diff --git a/core/src/main/assets/messages/actors/actors_ca.properties b/core/src/main/assets/messages/actors/actors_ca.properties index 7abe51f09..3ff2154c2 100644 --- a/core/src/main/assets/messages/actors/actors_ca.properties +++ b/core/src/main/assets/messages/actors/actors_ca.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Et sents bastant satisfet i ple.\n\nMentre estiguis be ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 3498398c9..378a2ff9f 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -311,35 +311,35 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se ###hero actors.hero.talent.hearty_meal.title=Vydatné jídlo -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Pokud se Válečník nají, když má méně než 50% životů, vyléčí se mu _3 body zdraví_.\n\n_+2:_ Pokud se Válečník nají, když má méně než 50% životů, vyléčí se mu _5 bodů zdraví_. actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.test_subject.title=Testovací subjekt -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje lektvar tím, že ho použije, vyléčí se o _4 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje lektvar tím, že ho použije, vyléčí se o _6 bodů zdraví_. actors.hero.talent.iron_will.title=Železná vůle actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. actors.hero.talent.energizing_meal.title=Energické jídlo -actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_. +actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, obdrží _efekt nabíjení na 4 tahy_.\n\n_+2:_ Když se Mág nají, obdrží _efekt nabíjení na 6 tahů_. actors.hero.talent.scholars_intuition.title=Učedníkova intuice actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _2x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_. actors.hero.talent.tested_hypothesis.title=Testovaná hypotéza -actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.tested_hypothesis.desc=_+1:_ Kdykoliv Mág identifikuje svitek tím, že ho použije, obdrží _6 bodů dodatečné ochrany_.\n\n_+2:_ Kdykoliv Mág identifikuje svitek tím, že ho použije, obdrží _9 bodů dodatečné ochrany_. actors.hero.talent.energizing_upgrade.title=Energické vylepšení -actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.energizing_upgrade.desc=_+1:_ Mágova hůl se dobije o _1 extra nabití_, kdykoliv ji Mág vylepší.\n\n_+2:_ Mágova hůl se dobije o _2 extra nabití_, kdykoliv ji Mág vylepší. actors.hero.talent.rationed_meal.title=Výživné jídlo -actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_. +actors.hero.talent.rationed_meal.desc=_+1:_ Když se Zloděj nají, _nasytí se o 15% více_.\n\n_+2:_ Pokud se Zloděj nají, když má méně než 50% životů, _nasytí se o 25% více_. actors.hero.talent.thiefs_intuition.title=Zlodějova intuice actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_. actors.hero.talent.sucker_punch.title=Přesný úder actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1 bod bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _1-2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok. actors.hero.talent.mending_shadows.title=Blahodárné stíny -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ Kdykoliv je Zloděj ukrytý pod svým pláštěm _5 tahů po sobě_, vyléčí se mu 1 bod zdraví.\n\n_+2:_ Kdykoliv je Zloděj ukrytý pod svým pláštěm _3 tahy po sobě_, vyléčí se mu 1 bod zdraví. actors.hero.talent.invigorating_meal.title=Osvěžující jídlo -actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. +actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 2 tahy_. actors.hero.talent.survivalists_intuition.title=Intuice přeživšího actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.5x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2x rychleji_. actors.hero.talent.followup_strike.title=Následný útok -actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_ +actors.hero.talent.followup_strike.desc=_+1:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, její následující útok na blízko, vůči tomuto nepříteli, udělí _1-2 body bonusového poškození_.\n\n_+2:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, její následující útok na blízko, vůči tomuto nepříteli, udělí _2-3 body bonusového poškození_. actors.hero.talent.natures_aid.title=Přírodní pomoc actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně obdrží 2 body zdřevnatění na _4 tahy_, kdykoliv je v jejím zorném poli pošlapána rostlina.