemy_guide.energy_food.title=Энергия и пища -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Множество рецептов требуют кристаллизованную алхимическую энергию, которую можно получить путём расщепления почти всех расходных предметов в алхимическом котле. Например, семена дают 2 единицы энергии, рунные камни - 3, свитки и зелья - 6.\n\nНекоторые рецепты магические, но эти больше напоминают обычную готовку. journal.document.alchemy_guide.exotic_potions.title=Особые зелья journal.document.alchemy_guide.exotic_potions.body=Смешивая зелья с энергией, вы можете создать особые зелья. Эти зелья имеют более сильные эффекты, но часто используются в других ситуациях. journal.document.alchemy_guide.exotic_scrolls.title=Особые свитки @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Обычная бомба с поро journal.document.alchemy_guide.weapons.title=Улучшение оружия journal.document.alchemy_guide.weapons.body=Более лёгкое или зачарованное оружие может быть использовано в алхимии!\n\nКаждое пожертвованное метательное оружие произведёт столько жидкого металла, сколько потребуется для починки оружия того же уровня.\n\nОдна пожертвованная палочка произведёт достаточно магической смолы для улучшения двух других того же уровня, но не более, чем до +3. journal.document.alchemy_guide.brews_elixirs.title=Экстракты и Эликсиры -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Экстракты и эликсиры это более продвинутые зелья, имеющие сразу несколько эффектов обычно лишь при одном употреблении. journal.document.alchemy_guide.spells.title=Создание заклинаний -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Заклинания имеют форму различных кристаллов и обычно имеют различные эффекты при многоразовом использовании. journal.document.intros.title=Введение в регионы journal.document.intros.dungeon.title=Подземелье diff --git a/core/src/main/assets/messages/journal/journal_zh.properties b/core/src/main/assets/messages/journal/journal_zh.properties index 806888165..eb3aabe5e 100644 --- a/core/src/main/assets/messages/journal/journal_zh.properties +++ b/core/src/main/assets/messages/journal/journal_zh.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=鉴定物品 journal.document.adventurers_guide.identifying.body=地牢之大无奇不有,没人说得清手上初次见到的物品究竟有些什么效果。无论如何,谨慎为妙。\n\n药水的颜色和卷轴的图案在每个地牢中都是完全随机的。装备虽然有着唯一的外观,却也常常有着不同的属性。手上的未鉴定装备若是被强化过的精品可算你走运,但坑害了无数同行的受诅咒的器物也不在少数;不小心穿上一件诅咒装备虽不至于让你立即陷入绝境,但也绝非好事。\n\n鉴定、升级、祛邪卷轴能够极大降低来自未鉴定物品的风险。\n\n(你可以在日志的道具列表里找到被你鉴定过的所有道具) journal.document.adventurers_guide.food.title=与饥饿共舞 journal.document.adventurers_guide.food.body=一粥一饭当思来之不易,尤其是在这暗无天日的地牢里!\n\n提高在地牢中生还率的最基本方法之一就是合理进食。请试着根据你的当前生命值状态合理分配食物,而不是总想着吃撑——那样你的食物供给可撑不了多久。\n\n在地牢里,生命值和饥饿值都要被当做资源来看待,而后者最终会影响到前者:极度饥饿时生命值会缓慢地流失,而平时生命值则会缓慢地恢复。显然,当你的生命值全满时,来自非饥饿状态的自然回复就会被白白浪费掉。\n\n虽然因饥饿而损失生命是一件很糟糕的事情,但无论如何只要你还活着,你的冒险就不会结束;合理分配食物则能让你在这座地牢里走得更远。 -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=炼金与饰物 +journal.document.adventurers_guide.alchemy.body=如果你发现一些用处不大的消耗品,你可以试着把它们当做原料放进炼金釜里!这些消耗品可用于既定的合成配方,也可以转化为万用的炼金能量。\n\n饰物是一类能通过炼金来获得的特殊用品。它们能提供各式各样的增益效果,炼成时仅需消耗少许炼金能量和一份魔能触媒。\n\n(你可以在地牢的第三或第四层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书上的残页。) journal.document.adventurers_guide.dieing.title=直视失败 journal.document.adventurers_guide.dieing.body=失败是成功之母!\n\n非常非常不幸,地牢冒险者是一个十分危险而又充满挑战的职业,而大部分从事者都会在地牢深处走到人生的终点。\n\n运气固然重要,但最老练的冒险家们真正依赖的是他们的深思熟虑,与一步又一步细微但巧妙的行动在最后累积出的巨大优势。\n\n(头几次尝试可能都会失败,毕竟这个游戏并不简单!因此,请将注意力集中在理解游戏机制上,借此稳步提升自己的技巧,这样下去相信你离最终的胜利会越来越近;而这比一心只想着赢、却从不琢磨如何才能做得更好要强得多。) journal.document.adventurers_guide.searching.title=仔细摸索 @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=欢迎来到《炼金术的实际应 journal.document.alchemy_guide.stones.title=锻造符石 journal.document.alchemy_guide.stones.body=将一张卷轴与两个石块投入炼金釜当中,便可以将卷轴的魔力灌注到石块当中。此乃符石也! journal.document.alchemy_guide.energy_food.title=炼金能量与食物烹饪 -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=许多配方都需要炼金能量水晶的参与,而这些水晶可以借助炼金釜从消耗品中提炼而来。例如:种子含有 2 能量,符石含有 3 能量,卷轴与药剂含有 6 能量。\n\n尽管一些配方神秘莫测,这些配方比起炼金更像是烹饪。 journal.document.alchemy_guide.exotic_potions.title=酿造合剂 journal.document.alchemy_guide.exotic_potions.body=普通药剂可以注入炼金能量,强化为合剂。合剂拥有更强大的药效,不过作用方式通常与原药剂有所出入。 journal.document.alchemy_guide.exotic_scrolls.title=合成秘卷 @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=一个标准的黑火药炸弹可以 journal.document.alchemy_guide.weapons.title=强化武器 journal.document.alchemy_guide.weapons.body=投掷武器与法杖也可参与到炼金反应当中!\n\n每个投掷物可以融化为一定量的液金,足以完全修复阶级与等级一样的单件投掷物。\n\n法杖可以裂解为一定量的奥术聚酯,足以升级两把同等级的法杖。不可通过此方法将法杖升级至+3以上。 journal.document.alchemy_guide.brews_elixirs.title=炼制魔药与秘药 -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=魔药与秘药是较为高级的药剂,它们具有不同用途的各类效果,通常为一次性使用。 journal.document.alchemy_guide.spells.title=提取结晶 -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=法术结晶是封装于结晶中的法术,它们提供不同用途的各类效果,通常允许多次使用。 journal.document.intros.title=地牢区域介绍 journal.document.intros.dungeon.title=地牢 diff --git a/core/src/main/assets/messages/levels/levels_cs.properties b/core/src/main/assets/messages/levels/levels_cs.properties index 0bbef508d..b34d578b0 100644 --- a/core/src/main/assets/messages/levels/levels_cs.properties +++ b/core/src/main/assets/messages/levels/levels_cs.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=Gejzírová past levels.traps.geysertrap.desc=Po spuštění z této pasti vyšlehne prudký gejzír vody, který odhodí všechny blízké postavy, zraní ohnivé nepřátele, uhasí ohně a zaplaví okolní terén vodou. levels.traps.gnollrockfalltrap.name=Gnollí zasypávající past -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Tato past byla vytvořena s lehkou pomocí magie. Po spuštění způsobí, že se ze stropu v oblasti 5x5 políček uvolní kameny a spadnou na zem. Kvůli poddajnějšímu kamení v této oblasti nezpůsobí takové zranění jako běžné zasypávací pasti, ovšem tvá zbroj tě před ním tolik neochrání. Kameny navíc nebudou padat poblíž barikád, neboť ty slouží jako vzpěry stropu.\n\n_Tato past nerozlišuje spojence od nepřítele a bude nebezpečná jak tobě, tak gnollům._ levels.traps.grimtrap.name=Smrtící past levels.traps.grimtrap.ondeath=Zabila tě magie ze smrtící pasti... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Nejspíše to dokážeš vykopat svým krump levels.mininglevel.crystal_name=Krystalický osten levels.mininglevel.boulder_name=Balvan levels.mininglevel.crystal_desc=Rostou zde výrůstky neobvykle velkých barevných krystalů. Tyto krystaly jsou křehké a lze je snadno rozbít krumpáčem, případně se rozbijí, pokud je něco vykopáno přímo vedle nich. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Velký balvan blokuje cestu. Mělo by být celkem snadné ho zničit krumpáčem. levels.mininglevel.barricade_desc=Tato dřevěná barikáda stojí pevně na svém místě a podpírá strop.