v0.4.0: updated languages, added finnish
This commit is contained in:
committed by
Evan Debenham
parent
16a3e5932b
commit
690904fc5b
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Das Auslösen dieser Falle wird in der Umgebung
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levels.traps.cursingtrap.name=Fluchfalle
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levels.traps.cursingtrap.curse=Deine getragenen Ausrüstungsgegenstände wurden verflucht\!
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levels.traps.cursingtrap.desc=Diese Falle beinhaltet die gleiche üblewollende Magie, die du bereits von verfluchten Gegenständen kennst. Wenn diese Falle ausgelöst wird, werden alle getragenen Gegenstände und die nahe dieser Falle verflucht.
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levels.traps.cursingtrap.desc=Diese Falle enthält die gleiche bösartige Magie, die man in verfluchtem Equipment findet. Wird sie ausgelöst, wird sie ein paar Gegenstände in der unmittelbaren Umgebung verfluchen.
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levels.traps.disarmingtrap.name=Entwaffnungsfalle
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levels.traps.disarmingtrap.disarm=Deine Waffe wurde wegteleportiert\!
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@@ -1,15 +1,15 @@
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###features
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levels.features.alchemypot.select_seed=Selecciona una semilla
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levels.features.alchemypot.pot=Caldero de alquimia
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levels.features.alchemypot.fruit=Cocinar una Fruta blanda.\n
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levels.features.alchemypot.fruit=Cocinar una Fruta insípida.
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levels.features.alchemypot.potion=Cocinar una poción
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levels.features.alchemypot.options=¿Quieres cocinar una Fruta blanda con una semilla o mezclar una poción con semilas?
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levels.features.alchemypot.options=¿Quieres cocinar una Fruta insípida con una semilla o usar semillas para elaborar una Poción?
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levels.features.chasm.chasm=Vacío
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levels.features.chasm.yes=Si, sé lo que hago
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levels.features.chasm.no=No, He cambiado de idea
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levels.features.chasm.jump=¿Realmente quieres saltar al abismo? Una caída de esta altura será dolorosa.
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levels.features.chasm.ondeath=Has muerto por la caída.
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levels.features.chasm.ondeath=Has muerto por la caída...
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levels.features.chasm.rankings_desc=Muerto al impactar
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levels.features.sign.dead_end=¡¿Qué estas haciendo aquí?\!
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@@ -20,7 +20,7 @@ levels.features.sign.tip_4=El pícaro no es el único personaje que se beneficia
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levels.features.sign.tip_5=Nota para todos los equipos de mantenimiento y limpieza de las alcantarillas\: VUELVAN INMEDIATAMENTE.\nUna especie de monstruo hizo de este lugar su casa y varios equipos se han perdido intentando detenerlo.\n\nSe aprobó el sellado de las alcantarillas inferiores, esta área está comprometida, EVACUEN AHORA.
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levels.features.sign.tip_6=Pixel-Mart - ¡todo lo necesario para una aventura exitosa\!
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levels.features.sign.tip_7=Identifica tus pociones y pergaminos lo antes posible. No lo dejes para el momento en el que te hagan falta de verdad.
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levels.features.sign.tip_8=Tener hambre no hace daño, pero estar muriendo de hambre sí.
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levels.features.sign.tip_8=Tener hambre no hace daño, pero estar famélico sí.
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levels.features.sign.tip_9=Algunos enemigos son muy poderosos a distancia. Correr directamente hacia ellos usualmente es menos efectivo que ocultarse y dejar que ellos vengan a ti.
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levels.features.sign.tip_10=Thomas,\n\nHas sido un gran amigo, así que te haré un favor. Cuando te toque el turno esta noche, revisa la celda de Tengu y luego vete.\n\nNo importa si los prisioneros intentan escapar, pronto nadie podrá dejar este lugar.\n\nPero ese loco debe permanecer encerrado, si escapa no sabemos qué puede hacer. Solo asegúrate de que la celda de Tengu esté cerrada con llave, luego vete.\n\nNo te molestes en buscarme luego, un capitán debe hundirse con su barco.\n\n- Guardián Smith
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levels.features.sign.tip_11=Pixel-mart. Gasta dinero. Vive más.
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@@ -57,8 +57,8 @@ levels.traps.alarmtrap.desc=Esta trampa parece estar atada a un mecanismo de ale
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levels.traps.blazingtrap.name=Trampa de fuego
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levels.traps.blazingtrap.desc=Pisar esta trampa encenderá una poderosa mezcla química, prendiendo fuego a un gran área cercana.
