v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements

This commit is contained in:
Evan Debenham
2015-04-29 01:55:41 -04:00
parent 9fad20a071
commit 6a7c42634a
29 changed files with 205 additions and 120 deletions
@@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@@ -35,6 +36,10 @@ public class Frost extends FlavourBuff {
private static final String TXT_FREEZES = "%s freezes!";
private static final float DURATION = 5f;
{
type = buffType.NEGATIVE;
}
@Override
public boolean attachTo( Char target ) {
@@ -91,7 +96,13 @@ public class Frost extends FlavourBuff {
public int icon() {
return BuffIndicator.FROST;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.FROZEN);
else target.sprite.remove(CharSprite.State.FROZEN);
}
@Override
public String toString() {
return "Frozen";