v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!

This commit is contained in:
Evan Debenham
2014-12-01 03:28:10 -05:00
parent dd29262806
commit 657d6a68c7
12 changed files with 215 additions and 103 deletions
@@ -190,15 +190,15 @@ public abstract class Level implements Bundlable {
addItemToSpawn( Generator.random( Generator.Category.FOOD ) );
if (Dungeon.posNeeded()) {
addItemToSpawn( new PotionOfStrength() );
Dungeon.potionOfStrength++;
Dungeon.limitedDrops.strengthPotions.count++;
}
if (Dungeon.soeNeeded()) {
addItemToSpawn( new ScrollOfUpgrade() );
Dungeon.scrollsOfUpgrade++;
Dungeon.limitedDrops.upgradeScrolls.count++;
}
if (Dungeon.asNeeded()) {
addItemToSpawn( new Stylus() );
Dungeon.arcaneStyli++;
Dungeon.limitedDrops.arcaneStyli.count++;
}
int bonus = 0;
@@ -571,7 +571,8 @@ public abstract class Level implements Bundlable {
if ((Dungeon.isChallenged( Challenges.NO_FOOD ) && (item instanceof Food || item instanceof BlandfruitBush.Seed)) ||
(Dungeon.isChallenged( Challenges.NO_ARMOR ) && item instanceof Armor) ||
(Dungeon.isChallenged( Challenges.NO_HEALING ) && item instanceof PotionOfHealing) ||
(Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop))) {
(Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop)) ||
item == null) {
Heap heap = new Heap();
GameScene.add( heap );