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levels.traps.chillingtrap.name=Trampa de frío
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levels.traps.chillingtrap.ondeath=Sucumbes ante la trampa fría...
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levels.traps.chillingtrap.name=Trampa enfriante
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levels.traps.chillingtrap.ondeath=Sucumbes ante la trampa enfriante...
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levels.traps.chillingtrap.desc=Cuando se active, los agentes químicos de esta trampa producirán una súbita congelación en su posición.
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levels.traps.confusiontrap.name=Trampa de gas de la confusión
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@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Activar esta trampa llenara el área inmediata d
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levels.traps.cursingtrap.name=Trampa maldita
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levels.traps.cursingtrap.curse=¡El equipo que llevas ahora tiene una maldición\!
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levels.traps.cursingtrap.desc=Esta trampa contiene la misma magia malévola encontrada en los objetos malditos. Activarla maldecirá todos los objetos que tengas puestos y todos los objetos en el área cercana.
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levels.traps.cursingtrap.desc=Esta trampa contiene la misma magia malévola encontrada en los objetos malditos. Activarla maldecirá algunos objetos en el área cercana.
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levels.traps.disarmingtrap.name=Trampa desarmadora
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levels.traps.disarmingtrap.disarm=¡Tu arma es teletransportada\!
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@@ -97,9 +97,9 @@ levels.traps.frosttrap.name=Trampa congeladora.
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levels.traps.frosttrap.ondeath=Sucumbes ante la trampa congeladora...
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levels.traps.frosttrap.desc=Cuando se active, los agentes químicos de esta trampa producirán una súbita congelación en su posición.
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levels.traps.grimtrap.name=Trampa de la muerte
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levels.traps.grimtrap.ondeath=Te mató el rayo de una trampa de la muerte...
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levels.traps.grimtrap.desc=Magia extremada mente poderosa y destructiva esta contenida en esta trampa, suficiente como para asesinar instantáneamente hasta el más saludable de los héroes. Activarla enviará una explosión a distancia de magia letal hacia el personaje mas cercano.
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levels.traps.grimtrap.name=Trampa siniestra
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levels.traps.grimtrap.ondeath=Te mató el estallido de una trampa siniestra...
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levels.traps.grimtrap.desc=Magia extremadamente poderosa y destructiva esta contenida en esta trampa, suficiente como para asesinar instantáneamente hasta el más saludable de los héroes. Activarla enviará una explosión a distancia de magia letal hacia el personaje mas cercano.
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levels.traps.grippingtrap.name=Trampa atrapadora
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levels.traps.grippingtrap.desc=Activar esta liberará espinas afiladas a lo largo de el suelo, dañando los pies de las victimas y atrapándolos en el lugar.
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@@ -110,8 +110,8 @@ levels.traps.guardiantrap.desc=Esta trampa esta ligada a un extraño mecanismo m
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levels.traps.guardiantrap$guardian.name=guardian invocado
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levels.traps.guardiantrap$guardian.desc=Este extraño monumento azul parece ser una imitación de uno de los guardianes de piedra de la mazmorra.\n\nAunque la estatua en sí casi no posee cuerpo, el _%s,_ que esta usando se ve real.
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levels.traps.lightningtrap.name=Trampa de rayos
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levels.traps.lightningtrap.ondeath=Has sido asesinado por la descarga de una trampa de rayos...
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levels.traps.lightningtrap.name=Trampa de relámpagos
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levels.traps.lightningtrap.ondeath=Has sido asesinado por la descarga de una trampa de relámpagos...
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levels.traps.lightningtrap.desc=Un mecanismo con una gran cantidad de energía acumulada. Activar la trampa descargará su energía en cualquier cosa que la activase.
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levels.traps.oozetrap.name=Trampa pegajosa
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@@ -168,15 +168,15 @@ levels.caveslevel.entrance_desc=Las escaleras llevan al nivel superior.
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levels.caveslevel.exit_desc=Las escaleras llevan al nivel inferior.
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levels.caveslevel.high_grass_desc=Grandes hongos bloquean la vista.
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levels.caveslevel.wall_deco_desc=Una veta de algun mineral es visible en la pared. Oro?
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levels.caveslevel.bookshelf_desc=Quién necesitaría un estante en una cueva?
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levels.caveslevel.bookshelf_desc=¿Quién necesitaría un estante para libros en una cueva?