\n\nPravděpodobně ji postavili gnollové jako ochranu proti závalům. _Sousední políčka budou chráněna před zasypávajícími pastmi a padajícími kameny._\n\nZdá se, že bude hořet stejně dobře jako jakákoliv jiná dřevěná barikáda. levels.prisonlevel.water_name=Temná chladná voda diff --git a/core/src/main/assets/messages/levels/levels_el.properties b/core/src/main/assets/messages/levels/levels_el.properties index 4ecb04d7f..a5cd50b60 100644 --- a/core/src/main/assets/messages/levels/levels_el.properties +++ b/core/src/main/assets/messages/levels/levels_el.properties @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Πιθανότατα μπορείς να το levels.mininglevel.crystal_name=Κρυστάλλινο καρφί levels.mininglevel.boulder_name=Ογκόλιθος levels.mininglevel.crystal_desc=Εδώ ξεπροβάλλει ένας μεγάλος και χρωματιστός κρύσταλλος. Αυτοί οι κρύσταλλοι είναι εύθραυστοι και σπάζουν εύκολα με την αξίνα, καθώς και αν σκαφτεί κάτι δίπλα τους. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Ένας μεγάλος ογκόλιθος εμποδίζει τον δρόμο. Πρέπει να είναι εύκολο να σπάσει με την αξίνα. levels.mininglevel.barricade_desc=Το ξύλινο φράγμα είναι τοποθετημένο στιβαρά και λειτουργεί ως υποστήριξη για την οροφή.\n\nΕίχε κατασκευαστεί από τα γκνολ για να τους δίνει λίγη προστασία από την πτώση των βράχων. _Κάθε διπλανό τετράγωνο θα προστατεύεται από παγίδες κατολίσθησης και σχετικές επιθέσεις._\n\nΦένεται πως μπορεί να κατακαεί όπως κάθε άλλο φράγμα. levels.prisonlevel.water_name=Σκοτεινό ψυχρό νερό diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index 5e9d39d22..db1bd6b79 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=trampa géiser levels.traps.geysertrap.desc=Cuando se activa, esta trampa disparará un géiser de agua, dañando a los enemigos ardientes, empujando a todos los personajes cercanos, apagando incendios y convirtiendo el terreno circundante en agua. levels.traps.gnollrockfalltrap.name=trampa de avalancha gnoll -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Esta trampa de avalancha está hecha con algún tipo de ayuda mágica. Cuando se activa, hará que las rocas se desprendan y caigan inmediatamente desde arriba en un área de 5x5 a su alrededor. Debido a que las rocas de la zona son más débiles, no infligirá tanto daño como una trampa de avalancha normal, pero tu armadura tampoco será eficaz contra ella. Las rocas tampoco caerán en lugares adyacentes a una barricada, ya que estas ayudan a sostener el techo.\n\n_Esta trampa no distingue entre amigo o enemigo, por lo que es tan dañina para los gnolls como lo es para ti._ levels.traps.grimtrap.name=trampa siniestra levels.traps.grimtrap.ondeath=Fuiste matado por la explosión de una trampa siniestra... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Probablemente puedas extraerlo con tu pico. levels.mininglevel.crystal_name=Trozo de cristal levels.mininglevel.boulder_name=Roca levels.mininglevel.crystal_desc=Aquí hay un afloramiento de cristal grande y colorido. Estos cristales son frágiles y pueden romperse fácilmente con un pico, o se romperán si algo a su lado es minado. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Hay una gran roca bloqueando el camino. Debería ser bastante fácil de romper con un pico. levels.mininglevel.barricade_desc=La barricada de madera está firmemente asentada y actúa como soporte para el techo.\n\nProbablemente fue construido por los gnolls para brindar protección contra el desprendimiento de rocas. _Cualquier casilla adyacente estará protegida contra ataques y trampas de avalancha._\n\nParece que ardería tan bien como cualquier otra barricada. levels.prisonlevel.water_name=Agua fría oscura diff --git a/core/src/main/assets/messages/levels/levels_fr.properties b/core/src/main/assets/messages/levels/levels_fr.properties index 963e14ac4..b57e58f60 100644 --- a/core/src/main/assets/messages/levels/levels_fr.properties +++ b/core/src/main/assets/messages/levels/levels_fr.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=Piège à geyser levels.traps.geysertrap.desc=Une fois ce piège activé, un geyser va jaillir, ce qui blesse les ennemis ardents, éjecte tous les personnages alentour, éteint les feux et recouvre le terrain d'eau. levels.traps.gnollrockfalltrap.name=piège d'avalanche gnoll -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Ce piège d'avalanche est en partie magique. Quand il est déclenché, des pierres vont se décrocher et tomberont immédiatement dans une zone de 5x5 autour du piège. Comme les roches de cette région sont plus tendres, elles ne feront pas autant de dégâts qu'un piège d'avalanche classique, mais l'armure ne sera pas aussi efficace pour s'en protéger. Les barricades soutenant le plafond, les roches ne tomberont pas sur les cases à côté d'elles.\n\n_Ce piège ne différencie pas les amis des ennemis, et sera tout aussi dangereux pour les gnolls qu'il l'est pour vous._ levels.traps.grimtrap.name=Piège macabre levels.traps.grimtrap.ondeath=Vous avez été tué dans l'explosion du piège macabre. @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Vous pouvez probablement la miner avec votre levels.mininglevel.crystal_name=Pic de cristal levels.mininglevel.boulder_name=Rocher levels.mininglevel.crystal_desc=Il y a ici une grande structure en cristal coloré. Ces cristaux sont fragiles et se brisent facilement avec une pioche ou en minant quelque chose à côté. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Il y a un gros rocher qui bloque le passage. Il devrait être assez facile de le briser avec une pioche. levels.mininglevel.barricade_desc=La barricade en bois est correctement installée et constitue un support pour le plafond.\n\nElle a probablement été construite par les gnolls pour prévenir les éboulements. _Toutes les cases adjacentes sont protégées des pièges et attaques d'avalanches._\n\nÇa a l'air de pouvoir brûler aussi bien qu'une autre barricade. levels.prisonlevel.water_name=Eau froide et opaque diff --git a/core/src/main/assets/messages/levels/levels_hu.properties b/core/src/main/assets/messages/levels/levels_hu.properties index 16d83e2fe..bf3685221 100644 --- a/core/src/main/assets/messages/levels/levels_hu.properties +++ b/core/src/main/assets/messages/levels/levels_hu.