v2.0.0: implemented base Monk class and basic energy buff logic

This commit is contained in:
Evan Debenham
2023-02-23 14:34:15 -05:00
parent 06207dd8e2
commit 697a16fd94
9 changed files with 204 additions and 10 deletions
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@@ -270,6 +270,10 @@ actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum,
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the Freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.monkenergy.name=energy
actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
actors.buffs.ooze.name=caustic ooze
actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away!
actors.buffs.ooze.ondeath=You melt away...