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levels.citylevel.water_name=Agua de coloración sospechosa
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levels.citylevel.high_grass_name=Altas flores florecientes
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levels.citylevel.entrance_desc=Una rampa lleva al nivel superior.
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levels.citylevel.exit_desc=Una rampa lleva al nivel inferior.
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levels.citylevel.deco_desc=Varias baldosas están perdidas aquí.
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levels.citylevel.deco_desc=Varias baldosas faltan aquí.
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levels.citylevel.sp_desc=Una alfombra gruesa cubre el suelo.
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levels.citylevel.statue_desc=La estatua representa algunas enanos parados en actitud heroica.
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levels.citylevel.statue_desc=La estatua representa algunas enanos posando con actitud heroica.
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levels.citylevel.bookshelf_desc=Las filas de libros de distintas disciplinas llenan el estante.
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levels.hallslevel.water_name=Lava fría
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@@ -185,7 +185,7 @@ levels.hallslevel.high_grass_name=Hongos de brasa
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levels.hallslevel.statue_name=Columna
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levels.hallslevel.water_desc=Parece lava, pero está frío y probablemente es seguro tocarlo.
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levels.hallslevel.statue_desc=El pilar está hecho de calaveras humanoides reales. Genial.
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levels.hallslevel.bookshelf_desc=Libros en antiguos lenguajes yacen en la estantería.
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levels.hallslevel.bookshelf_desc=Libros en antiguos lenguajes se reducen a cenizas en la estantería.
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levels.level.hidden_plate=¡Una placa de presión escondida hace "click"\!
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levels.level.chasm_name=Vacío
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@@ -220,7 +220,7 @@ levels.level.embers_desc=Brasas cubren el piso.
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levels.level.high_grass_desc=Vegetación densa bloquea la vista.
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levels.level.locked_door_desc=Esta puerta está cerrada, necesitas la llave correcta para abrirla.
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levels.level.locked_exit_desc=Unas pesadas barras bloquean las escaleras hacia abajo.
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levels.level.barricade_desc=Esta barricada de madera esta puesta firmemente, pero se ha secado a lo largo de los años. Arderá?
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levels.level.barricade_desc=Esta barricada de madera esta puesta firmemente, pero se ha secado a lo largo de los años. ¿Arderá?
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levels.level.sign_desc=No puedes leer el texto desde aquí.
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levels.level.inactive_trap_desc=Esta trampa ya ha sido activada previamente y ya no es peligrosa.
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levels.level.statue_desc=Alguien quería decorar este lugar, pero claramente falló.
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@@ -229,7 +229,7 @@ levels.level.empty_well_desc=El pozo se ha secado.
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levels.level.default_desc=Nada interesante aquí.
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levels.prisonlevel.water_name=Agua oscura fría.
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levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el piso.
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levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el suelo.
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levels.prisonlevel.bookshelf_desc=Esto es probablemente el vestigio de una biblioteca de prisión. ¿Podría arder?
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levels.sewerlevel.water_name=Agua turbia
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@@ -0,0 +1,237 @@
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###features
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levels.features.alchemypot.select_seed=Select a seed to throw
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levels.features.alchemypot.pot=Alchemy Pot
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levels.features.alchemypot.fruit=Cook a Blandfruit
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levels.features.alchemypot.potion=Brew a Potion
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levels.features.alchemypot.options=Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?
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levels.features.chasm.chasm=Chasm
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levels.features.chasm.yes=Kyllä, tiedän mitä teen
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levels.features.chasm.no=Ei, muutin mieleni
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levels.features.chasm.jump=Do you really want to jump into the chasm? A fall that far will be painful.
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levels.features.chasm.ondeath=You fell to death...
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levels.features.chasm.rankings_desc=Died on Impact
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levels.features.sign.dead_end=What are you doing here?\!
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levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties\!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed\! Unidentified items are unpredictable, so be careful\!
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levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\!
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levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
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levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them.
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levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews\: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
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levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure\!
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levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
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levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
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levels.features.sign.tip_9=Some enemies are very powerful at a distance. Running right at them is often less effective than hiding and letting them come to you.
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levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
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levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
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levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
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levels.features.sign.tip_13=If you are burning, you can't put out the fire in the water while levitating.
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levels.features.sign.tip_14=There is no sense in possessing more than one unblessed Ankh at the same time, because you will lose them upon resurrecting.
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levels.features.sign.tip_15=DANGER\! Heavy machinery can cause injury, loss of limbs or death\!
