From 62236bdf5ac02b74ab4f7727c7e9a70a37697e38 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 9 Mar 2021 22:40:23 -0500 Subject: [PATCH] v0.9.2a: fixed hallway rooms still spawning as empty with 1 connection --- .../levels/rooms/standard/HallwayRoom.java | 6 ------ 1 file changed, 6 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java index 69cdfb969..844a6d791 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java @@ -54,12 +54,6 @@ public class HallwayRoom extends StandardRoom { Painter.fill( level, this, Terrain.WALL ); Painter.fill( level, this, 1 , Terrain.EMPTY ); - if (connected.size() < 2){ - //don't want to make a hallway between doors that don't exist - return; - } - - Rect c = getConnectionSpace(); for (Door door : connected.values()) {