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=gejzír csapda levels.traps.geysertrap.desc=Amikor ez a csapda működésbe lép, egy vízgejzír tör elő, amely a tüzes ellenségeket sebzi, minden közeli karaktert hátra lök, eloltja a tüzet, és a környező terepet vízzé változtatja. levels.traps.gnollrockfalltrap.name=gnoll kőomlás csapda -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Ez a sziklacsapda valamilyen mágikus segítséggel készült. Amikor működésbe lép, a sziklák fellazulnak, és azonnal lezuhannak felülről egy 5x5-ös területen körülötte. A területen lévő puhább sziklák miatt nem okoz akkora sebzést, mint egy hagyományos sziklaomlás csapda, de a páncélod sem lesz hatásos ellene. A sziklák nem fognak lezuhanni olyan helyeken sem, ahol van mellette barikád, mivel azok segítenek a mennyezetet fent tartani.\n\n_Ez a csapda nem tudja megkülönböztetni a barátot az ellenségtől, így a gnollok számára ugyanolyan káros, mint számodra. levels.traps.grimtrap.name=zord csapda levels.traps.grimtrap.ondeath=Meghaltál a zord csapda robbanásától... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Valószínűleg ki tudod bányászni a csák levels.mininglevel.crystal_name=Kristály tüske levels.mininglevel.boulder_name=Szikla levels.mininglevel.crystal_desc=Van itt egy nagy és színes kristálykitörés. Ezek a kristályok törékenyek, és könnyen összetörhetők egy csákánnyal, vagy eltörnek, ha valamit bányásznak mellette. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Egy nagy szikla torlaszolja el az utat. Elég könnyű lesz széttörni egy csákánnyal. levels.mininglevel.barricade_desc=A fából készült barikád szilárdan áll, és a mennyezet támasztékaként szolgál.\n\nEzt valószínűleg a gnollok építették, hogy némi védelmet nyújtson a lezuhanó sziklák ellen. _A szomszédos csempék védve lesznek a kőomlás csapdáktól és a támadásoktól._\n\nÚgy néz ki, hogy ugyanolyan jól ég, mint bármely más barikád. levels.prisonlevel.water_name=Sötét, hideg víz diff --git a/core/src/main/assets/messages/levels/levels_it.properties b/core/src/main/assets/messages/levels/levels_it.properties index 034b45311..74caea6f7 100644 --- a/core/src/main/assets/messages/levels/levels_it.properties +++ b/core/src/main/assets/messages/levels/levels_it.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=trappola geyser levels.traps.geysertrap.desc=Quando viene attivata, questa trappola produce un getto d'acqua che spinge via tutti i personaggi nelle vicinanze, danneggia i nemici infuocati, spegne i fuochi e converte in acqua il terreno circostante. levels.traps.gnollrockfalltrap.name=trappola di caduta di rocce gnoll -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Questa trappola di caduta di rocce è realizzata con una qualche forma di assistenza magica. Quando viene attivata, farà sì che le rocce si allentino e cadano immediatamente dall'alto in un'area 5x5 intorno ad essa. A causa delle rocce più morbide nella zona, non causerà danni tanto gravi quanto una trappola di caduta di rocce normale, ma la tua armatura non sarà efficace contro di essa. Le rocce non cadranno nelle posizioni aidiacenti ad una barricata, poiché aiuta a sostenere il soffitto.\n\n_Questa trappola non può distinguere amico da nemico, ed è quindi altrettanto dannosa per i gnoll quanto lo è per te._ levels.traps.grimtrap.name=trappola feroce levels.traps.grimtrap.ondeath=Sei stato ucciso dall'esplosione di una trappola feroce... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Probabilmente puoi estrarlo con il tuo piccon levels.mininglevel.crystal_name=Punta di cristallo levels.mininglevel.boulder_name=Masso levels.mininglevel.crystal_desc=C'è un grande e colorato cristallo che affiora qui. Questi cristalli sono fragili e possono essere facilmente rotti con un piccone o si romperanno se viene estratto qualcosa accanto ad essi. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=C'è un grosso masso che blocca la strada. Dovrebbe essere abbastanza facile da rompere con un piccone. levels.mininglevel.barricade_desc=La barricata di legno è saldamente posizionata e funge da supporto per il soffitto.\n\nProbabilmente è stata costruita dai gnoll per fornire una certa protezione contro le rocce cadenti. _Qualsiasi cella adiacente sarà protetta dalle trappole di caduta delle rocce e dagli attacchi._\n\nSembra che bruci tanto bene quanto qualsiasi altra barricata. levels.prisonlevel.water_name=Acqua scura fredda diff --git a/core/src/main/assets/messages/levels/levels_ja.properties b/core/src/main/assets/messages/levels/levels_ja.properties index bad8d401d..779a5d2c2 100644 --- a/core/src/main/assets/messages/levels/levels_ja.properties +++ b/core/src/main/assets/messages/levels/levels_ja.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=間欠泉の罠 levels.traps.geysertrap.desc=このトラップが発動すると、水が外に噴出し、炎を纏う敵はダメージを受け、近くのキャラクターを全て押し出し、火を消し、周囲の地形を水に変える。 levels.traps.gnollrockfalltrap.name=ノールの落石の罠 -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=この落石の罠は、何らかの魔法の力を借りて作られている。発動すると岩が緩み、すぐさま周囲5x5タイルの範囲に上から落下してくる。このエリアは岩が柔らかいため、通常の落石の罠ほどのダメージは与えられないが、鎧もダメージを防ぐ効果は発揮しない。また、木製の障害物が隣接している場所では、天井が支えられているので岩は落ちてこない。\n\n_この罠は敵味方の区別がつかないので、あなたにとって有害であるのと同様に、ノール達にとっても有害である。_ levels.traps.grimtrap.name=致死の罠 levels.traps.grimtrap.ondeath=罠の衝撃に耐えられずに死んだ… @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=つるはしで採掘できるだろう。 levels.mininglevel.crystal_name=結晶の棘 levels.mininglevel.boulder_name=大きな岩 levels.mininglevel.crystal_desc=ここには大きくて色鮮やかな結晶が露出している。この結晶はもろく、つるはしで簡単に壊れ、隣で何かを採掘しても壊れてしまう。 -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=大きな岩が道をふさいでいる。つるはしで簡単に壊せそうだ。 levels.mininglevel.barricade_desc=木製の障害物はしっかりと設置され、天井を支える役割を果たしている。\n\nこれはおそらく、落石から身を守るためにノールたちが作ったものだろう。_隣接する場所は落石の罠や攻撃から守られる。_\n\n他の障害物と同じように燃えそうだ。 levels.prisonlevel.water_name=暗く冷たい水 diff --git a/core/src/main/assets/messages/levels/levels_ru.properties b/core/src/main/assets/messages/levels/levels_ru.properties index 055dc0cce..decf0d977 100644 --- a/core/src/main/assets/messages/levels/levels_ru.properties +++ b/core/src/main/assets/messages/levels/levels_ru.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=гейзерная ловушка levels.traps.geysertrap.desc=При срабатывании из ловушки извергнется гейзер воды, который нанесет урон огненным существам, отбросит всех находящихся поблизости персонажей, потушит пламя и затопит местность водой. levels.traps.gnollrockfalltrap.name=гнолья ловушка с камнями -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Эта ловушка с камнями разработана при помощи магии. При активации, она ослабляет камни, заставляя их мгновенно падать сверху на территории 5х5 вокруг себя. Поскольку каменная порода здесь довольно мягкая, эта ловушка не наносит столь сильный урон как обычные ловушки с камнями, но в то же время ваша броня не столь эффективна против неё. Камни также не посыпятся в клетках, смежных с баррикадами, так как они помогают удерживать потолок.