From 6774e0a6c72ee8bc7f524ab24b1ee0fb66792c1a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 31 Jul 2022 14:50:36 -0400 Subject: [PATCH] v1.4.0: force cube now counts for friendly fire badge --- .../shatteredpixeldungeon/items/weapon/missiles/ForceCube.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java index 2d742c78b..7803df9c6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java @@ -73,6 +73,7 @@ public class ForceCube extends MissileWeapon { for (Char target : targets){ curUser.shoot(target, this); if (target == Dungeon.hero && !target.isAlive()){ + Badges.validateDeathFromFriendlyMagic(); Dungeon.fail(getClass()); GLog.n(Messages.get(this, "ondeath")); }