v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements

This commit is contained in:
Evan Debenham
2015-04-29 01:55:41 -04:00
parent 9fad20a071
commit 6a7c42634a
29 changed files with 205 additions and 120 deletions
@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resis
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
@@ -49,6 +50,10 @@ public class Burning extends Buff implements Hero.Doom {
private float left;
private static final String LEFT = "left";
{
type = buffType.NEGATIVE;
}
@Override
public void storeInBundle( Bundle bundle ) {
@@ -133,7 +138,13 @@ public class Burning extends Buff implements Hero.Doom {
public int icon() {
return BuffIndicator.FIRE;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.BURNING);
else target.sprite.remove(CharSprite.State.BURNING);
}
@Override
public String toString() {
return "Burning";