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levels.features.sign.tip_16=Pixel-Mart. A safer life in dungeon.
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levels.features.sign.tip_17=When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
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levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that cannot be obtained otherwise.
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levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
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levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty\!
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levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters\!
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levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.
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###painters
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levels.painters.massgravepainter$bones.name=Mass grave
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levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?
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levels.painters.ritualsitepainter$ritualmarker.name=Ritual marker
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levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
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levels.painters.weakfloorpainter$hiddenwell.name=Distant well
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levels.painters.weakfloorpainter$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?
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###traps
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levels.traps.alarmtrap.name=Alarm trap
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levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
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levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level
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levels.traps.blazingtrap.name=Blazing trap
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levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.
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levels.traps.chillingtrap.name=Chilling trap
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levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
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levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.
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levels.traps.confusiontrap.name=Confusion gas trap
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levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.
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levels.traps.cursingtrap.name=Cursing trap
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levels.traps.cursingtrap.curse=Kantamasi varusteet on kirottu\!
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levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
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levels.traps.disarmingtrap.name=Disarming trap
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levels.traps.disarmingtrap.disarm=Your weapon is teleported away\!
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levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
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levels.traps.disintegrationtrap.name=Disintegration trap
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levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
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levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
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levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
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levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
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levels.traps.distortiontrap.name=Distortion trap
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levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will shift and morph the world around you.
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levels.traps.explosivetrap.name=Explosive trap
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levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.
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levels.traps.firetrap.name=Fire trap
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levels.traps.firetrap.desc=Stepping on this trap will ignite a chemical mixture, setting the immediate area aflame.
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levels.traps.flashingtrap.name=Flashing trap
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levels.traps.flashingtrap.desc=On activation, this trap will ignite a potent flashing powder stored within, temporarily blinding and crippling its victim.
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levels.traps.flocktrap.name=Flock trap
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levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.
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levels.traps.frosttrap.name=Frost trap
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levels.traps.frosttrap.ondeath=You succumb to the freezing trap...
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levels.traps.frosttrap.desc=When activated, chemicals in this trap will trigger a powerful snap-frost at its location.
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levels.traps.grimtrap.name=Grim trap
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levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...
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levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.
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levels.traps.grippingtrap.name=Gripping trap
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levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
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levels.traps.guardiantrap.name=Guardian trap
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levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
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levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
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levels.traps.guardiantrap$guardian.name=summoned guardian
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levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
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levels.traps.lightningtrap.name=Lightning trap
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levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
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levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.
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levels.traps.oozetrap.name=Ooze trap
|
||||
levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
|
||||
|
||||
levels.traps.paralytictrap.name=Paralytic gas trap
|
||||
levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
|
||||
|
||||
levels.traps.pitfalltrap.name=Pitfall trap
|
||||
levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.
|
||||
|
||||
levels.traps.poisontrap.name=Poison trap
|
||||
levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.
|
||||
|
||||
levels.traps.rockfalltrap.name=Rockfall trap
|
||||
levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
|
||||
levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.
|
||||
|
||||
levels.traps.speartrap.name=Spear trap
|
||||
levels.traps.speartrap.ondeath=You were skewered by the spear trap...
|
||||
levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.
|
||||
|
||||
levels.traps.summoningtrap.name=Summoning trap
|
||||
levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.
|
||||
|
||||
levels.traps.teleportationtrap.name=Teleportation trap
|
||||
levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.
|
||||
|
||||
levels.traps.toxictrap.name=Toxic gas trap
|
||||
levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
|
||||
|
||||
levels.traps.trap.rankings_desc=Kuolinsyy\: %s
|
||||
|
||||
levels.traps.venomtrap.name=Venom gas trap
|
||||
levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.
|
||||
|
||||
levels.traps.warpingtrap.name=Warping trap
|
||||
levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.
|
||||
|
||||
levels.traps.weakeningtrap.name=Weakening trap
|
||||
levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
|
||||
|
||||
levels.traps.worntrap.name=Worn out trap
|
||||
levels.traps.worntrap.nothing=Nothing happens...
|
||||
levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
|
||||
|
||||
|
||||
|
||||
###levels
|
||||
levels.caveslevel.grass_name=Fluorescent moss
|
||||
levels.caveslevel.high_grass_name=Fluorescent mushrooms
|
||||
levels.caveslevel.water_name=Freezing cold water.
