v3.2.0: added a thrown weapon to blacksmith's smith options
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@@ -380,6 +380,7 @@ public class Blacksmith extends NPC {
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for (Item i : toUndo){
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Generator.undoDrop(i);
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}
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smithRewards.add(Generator.randomMissile(3, useDecks));
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smithRewards.add(Generator.randomArmor(3));
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//30%:+0, 45%:+1, 20%:+2, 5%:+3
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@@ -454,9 +454,9 @@ public class WndBlacksmith extends Window {
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public static class WndSmith extends Window {
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private static final int WIDTH = 120;
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private static final int BTN_SIZE = 32;
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private static final int BTN_GAP = 5;
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private static final int WIDTH = 128;
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private static final int BTN_SIZE = 28;
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private static final int BTN_GAP = 4;
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private static final int GAP = 2;
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public WndSmith( Blacksmith troll, Hero hero ){
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@@ -489,7 +489,9 @@ public class WndBlacksmith extends Window {
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}
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};
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btnReward.item( i );
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btnReward.setRect( count*(WIDTH - BTN_GAP) / 3 - BTN_SIZE, message.top() + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE );
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btnReward.setRect( count*(WIDTH - BTN_GAP) / Blacksmith.Quest.smithRewards.size() - BTN_SIZE,
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message.top() + message.height() + BTN_GAP,
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BTN_SIZE, BTN_SIZE );
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add( btnReward );
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}
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