\n\n_Эта ловушка не различает врагов и друзей, поэтому она так же вредоносна для гноллов, как и для вас._ levels.traps.grimtrap.name=гибельная ловушка levels.traps.grimtrap.ondeath=Вы убиты зарядом гибельной ловушки... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Вероятно, с помощью кирк levels.mininglevel.crystal_name=Кристалл levels.mininglevel.boulder_name=Валун levels.mininglevel.crystal_desc=Здесь находится большое и красочное обнажение кристаллов. Эти кристаллы хрупкие, поэтому их легко можно сломать киркой или разрушить, если что-то добывать вблизи от их. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Большой валун преграждает путь. Похоже, его довольно легко можно расколоть киркой. levels.mininglevel.barricade_desc=Эта деревянная опора крепко установлена и предназначена для поддержки потолка.\n\nОна была установлена гноллами для защиты от падающих камней. _Все смежные клетки будут защищены от атак камнями и ловушек с камнями._\n\nПохоже, она может быть сожжена, как и любая другая баррикада. levels.prisonlevel.water_name=Темная холодная вода diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index 1aff6d8cd..579bfa08f 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -2,7 +2,7 @@ levels.features.chasm.chasm=深渊 levels.features.chasm.yes=是的,我知道我在做什么 levels.features.chasm.no=不,我改主意了 -levels.features.chasm.jump=你确定要跳入洞口中?从这么高的地方摔下去一定很疼。 +levels.features.chasm.jump=你确定要跳入深渊中?从这么高的地方摔下去一定很疼。 levels.features.chasm.ondeath=你落地过猛摔死了…… levels.features.chasm.rankings_desc=死于撞击 @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=激流陷阱 levels.traps.geysertrap.desc=被触发时,大量的水会从中喷涌而出,对火属性敌人造成伤害,击退周围所有角色,熄灭火焰并覆盖周遭的地形。 levels.traps.gnollrockfalltrap.name=豺狼人落石陷阱 -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了土石术法。触发时,该陷阱会导致在其周围 5x5 区域内的岩石松动并立即崩塌掉落。该处的岩石与寻常处相比更为松脆,因此其伤害性弱于常规的落石陷阱,但你的护甲却不能很好的抵御其伤害。此外,落石不会发生在支撑矿层结构的支架周边。\n\n_此物无法辨别敌友,因此对豺狼人和你都同样有效。_ levels.traps.grimtrap.name=即死陷阱 levels.traps.grimtrap.ondeath=你被即死陷阱的冲击彻底击杀… @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=你也许能用镐子把它挖出来。 levels.mininglevel.crystal_name=水晶尖刺 levels.mininglevel.boulder_name=岩砾 levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩水晶。这种水晶很脆弱,可以使用十字镐轻易地破坏掉。挖掘其临近位置也可以将其破坏。 -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=这里有一块巨大的岩砾阻挡了去路。用十字镐应当可以轻易地破坏掉它。 levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼人为了防止落岩做制的临时设施。_所有临近地格都不会受到落岩攻击与陷阱的影响。_\n\n不过看起来和地城各处见到的木栅栏一样,也该是能烧起来的。 levels.prisonlevel.water_name=黯冷水潭 diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index ed4e3f137..26af1f98a 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat kaž challenges.no_armor=Víra je má zbroj challenges.no_armor_desc=Budeš se muset spolehnout sám na sebe, protože zbroj tě příliš neochrání!\n\n- Základní blokování všech zbrojí krom látkové je sníženo\n- Všechny zbroje nyní získávají s vylepšeními jen velmi málo ochrany navíc\n- Ochranná síla kamenného ochránce je také výrazně snížena challenges.no_healing=Farmakofóbie -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Lektvary léčení se dozajista hodí, bohužel jsi na ně alergický!\n\n- Lektvary léčení, předměty vytvořené z lektvarů léčení a slunice hrdinu namísto léčby otráví\n- Nestabilní směs nemůže hrdinu náhodně otrávit ani vyléčit\n- Všechny tyto předměty stále fungují na ostatní postavy normálně challenges.no_herbalism=Neúrodná půda challenges.no_herbalism_desc=Zdá se, že v této proklaté kobce už nezbývá žádná čistá voda...\n\n- Kapičky rosy jsou odstraněny\n- Rostliny jsou odstraněny\n- Semínka se stále objeví, ale nevyrostou challenges.swarm_intelligence=Chytří lovci diff --git a/core/src/main/assets/messages/misc/misc_el.properties b/core/src/main/assets/messages/misc/misc_el.properties index 7460e6c75..f45b651d4 100644 --- a/core/src/main/assets/messages/misc/misc_el.properties +++ b/core/src/main/assets/messages/misc/misc_el.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, challenges.no_armor=Πίστη ως πανοπλία challenges.no_armor_desc=Θα χρειαστείς πίστη στον εαυτό σου, μιας και η πανοπλία δεν κάνει και πολλά!\n\n- Μειώνεται η βασική αμυντική ισχύς όλων των πανοπλιών, εκτός της υφασμάτινης\n- Όλες οι πανοπλίες αποκτούν ελάχιστη αμυντική ισχύ από αναβαθμίσεις\n- Η αμυντική ισχύς του γαιώδη φρουρού μειώνεται σημαντικά challenges.no_healing=Φαρμακοφοβία -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Τα φίλτρα γιατρειάς σίγουρα είναι χρήσιμα· κρίμα που σου προκαλούν αλλεργία!\n\n- Τα φίλτρα γιατρειάς, τα αντικείμενα που έχουν φίλτρο γιατρειάς στη συνταγή τους, καθώς και το ηλιόφρουτο, δηλητηριάζουν τον ήρωα αντί να τον θεραπεύουν\n- Τα ασταθή σκευάσματα δεν μπορούν να δηλητηριάσουν ή να θεραπεύσουν τυχαία τον ήρωα\n- Όλα αυτά τα αντικείμενα λειτουργούν κανονικά για τους άλλους χαρακτήρες. challenges.no_herbalism=Άγονη γη challenges.no_herbalism_desc=Δεν φαίνεται να υπάρχει καθαρό νερό σε αυτήν την καταραμένη κατακόμβη...\n\n- Οι δροσοσταλίδες έχουν αφαιρεθεί\n- Τα φυτά έχουν αφαιρεθεί\n- Οι σπόροι εμφανίζονται, αλλά δεν ριζώνουν challenges.swarm_intelligence=Ευφυΐα σμήνους diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index d80b52fc3..aecb30ddb 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que con challenges.no_armor=La fe es mi armadura challenges.no_armor_desc=¡Vas a necesitar fe en ti mismo, ya que tu armadura no hará mucho!\n\n- La capacidad de bloqueo base de todas las armaduras es reducida, excepto por la armadura de tela.\n- Todas las armaduras ahora obtienen muy poco bloqueo cuando las mejoras.\n- La defensa del guardián de tierra también es reducida significativamente. challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Las pociones curativas sí que son útiles, lamentablemente, ¡eres alérgico!\n\n- Las pociones de curación, ítems que usan pociones de curación en su receta y la bayasol envenenarán al héroe en lugar de curarlo.\n- Las infusiones inestables no podrán curar o envenenar al héroe de forma aleatoria.\n- Estos ítems aún funcionarán normalmente para otros personajes. challenges.no_herbalism=Tierra estéril challenges.no_herbalism_desc=Parece que no queda agua limpia en esta mazmorra maldita...\n\n- Gotas de rocío son eliminadas.\n- Plantas son eliminadas.\n- Semillas seguirán apareciendo, pero no crecerán. challenges.swarm_intelligence=Enjambre diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index b20c86d4f..41e645e95 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire a challenges.no_armor=Ma foi est mon armure challenges.no_armor_desc=Vous devrez avoir confiance en vous car votre armure ne fera plus grand-chose !