|
||||
levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
|
||||
levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
|
||||
levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
|
||||
levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
|
||||
levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
|
||||
|
||||
levels.citylevel.water_name=Suspiciously colored water
|
||||
levels.citylevel.high_grass_name=High blooming flowers
|
||||
levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
|
||||
levels.citylevel.exit_desc=A ramp leads down to the lower depth.
|
||||
levels.citylevel.deco_desc=Several tiles are missing here.
|
||||
levels.citylevel.sp_desc=Thick carpet covers the floor.
|
||||
levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
|
||||
levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
|
||||
|
||||
levels.hallslevel.water_name=Cold lava
|
||||
levels.hallslevel.grass_name=Embermoss
|
||||
levels.hallslevel.high_grass_name=Emberfungi
|
||||
levels.hallslevel.statue_name=Pillar
|
||||
levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
|
||||
levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
|
||||
levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
|
||||
|
||||
levels.level.hidden_plate=A hidden pressure plate clicks\!
|
||||
levels.level.chasm_name=Chasm
|
||||
levels.level.floor_name=Floor
|
||||
levels.level.grass_name=Grass
|
||||
levels.level.water_name=Water
|
||||
levels.level.wall_name=Wall
|
||||
levels.level.closed_door_name=Closed door
|
||||
levels.level.open_door_name=Open door
|
||||
levels.level.entrace_name=Depth entrance
|
||||
levels.level.exit_name=Depth exit
|
||||
levels.level.embers_name=Embers
|
||||
levels.level.locked_door_name=Locked door
|
||||
levels.level.pedestal_name=Pedestal
|
||||
levels.level.barricade_name=Barricade
|
||||
levels.level.high_grass_name=High grass
|
||||
levels.level.locked_exit_name=Locked depth exit
|
||||
levels.level.unlocked_exit_name=Unlocked depth exit
|
||||
levels.level.sign_name=Sign
|
||||
levels.level.well_name=Well
|
||||
levels.level.empty_well_name=Empty well
|
||||
levels.level.statue_name=Statue
|
||||
levels.level.inactive_trap_name=Triggered trap
|
||||
levels.level.bookshelf_name=Bookshelf
|
||||
levels.level.alchemy_name=Alkemiapata
|
||||
levels.level.default_name=???
|
||||
levels.level.chasm_desc=You can't see the bottom.
|
||||
levels.level.water_desc=In case of burning step into the water to extinguish the fire.
|
||||
levels.level.entrance_desc=Stairs lead up to the upper depth.
|
||||
levels.level.exit_desc=Stairs lead down to the lower depth.
|
||||
levels.level.embers_desc=Embers cover the floor.
|
||||
levels.level.high_grass_desc=Dense vegetation blocks the view.
|
||||
levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
|
||||
levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
|
||||
levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
|
||||
levels.level.sign_desc=You can't read the text from here.
|
||||
levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
|
||||
levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
|
||||
levels.level.alchemy_desc=Drop some seeds here to cook a potion.
|
||||
levels.level.empty_well_desc=The well has run dry.
|
||||
levels.level.default_desc=Nothing interesting here.
|
||||
|
||||
levels.prisonlevel.water_name=Dark cold water.
|
||||
levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
|
||||
levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
|
||||
|
||||
levels.sewerlevel.water_name=Murky water
|
||||
levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
|
||||
levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Activer ce piège remplira l'espace alentour de
|
||||
|
||||
levels.traps.cursingtrap.name=Piège de malédiction
|
||||
levels.traps.cursingtrap.curse=Vos objets équipés sont maudits \!
|
||||
levels.traps.cursingtrap.desc=Ce piège contient la même magie maléfique que les objets maudits. L'activer maudira tous vos objets équipés ainsi que les objets dans les alentours immédiats.
|
||||
levels.traps.cursingtrap.desc=Ce piège contient une magie malveillante trouvée dans un équipement maudit. L'activer maudira certains objets dans les alentours immédiats.
|
||||
|
||||
levels.traps.disarmingtrap.name=Piège de désarmement
|
||||
levels.traps.disarmingtrap.disarm=Votre arme est téléportée ailleurs \!
|
||||
|
||||
@@ -6,7 +6,7 @@ levels.features.alchemypot.potion=Ital kifőzése
|
||||
levels.features.alchemypot.options=Szelídgyümölcsöt szeretnél főzni egy magból vagy inkább egy italt főznél ki magokból?
