v0.9.1: implemented a T2 item use talent for each hero
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@@ -326,6 +326,8 @@ actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.iron_stomach.title=iron stomach
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actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+1:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
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actors.hero.talent.restored_willpower.title=restored willpower
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actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the Warrior's seal shielding_.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the Warrior's seal shielding_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.empowering_meal.title=empowering meal
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actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
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@@ -338,7 +340,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenev
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actors.hero.talent.energizing_meal.title=energizing meal
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actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+1:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
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actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.cached_rations.title=cached rations
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actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
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@@ -350,7 +352,8 @@ actors.hero.talent.protective_shadows.title=protective shadows
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actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
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actors.hero.talent.mystical_meal.title=mystical meal
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actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
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actors.hero.talent.mystical_upgrade.title=mystical upgrade
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actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.silent_steps.title=silent steps
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actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
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actors.hero.talent.rogues_foresight.title=rogue's foresight
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@@ -365,8 +368,9 @@ actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy wi
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actors.hero.talent.natures_aid.title=nature's aid
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actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _3 turns of haste_.
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
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actors.hero.talent.restored_nature.title=restored nature
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actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+1:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.durable_projectiles.title=durable projectiles
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actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the huntress.
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actors.hero.talent.heightened_senses.title=heightened senses
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