\n\n- Le pouvoir de blocage de base est réduit pour toutes les armures sauf la tunique en lin\n- Toutes les armures ne gagnent que très peu en efficacité de blocage lorsqu'elles sont améliorées\n- Le pouvoir défensif du gardien de terre est également considérablement réduit. challenges.no_healing=Pharmacophobie -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Les potions de soin sont bien pratiques, malheureusement vous êtes allergique !\n\n- Les potions de soins, les objets fabriqués à l'aide de potions de soins et les fruits radieux empoisonnent le héros au lieu de le guérir\n- Les breuvages instables ne peuvent pas aléatoirement empoisonner ou guérir le héros\n- Ces objets fonctionnent toujours normalement pour les autres personnages. challenges.no_herbalism=Terre arides challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans ce donjon maudit...\n\n- Les gouttes de rosée sont retirées\n- Les plantes sont retirées\n- Les graines continuent à apparaître, mais ne s'enracineront pas challenges.swarm_intelligence=Intelligence collective diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index bb1f9aefd..3819fc7cc 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ét challenges.no_armor=A hit a páncélom challenges.no_armor_desc=Szükséged lesz a magadba vetett hitre, mert a páncélod nem sokat ér!\n\n- Az alap blokkolóerő csökkent minden páncélnál, kivéve a ruhát.\n- Minden páncél blokkolása mostantól nagyon kis mértékben javul, ha továbbfejlesztik.\n- Az Agyag Védelmezők védőereje is jelentősen csökkentett. challenges.no_healing=Gyógyszeriszony -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=A gyógyító italok biztos jól jönnének, de sajnos allergiás vagy rájuk!\n\n- A gyógyító italok, illetve a gyógyító italokat vagy a napgyümölcsöt tartalmazó készítmények receptjei megmérgezik a hőst, ahelyett, hogy gyógyítanák.\n- Az instabil főzetek nem tudják véletlenszerűen megmérgezni vagy meggyógyítani a hőst.\n- Ezek a tárgyak továbbra is normálisan működnek más karaktereknél. challenges.no_herbalism=Terméketlen vidék challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott kazamatában...\n\n- Nincsenek harmatcseppek\n- Nincsenek növények\n- Magok még akadnak, de nem vernek gyökeret challenges.swarm_intelligence=Csordaszellem diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index fbdeab9d6..7083ec30d 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche util challenges.no_armor=La fede come difesa challenges.no_armor_desc=Avrai bisogno di fede in te stesso, perché la tua armatura non farà molto!\n\n- Tutte le armature, tranne quella di stoffa, bloccano una quantità ridotta di danni\n- Quando viene migliorata, ogni armatura guadagna solo un piccolo bonus di blocco danni\n- Il potere difensivo del guardiano di terra è ridotto significativamente challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Le pozioni curative sono sicuramente utili, sfortunatamente sei allergico!\n\n- Pozioni curative, oggetti che utilizzano pozioni curative nella loro ricetta e frutti del sole avveleneranno l'eroe invece di curarlo\n- Le pozioni instabili non possono avvelenare o curare casualmente l'eroe\n- Questi oggetti funzionano ancora normalmente per gli altri personaggi. challenges.no_herbalism=Terre aride challenges.no_herbalism_desc=Sembra che non sia rimasta neanche una goccia di acqua pulita in questo maledetto dungeon...\n\n- Le gocce di rugiada sono state rimosse\n- Le piante sono state rimosse\n- I semi appaiono ancora, ma non germinano challenges.swarm_intelligence=Sciame intelligente diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index 41b77e733..f15fbffe2 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=食料が既に乏しいが、食事量にも気をつ challenges.no_armor=信仰が鎧となる challenges.no_armor_desc=鎧はあまり役に立たないので、自分自身への信頼が必要だ!\n\n・布の鎧以外の全ての鎧で基本防御力が減少\n・全ての鎧は強化してもほとんど防御力が上昇しない\n・大地の守護者の防御力も大幅に減少 challenges.no_healing=薬物恐怖症 -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=治癒のポーションは確かに便利だが、残念ながらあなたはアレルギー持ちだ!\n\n・治癒のポーション、治癒のポーションを材料にしたアイテム、太陽の果実は、勇士を治癒する代わりに毒状態にする\n・不安定な醸造物を飲んだ時のランダム効果で勇士が毒や治癒の効果を受けることはない\n・これらのアイテムは他のキャラクターでは、通常通り使用できる challenges.no_herbalism=荒廃した大地 challenges.no_herbalism_desc=この呪われたダンジョンにはもはや清らかな水は存在しないだろう…\n\n・露の雫は出現しない\n・植物は出現しない\n・種は出現するが、根を張ることはない challenges.swarm_intelligence=集団知識 diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index 0eb594a93..c2e9e8eae 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n challenges.no_armor=信念护体 challenges.no_armor_desc=如今护甲已难堪大用,你只能相信你自己的肉身了!\n\n・布甲之外所有护甲的基本防御力降低\n・所有护甲被升级时增长的防御力大幅降低\n・灵壤守护者的防御力大幅降低 challenges.no_healing=恐药异症 -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=治疗药水真是种好东西,可惜你对它过敏!\n\n・治疗药水、以治疗药水为原料炼制的道具与阳光果将无法治愈英雄,反而会使英雄中毒\n・紊乱魔药不会随机到治愈英雄或使英雄中毒的效果\n・这些道具对其他单位依然发挥正常效果。 challenges.no_herbalism=荒芜之地 challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了……\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽 challenges.swarm_intelligence=集群智能 diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index ffa372083..50ff1ca6a 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alchymie scenes.alchemyscene.text=Zkombinuj ingredience pro vytvoření něčeho nového! scenes.alchemyscene.select=Vyber předmět scenes.alchemyscene.energy=Energie: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Přidat předmět +scenes.alchemyscene.no_items=V této tašce nejsou žádne alchymizovatelné předměty. +scenes.alchemyscene.craft=Vyrobit +scenes.alchemyscene.energize=Energizovat předměty +scenes.alchemyscene.cancel=Vyjmout ingredience +scenes.alchemyscene.repeat=Zopakovat ingredience scenes.amuletscene.exit=Dneska to zabalíme scenes.amuletscene.stay=Ještě tady nekončím diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index a29ddf876..5ce2bb312 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -4,9 +4,9 @@ scenes.alchemyscene.title=Αλχημεία scenes.alchemyscene.text=Συνδύασε συστατικά για να δημιουργήσεις κάτι καινούργιο! scenes.alchemyscene.select=Επίλεξε ένα αντικείμενο scenes.alchemyscene.energy=Ενέργεια: -scenes.alchemyscene.add=Add Item +scenes.alchemyscene.add=Προσθήκη αντικειμένου scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft +scenes.alchemyscene.craft=Παρασκευή scenes.alchemyscene.energize=Energize Items scenes.alchemyscene.cancel=Cancel Ingredients scenes.alchemyscene.repeat=Repeat Ingredients @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα π scenes.titlescene.patreon_button=Σελίδα Patreon scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=Η έκδοση 2.4.0 περιλαμβάνει μια νέα κατηγορία αντικειμένων: τα μαραφέτια! Αυτά περισσότερο τροποποιούν τις μεταβλητές του παιχνιδιού από το να δίνουν κάποια δύναμη ή χρηστικότητα.