|
||||
|
||||
levels.features.chasm.chasm=Szakadék
|
||||
levels.features.chasm.yes=Igen, tudom, hogy mit csinálok
|
||||
levels.features.chasm.yes=Igen, tudom, mit csinálok
|
||||
levels.features.chasm.no=Nem, meggondoltam magam
|
||||
levels.features.chasm.jump=Biztosan ki szeretnél ugrani az űrbe? Fájdalmas lehet ilyen nagyot esni.
|
||||
levels.features.chasm.ondeath=Szörnyethaltál...
|
||||
@@ -14,7 +14,7 @@ levels.features.chasm.rankings_desc=Ütközés miatt halt meg
|
||||
|
||||
levels.features.sign.dead_end=Mit csinálsz itt?\!
|
||||
levels.features.sign.tip_1=Majdnem minden felszerelési tárgyhoz tartozik egy elvárt erőszint. Ne becsüld túl az erődet, súlyos büntetéssel jár, ha nem bírod el a tárgyat, amelyet használsz\!\n\nNem csupán az erőd növelésével juthatsz hozzá a jobb felszereléshez, hanem a fejlődés tekercsével csökkentheted is a használatához szükséges erőt.\n\n\nA várbörtönben talált tárgyak gyakran ismeretlenek. Néhánynak ismeretlen hatásai lehetnek, mások fejlesztve, vagy akár lerontva vagy megátkozva is lehetnek\! Az ismeretlen tárgyak kiszámíthatlanok, légy óvatos\!
|
||||
levels.features.sign.tip_2=Vakmerően törni előre - remek út a halálhoz.\n\nNagy a különbség, ha kicsit lelassítasz, megfigyeled az ellenségeket és előnyt kovácsolsz a környezeted és tárgyaid adottságaiból.\n\nA nagyítóra duplán vagy hosszan nyomva kereshetsz elrejtett dolgokat. A várbörtön tele van csapdákkal és rejtette átjárókkal, tartsd nyitva a szemed\!
|
||||
levels.features.sign.tip_2=Vakmerően törni előre - remek út a halálhoz.\n\nEgész más, ha kicsit lelassítasz, megfigyeled az ellenségeket és előnyt kovácsolsz a környezeted és tárgyaid adottságaiból.\n\nA nagyítóra duplán vagy hosszan nyomva kereshetsz elrejtett dolgokat. A várbörtön tele van csapdákkal és rejtette átjárókkal, tartsd nyitva a szemed\!
|
||||
levels.features.sign.tip_3=Fontos a szintlépés\!\n\nJó ötlet ugyanazon a szinten lenni, mint amelyik emeleten jársz. Az éhség miatt lehet, hogy sokat jársz étel után, de ne félj lelassítani egy kicsit és és edződni.\n\n\nA jóllakottság és az egészség egyaránt erőforrások, és megfelelő kihasználásuk lehet akár az is, hogy vállalod az éhezést a spórolt életed terhére, hogy megőrizd az ételedet.
|
||||
levels.features.sign.tip_4=Nem csak a tolvajnak válik hasznára a lopakodás. Elmenekülhetsz az ajtó túloldalára, hogy onnan lesben állva garantáltan eltaláld a téged üldöző ellenséget\!\n\nBármilyen támadás garantáltan betalál, ha az ellenség nem számít rá.
|
||||
levels.features.sign.tip_5=Üzenet minden csatornai munkásnak és takarítónak\: AZONNAL FORDULJATOK VISSZA. Valami iszapi szörny fészkelte be magát ide és sok munkatársat elveszítettünk, mikor megpróbáltunk elbánni vele.\n\nEngedélyt kaptunk az alsóbb csatornaszintek lezárására, ez a hely átkozott, AZONNAL MENJ EL INNEN.
|
||||
@@ -66,10 +66,10 @@ levels.traps.confusiontrap.desc=Aktiváláskor a csapda zavarógázt szabadít f
|
||||
|
||||
levels.traps.cursingtrap.name=Átokcsapda
|
||||
levels.traps.cursingtrap.curse=A rajtad lévő felszerelésed átok alá kerül\!
|
||||
levels.traps.cursingtrap.desc=Ugyanaz a gonosz mágia van ebben a csapdában, mint a megátkozott felszerelési tárgyakban. Aktiváláskor minden, a közvetlen közelében és rajtad lévő tárgy átkozott lesz.
