From 65f83a5de69bd1fb132583e72a956b8fc6628ee8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 11 Jun 2022 11:32:41 -0400 Subject: [PATCH] v1.3.0: fixed chasm falling not incrementing dungeon depth --- .../shatteredpixeldungeon/scenes/InterlevelScene.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java index a571ef7c4..b92659d9a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java @@ -412,10 +412,10 @@ public class InterlevelScene extends PixelScene { Dungeon.saveAll(); Level level; - if (Dungeon.depth >= Statistics.deepestFloor) { + Dungeon.depth++; + if (Dungeon.depth > Statistics.deepestFloor) { level = Dungeon.newLevel(); } else { - Dungeon.depth++; level = Dungeon.loadLevel( GamesInProgress.curSlot ); } Dungeon.switchLevel( level, level.fallCell( fallIntoPit ));