\n\nΥπάρχουν επίσης αρκετές μικρές προσθήκες και τροποποιήσεις, κυρίως στην Ξιφομάχο και την Αλχημεία. Έλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες. scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων. scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων. diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 3ff9a5630..5c5eea1fd 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alquimia scenes.alchemyscene.text=¡Combina ingredientes para crear algo nuevo! scenes.alchemyscene.select=Selecciona un ítem scenes.alchemyscene.energy=Energía: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Añadir ítem +scenes.alchemyscene.no_items=No hay ningún ítem para usar en alquimia en este inventario. +scenes.alchemyscene.craft=Crear +scenes.alchemyscene.energize=Energizar ítems +scenes.alchemyscene.cancel=Cancelar ingredientes +scenes.alchemyscene.repeat=Repetir ingredientes scenes.amuletscene.exit=Ha sido todo por hoy scenes.amuletscene.stay=No he acabado todavía @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 ofrece una nueva categoría de ítem: ¡ornamentos! Estos están más orientados en modificar variables de juego en lugar de otorgar poder directo o utilidad.\n\nTambién hay un montón de adiciones menores y ajustes, más notables principalmente en la Dueista y la Alquimia. Asegúrate de consultar la pantalla de cambios para obtener todos los detalles. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index 9d27781b6..962a06cc8 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alchimie scenes.alchemyscene.text=Combinez des ingrédients pour créer quelque chose de nouveau ! scenes.alchemyscene.select=Sélectionnez un objet scenes.alchemyscene.energy=Énergie : -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Ajouter un objet +scenes.alchemyscene.no_items=Il n'y a aucun objet d'alchimie dans ce sac. +scenes.alchemyscene.craft=Fabriquer +scenes.alchemyscene.energize=Recycler des Objets +scenes.alchemyscene.cancel=Annuler l'Ingrédient +scenes.alchemyscene.repeat=Répéter les Ingrédients scenes.amuletscene.exit=On s'arrête là pour aujourd'hui scenes.amuletscene.stay=Je n'ai pas encore fini @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon est un jeu entièrement g scenes.titlescene.patreon_button=Page Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour ! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 contient une nouvelle catégorie d'objets : les babioles ! Elles servent davantage à jouer avec les variables de gameplay qu'à apporter un pouvoir ou une utilité directe.\n\nIl y a également de nombreux ajouts et ajustements, principalement pour la Duelliste et pour l'Alchimie. Consultez la page des changements pour connaitre tous les détails. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel ! scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs. scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions. diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index 44eabbae7..767bdf42f 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alkímia scenes.alchemyscene.text=Keverj össze alapanyagokat és készíts valami újat! scenes.alchemyscene.select=Válassz egy tárgyat scenes.alchemyscene.energy=Energia: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Tárgyak hozzáadása +scenes.alchemyscene.no_items=Abban a zsákban nincsenek alkimizálható tárgyak. +scenes.alchemyscene.craft=Készítés +scenes.alchemyscene.energize=Tárgyak energizálása +scenes.alchemyscene.cancel=Összetevők eltávolítása +scenes.alchemyscene.repeat=összetevők újrahozzáadása scenes.amuletscene.exit=Mára ennyi scenes.amuletscene.stay=Még nem végeztem @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes j scenes.titlescene.patreon_button=Patrónus oldal scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 egy új tárgykategóriát tartalmaz: a bizsukat! Ezek inkább a játékmenet változóinak finomhangolására szolgálnak, mint közvetlen erőt vagy hasznosságot adnak.\n\nVan még egy csomó kisebb kiegészítés és finomítás, leginkább a Párbajhős és az alkímia esetében. Mindenképpen nézd meg a változások képernyőjét a teljes részletességért. scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott! scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol. scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index cb8cad6ba..b76355819 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alchimia scenes.alchemyscene.text=Combina degli ingredienti per ottenere qualcosa di nuovo! scenes.alchemyscene.select=Seleziona un oggetto scenes.alchemyscene.energy=Energia: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Aggiungi oggetto +scenes.alchemyscene.no_items=Non ci sono oggetti alchemizzabili in quella borsa. +scenes.alchemyscene.craft=Crea +scenes.alchemyscene.energize=Dai energia agli oggetti +scenes.alchemyscene.cancel=Annulla ingredienti +scenes.alchemyscene.repeat=Ripeti gli ingredienti scenes.amuletscene.exit=Per oggi può bastare scenes.amuletscene.stay=Non ho ancora finito @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon è un gioco totalmente gr scenes.titlescene.patreon_button=Pagina Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=La v2.4.0 presenta una nuova categoria di oggetti: i gingilli! Si tratta più di modificare le variabili di gioco che di fornire potere o utilità diretta.\n\nCi sono anche un sacco di piccole aggiunte e modifiche, in particolare alla Duellante e all'Alchimia. Assicurati di controllare la schermata delle modifiche per i dettagli completi. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug. scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni. diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 37f73fa11..749af9d48 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ scenes.titlescene.patreon_button=Patreon ページ scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0では、新しいカテゴリーのアイテム「装身具」が追加されました!これらは直接的な強さや能力を与えるよりも、ゲームプレイの可変要素を調整することに重点を置いています。\n\nまた、特に決闘者と錬金術に小さな追加と調整がたくさんあります。詳細については変更画面を確認してください。 scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました! scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。 scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。 diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index bbcc5a032..9d8616904 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alchemie scenes.alchemyscene.text=Combineer ingrediënten om iets nieuws te maken! scenes.alchemyscene.select=Kies een voorwerp scenes.alchemyscene.energy=Energie: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Voorwerp toevoegen +scenes.alchemyscene.no_items=Er zitten geen alchemiseerbare items in die tas. +scenes.alchemyscene.craft=Bouw +scenes.alchemyscene.energize=Activeer voorwerpen +scenes.alchemyscene.cancel=Annuleer ingrediënten +scenes.alchemyscene.repeat=Herhaal ingrediënten scenes.amuletscene.exit=Het mag hier stoppen scenes.amuletscene.stay=Ik ben nog niet klaar @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp scenes.titlescene.patreon_button=Patreon Pagina scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt. -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 bevat een nieuwe itemcategorie: snuisterijen! Het gaat meer om het aanpassen van gameplay-variabelen dan om het geven van directe kracht of nut.\n\nEr zijn ook een aantal kleinere toevoegingen en aanpassingen, met name aan de Duellist en aan Alchemy. Zorg ervoor dat u het wijzigingsscherm controleert voor alle details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht. scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes. scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates. diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index b4abb6696..ee02dbd30 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Алхимия scenes.alchemyscene.text=Смешайте ингредиенты, чтобы создать что-то новое! scenes.alchemyscene.select=Выберите предмет scenes.alchemyscene.energy=Энергия: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Добавить предмет +scenes.alchemyscene.no_items=В вашем рюкзаке не присутствуют те предметы, которые можно расщеплять алхимией. +scenes.alchemyscene.craft=Создать +scenes.alchemyscene.energize=Расщепление предметов +scenes.alchemyscene.cancel=Отмена ингредиентов +scenes.alchemyscene.repeat=Повторение ингредиентов scenes.amuletscene.exit=На сегодня хватит scenes.amuletscene.stay=Я ещё не закончил diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index 2ab1d9499..f059eec20 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=炼金 scenes.alchemyscene.text=放入材料以制作新的道具! scenes.alchemyscene.select=选择一件物品 scenes.alchemyscene.energy=能量: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=添加物品 +scenes.alchemyscene.no_items=这个包里没有可炼金的物品。 +scenes.alchemyscene.craft=炼成 +scenes.alchemyscene.energize=将物品转化为能量 +scenes.alchemyscene.cancel=取消添加原料 +scenes.alchemyscene.repeat=重复添加原料 scenes.amuletscene.exit=现在就到此为止吧 scenes.amuletscene.stay=这一切还不该结束 @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的 scenes.titlescene.patreon_button=Patreon 赞助页面 scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0版本添加了一个新的物品门类:饰物!相较于其他物品直截了当的能力提升与使用功效,饰品更专注于改动全局游戏中的一些要素。\n\n除此以外本次更新还包含了大量小规模的改动与新增物品,主要集中在决斗者和炼金功能上。\n\n请务必查看改动界面以获得完整的更新详情。 scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 7aaecb337..045b4f064 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Oživení windows.wndresurrect.message=Zatímco umíráš, cítíš, jak tvůj Ankh navádí tvou duši zpět do světa smrtelníků. Dává ti další šanci pokořit kobku!\n\nMůžeš s sebou vzít dva své předměty, ale zbytek zůstane ležet na místě tvé smrti. Jaké předměty si zvolíš? windows.wndresurrect.prompt=Vyber předmět windows.wndresurrect.confirm=Ponech tyto předměty -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Chybějící předměty +windows.wndresurrect.warn_body=Nevybral sis dva předměty. Opravdu chceš být oživen bez nich? windows.wndresurrect.warn_yes=Ano, určitě -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Ne, ještě to zvážím windows.wndsadghost.rat_title=PÁCHNOUCÍ KRYSA PORAŽENA windows.wndsadghost.gnoll_title=ZÁKEŘNÝ GNOLL PORAŽEN diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index a8ed48841..ef9e9c045 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Ανάσταση windows.wndresurrect.message=Καθώς πεθαίνεις, νιώθεις το ανκχ να οδηγεί το πνεύμα σου πίσω σε αυτόν τον κόσμο. Σου δίνει ακόμα μία ευκαιρία να κατακτήσεις την κατακόμβη!\n\nΜπορείς να φέρεις δύο από τα αντικείμενα μαζί σου, αλλά τα υπόλοιπα θα αφεθούν εκεί που πέθανες. Ποια αντικείμενα θα επιλέξεις; windows.wndresurrect.prompt=Επίλεξε ένα αντικείμενο windows.wndresurrect.confirm=Διατήρησε τα αντικείμενα -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Λείπουν αντικείμενα +windows.wndresurrect.warn_body=Δεν επέλεξες δύο αντικείμενα. Θέλεις σίγουρα να αναστηθείς χωρίς δύο αντικείμενα; windows.wndresurrect.warn_yes=Ναι, σίγουρα -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Όχι, θα το ξανασκεφτώ windows.wndsadghost.rat_title=ΕΞΟΝΤΩΣΕΣ ΤΟΝ ΒΡΟΜΕΡΟ ΑΡΟΥΡΑΙΟ windows.wndsadghost.gnoll_title=ΕΞΟΝΤΩΣΕΣ ΤΟ ΥΠΟΧΘΟΝΙΟ ΓΚΝΟΛ diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 5160041f7..23fe0e14b 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Resurrección windows.wndresurrect.message=A medida que mueres, puedes sentir tu ankh guiando tu espíritu de regreso a este mundo. ¡Te está dando otra oportunidad de conquistar la mazmorra!\n\nPuedes traer dos de tus ítems contigo, pero los demás quedarán donde moriste. ¿Qué ítems elegirás? windows.wndresurrect.prompt=Selecciona un ítem windows.wndresurrect.confirm=Preservar estos ítems -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Sin Ítems +windows.wndresurrect.warn_body=No has seleccionado dos ítems. ¿Estás seguro que deseas revivir sin dos ítems? windows.wndresurrect.warn_yes=Sí, estoy seguro -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=No, lo reconsideraré windows.wndsadghost.rat_title=RATA FÉTIDA HA MUERTO windows.wndsadghost.gnoll_title=GNOLL EMBAUCADOR HA MUERTO diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 6e93e2ad5..4dbfd7c1f 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -50,7 +50,7 @@ windows.wnddailies.score=Score windows.wnddocument.missing=page manquante windows.wndenergizeitem.prompt=Énergiser un item -windows.wndenergizeitem.energize=Transformer en %d d'énergie +windows.wndenergizeitem.energize=Transformer en %d énergie windows.wndenergizeitem.energize_1=Transformer 1 en %d d'énergie windows.wndenergizeitem.energize_all=Transformer tout en %d d'énergie @@ -217,10 +217,10 @@ windows.wndresurrect.title=Résurrection windows.wndresurrect.message=Alors que vous mourrez vous sentez votre Ankh guider votre âme en ce monde, vous donnant une nouvelle chance de conquérir le donjon !\n\nVous pouvez garder 2 objets avec vous, les autres restant là où vous avez péri. Lesquels choisissez-vous ? windows.wndresurrect.prompt=Sélectionnez un objet windows.wndresurrect.confirm=Garder ces objets -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Objets manquants +windows.wndresurrect.warn_body=Vous n'avez pas sélectionné deux objets. Êtes-vous sûr de vouloir réapparaître sans deux objets ? windows.wndresurrect.warn_yes=Oui je suis sûr. -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Non, laissez-moi reconsidérer mon choix. windows.wndsadghost.rat_title=RAT FETIDE VAINCU windows.wndsadghost.gnoll_title=GNOLL FILOU VAINCU diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index b3e1d2fbb..4a40488e8 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Feltámadás windows.wndresurrect.message=Ahogy elpusztulsz érzed, hogy az ankh visszavezeti a szellemedet e világ felé. Újabb esélyt ad neked, hogy meghódítsd a kazamatát!\n\nKét tárgyad magaddal viheted, de a többi ott marad, ahol elpusztultál. Melyik tárgyat választod? windows.wndresurrect.prompt=Válassz egy tárgyat windows.wndresurrect.confirm=Ezeket megtartom -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Hiányzó tárgyak +windows.wndresurrect.warn_body=Nem választottál ki két elemet. Biztos vagy benne, hogy két elem nélkül akarsz feltámadni? windows.wndresurrect.warn_yes=Igen, biztos vagyok benne -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Nem, hadd gondoljam át újra. windows.wndsadghost.rat_title=LEGYŐZTED A POSHADÓ PATKÁNYT windows.wndsadghost.gnoll_title=LEGYŐZTED A SZÉLHÁMOS GNOLLT diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 5a3612f50..2204110e7 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Resurrezione windows.wndresurrect.message=Mentre muori, puoi sentire che il tuo ankh sta guidando il tuo spirito indietro verso questo mondo. Ti sta dando un'altra opportunità di conquistare il dungeon!\n\nPuoi portare con te due dei tuoi oggetti, gli altri rimarranno nel luogo della tua morte. Quali scegli? windows.wndresurrect.prompt=Seleziona un oggetto windows.wndresurrect.confirm=Conserva questi oggetti -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Oggetti mancanti +windows.wndresurrect.warn_body=Non hai selezionato due elementi. Sei sicuro di voler resuscitare senza due oggetti? windows.wndresurrect.warn_yes=Sì, sono sicuro -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=No, lasciami riconsiderare windows.wndsadghost.rat_title=RATTO FETIDO UCCISO windows.wndsadghost.gnoll_title=GNOLL IMBROGLIONE UCCISO diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index fb2389bf0..0dbac2519 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=復活 windows.wndresurrect.message=あなたが滅びるとき、アンクが魂を現世へと導いているのがわかる。ダンジョンを攻略する機会を与えてくれているのだ。\n\nアイテムは2つだけ持っていくことができますが、残りのアイテムは死んだ場所に残されます。あなたはどのアイテムを選びますか? windows.wndresurrect.prompt=アイテムを選択 windows.wndresurrect.confirm=これらのアイテムを保持する -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=アイテムの不足 +windows.wndresurrect.warn_body=アイテムが2つ選択されていません。本当にアイテムを2つ持たずに復活したいですか? windows.wndresurrect.warn_yes=本当に実行する -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=いや、考え直す。 windows.wndsadghost.rat_title=悪臭鼠を倒した windows.wndsadghost.gnoll_title=ノールの奇術師を倒した diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index 79c446bb4..f60f7848d 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Opstanding windows.wndresurrect.message=Terwijl je omkomt, kun je voelen dat je ankh je geest terugleidt naar deze wereld. Het geeft je nog een kans om de kerker te overwinnen!\n\nJe kunt twee van je voorwerpen meenemen, maar de rest wordt achtergelaten waar je bent omgekomen. Welke voorwerpen kies jij? windows.wndresurrect.prompt=Kies een voorwerp windows.wndresurrect.confirm=Behoud deze voorwerpen -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Missende Items +windows.wndresurrect.warn_body=Je hebt geen twee items geselecteerd. Weet je het zeker dat je wilt herleven zonder twee items? windows.wndresurrect.warn_yes=Ja, ik weet het zeker -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Nee, geef mij bedenk tijd windows.wndsadghost.rat_title=STINKENDE RAT VERSLAGEN windows.wndsadghost.gnoll_title=GNOLBEDRIEGER VERSLAGEN diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index 042baad38..21efe9fb6 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -216,11 +216,11 @@ windows.wndranking$statstab.copy_seed_cancel=Отменить windows.wndresurrect.title=Воскрешение windows.wndresurrect.message=Когда вы погибаете, вы чувствуете, как ваш анх направляет ваш дух обратно в этот мир. Это дает вам еще один шанс покорить подземелье!\n\nВы можете взять с собой два предмета, но остальные останутся там, где вы погибли. Какие предметы вы выберете? windows.wndresurrect.prompt=Выберите предмет -windows.wndresurrect.confirm=Сохраняйте эти предметы -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.confirm=Сохранить эти предметы +windows.wndresurrect.warn_title=Отсутствие предметов +windows.wndresurrect.warn_body=Вы не выбрали никаких два предмета. Вы уверены, что хотите воскреснуть без двух предметов? windows.wndresurrect.warn_yes=Да, я уверен -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Нет, нужно обдумать windows.wndsadghost.rat_title=ВОНЮЧАЯ КРЫСА УБИТА windows.wndsadghost.gnoll_title=ГНОЛЛ-ТРИКСТЕР УБИТ diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 3a9fdaf6b..fffd14331 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=复活 windows.wndresurrect.message=死亡正在降临,所幸重生十字架正努力引导你的灵魂回到这个世界。这给了你又一个征服地牢的机会!\n\n你可以保留两件物品,而其余物品将会留在你死去的地方。\n请做出选择吧。 windows.wndresurrect.prompt=选择一件物品 windows.wndresurrect.confirm=保留这些物品 -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=缺少物品 +windows.wndresurrect.warn_body=你还没有选定两件物品。你确定要放弃保留两件物品并重生吗? windows.wndresurrect.warn_yes=是的,我确定 -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=不,我改主意了 windows.wndsadghost.rat_title=击败腐臭老鼠 windows.wndsadghost.gnoll_title=击败豺狼诡术师 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index d7bd6fd19..76cd773fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -82,6 +82,27 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("BETA-2", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "_Caused by BETA:_\n" + + "_-_ Uncommon cases of wandmaker blocking paths or spawning in walls\n" + + "_-_ Rare cases of freezes during levelgen\n" + + "_-_ Recycle not being craftable\n" + + "_-_ Guard ability buff resetting on save/load\n" + + "_-_ Various minor textual errors\n\n" + + "_Existed prior to BETA:_\n" + + "_-_ Geyser traps and aqua brew not extinguishing flames\n" + + "_-_ Seer shot not working in blacksmith quest area\n" + + "_-_ Various minor textual errors")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);