v3.3.0: added functionality for skeleton key to replace real keys

This commit is contained in:
Evan Debenham
2025-11-19 16:13:20 -05:00
parent 77fa4bd400
commit 6563b05196
3 changed files with 124 additions and 1 deletions
@@ -437,6 +437,7 @@ items.artifacts.skeletonkey.crystal_charges=Opening a crystal lock requires 5 ch
items.artifacts.skeletonkey.wont_open=The key refuses to fit into this lock for some reason.
items.artifacts.skeletonkey.locked_with_key=That door was locked by your skeleton key.
items.artifacts.skeletonkey.force_lock=The lock has weakened without your skeleton key. You manage to force it open.
items.artifacts.skeletonkey.discard=You discard your excess keys.
items.artifacts.skeletonkey.desc=An important-looking key with a head shaped like a skull. Its teeth seem to be different every time you look at them.
items.artifacts.skeletonkey.desc_worn=This magical key seems to gain power as you explore the dungeon and open more locks.\n\nThe key can be inserted into any of the dungeon's locks to either open or close them. This includes most special locks and doors that were never locked previously. The key can even be used on empty space in a cardinal or diagonal direction to 'lock' the air in front of you, creating a temporary solid wall. Locking will push away enemies if there is space to do so.
items.artifacts.skeletonkey.desc_cursed=The cursed key seems to be actively avoiding fitting into any lock, and is even making it difficult (but not impossible) for you to use your other keys.