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=Lefegyverző csapda
|
||||
levels.traps.disarmingtrap.disarm=A fegyvered elkerült valahova\!
|
||||
levels.traps.disarmingtrap.disarm=A fegyvered eltűnt valahova\!
|
||||
levels.traps.disarmingtrap.desc=Ez a csapda egy különleges teleportáló varázslatot indít el, amely az áldozatának fegyverét elszippantja és egy másik helyen dobja le.
|
||||
|
||||
levels.traps.disintegrationtrap.name=Bomlasztó csapda
|
||||
@@ -196,14 +196,14 @@ levels.level.wall_name=Fal
|
||||
levels.level.closed_door_name=Bezárt ajtó
|
||||
levels.level.open_door_name=Nyitott ajtó
|
||||
levels.level.entrace_name=Bejárat a mélységbe
|
||||
levels.level.exit_name=Kijárat a mélységből
|
||||
levels.level.exit_name=Lejárat a mélybe
|
||||
levels.level.embers_name=Parázs
|
||||
levels.level.locked_door_name=Bezárt ajtó
|
||||
levels.level.pedestal_name=Talapzat
|
||||
levels.level.barricade_name=Barikád
|
||||
levels.level.high_grass_name=Magas fű
|
||||
levels.level.locked_exit_name=Lezárt kijárat a mélységből
|
||||
levels.level.unlocked_exit_name=Nyitott kijárat a mélységből
|
||||
levels.level.locked_exit_name=Zárt lejárat a mélybe
|
||||
levels.level.unlocked_exit_name=Nyitott lejárat a mélybe
|
||||
levels.level.sign_name=Jel
|
||||
levels.level.well_name=Kút
|
||||
levels.level.empty_well_name=Üres kút
|
||||
@@ -213,7 +213,7 @@ levels.level.bookshelf_name=Könyvespolc
|
||||
levels.level.alchemy_name=Alkimista fazék
|
||||
levels.level.default_name=???
|
||||
levels.level.chasm_desc=Nem látod az alját.
|
||||
levels.level.water_desc=Égés esetén lépj a vízbe, hogy eloltsd a tüzet.
|
||||
levels.level.water_desc=Ha égsz, lépj a vízbe, hogy eloltsd a tüzet.
|
||||
levels.level.entrance_desc=A lépcsők a felsőbb szintre vezetnek.
|
||||
levels.level.exit_desc=A lépcsők az alsóbb szintre vezetnek.
|
||||
levels.level.embers_desc=Parázs borítja a földet.
|
||||
@@ -228,10 +228,10 @@ levels.level.alchemy_desc=Dobj néhány magot ide, hogy italt főzz belőlük.
|
||||
levels.level.empty_well_desc=A kút kiszáradt.
|
||||
levels.level.default_desc=Nincs semmi érdekes itt.
|
||||
|
||||
levels.prisonlevel.water_name=Sötét hideg víz.
|
||||
levels.prisonlevel.water_name=Sötét, hideg víz.
|
||||
levels.prisonlevel.empty_deco_desc=Régi vérfoltok vannak a földön.
|
||||
levels.prisonlevel.bookshelf_desc=Ez valószínűleg egy börtön könyvtárnak a maradványa. Vajon ég?
|
||||
|
||||
levels.sewerlevel.water_name=Sötét víz.
|
||||
levels.sewerlevel.water_name=Zavaros víz
|
||||
levels.sewerlevel.empty_deco_desc=Nedves, sárgás moha borítja a földet.
|
||||
levels.sewerlevel.bookshelf_desc=A könyvespolc tele van olcsó, vacak könyvekkel. Meg lehetne gyújtani?
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Innescare questa trappola scatenerà una nube di
|
||||
|
||||
levels.traps.cursingtrap.name=Trappola della Maledizione
|
||||
levels.traps.cursingtrap.curse=L'equipaggiamento indossato è diventato maledetto\!
|
||||
levels.traps.cursingtrap.desc=Questa trappola contiene la stessa magia malevola trovata negli equipaggiamenti maledetti. Innescarla maledirà tutti gli oggetti indossati, e tutti gli oggetti nell'area vicina.
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=Trappola disarmante
|
||||
levels.traps.disarmingtrap.disarm=La tua arma è teleportata altrove\!
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=이 함정을 작동시키면 이 주변에 혼
|
||||
|
||||
levels.traps.cursingtrap.name=저주 함정
|
||||
levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았다\!
|
||||
levels.traps.cursingtrap.desc=이 함정을 작동시키면 착용한 모든 아이템과 그 자리에 있는 아이템이 악의적인 마법에 의해 저주받는다.
