V0.2.0: implemented ring of Furor, light Sharpshooting refactor

This commit is contained in:
Evan Debenham
2014-09-12 14:16:39 -04:00
parent 04b1ace7a7
commit 69b7e5a9fc
3 changed files with 23 additions and 8 deletions
@@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014.
*/
public class RingOfFuror extends Ring {
//TODO: tie this into game logic
//TODO: testing
{
name = "Ring of Furor";
}
@@ -17,9 +17,8 @@ public class RingOfFuror extends Ring {
@Override
public String desc() {
return isKnown() ?
"This ring grants the wearer a sort of rising inner fury. " +
"Every successful attack will increase the wearers attacking speed " +
"until they stop fighting or miss too frequently. " +
"This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
"This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
"A cursed ring will instead slow the wearer's speed of attack." :
super.desc();
}