\n\n_+2:_ Lovkyně obdrží 2 body zdřevnatění na _6 tahů_, kdykoliv je v jejím zorném poli pošlapána rostlina. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 4f3e9bc56..013cc40bb 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Du fühlst dich ziemlich zufrieden und satt.\n\nSolang ###hero actors.hero.talent.hearty_meal.title=Herzhafte Mahlzeit -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=Versuchsperson -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=Eiserner Wille actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=Energiereiche Mahlzeit @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=Überraschungsschlag actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=Heilende Schatten -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=Stärkende Mahlzeit actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 102cb94bd..d477d160f 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita, ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 4cce58b69..c25f5d878 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es ###hero actors.hero.talent.hearty_meal.title=Buena comida -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Comer por debajo del 50% de salud cura al Guerrero _3 PS_.\n\n_+2:_ Comer por debajo del 50% de salud cura al Guerrero _5 PS_. actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rapido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_. actors.hero.talent.test_subject.title=Sujeto de prueba -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Siempre que identifica una poción usándola, el Guerrero se cura _4 PS_.\n\n_+2:_ Siempre que identifica una poción usándola, el Guerrero se cura _6 PS_. actors.hero.talent.iron_will.title=Voluntad de hierro actors.hero.talent.iron_will.desc=_+1:_ El escudo máximo proporcionado por el sello del Guerrero se _aumenta en 1_.\n\n_+2:_ El escudo máximo proporcionado por el sello del guerrero se _aumenta en 2_. actors.hero.talent.energizing_meal.title=Comida energizante @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_eu.properties b/core/src/main/assets/messages/actors/actors_eu.properties index 2c63847c5..71c2a1b9b 100644 --- a/core/src/main/assets/messages/actors/actors_eu.properties +++ b/core/src/main/assets/messages/actors/actors_eu.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Ongi elikatuta eta asea sentitzen zara.\n\nOngi elikat ###hero actors.hero.talent.hearty_meal.title=janari oparoa -actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _4 osasun puntu_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _6 osasun puntu_ jasotzen ditu. +actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _3 osasun puntu_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _5 osasun puntu_ jasotzen ditu. actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_. actors.hero.talent.test_subject.title=probaren subjektua -actors.hero.talent.test_subject.desc=_+1:_ Edabe bat erabiliz identifikatzean, gudariak _3 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Edabe bat erabiliz identifikatzean, gudariak _5 osasun puntu_ eskuratzen ditu. +actors.hero.talent.test_subject.desc=_+1:_ Edabe bat erabiliz identifikatzean, gudariak _4 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Edabe bat erabiliz identifikatzean, gudariak _6 osasun puntu_ eskuratzen ditu. actors.hero.talent.iron_will.title=burdinazko gogoa actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_. actors.hero.talent.energizing_meal.title=janari biziberritzailea @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ iden actors.hero.talent.sucker_punch.title=ezusteko ukabilkada actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1_ eragiten du arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _1-2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan. actors.hero.talent.mending_shadows.title=itzal joslea -actors.hero.talent.mending_shadows.desc=_+1:_ Alprojak osasun puntu bat berreskuratzen du _3 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.\n\n_+2:_ Alprojak osasun puntu bat berreskuratzen du _2 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta. +actors.hero.talent.mending_shadows.desc=_+1:_ Alprojak osasun puntu bat berreskuratzen du _5 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.