v0.3.5: renamed broken sigil to broken seal

This commit is contained in:
Evan Debenham
2016-04-10 19:21:30 -04:00
parent 828a69f5b1
commit 6593165b96
5 changed files with 26 additions and 26 deletions
@@ -1,6 +1,6 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil.SigilShield;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal.WarriorShield;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Bundle;
@@ -14,10 +14,10 @@ public class Berserk extends Buff {
}
private State state = State.NORMAL;
private static final int EXHAUSTION_START = 40;
private static final int EXHAUSTION_START = 30;
private int exhaustion;
private static final float LEVEL_RECOVER_START = 2f;
private static final float LEVEL_RECOVER_START = 3f;
private float levelRecovery;
private static final String STATE = "state";
@@ -78,7 +78,7 @@ public class Berserk extends Buff {
public boolean berserking(){
if (target.HP == 0 && state == State.NORMAL){
SigilShield sigil = target.buff(SigilShield.class);
WarriorShield sigil = target.buff(WarriorShield.class);
if (sigil != null){
state = State.BERSERK;
BuffIndicator.refreshHero();