v3.1.0: added internal code for region decos and a very WIP sewer visual
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@@ -61,7 +61,8 @@ public class Terrain {
|
||||
public static final int STATUE = 25;
|
||||
public static final int STATUE_SP = 26;
|
||||
//These decorations are environment-specific
|
||||
//33 and 34 are reserved for future statue-like decorations
|
||||
public static final int REGION_DECO = 33;
|
||||
public static final int REGION_DECO_SP = 34;
|
||||
public static final int MINE_CRYSTAL = 35;
|
||||
public static final int MINE_BOULDER = 36;
|
||||
|
||||
@@ -116,6 +117,8 @@ public class Terrain {
|
||||
flags[STATUE] = SOLID;
|
||||
flags[STATUE_SP] = flags[STATUE];
|
||||
|
||||
flags[REGION_DECO] = flags[STATUE];
|
||||
flags[REGION_DECO_SP] = flags[STATUE_SP];
|
||||
flags[MINE_CRYSTAL] = SOLID;
|
||||
flags[MINE_BOULDER] = SOLID;
|
||||
|
||||
|
||||
@@ -70,6 +70,10 @@ public class DungeonTerrainTilemap extends DungeonTilemap {
|
||||
return DungeonTileSheet.RAISED_STATUE;
|
||||
} else if (tile == Terrain.STATUE_SP) {
|
||||
return DungeonTileSheet.RAISED_STATUE_SP;
|
||||
} else if (tile == Terrain.REGION_DECO) {
|
||||
return DungeonTileSheet.RAISED_REGION_DECO;
|
||||
} else if (tile == Terrain.REGION_DECO_SP) {
|
||||
return DungeonTileSheet.RAISED_REGION_DECO_SP;
|
||||
} else if (tile == Terrain.MINE_CRYSTAL) {
|
||||
return DungeonTileSheet.getVisualWithAlts(
|
||||
DungeonTileSheet.RAISED_MINE_CRYSTAL,
|
||||
|
||||
@@ -92,6 +92,7 @@ public class DungeonTileSheet {
|
||||
chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.WELL, CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.REGION_DECO, CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.SECRET_TRAP, CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.INACTIVE_TRAP,CHASM_FLOOR );
|
||||
chasmStitcheable.put( Terrain.TRAP, CHASM_FLOOR );
|
||||
@@ -105,6 +106,7 @@ public class DungeonTileSheet {
|
||||
//special floor
|
||||
chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP );
|
||||
chasmStitcheable.put( Terrain.STATUE_SP, CHASM_FLOOR_SP );
|
||||
chasmStitcheable.put( Terrain.REGION_DECO_SP,CHASM_FLOOR_SP );
|
||||
|
||||
//wall
|
||||
chasmStitcheable.put( Terrain.WALL, CHASM_WALL );
|
||||
@@ -136,7 +138,7 @@ public class DungeonTileSheet {
|
||||
Terrain.ENTRANCE, Terrain.EXIT, Terrain.EMBERS,
|
||||
Terrain.BARRICADE, Terrain.HIGH_GRASS, Terrain.FURROWED_GRASS, Terrain.SECRET_TRAP,
|
||||
Terrain.TRAP, Terrain.INACTIVE_TRAP, Terrain.EMPTY_DECO,
|
||||
Terrain.CUSTOM_DECO, Terrain.WELL, Terrain.STATUE, Terrain.ALCHEMY,
|
||||
Terrain.CUSTOM_DECO, Terrain.WELL, Terrain.STATUE, Terrain.REGION_DECO, Terrain.ALCHEMY,
|
||||
Terrain.CUSTOM_DECO_EMPTY, Terrain.MINE_CRYSTAL, Terrain.MINE_BOULDER,
|
||||
Terrain.DOOR, Terrain.OPEN_DOOR, Terrain.LOCKED_DOOR, Terrain.CRYSTAL_DOOR
|
||||
));
|
||||
@@ -187,6 +189,8 @@ public class DungeonTileSheet {
|
||||
|
||||
public static final int FLAT_STATUE = FLAT_OTHER+8;
|
||||
public static final int FLAT_STATUE_SP = FLAT_OTHER+9;
|
||||
public static final int FLAT_REGION_DECO = FLAT_OTHER+10;
|
||||
public static final int FLAT_REGION_DECO_SP = FLAT_OTHER+11;
|
||||
|
||||
public static final int FLAT_MINE_CRYSTAL = FLAT_OTHER+12;
|
||||
public static final int FLAT_MINE_CRYSTAL_ALT = FLAT_OTHER+13;
|
||||
@@ -284,6 +288,8 @@ public class DungeonTileSheet {
|
||||
|
||||
public static final int RAISED_STATUE = RAISED_OTHER+8;
|
||||
public static final int RAISED_STATUE_SP = RAISED_OTHER+9;
|
||||
public static final int RAISED_REGION_DECO = RAISED_OTHER+10;
|
||||
public static final int RAISED_REGION_DECO_SP = RAISED_OTHER+11;
|
||||
|
||||
public static final int RAISED_MINE_CRYSTAL = RAISED_OTHER+12;
|
||||
public static final int RAISED_MINE_CRYSTAL_ALT = RAISED_OTHER+13;
|
||||
@@ -367,6 +373,8 @@ public class DungeonTileSheet {
|
||||
|
||||
public static final int STATUE_OVERHANG = OTHER_OVERHANG+8;
|
||||
public static final int STATUE_SP_OVERHANG = OTHER_OVERHANG+9;
|
||||
public static final int REGION_DECO_OVERHANG = OTHER_OVERHANG+10;
|
||||
public static final int REGION_DECO_SP_OVERHANG = OTHER_OVERHANG+11;
|
||||
|
||||
public static final int MINE_CRYSTAL_OVERHANG = OTHER_OVERHANG+12;
|
||||
public static final int MINE_CRYSTAL_OVERHANG_ALT = OTHER_OVERHANG+13;
|
||||
@@ -428,6 +436,8 @@ public class DungeonTileSheet {
|
||||
|
||||
directFlatVisuals.put(Terrain.STATUE, FLAT_STATUE);
|
||||
directFlatVisuals.put(Terrain.STATUE_SP, FLAT_STATUE_SP);
|
||||
directFlatVisuals.put(Terrain.REGION_DECO, FLAT_REGION_DECO);
|
||||
directFlatVisuals.put(Terrain.REGION_DECO_SP, FLAT_REGION_DECO_SP);
|
||||
|
||||
directFlatVisuals.put(Terrain.MINE_CRYSTAL, FLAT_MINE_CRYSTAL);
|
||||
directFlatVisuals.put(Terrain.MINE_BOULDER, FLAT_MINE_BOULDER);
|
||||
|
||||
@@ -92,6 +92,10 @@ public class DungeonWallsTilemap extends DungeonTilemap {
|
||||
return DungeonTileSheet.STATUE_OVERHANG;
|
||||
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.STATUE_SP){
|
||||
return DungeonTileSheet.STATUE_SP_OVERHANG;
|
||||
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO){
|
||||
return DungeonTileSheet.REGION_DECO_OVERHANG;
|
||||
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO_SP){
|
||||
return DungeonTileSheet.REGION_DECO_SP_OVERHANG;
|
||||
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_CRYSTAL){
|
||||
return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.MINE_CRYSTAL_OVERHANG, pos + mapWidth);
|
||||
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_BOULDER){
|
||||
|
||||
Reference in New Issue
Block a user