\n\n_+2:_ Alprojak osasun puntu bat berreskuratzen du _3 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta. actors.hero.talent.invigorating_meal.title=janari indartzailea actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=biziraupenaren sena diff --git a/core/src/main/assets/messages/actors/actors_fi.properties b/core/src/main/assets/messages/actors/actors_fi.properties index 8a660c4ad..53a1c2e57 100644 --- a/core/src/main/assets/messages/actors/actors_fi.properties +++ b/core/src/main/assets/messages/actors/actors_fi.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed, ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 4ef501ad5..d7c0f39d2 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que ###hero actors.hero.talent.hearty_meal.title=repas copieux -actors.hero.talent.hearty_meal.desc=_+1:_ Manger à moins de 50% de sa santé guérit le Guerrier de _4 PV_.\n\n_+2:_ Manger à moins de 50% de sa santé guérit le guerrier de _6 PV_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes actors.hero.talent.armsmasters_intuition.desc=_+1:_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2:_ Le Guerrier identifie armes et armures _quand il les équipe_. actors.hero.talent.test_subject.title=sujet test -actors.hero.talent.test_subject.desc=_+1:_ Quand le Guerrier identifie une potion en la buvant, il gagne _3 PV_.\n\n_+2:_ Quand le Guerrier identifie une potion en la buvant, il gagne _5 PV_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=Volonté de fer actors.hero.talent.iron_will.desc=_+1:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_. actors.hero.talent.energizing_meal.title=repas énergisant @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Le Voleur identifie les anneaux _ actors.hero.talent.sucker_punch.title=coup bas actors.hero.talent.sucker_punch.desc=_+1:_ Le Voleur bénéficie de _1 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2:_ Le Voleur bénéficie de _1-2 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi. actors.hero.talent.mending_shadows.title=ombres réparatrices -actors.hero.talent.mending_shadows.desc=_+1:_ Le Voleur se soigne de 1 PV tous les _3 tours consécutifs_ où il est caché sous sa cape.\n\n_+2:_ Le Voleur se soigne de 1 PV tous les _2 tours consécutifs_ où il est caché sous sa cape. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=repas revigorant actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=intuition du survivaliste diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 2a56993dd..1e826a678 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad. ###hero actors.hero.talent.hearty_meal.title=bőséges étel -actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _4 HP_ -t gyógyul.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _6 HP_ -t gyógyul. +actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _5 HP_ -t gyógyul. actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat. actors.hero.talent.test_subject.title=tesztalany -actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy főzetet megiszik, a harcos _3 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy főzetet megiszik, a harcos _5 HP_-t gyógyul. +actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy főzetet megiszik, a harcos _4 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy főzetet megiszik, a harcos _6 HP_-t gyógyul. actors.hero.talent.iron_will.title=vasakarat actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_. actors.hero.talent.energizing_meal.title=energizáló étel @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosí actors.hero.talent.sucker_punch.title=váratlan ütés actors.hero.talent.sucker_punch.desc=_+1:_ A tolvaj _1 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A tolvaj _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét. actors.hero.talent.mending_shadows.title=gyógyító árnyak -actors.hero.talent.mending_shadows.desc=_+1:_ A tolvaj 1 HP-t gyógyul _3 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.\n\n_+2:_ A tolvaj 1 HP-t gyógyul _2 egymás utáni körben_ amikor a láthatatlan köpeny alatt van. +actors.hero.talent.mending_shadows.desc=_+1:_ A tolvaj 1 HP-t gyógyul _5 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.\n\n_+2:_ A tolvaj 1 HP-t gyógyul _3 egymás utáni körben_ amikor a láthatatlan köpeny alatt van. actors.hero.talent.invigorating_meal.title=élénkítő étel actors.hero.talent.invigorating_meal.desc=_+1:_ A vadásznőnek 1 körbe telik az étkezés, és kap _1 kör sietséget_.