v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
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@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resis
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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@@ -49,6 +50,10 @@ public class Burning extends Buff implements Hero.Doom {
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private float left;
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private static final String LEFT = "left";
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{
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type = buffType.NEGATIVE;
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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@@ -133,7 +138,13 @@ public class Burning extends Buff implements Hero.Doom {
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public int icon() {
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return BuffIndicator.FIRE;
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}
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.BURNING);
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else target.sprite.remove(CharSprite.State.BURNING);
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}
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@Override
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public String toString() {
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return "Burning";
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