v0.3.5: renamed broken sigil to broken seal
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class BrokenSeal extends Item {
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public static final String AC_AFFIX = "AFFIX";
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{
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image = ItemSpriteSheet.SIGIL;
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cursedKnown = levelKnown = true;
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unique = true;
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bones = false;
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions(hero);
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actions.add(AC_AFFIX);
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return actions;
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}
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@Override
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public void execute(Hero hero, String action) {
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if (action.equals(AC_AFFIX)){
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curItem = this;
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GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
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} else {
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super.execute(hero, action);
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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protected static WndBag.Listener armorSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null && item instanceof Armor) {
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Armor armor = (Armor)item;
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if (!armor.levelKnown){
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GLog.w(Messages.get(BrokenSeal.class, "unknown_armor"));
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} else if (armor.cursed || armor.level() < 0){
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GLog.w(Messages.get(BrokenSeal.class, "degraded_armor"));
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} else {
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GLog.p(Messages.get(BrokenSeal.class, "affix"));
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Dungeon.hero.sprite.operate(Dungeon.hero.pos);
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Sample.INSTANCE.play(Assets.SND_UNLOCK);
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armor.affixSigil((BrokenSeal)curItem);
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curItem.detach(Dungeon.hero.belongings.backpack);
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}
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}
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}
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};
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public static class WarriorShield extends Buff {
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private Armor armor;
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private float partialShield;
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@Override
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public boolean act() {
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if (armor == null) detach();
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else if (armor.isEquipped((Hero)target)) {
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if (target.SHLD < maxShield()){
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partialShield += 1/(30*Math.pow(0.9f, (maxShield() - target.SHLD)));
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}
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}
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while (partialShield >= 1){
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target.SHLD++;
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partialShield--;
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}
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spend(TICK);
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return true;
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}
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public void setArmor(Armor arm){
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armor = arm;
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}
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public int maxShield() {
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return 1 + armor.tier + armor.level();
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}
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}
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}
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