From 69dfe7a104391659118ca43e933ea00aa0d60abe Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 29 Dec 2021 18:28:48 -0500 Subject: [PATCH] v1.1.2: fixed monk focus not clearing when fight isn't visible --- .../shatteredpixel/shatteredpixeldungeon/actors/Char.java | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 16c8eaea8..edc25de93 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -422,11 +422,9 @@ public abstract class Char extends Actor { return true; } else { - - if (visibleFight) { - String defense = enemy.defenseVerb(); - enemy.sprite.showStatus( CharSprite.NEUTRAL, defense ); + enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() ); + if (visibleFight) { //TODO enemy.defenseSound? currently miss plays for monks/crab even when they parry Sample.INSTANCE.play(Assets.Sounds.MISS); }