v2.0.0: implement the Champion's dual wield mechanic
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@@ -536,7 +536,7 @@ actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall gra
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actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
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actors.hero.herosubclass.champion=champion
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actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield a two weapons. She attacks with her primary weapon, can use abilities from either, and they share upgrades.
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actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. She attacks with her primary weapon, but can swap her primary weapon instantly at any time. The secondary weapon's ability can be used at any time, and has its own ability charges.\n\nIf one of her two weapons is higher level than the other and the same or higher tier, then the weaker weapon will inherit the upgrade level of the stronger one!
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actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly. The secondary weapon's ability can be used at any time, and has its own ability charges.\n\nIf one of her two weapons is higher level than the other and the same or higher tier, then the weaker weapon will be boosted to the upgrade level of the stronger one!
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actors.hero.herosubclass.adept=adept
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actors.hero.herosubclass.adept_short_desc=The _Adept_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
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actors.hero.herosubclass.adept_desc=The Adept is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Adept's level.\n\nTODO
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@@ -1605,6 +1605,7 @@ items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to
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items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
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items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached.
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items.weapon.melee.meleeweapon.prompt=Select a Target
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items.weapon.melee.meleeweapon.swap=Swap Weapons
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items.weapon.melee.shortsword.name=shortsword
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items.weapon.melee.shortsword.ability_name=cleave
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@@ -1902,6 +1903,10 @@ items.kindofmisc.unequip_title=Unequip one item
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items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with.
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items.kindofweapon.equip_cursed=Your grip involuntarily tightens around the weapon.
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items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
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items.kindofweapon.which_equip_primary=Primary (%s)
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items.kindofweapon.which_equip_secondary=Secondary (%s)
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items.kindofweapon.empty=empty
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items.kingscrown.name=Dwarf King's crown
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items.kingscrown.ac_wear=WEAR
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