From 69d14c505f2106729812f7f0c22b62a66aaed3f6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 13 Aug 2025 14:42:19 -0400 Subject: [PATCH] v3.2.1: adjusted enchanting effect to better follow the hero --- .../shatteredpixeldungeon/effects/Enchanting.java | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java index e7d51a3d8..0b9781274 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java @@ -48,7 +48,7 @@ public class Enchanting extends ItemSprite { public Enchanting( Item item ) { super( item.image(), null ); - originToCenter(); + //originToCenter(); if (item.glowing() != null) { color = item.glowing().color; @@ -65,10 +65,8 @@ public class Enchanting extends ItemSprite { public void update() { super.update(); - if (passed == 0) { - x = target.sprite.center().x - width() / 2; - y = target.sprite.y - height(); - } + x = target.sprite.center().x - width() / 2; + y = target.sprite.y - 8 - height()/2; switch (phase) { case FADE_IN: