v0.2.4: added the potion bandolier to badge logic.
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@@ -1,6 +1,7 @@
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//TODO: update this class with relevant info as new versions come out.
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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@@ -99,11 +100,20 @@ public class WelcomeScene extends PixelScene {
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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//imports new ranking data for pre-0.2.3 saves.
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if (gameversion < 30){
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Rankings.INSTANCE.load();
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Rankings.INSTANCE.save();
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}
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if (gameversion <= 32){
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//removes all bags bought badge from pre-0.2.4 saves.
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Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
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Badges.saveGlobal();
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//imports new ranking data for pre-0.2.3 saves.
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if (gameversion <= 29){
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Rankings.INSTANCE.load();
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Rankings.INSTANCE.save();
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}
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}
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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}
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