V0.2.0: implemented ring of Furor, light Sharpshooting refactor
This commit is contained in:
@@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
|
||||
* Created by debenhame on 10/09/2014.
|
||||
*/
|
||||
public class RingOfFuror extends Ring {
|
||||
//TODO: tie this into game logic
|
||||
//TODO: testing
|
||||
{
|
||||
name = "Ring of Furor";
|
||||
}
|
||||
@@ -17,9 +17,8 @@ public class RingOfFuror extends Ring {
|
||||
@Override
|
||||
public String desc() {
|
||||
return isKnown() ?
|
||||
"This ring grants the wearer a sort of rising inner fury. " +
|
||||
"Every successful attack will increase the wearers attacking speed " +
|
||||
"until they stop fighting or miss too frequently. " +
|
||||
"This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
|
||||
"This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
|
||||
"A cursed ring will instead slow the wearer's speed of attack." :
|
||||
super.desc();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user