v2.5.0: fixed cases where traps rooms could spawn large enough to make getting the chest + supply ration impossible
This commit is contained in:
+9
@@ -46,6 +46,15 @@ import com.watabou.utils.Reflection;
|
|||||||
|
|
||||||
public class TrapsRoom extends SpecialRoom {
|
public class TrapsRoom extends SpecialRoom {
|
||||||
|
|
||||||
|
//size is a bit limited to prevent too many or too few traps
|
||||||
|
@Override
|
||||||
|
public int minWidth() { return 6; }
|
||||||
|
public int maxWidth() { return 8; }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minHeight() { return 6; }
|
||||||
|
public int maxHeight() { return 8; }
|
||||||
|
|
||||||
public void paint( Level level ) {
|
public void paint( Level level ) {
|
||||||
|
|
||||||
Painter.fill( level, this, Terrain.WALL );
|
Painter.fill( level, this, Terrain.WALL );
|
||||||
|
|||||||
Reference in New Issue
Block a user