From 6ac8dd09dd9d1570e40c490b08e43604777d367d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 31 Aug 2025 16:04:14 -0400 Subject: [PATCH] v3.2.3: further improved insets in game scene (still no top insets) --- .../shatteredpixeldungeon/scenes/GameScene.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index aadad6c1b..2d7c77bdd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -377,7 +377,7 @@ public class GameScene extends PixelScene { add(status); if (uiSize < 2 && insets.top > 0) { - SkinnedBlock bar = new SkinnedBlock(uiCamera.width, insets.top, TextureCache.createSolid(0xFF000000)); + SkinnedBlock bar = new SkinnedBlock(uiCamera.width, insets.top, TextureCache.createSolid(0xFF1C1E18)); bar.camera = uiCamera; add(bar); } @@ -419,7 +419,7 @@ public class GameScene extends PixelScene { if (uiSize == 2) { inventory = new InventoryPane(); inventory.camera = uiCamera; - inventory.setPos(uiCamera.width - inventory.width(), uiCamera.height - inventory.height()); + inventory.setPos(uiCamera.width - inventory.width() - insets.right, uiCamera.height - inventory.height() - insets.bottom); add(inventory); toolbar.setRect( insets.left, uiCamera.height - toolbar.height() - inventory.height() - insets.bottom, uiCamera.width - insets.right, toolbar.height() );