v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements

This commit is contained in:
Evan Debenham
2015-04-29 01:55:41 -04:00
parent 9fad20a071
commit 6a7c42634a
29 changed files with 205 additions and 120 deletions
@@ -19,11 +19,16 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Paralysis extends FlavourBuff {
private static final float DURATION = 10f;
{
type = buffType.NEGATIVE;
}
@Override
public boolean attachTo( Char target ) {
@@ -45,7 +50,13 @@ public class Paralysis extends FlavourBuff {
public int icon() {
return BuffIndicator.PARALYSIS;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.PARALYSED);
else target.sprite.remove(CharSprite.State.PARALYSED);
}
@Override
public String toString() {
return "Paralysed";