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=무장해제 함정
|
||||
levels.traps.disarmingtrap.disarm=당신의 무기가 어디론가 순간이동해버렸다\!
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Gdy ta pułapka zostanie aktywowana wypuści w p
|
||||
|
||||
levels.traps.cursingtrap.name=Pułapka przekleństwa
|
||||
levels.traps.cursingtrap.curse=Ekwipunek, którego używasz został przeklęty\!
|
||||
levels.traps.cursingtrap.desc=Ten rodzaj pułapki jest wypełniony tą samą energią, która drzemie w przeklętych przedmiotach. Włączenie jej powoduje przeklęcie wszystkich wyposażonych przedmiotów i przeklęcie przedmiotów w pobliżu.
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=Pułapka rozbrajająca
|
||||
levels.traps.disarmingtrap.disarm=Twoja broń została teleportowana\!
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=Ativar esta armadilha irá liberar uma nuvem de
|
||||
|
||||
levels.traps.cursingtrap.name=Armadilha da maldição
|
||||
levels.traps.cursingtrap.curse=O equipamento que você está utilizando tornou-se amaldiçoado\!
|
||||
levels.traps.cursingtrap.desc=Esta armadilha contém a mesma energia maligna encontrada em equipamentos amaldiçoados. Ativá-la irá amaldiçoar todos os itens que você estiver vestindo, e todos os itens na área imediata.
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=Armadinha do desarmamento
|
||||
levels.traps.disarmingtrap.disarm=Sua arma foi teletransportada para outro lugar\!
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=При активации ловушка вып
|
||||
|
||||
levels.traps.cursingtrap.name=Проклинающая ловушка
|
||||
levels.traps.cursingtrap.curse=Надетая экипировка стала проклята\!
|
||||
levels.traps.cursingtrap.desc=В этой ловушке содержится та же злобная магия, что и в проклятых вещах. При активации все надетые вещи и все вещи неподалёку станут прокляты.
|
||||
levels.traps.cursingtrap.desc=Эта ловушка содержит тёмную энергию, аналогичную проклятым вещам. При срабатывании проклинает несколько предметов в средней области.
|
||||
|
||||
levels.traps.disarmingtrap.name=Обезоруживающая ловушка
|
||||
levels.traps.disarmingtrap.disarm=Ваше оружие куда-то телепортировано\!
|
||||
|
||||
@@ -45,7 +45,7 @@ levels.painters.massgravepainter$bones.desc=骨头镶嵌进了地板,这里发
|
||||
levels.painters.ritualsitepainter$ritualmarker.name=仪式标记
|
||||
levels.painters.ritualsitepainter$ritualmarker.desc=为黑暗仪式而画下的标记。蜡烛通常摆在四个角上。
|
||||
|
||||
levels.painters.weakfloorpainter$hiddenwell.name=近处的井
|
||||
levels.painters.weakfloorpainter$hiddenwell.name=远处的井
|
||||
levels.painters.weakfloorpainter$hiddenwell.desc=你可以直接看到下一层有个井,也许这下面有些什么?
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ levels.traps.confusiontrap.desc=触发这个陷阱将在附近释放出一片混
|
||||
|
||||
levels.traps.cursingtrap.name=诅咒陷阱
|
||||
levels.traps.cursingtrap.curse=你正穿在身上的装备都被诅咒了!
|
||||
levels.traps.cursingtrap.desc=这个陷阱中包含与在诅咒装备发现的恶毒魔法同样的东西。触发它会诅咒所有已装备的物品或所有在陷阱上方的物品。
|
||||
levels.traps.cursingtrap.desc=这个陷阱充满了诅咒的力量。触发它会使你身上的部分装备被诅咒。
|
||||
|
||||
levels.traps.disarmingtrap.name=缴械陷阱
|
||||
levels.traps.disarmingtrap.disarm=你手中的武器被传送走了!
|
||||
@@ -155,7 +155,7 @@ levels.traps.weakeningtrap.name=虚弱陷阱
|
||||
levels.traps.weakeningtrap.desc=这个陷阱里的黑魔法能从任何接触物里吸取能量。
|
||||
|
||||
levels.traps.worntrap.name=破旧的陷阱
|
||||
levels.traps.worntrap.nothing=真的啥事都没发生…
|
||||
levels.traps.worntrap.nothing=什么事都没有发生…
|
||||
levels.traps.worntrap.desc=由于悠久的历史和糟糕的工艺,看起来这个陷阱老到即使触发也什么都不会发生了。
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user