v2.0.0: implemented the flurry of blows ability
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@@ -274,20 +274,18 @@ actors.buffs.monkenergy.name=energy
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actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
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actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
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actors.buffs.monkenergy$monkability$flurry.name=flurry of blows
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actors.buffs.monkenergy$monkability$flurry.desc=An instant strike that deals %1$d-%2$d damage and ignores armor. This ability has no cooldown if the Monk just attacked normally or with a weapon ability.
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actors.buffs.monkenergy$monkability$flurry.desc=Two instant strikes that deal %1$d-%2$d damage and ignore armor. This ability has no cooldown if the Monk just successfully attacked an enemy.
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actors.buffs.monkenergy$monkability$focus.name=focus
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actors.buffs.monkenergy$monkability$focus.desc=The monk takes a turn to focus, letting her parry the next physical attack made against her within 30 turns.
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actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused
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actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The monk is focused on her surroundings, anticipating the next physical attack made against her. While focused, she is garunteed to parry the next incoming physical attack.\n\nTurns remaining: %s.
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actors.buffs.monkenergy$monkability$dash.name=dash
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actors.buffs.monkenergy$monkability$dash.prompt=Choose a location
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actors.buffs.monkenergy$monkability$dash.too_far=That location is too far away.
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actors.buffs.monkenergy$monkability$dash.blocked=There is something blocking that location.
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 2 tiles away. This ability can go over hazards, but not through enemies or walls.
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actors.buffs.monkenergy$monkability$dash.prompt=Choose a Location
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 3 tiles away. This ability can go over hazards, but not through enemies or walls.
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actors.buffs.monkenergy$monkability$dragonkick.name=dragon kick
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actors.buffs.monkenergy$monkability$dragonkick.desc=A devastating kick that deals X-Y damage and ignores armor. The force of the kick is so strong that the target is knocked away and paralyzed for 10 turns.
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actors.buffs.monkenergy$monkability$dragonkick.desc=A devastating kick that deals %1$d-%2$d damage and ignores armor. The kick also knocks the target away and paralyzes them for 5 turns.
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actors.buffs.monkenergy$monkability$meditate.name=meditate
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actors.buffs.monkenergy$monkability$meditate.desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and restores charge to her magical items.
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actors.buffs.monkenergy$monkability$meditate.desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 10 turns of wand and artifact recharging.
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actors.buffs.ooze.name=caustic ooze
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actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away!
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