v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
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@@ -76,7 +76,15 @@ public class Plant implements Bundlable {
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}
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if (Random.Int( 5 - (naturalismLevel/2) ) == 0) {
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Dungeon.level.drop( Generator.random( Generator.Category.SEED ), pos ).sprite.drop();
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Item seed = Generator.random(Generator.Category.SEED);
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if (seed instanceof BlandfruitBush.Seed) {
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if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
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Dungeon.level.drop(seed, pos).sprite.drop();
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Dungeon.limitedDrops.blandfruitSeed.count++;
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}
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} else
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Dungeon.level.drop(seed, pos).sprite.drop();
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}
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if (Random.Int( 5 - naturalismLevel ) == 0) {
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Dungeon.level.drop( new Dewdrop(), pos ).sprite.drop();
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