v0.9.4: iOS home indicator is now only hidden if game is fullscreen
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Files;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
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import com.badlogic.gdx.graphics.glutils.HdpiMode;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.services.news.News;
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import com.shatteredpixel.shatteredpixeldungeon.services.news.NewsImpl;
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@@ -43,7 +44,6 @@ public class IOSLauncher extends IOSApplication.Delegate {
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Game.versionCode = 0;
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}
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if (UpdateImpl.supportsUpdates()) {
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Updates.service = UpdateImpl.getUpdateService();
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}
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@@ -59,6 +59,8 @@ public class IOSLauncher extends IOSApplication.Delegate {
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config.depthFormat = GLKViewDrawableDepthFormat.None;
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config.hdpiMode = HdpiMode.Pixels;
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config.hideHomeIndicator = SPDSettings.fullscreen();
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CGRect statusBarFrame = UIApplication.getSharedApplication().getStatusBarFrame();
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double statusBarHeight = Math.min(statusBarFrame.getWidth(), statusBarFrame.getHeight());
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