v0.3.5: renamed broken sigil to broken seal

This commit is contained in:
Evan Debenham
2016-04-10 19:21:30 -04:00
parent 828a69f5b1
commit 6593165b96
5 changed files with 26 additions and 26 deletions
@@ -0,0 +1,100 @@
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class BrokenSeal extends Item {
public static final String AC_AFFIX = "AFFIX";
{
image = ItemSpriteSheet.SIGIL;
cursedKnown = levelKnown = true;
unique = true;
bones = false;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
actions.add(AC_AFFIX);
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action.equals(AC_AFFIX)){
curItem = this;
GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
} else {
super.execute(hero, action);
}
}
@Override
public boolean isUpgradable() {
return false;
}
protected static WndBag.Listener armorSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Armor) {
Armor armor = (Armor)item;
if (!armor.levelKnown){
GLog.w(Messages.get(BrokenSeal.class, "unknown_armor"));
} else if (armor.cursed || armor.level() < 0){
GLog.w(Messages.get(BrokenSeal.class, "degraded_armor"));
} else {
GLog.p(Messages.get(BrokenSeal.class, "affix"));
Dungeon.hero.sprite.operate(Dungeon.hero.pos);
Sample.INSTANCE.play(Assets.SND_UNLOCK);
armor.affixSigil((BrokenSeal)curItem);
curItem.detach(Dungeon.hero.belongings.backpack);
}
}
}
};
public static class WarriorShield extends Buff {
private Armor armor;
private float partialShield;
@Override
public boolean act() {
if (armor == null) detach();
else if (armor.isEquipped((Hero)target)) {
if (target.SHLD < maxShield()){
partialShield += 1/(30*Math.pow(0.9f, (maxShield() - target.SHLD)));
}
}
while (partialShield >= 1){
target.SHLD++;
partialShield--;
}
spend(TICK);
return true;
}
public void setArmor(Armor arm){
armor = arm;
}
public int maxShield() {
return 1 + armor.tier + armor.level();
}
}
}