\n\n_+2:_ A vadásznőnek 1 körbe telik az étkezés, és kap _2 kör sietséget_. actors.hero.talent.survivalists_intuition.title=a túlélő megérzése diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index c455391bd..d02834aef 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Kau merasa cukup puas dan kenyang.\n\nSaat cukup makan ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 777164b79..bf66bb9c6 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b ###hero actors.hero.talent.hearty_meal.title=pasto abbondante -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Mangiato sotto il 50% di salute cura il Guerriero di _3 HP_.\n\n_+2:_ Mangiato sotto il 50% di salute cura il Guerriero di _5 HP_. actors.hero.talent.armsmasters_intuition.title=intuizione del maestro d'armi actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2x volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index b881d3452..634ade0bb 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=とても満足して、お腹もいっぱいだ。\n\ ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index d1cff2f5f..aec609ead 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고 ###hero actors.hero.talent.hearty_meal.title=푸짐한 식사 -actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 50% 이하일 때 하는 식사는 전사를 _4 HP_ 만큼 회복시킵니다.\n\n_+2:_ 체력이 50% 이하일 때 하는 식사는 전사를 _6 HP_ 만큼 회복시킵니다. +actors.hero.talent.hearty_meal.desc=_+1:_ 전사는 체력이 50% 이하일 때 식사를 하면 _3 HP_ 를 회복합니다.\n\n_+2:_ 전사는 체력이 50% 이하일 때 식사를 하면 _5 HP_ 를 회복합니다. actors.hero.talent.armsmasters_intuition.title=장인의 직감 actors.hero.talent.armsmasters_intuition.desc=_+1:_ 전사는 무기와 방어구를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 전사는 무기와 방어구를 _착용하는 즉시 감정하게 됩니다_. actors.hero.talent.test_subject.title=실험체 -actors.hero.talent.test_subject.desc=_+1:_ 미감정 물약을 마셔서 감정할 때 _3 HP_ 만큼 회복합니다.\n\n_+2:_ 미감정 물약을 마셔서 감정할 때 _5 HP_ 만큼 회복합니다. +actors.hero.talent.test_subject.desc=_+1:_ 전사는 미감정 물약을 마셔서 감정할 때 _4 HP_ 만큼 회복합니다.\n\n_+2:_ 전사는 미감정 물약을 마셔서 감정할 때 _6 HP_ 만큼 회복합니다. actors.hero.talent.iron_will.title=강철의 의지 actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가합니다_.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가합니다_. actors.hero.talent.energizing_meal.title=에너지 넘치는 식사 @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ 도적은 반지를 _2배 빠르 actors.hero.talent.sucker_punch.title=불시의 타격 actors.hero.talent.sucker_punch.desc=_+1:_ 도적은 적을 처음 기습할 때 _1 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 도적은 적을 처음 기습할 때 _1-2 만큼의 추가 피해_ 를 입힙니다. actors.hero.talent.mending_shadows.title=수선의 그림자 -actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신하는 도중 연속적인 _3턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신하는 도중 연속적인 _2턴마다_ 1 HP를 회복합니다. +actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신을 지속하면 _5턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신을 지속하면 _3턴마다_ 1 HP를 회복합니다. actors.hero.talent.invigorating_meal.title=활기 넘치는 식사 actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=생존자의 직감 diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 004876169..73eef4beb 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas ###hero actors.hero.talent.hearty_meal.title=krzepiący posiłek -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=żelazna wola actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 8b376dab9..dea885373 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEmbora ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 783b5ee83..03f56efcc 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Вы наелись до отвала и полнос ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 9b097e597..be2bbf33c 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl ###hero actors.hero.talent.hearty_meal.title=Doyurucu yemek -actors.hero.talent.hearty_meal.desc=_+1:_Bunu canın %50 altındayken yemek savaşçıya _4 HP_ kazandırır.\n\n_+2:_ Bunu canın %50 altındayken yemek savaşçıya _6 HP_ kazandırır. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_. actors.hero.talent.test_subject.title=Denek -actors.hero.talent.test_subject.desc=_+1:_ Savaşçı bir iksiri kullanarak tanımlarsa _3 HP_ kazanır.\n\n_+2:_ Savaşçı bir iksiri kullanarak tanımlarsa _3 HP_ kazanır. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=Demir İrade actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_. actors.hero.talent.energizing_meal.title=Enerji veren yemek @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızl actors.hero.talent.sucker_punch.title=Kalleş Yumruğu actors.hero.talent.sucker_punch.desc=_+1:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1 fazladan hasar verir_.