v3.3.0: removed deadlock-causing sync checks
This commit is contained in:
@@ -1029,21 +1029,24 @@ public class GameScene extends PixelScene {
|
||||
customWalls.add( visual.create() );
|
||||
}
|
||||
|
||||
private synchronized void addHeapSprite( Heap heap ) {
|
||||
//FIXME added a sync check here in v3.2.5, which caused deadlocks
|
||||
// what I really need to do is have these queue additions that then happen on render thread
|
||||
// this can also apply to adding mob sprites
|
||||
private void addHeapSprite( Heap heap ) {
|
||||
ItemSprite sprite = heap.sprite = (ItemSprite)heaps.recycle( ItemSprite.class );
|
||||
sprite.revive();
|
||||
sprite.link( heap );
|
||||
heaps.add( sprite );
|
||||
}
|
||||
|
||||
private synchronized void addDiscardedSprite( Heap heap ) {
|
||||
private void addDiscardedSprite( Heap heap ) {
|
||||
heap.sprite = (DiscardedItemSprite)heaps.recycle( DiscardedItemSprite.class );
|
||||
heap.sprite.revive();
|
||||
heap.sprite.link( heap );
|
||||
heaps.add( heap.sprite );
|
||||
}
|
||||
|
||||
private synchronized void addBlobSprite( final Blob gas ) {
|
||||
private void addBlobSprite( final Blob gas ) {
|
||||
if (gas.emitter == null) {
|
||||
gases.add( new BlobEmitter( gas ) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user