v3.0.1: adjusted ratmog to properly use new cleartime functionality
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@@ -199,6 +199,7 @@ public class Ratmogrify extends ArmorAbility {
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public void setup(Mob original) {
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this.original = original;
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original.clearTime();
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HP = original.HP;
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HT = original.HT;
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@@ -233,7 +234,6 @@ public class Ratmogrify extends ArmorAbility {
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if (timeLeft <= 0){
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Mob original = getOriginal();
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this.original = null;
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original.clearTime();
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GameScene.add(original);
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EXP = 0;
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