\n\n_+2:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar verir_. actors.hero.talent.mending_shadows.title=Gölgelerde Şifa -actors.hero.talent.mending_shadows.desc=_+1:_ Haydut peleriniyle görünmez olduğu _ardışık 3 turda_ 1 HP iyileştirir.\n\n_+2:_ Haydut peleriniyle görünmez olduğu _ardışık 2 turda_ 1 HP iyileştirir. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=Canlandıran Yemek actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=Hayatta kalma uzmanının sezgisi diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 51da0c387..36bddd3d5 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Ви відчуваєте себе цілком зад ###hero actors.hero.talent.hearty_meal.title=hearty meal -actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_. actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. actors.hero.talent.test_subject.title=test subject -actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.energizing_meal.title=energizing meal @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x fa actors.hero.talent.sucker_punch.title=sucker punch actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. actors.hero.talent.mending_shadows.title=mending shadows -actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak. actors.hero.talent.invigorating_meal.title=invigorating meal actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_. actors.hero.talent.survivalists_intuition.title=survivalist's intuition diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 7368da140..061bfc967 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=你感觉自己吃的非常饱。\n\n当你处于饱 ###hero actors.hero.talent.hearty_meal.title=丰盛一餐 -actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值低于50%时使用食物会恢复_ 4 点生命_。\n\n_+2:_ 战士在生命值低于50%时使用食物会恢复_ 6 点生命_。 +actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值低于50%时使用食物会恢复_ 3 点生命_。\n\n_+2:_ 战士在生命值低于50%时使用食物会恢复_ 5 点生命_。 actors.hero.talent.armsmasters_intuition.title=兵师直觉 actors.hero.talent.armsmasters_intuition.desc=_+1:_ 战士装备武器与护甲时_鉴定它们的速度提升为原来的两倍_。\n\n_+2:_ 战士装备武器与护甲时_会将其瞬间鉴定_。 actors.hero.talent.test_subject.title=实验对象 -actors.hero.talent.test_subject.desc=_+1:_ 战士亲自饮用未鉴定的药水时,恢复 _3 点生命_。\n\n_+2:_ 战士亲自饮用未鉴定的药水时,恢复 _5 点生命_。 +actors.hero.talent.test_subject.desc=_+1:_ 战士亲自饮用未鉴定的药水时,恢复 _4 点生命_。\n\n_+2:_ 战士亲自饮用未鉴定的药水时,恢复 _6 点生命_。 actors.hero.talent.iron_will.title=钢铁意志 actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。 actors.hero.talent.energizing_meal.title=充能一餐 @@ -333,7 +333,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗贼装备戒指时_鉴定它 actors.hero.talent.sucker_punch.title=阴险打击 actors.hero.talent.sucker_punch.desc=_+1:_ 盗贼在第一次伏击一个敌人时造成_ 1 点额外伤害_。\n\n_+2:_ 盗贼在第一次伏击一个敌人时造成_ 1~2 点额外伤害_。 actors.hero.talent.mending_shadows.title=暗影滋补 -actors.hero.talent.mending_shadows.desc=_+1:_ 盗贼每_连续 3 回合_在暗影斗篷下隐身会恢复 1 点生命。\n\n_+2:_ 盗贼每_连续 2 回合_在暗影斗篷下隐身会恢复 1 点生命。 +actors.hero.talent.mending_shadows.desc=_+1:_ 盗贼每_连续 5 回合_在暗影斗篷下隐身会恢复 1 点生命。\n\n_+2:_ 盗贼每_连续 3 回合_在暗影斗篷下隐身会恢复 1 点生命。 actors.hero.talent.invigorating_meal.title=活力一餐 actors.hero.talent.invigorating_meal.desc=_+1:_女猎手进食只耗费1回合且将为她增加_1回合的极速_。\n\n_+2:_女猎手进食只耗费1回合且将为她增加_2回合的极速_。 actors.hero.talent.survivalists_intuition.title=生存直觉 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index e753f5dc1..37b7cb053 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -1392,7 +1392,7 @@ items.weapon.melee.magesstaff.ac_imbue=NAPLNIT items.weapon.melee.magesstaff.ac_zap=SESLAT items.weapon.melee.magesstaff.prompt=Vyber hůlku items.weapon.melee.magesstaff.imbue=%s naplňuje svou silou tvoji hůl. -items.weapon.melee.magesstaff.conflict=Rozpor mezi magiemi vymazal okouzlení na tvé holi. +items.weapon.melee.magesstaff.conflict=Rozpor mezi magiemi vymazal okouzlení ze tvé hole. items.weapon.melee.magesstaff.id_first=Musíš hůlku nejprve identifikovat. items.weapon.melee.magesstaff.cursed=Nemůžeš použít prokletou hůlku. items.weapon.melee.magesstaff.warning=Určitě chceš hůl naplnit silou této hůlky? Předchozí naplněná síla bude ztracena.\n\nPokud je hůl naplňována hůlkou, která je stejně nebo více vylepšená, převezme si hůl vylepšení z této hůlky a přidá jedno ze svých vlastních vylepšení.\n\nVýsledkem tohoto naplnění bude hůl s úrovní %d.