v3.0.0: fixed smite not guaranteeing hits when it should
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+2
-2
@@ -91,10 +91,10 @@ public class Smite extends TargetedClericSpell {
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public void call() {
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public void call() {
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AttackIndicator.target(enemy);
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AttackIndicator.target(enemy);
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float accMult = Char.INFINITE_ACCURACY;
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float accMult = 1;
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if (!(hero.belongings.attackingWeapon() instanceof Weapon)
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if (!(hero.belongings.attackingWeapon() instanceof Weapon)
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|| ((Weapon) hero.belongings.attackingWeapon()).STRReq() <= hero.STR()){
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|| ((Weapon) hero.belongings.attackingWeapon()).STRReq() <= hero.STR()){
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accMult = 1;
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accMult = Char.INFINITE_ACCURACY;
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}
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}
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if (hero.attack(enemy, 1, 0, accMult)){
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if (hero.attack(enemy, 1, 0, accMult)){
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Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
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Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
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